If I remember, it's intended, dodge roll shouldn't avoid everything. I can have misunderstanding, of course.
There is a 0.5 sec invulnerability? Never worked for me, well it does once every 500 roll. I thought it were latency problems with said skills made them hit, because alot of times, most times, even light attacks hit crit charge etc while in roll, well any attack really.
There is a 0.5 sec invulnerability? Never worked for me, well it does once every 500 roll. I thought it were latency problems with said skills made them hit, because alot of times, most times, even light attacks hit crit charge etc while in roll, well any attack really.
I made this educational video shortly before Update 6:
https://www.youtube.com/watch?v=_Y0lKt3qAbk
It still works, if you time your attacks correctly (take a short break from that DPS rotation and make sure you land those hits at the correct time. It's not easy, but definitely doable (I get kills thanks to that every day).
There is a 0.5 sec invulnerability? Never worked for me, well it does once every 500 roll. I thought it were latency problems with said skills made them hit, because alot of times, most times, even light attacks hit crit charge etc while in roll, well any attack really.
I made this educational video shortly before Update 6:
https://www.youtube.com/watch?v=_Y0lKt3qAbk
It still works, if you time your attacks correctly (take a short break from that DPS rotation and make sure you land those hits at the correct time. It's not easy, but definitely doable (I get kills thanks to that every day).
I meant enemies hitting me while I am rolling, not attacking and rolling same time.
There is a 0.5 sec invulnerability? Never worked for me, well it does once every 500 roll. I thought it were latency problems with said skills made them hit, because alot of times, most times, even light attacks hit crit charge etc while in roll, well any attack really.
I made this educational video shortly before Update 6:
https://www.youtube.com/watch?v=_Y0lKt3qAbk
It still works, if you time your attacks correctly (take a short break from that DPS rotation and make sure you land those hits at the correct time. It's not easy, but definitely doable (I get kills thanks to that every day).
I meant enemies hitting me while I am rolling, not attacking and rolling same time.
That'd be the melee magicka based abilities. You cannot avoid them by any means (even cloak gets removed if opponent is spamming them).
I've been hit by Crit Charge as well several times while roll dodging, but I'm not 100% sure about that (could use some testing).
If I remember, it's intended, dodge roll shouldn't avoid everything. I can have misunderstanding, of course.
It doesn't avoid everything, channeled spells (Radiant Destruction & Soul Assault for instance), Meteor, Biting Jabs get a couple hits in guaranteed (even if the target is spamming roll dodge, there is a 0,5~ second time of vulnerability between them), Curse & Detonation go through roll dodge as well.
The thing is, by making hard hitting single target abilities completely unavoidable, you make Magicka NB/DK vs Stamina Build fights terribly one-sided.
You can basicly just hold block & spam one button, which negates every defense available to a stamina DPS (even cloak, if you're a NB).
This only reinforces the "instagib or die" meta currently in place, since you have no way of surviving should you fail to do so (e.g. target is blocking or has tons of health and shields up).
Stamina users have another defense besides dodge roll: block.
Each mechanic, each ability, needs a counter to it. These unavoidable attacks bring a counter to dodge rolling.
So don't put all your eggs in one basket.
If I remember, it's intended, dodge roll shouldn't avoid everything. I can have misunderstanding, of course.
It doesn't avoid everything, channeled spells (Radiant Destruction & Soul Assault for instance), Meteor, Biting Jabs get a couple hits in guaranteed (even if the target is spamming roll dodge, there is a 0,5~ second time of vulnerability between them), Curse & Detonation go through roll dodge as well.
The thing is, by making hard hitting single target abilities completely unavoidable, you make Magicka NB/DK vs Stamina Build fights terribly one-sided.
You can basicly just hold block & spam one button, which negates every defense available to a stamina DPS (even cloak, if you're a NB).
This only reinforces the "instagib or die" meta currently in place, since you have no way of surviving should you fail to do so (e.g. target is blocking or has tons of health and shields up).
But NB can use Fear against magicka users. Fear goes through block.
Are you joking ?!!
Ten of us couldnt put a dent in a rolling clown even with whip and so on. Nirn+infinite dodge + rally+ vigor.
And know you want invulnerability from everything ?
Go play skyrim with cheat engine if you want god mode.
What is not fine is someone holding right mouse button, becoming practically immune to your attacks & whipping you to death by ignoring every single viable defensive mechanism you have (dodge roll & cloak in case of NB). This is not fine, because there is nothing you can do to counter/prevent it (except instagibbing him from stealth before the fight even begins).
A stamina DPS isn't built around blocking, and it is used only reactively in certain situations. It isn't your main, only form of defense, not in any fight (if it was, you'd be using Heavy Armour to reduce the cost of blocking).
What is not fine is someone holding right mouse button, becoming practically immune to your attacks & whipping you to death by ignoring every single viable defensive mechanism you have (dodge roll & cloak in case of NB). This is not fine, because there is nothing you can do to counter/prevent it (except instagibbing him from stealth before the fight even begins).
You seem to have forgotten about fear and other unblockable attacks. Even if an unblockable attack is not accessible to you, focus your efforts on damaging the blocker's Stamina pool. As a Templar, I use Biting Jabs to deplete my opponent's Stamina. You don't have to hit hard, just hit a lot in short period of time. Animation cancelling is another means to launching swift attacks. Dual Wield has Flurry, which is a 7-hit attack. The Stamina pool is not infinite (save for Werewolf Bosmer Nightblades in 7/7 Medium Armor and 3/3 Cost Reduction +X CP into Moon Calf / Warlord).
I have dueled such a Dragonknight and we were evenly matched in close quarters. There were adjustments made to both bars after we concluded a draw, but not enough time to go at it again.A stamina DPS isn't built around blocking, and it is used only reactively in certain situations. It isn't your main, only form of defense, not in any fight (if it was, you'd be using Heavy Armour to reduce the cost of blocking).
I apply full Heavy Armor and do not block while my Resistances are buffed. I do not need to dodge roll, nor turtle to stay alive. I can take hits that may kill another, regenerate, and continue the fight. Which makes me unqualified for commenting on full Medium Armor Stamina play. However, I can and will comment on Stamina play where it falls under my experience.