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Played for 4 hours today, not even one death where Fear wasn't involved

  • Attorneyatlawl
    Attorneyatlawl
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    Lyzaaa wrote: »
    I am a 2h/bow NB that doesnt use Fear, and i know many others that do not either. What i do when i come across one that does, is use immovability potions and try to be more creative about putting distance between me and them (magnum shot or dodge roll, re-apply buffs and debuffs) then use a gap-closer and get in some burst attacks.

    The problem is for whoever that isnt a Nightblade trying to use this tactic is only gonna drain our stamina, aswell as the opponent NB for trying to get close ( in a nutshell )

    in the end tho NB's have a monopoly on stamina resource management, u will run out of stamina trying to dodge that fear. Another thing is , u wont be able to use detection potion and immovability at the same time. U won't kill the NB and its just a matter of time till he does get a fear off, or the moment ur stamian drained, in which he will aswell fear u and kill u.

    Basicly what ur doing is lenghten the fight , but it wont ever be in ur favor, thats the problem vs NBs atm, if they cant burst u , they will just wait till ur out of stamina trying to dodge it. U lost the moment u started the fight ( considering its a NB that knows what he's doing )

    It's a different version than blocking ur doing but in the end its quite the same, and it'll end the same aswell.

    I find it funny alot of people complain about fear, which isnt even the biggest issue. The biggest issue is that they can go rampant on ur face, ddoge roll evertyhing (aka u cant kill em either with dark cloak added to that ) And theres nothing u can do, wether its trying to dodge the burst, the fear, or trying to resource manage, u wont win it.

    One of the bigger problems is their stamina regen. Im stunned noone mentioned the inasne 30!!!!% regen they get off their class passive. That goes over food, natural regen and all the regen they get from gear. Easily over 400 stamina regen.

    now that regen is ***, and thats exactly that makes them immortal dodgerollers, aswell as being able to apply so much pressure u have to dodge (or u die ) taht in the end the opponent always crumbles.

    This. Resource management is king in this game, and with fear almost never giving cc immunity when broken out of you lose yours fast with no counter as you can no longer even block it. Unlike other class cc it is area of effect , and does not break on damage as things like shattering rocks, spear shards, and rune prison do. Add in the huge stamina regen bonus we get on nightblades and it's pretty nasty. Humorously most nightblades I've talked to don't even realize, somehow, that they have it, along with free major armor buffs any time they use a shadow skill, starting at four seconds and going up 25% of that for each heavy item worn (50%+ in any pvp setup maintaining 5pc medium bonuses). I made a thread on this stuff in the general discussion area... but it was ignored and incinerated by people ignoring it entirely and spamming meme tropes of "l2p newb!". Ironically, I've played for longer than most of them combined probably and run three geared to the teeth v14 characters including a nightblade :p. Fear remains, and has for awhile now since being changed and bugged, my number one cause of death by an enormous margin in Cyrodiil.

    Nightblades as a class have issues but resource management is not, and never has been, one of them between passives, cloak with built in debuff purge, siphoning attacks toggle, and a nice jumbo heal and buff with Reaper's Mark. They continue to lack in group utility though, and suffer from lacking any self heal or bubble other than sap essence (good in many cases but requires hitting enemies) or strife morphs which also require hitting enemies and can be reduced to a minimal heal if the enemy simply blocks the projectile. Every other class had some form of readily available healing or shielding in their class lines independent of weaponry. Nightblades don't. Every other class contributes some significant group utility, such as negate and line root, banner disruption + igneous shield on allies that buffs their own healing and talons, or repentance + remembrance + spear shards and a class line aoe heal debuff in dark flare. Nightblades... don't.
    Edited by Attorneyatlawl on 4 May 2015 18:31
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • shane.roberts25b14_ESO
    Honestly, I would gladly give up fear for a decent self-heal or damage shield. Until then, however, fear is pretty much the only skill we have to keep us alive when **** hits the fan, and its useless if the enemy has immovable. And before the "but NBs have invisibility" bs starts flying, cloak doesn't even work half the time, and when it does it is easily countered by caltrops, mage light, flare, mark target, detect pots, etc...
    "I used to be an adventurer like you, then I took a nerf-arrow to the knee!"
  • RinaldoGandolphi
    RinaldoGandolphi
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    giphy.gif

    Fear you say?! Fear?!
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • monkeymystic
    monkeymystic
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    They need to change fear in a way, because right now fear is 95% of PvP... I know several people who came back to eso and then quit again because fear is so messed up right now.

