sticx45_ESO wrote: »I feel like if i don't take the 2h as a stamina user I'm going to be at a great disadvantage in combat. It just seems like the heal from Rally is just so good, I have to take the 2h just for it. (granted I don't have Vigor yet...) I actually prefer dual wield over two hand myself, but 2h has literally the only decent heal for stamina users other than vigor.
Am i crazy for feeling this way? Concerned Nightblade...
sticx45_ESO wrote: »I feel like if i don't take the 2h as a stamina user I'm going to be at a great disadvantage in combat. It just seems like the heal from Rally is just so good, I have to take the 2h just for it. (granted I don't have Vigor yet...) I actually prefer dual wield over two hand myself, but 2h has literally the only decent heal for stamina users other than vigor.
Am i crazy for feeling this way? Concerned Nightblade...
A gap closer that always crits and does insane dmg at max distance.
A high dmg execute with low cost
A heal over time that can be converted to a burst heal with a buff to weapon dmg
A high risk high gain skill with stun and high dmg
What is not too like about 2handed?
Not going to help you in large scale fights with incoming dmg going off the charts but in small scale or 1v1 2 handed is nice when played right.
sticx45_ESO wrote: »I feel like if i don't take the 2h as a stamina user I'm going to be at a great disadvantage in combat. It just seems like the heal from Rally is just so good, I have to take the 2h just for it. (granted I don't have Vigor yet...) I actually prefer dual wield over two hand myself, but 2h has literally the only decent heal for stamina users other than vigor.
Am i crazy for feeling this way? Concerned Nightblade...
sticx45_ESO wrote: »This just seems absurd. It almost seems like the heal from rally should be put into a general tree that all stamina weapons can access. On top of that though, it seems a little OP in use, which is probably why so many people are abusing it atm.
sticx45_ESO wrote: »I feel like if i don't take the 2h as a stamina user I'm going to be at a great disadvantage in combat. It just seems like the heal from Rally is just so good, I have to take the 2h just for it. (granted I don't have Vigor yet...) I actually prefer dual wield over two hand myself, but 2h has literally the only decent heal for stamina users other than vigor.
Am i crazy for feeling this way? Concerned Nightblade...
AngersRevenge wrote: »IMO; The only thing DW has over 2H is Hidden Blade. While 2H has a good gap closer, a heal/buff, and stam regen on a kill. Pros for 2H out weigh the cons, or the pros for DW.
Stamina NB here. I want to dual wield, but with a lack of heals... I'm forced to 2H with Rally for the heal. I don't want to use it, but I'm really limited without it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Stamina NB here. I want to dual wield, but with a lack of heals... I'm forced to 2H with Rally for the heal. I don't want to use it, but I'm really limited without it.
use both,
dw provides nice ae´s and range options while your secondbar with 2h provides alle the required buffs and heals to feel safe...
oh and dual wield sucks.. meta is about burst so why bother one hand and shield and bow is a filler for the mobility..
oh and dual wield sucks.. meta is about burst so why bother one hand and shield and bow is a filler for the mobility..
Tell that to the 40-man Steel Zornado zerg that just ran me over in 0.01 sec
That's the pure definition of 1.6 meta.
But for sure, when you're not grouped with an actual healer than 2-Hander is vastly superior to DW. It's also superior for all DK + Sorc lacking a class based stamina spam attack. DW is good for NB or templar single target dps(PvE) and AoE for everyone.
I would also prefer running bow/DW on my nightblades, but forced to use 2-Hander for Rally. Like how I was also forced to use Resto staff when built for magicka on NB.
I dont think Vigor unlocked at support 5 will make much difference either. Only stamina zergs will be stronger. Single players aren't going to get that much extra survivability from AoE HoT's. They will still be forced to use Rally.
Stamina NB here. I want to dual wield, but with a lack of heals... I'm forced to 2H with Rally for the heal. I don't want to use it, but I'm really limited without it.
use both,
dw provides nice ae´s and range options while your secondbar with 2h provides alle the required buffs and heals to feel safe...
