I'm not sure if everyone caught this, but I thought it would be of interest to everyone who plays Templars. Gina just confirmed in another post that many of the Templar skills we thought were bugged were actually working as intended. The new delay on Breath of Life? Working as intended. The Global Cool Down on Focused Charge? Working as intended. The CC immunity granted by Biting Jabs? Working as intended.
So don't expect any of these things to change anytime soon.
Here's the post:
ZOS_GinaBruno
admin
As promised, below is an update for some of the issues called out in this thread. Note that we tried to focus on what sounded like potential bugs, and not necessarily all of the ability feedback (though we did pass it along!)
•Eclipse does not work properly when using other abilities, such as Burning Talons. •We’re aware of this issue, and are working on a fix.
•Focused Charge animation still occasionally gets stuck, and has a global cooldown. •We’ll take another look and see why some of you are still getting stuck. As for the GCD, it’s an extremely small number and is intended for this ability. There was previously an issue where using this ability would lock you out of using other spells for a few seconds (which was not intended), and has since been fixed.
•You cannot get benefit from the Focused Healing passive if you rapidly cast Purifying Ritual and Breath of Life. You have to wait until the first HOT tick to get that passive work which is 2 seconds. •We’re aware, and working on a fix for this.
•Puncturing Strikes grants a CC immunity to every target it hits, regardless if they are hit by the knockback. •We looked into this, and found that the only player who gains CC immunity is the closest person who gets hit by the knockback. If you’re seeing otherwise, please pass along some additional information (exact repro steps, videos, etc.)
•The healing pool from Purifying Light disappears as soon as the mob has died. •This is currently working the way we intended, though we are making some tweaks to this ability in the next major update.
•Projectiles from Reflective Light are missing the target when LOS is lost. •We’d like to request some additional information for this issue so we can investigate further.
•Standing in Extended Ritual or Channeled Focus does not give you any healing bonus to Repentance (Focus Healing passive). •We’re aware of this issue, and are still investigating a potential fix for it.
•Repentance doesn't scale with Mending passive, and also only scales with magicka. •We’ll be fixing the issue where Mending isn’t increasing the healing on this ability in our next major update. It was originally by design that Repentance scales off your maximum magicka, but with the changes introduced in Update 6, it makes more sense to make this scale off your highest stats as the ability has no cost. This will be addressed in a future update.
•Rushed Ceremony has a noticeable animation delay. •The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.
•Sun Fire has a slow projectile speed. •This will be addressed in the next major update.
•Templar instant casts with long animations can be interrupted. •If you’re seeing this particular issue, we’d like some additional information so we can investigate.
•Unable to mount after healing someone that’s still in combat. •This is actually linked to guards and their behavior in combat; we’re going to re-evaluate and see what we can do to improve this issue.
Templars are 'just slower... by design'
Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
VR 16 Templar (retired until Templars get fixed)
VR 16 Sorcerer
38 Nightblade
24 DK