    ZOS, time to balance fear a bit, its getting stupid.
  • Cody
    Cody
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    Lyzaaa wrote: »
    I am a 2h/bow NB that doesnt use Fear, and i know many others that do not either. What i do when i come across one that does, is use immovability potions and try to be more creative about putting distance between me and them (magnum shot or dodge roll, re-apply buffs and debuffs) then use a gap-closer and get in some burst attacks.

    The problem is for whoever that isnt a Nightblade trying to use this tactic is only gonna drain our stamina, aswell as the opponent NB for trying to get close ( in a nutshell )

    in the end tho NB's have a monopoly on stamina resource management, u will run out of stamina trying to dodge that fear. Another thing is , u wont be able to use detection potion and immovability at the same time. U won't kill the NB and its just a matter of time till he does get a fear off, or the moment ur stamian drained, in which he will aswell fear u and kill u.

    Basicly what ur doing is lenghten the fight , but it wont ever be in ur favor, thats the problem vs NBs atm, if they cant burst u , they will just wait till ur out of stamina trying to dodge it. U lost the moment u started the fight ( considering its a NB that knows what he's doing )

    It's a different version than blocking ur doing but in the end its quite the same, and it'll end the same aswell.

    I find it funny alot of people complain about fear, which isnt even the biggest issue. The biggest issue is that they can go rampant on ur face, ddoge roll evertyhing (aka u cant kill em either with dark cloak added to that ) And theres nothing u can do, wether its trying to dodge the burst, the fear, or trying to resource manage, u wont win it.

    One of the bigger problems is their stamina regen. Im stunned noone mentioned the inasne 30!!!!% regen they get off their class passive. That goes over food, natural regen and all the regen they get from gear. Easily over 400 stamina regen.

    now that regen is ***, and thats exactly that makes them immortal dodgerollers, aswell as being able to apply so much pressure u have to dodge (or u die ) taht in the end the opponent always crumbles.

    This. Resource management is king in this game, and with fear almost never giving cc immunity when broken out of you lose yours fast with no counter as you can no longer even block it. Unlike other class cc it is area of effect , and does not break on damage as things like shattering rocks, spear shards, and rune prison do. Add in the huge stamina regen bonus we get on nightblades and it's pretty nasty. Humorously most nightblades I've talked to don't even realize, somehow, that they have it, along with free major armor buffs any time they use a shadow skill, starting at four seconds and going up 25% of that for each heavy item worn (50%+ in any pvp setup maintaining 5pc medium bonuses). I made a thread on this stuff in the general discussion area... but it was ignored and incinerated by people ignoring it entirely and spamming meme tropes of "l2p newb!". Ironically, I've played for longer than most of them combined probably and run three geared to the teeth v14 characters including a nightblade :p. Fear remains, and has for awhile now since being changed and bugged, my number one cause of death by an enormous margin in Cyrodiil.

    Nightblades as a class have issues but resource management is not, and never has been, one of them between passives, cloak with built in debuff purge, siphoning attacks toggle, and a nice jumbo heal and buff with Reaper's Mark. They continue to lack in group utility though, and suffer from lacking any self heal or bubble other than sap essence (good in many cases but requires hitting enemies) or strife morphs which also require hitting enemies and can be reduced to a minimal heal if the enemy simply blocks the projectile. Every other class had some form of readily available healing or shielding in their class lines independent of weaponry. Nightblades don't. Every other class contributes some significant group utility, such as negate and line root, banner disruption + igneous shield on allies that buffs their own healing and talons, or repentance + remembrance + spear shards and a class line aoe heal debuff in dark flare. Nightblades... don't.



    resource management is not king. spamming crap and having huge DPS is king.

    if fear is bugged, fix it, but leave the ability itself.

    if it gets nerfed, I want a class based self heal.
    Edited by Cody on 5 May 2015 02:29
  • yodased
    yodased
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    The circle of broken builds/abilities never ends cause its a circle. You know, no beginning, no end like a circle.

    https://www.youtube.com/watch?v=4R0goAC7GrA
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • kijima
    kijima
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    Oh noes, my XYX character died in PvP with an ability, nerf it now!

    Fear is going to get nerfed like bats, or reflective, or <insert skill here> whatever else is killing people. Honestly, my skill bars are going in look like this if things keep getting nerfed.