Weaponswapping to try and get more dmg out of dual wield or for the ranged setup actually lowers ur damage.. animations take to long.. just stick to 2h NB is the only class that can faceroll everyone witih just 1 bar.. Fear/execute(2h)/suprise attack/ambush and rally.
U can put anything on the 2ndary bar, dark cloak would be nice but honestly.. The problem isn't exactly a NB issue i mean as soon as vigor comes out.. i dunno Nb's have tons of frekain options they can go dual wield on the main bar and resto on the 2ndary and still be fine.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
oh and dual wield sucks.. meta is about burst so why bother one hand and shield and bow is a filler for the mobility..
Tell that to the 40-man Steel Zornado zerg that just ran me over in 0.01 sec
That's the pure definition of 1.6 meta.
But for sure, when you're not grouped with an actual healer than 2-Hander is vastly superior to DW. It's also superior for all DK + Sorc lacking a class based stamina spam attack. DW is good for NB or templar single target dps(PvE) and AoE for everyone.
I would also prefer running bow/DW on my nightblades, but forced to use 2-Hander for Rally. Like how I was also forced to use Resto staff when built for magicka on NB.
I dont think Vigor unlocked at support 5 will make much difference either. Only stamina zergs will be stronger. Single players aren't going to get that much extra survivability from AoE HoT's. They will still be forced to use Rally.
no they wont.
Fizzlewizzle wrote: »I think they should give the healing buff you get from rally also to the DW skill tree (Maybe the Blade Cloak skill?)
I think it would be a lot better then the damage it gives every few seconds, as those numbers are pretty low.
2h: Major Berserk + Heal.
DW: Decreased AOE damage Recieved + heal.
Fizzlewizzle wrote: »I think they should give the healing buff you get from rally also to the DW skill tree (Maybe the Blade Cloak skill?)
I think it would be a lot better then the damage it gives every few seconds, as those numbers are pretty low.
2h: Major Berserk + Heal.
DW: Decreased AOE damage Recieved + heal.
If that's the case, then bows would also want this. And sword and board, because why wouldn't tanks want a heal also?
And while we're at it, why not Destro staff? Why should they be forced to go resto to heal when they are DPS?
Fizzlewizzle wrote: »Fizzlewizzle wrote: »I think they should give the healing buff you get from rally also to the DW skill tree (Maybe the Blade Cloak skill?)
I think it would be a lot better then the damage it gives every few seconds, as those numbers are pretty low.
2h: Major Berserk + Heal.
DW: Decreased AOE damage Recieved + heal.
If that's the case, then bows would also want this. And sword and board, because why wouldn't tanks want a heal also?
And while we're at it, why not Destro staff? Why should they be forced to go resto to heal when they are DPS?
From everything you mentioned only SnB has to be close and personal with the enemies if they want to fight (Just like 2h and DW). They however have a huge damage Mitigation, as well as the option to heal when they are facing caster.
With Bows and Destruction staffs you don't have to go towards your enemy... they (generally) have to come to you if they want to hurt you.
(I think that close to 70% of the enemies in this game are melee types. Not something that should bother a Long ranged fighter too much if they know how to kite.)
Although i get your logic, the more logical solution would be to strip the healing effect off of the 2h skill line. Since i doubt most people are willing to accept that i would suggest making the other melee option more appealing rather than going after the (general) first choice and kicking it in she shins.
AngersRevenge wrote: »IMO; The only thing DW has over 2H is Hidden Blade. While 2H has a good gap closer, a heal/buff, and stam regen on a kill. Pros for 2H out weigh the cons, or the pros for DW.
Has a speed buff too, which is kinda okay.
AngersRevenge wrote: »AngersRevenge wrote: »IMO; The only thing DW has over 2H is Hidden Blade. While 2H has a good gap closer, a heal/buff, and stam regen on a kill. Pros for 2H out weigh the cons, or the pros for DW.
Has a speed buff too, which is kinda okay.
True, but I prefer Double Take. It adds dodge instead of AoE damage reduce and uses magicka instead of stam. The OP said he was a NB so he would have access to Double Take.
Lucky for me I prefer a nice Great Sword over a couple puny daggers.