    1. Fluffy Pillow
    2. Fluffy Pillow
    3. Fluffy Pillow
    4. Fluffy Pillow
    5. Fluffy Pillow

    Ultimate. Fluffy Pillow of Mass Destruction
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • Soulac
    Soulac
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    I wish my enemies wouldn't get immunity every damn time or being able to break the stun before the animation even ends.
    You speaking about bugs, fix them but Fear itself is totally fine or why do you want to defend perm block? You would get stunned without block anyway, so getting stunned while holding block seems the only reason to whine about.

    It doesn't matter how I look at it, but I don't see any problem with fear at all.
    The only problem is that delayed stun break with nearly every stun which really needs a fix.

    Anyway I die more often to jesus beam spam or unbreakable wreckingblow-petrify combos than against a nearly instantly broken fear..
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • trimsic_ESO
    trimsic_ESO
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    The problem is not the fear CC itself, it's the lack of CC immunity in general. Yes, we have a few seconds of CC immunity, which is pretty short, because the duration of CC effects is also very short in general. But this is not the right approach.

    The combat and skill team should really consider another approach, where the CC effects have a longer duration, have an AOE component, and can be cast at a longer distance, but in return have a stronger immunity counter part. For instance, after a CC effect disappears (purge, CC break, or end of effect), the duration of the next CC of the same type is cut in half. Then the player is granted a one minute immunity.

    Applied to the fear effect: first fear = 4 s, second fear = 2 s, then 1 minute immunity.


  • Soulac
    Soulac
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    The problem is not the fear CC itself, it's the lack of CC immunity in general. Yes, we have a few seconds of CC immunity, which is pretty short, because the duration of CC effects is also very short in general. But this is not the right approach.

    The combat and skill team should really consider another approach, where the CC effects have a longer duration, have an AOE component, and can be cast at a longer distance, but in return have a stronger immunity counter part. For instance, after a CC effect disappears (purge, CC break, or end of effect), the duration of the next CC of the same type is cut in half. Then the player is granted a one minute immunity.

    Applied to the fear effect: first fear = 4 s, second fear = 2 s, then 1 minute immunity.


    You want to buff perm blocking? Cause that's how you buff perm blocking.
    It's nearly impossible to drain a Tank out of stamina if you run solo or even with two people, only a block ignoring stun helps.
    If you increase the immunity time you will grant the tank more time to recover until you could even stretch him again.

    Increase immunity timers, but then implement block ignoring Dps skills, remove block cast (or make it much weaker) or make block itself weaker.
    Seriously, it's not funny to fight tanks these days who just stand there spamming petrify and / or wrecking blow and if you turn around holding block forever..

    But if something like you want to achieve happens, say hello to the world of perm blocking.

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Turelus
    Turelus
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    Isbilen wrote: »
    This ability is absolutely ridiculous.

    I agree, if fear is the only way to kill you we need to nerf your class and build ASAP. :tongue:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Saft
    Saft
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    Soulac wrote: »

    You want to buff perm blocking? Cause that's how you buff perm blocking.
    It's nearly impossible to drain a Tank out of stamina if you run solo or even with two people, only a block ignoring stun helps.
    If you increase the immunity time you will grant the tank more time to recover until you could even stretch him again.

    Increase immunity timers, but then implement block ignoring Dps skills, remove block cast (or make it much weaker) or make block itself weaker.
    Seriously, it's not funny to fight tanks these days who just stand there spamming petrify and / or wrecking blow and if you turn around holding block forever..

    But if something like you want to achieve happens, say hello to the world of perm blocking.

    Thats the whole point of a tank, to be able to tank two people should be no problem. I can not see problem with tank builds. Issues with PVP now is to mutch burst.

    Edited by Saft on 5 May 2015 06:49
  • Soulac
    Soulac
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    Saft wrote: »
    Soulac wrote: »

    You want to buff perm blocking? Cause that's how you buff perm blocking.
    It's nearly impossible to drain a Tank out of stamina if you run solo or even with two people, only a block ignoring stun helps.
    If you increase the immunity time you will grant the tank more time to recover until you could even stretch him again.

    Increase immunity timers, but then implement block ignoring Dps skills, remove block cast (or make it much weaker) or make block itself weaker.
    Seriously, it's not funny to fight tanks these days who just stand there spamming petrify and / or wrecking blow and if you turn around holding block forever..

    But if something like you want to achieve happens, say hello to the world of perm blocking.

    Thats the whole point of a tank, to be able to tank two people should be no problem. I can not see problem with tank builds. Issues with PVP now is to mutch burst.

    He should be able to tank indeed, but he shouldn't be immortal.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • trimsic_ESO
    trimsic_ESO
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    Soulac wrote: »
    The problem is not the fear CC itself, it's the lack of CC immunity in general. Yes, we have a few seconds of CC immunity, which is pretty short, because the duration of CC effects is also very short in general. But this is not the right approach.

    The combat and skill team should really consider another approach, where the CC effects have a longer duration, have an AOE component, and can be cast at a longer distance, but in return have a stronger immunity counter part. For instance, after a CC effect disappears (purge, CC break, or end of effect), the duration of the next CC of the same type is cut in half. Then the player is granted a one minute immunity.

    Applied to the fear effect: first fear = 4 s, second fear = 2 s, then 1 minute immunity.


    You want to buff perm blocking? Cause that's how you buff perm blocking.
    It's nearly impossible to drain a Tank out of stamina if you run solo or even with two people, only a block ignoring stun helps.
    If you increase the immunity time you will grant the tank more time to recover until you could even stretch him again.

    Increase immunity timers, but then implement block ignoring Dps skills, remove block cast (or make it much weaker) or make block itself weaker.
    Seriously, it's not funny to fight tanks these days who just stand there spamming petrify and / or wrecking blow and if you turn around holding block forever..

    But if something like you want to achieve happens, say hello to the world of perm blocking.

    Why would you want to kill a tank ?

    If the game were well balanced, and I know it is not, a tank would be solid but would not be able to deal a lot of damage. Therefore, a tank should not be a direct threat on the battlefield. Yes, perma blocking gives some tankiness to a lot of classes, although these classes can also deal a lot of damage. But this is really not the right approach.

    The solution is not to allow people to chain fear or chain CC their enemies. IMHO the solution is to fix the ability to perma block while dealing damage, to fix the damage shield stacking and / or damage shield scaling off magicka, and grant people both strong CC abilities and strong immunities to these CC.
  • Soulac
    Soulac
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    Soulac wrote: »
    The problem is not the fear CC itself, it's the lack of CC immunity in general. Yes, we have a few seconds of CC immunity, which is pretty short, because the duration of CC effects is also very short in general. But this is not the right approach.

    The combat and skill team should really consider another approach, where the CC effects have a longer duration, have an AOE component, and can be cast at a longer distance, but in return have a stronger immunity counter part. For instance, after a CC effect disappears (purge, CC break, or end of effect), the duration of the next CC of the same type is cut in half. Then the player is granted a one minute immunity.

    Applied to the fear effect: first fear = 4 s, second fear = 2 s, then 1 minute immunity.


    You want to buff perm blocking? Cause that's how you buff perm blocking.
    It's nearly impossible to drain a Tank out of stamina if you run solo or even with two people, only a block ignoring stun helps.
    If you increase the immunity time you will grant the tank more time to recover until you could even stretch him again.

    Increase immunity timers, but then implement block ignoring Dps skills, remove block cast (or make it much weaker) or make block itself weaker.
    Seriously, it's not funny to fight tanks these days who just stand there spamming petrify and / or wrecking blow and if you turn around holding block forever..

    But if something like you want to achieve happens, say hello to the world of perm blocking.

    Why would you want to kill a tank ?

    If the game were well balanced, and I know it is not, a tank would be solid but would not be able to deal a lot of damage. Therefore, a tank should not be a direct threat on the battlefield. Yes, perma blocking gives some tankiness to a lot of classes, although these classes can also deal a lot of damage. But this is really not the right approach.

    The solution is not to allow people to chain fear or chain CC their enemies. IMHO the solution is to fix the ability to perma block while dealing damage, to fix the damage shield stacking and / or damage shield scaling off magicka, and grant people both strong CC abilities and strong immunities to these CC.

    No game is very well balanced and it's not like tanks are only able to stand there doing nothing else than block.
    Spamming CCs or healing ppl or even switch bar to something more offensive, there are enough reasons to kill someone who tanks.
    You let him live, he will rezz his dead people and killing him is impossible without block ignoring stuns or with even longer cc immunitys.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • septvestige
    septvestige
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    Fear is just a close up cc for nb. The huge burst came from ambush and stun from stealth. They stun you burst you down than fear you and burst you again. Even if you break out you lost your stamina and loose the fight.
    You miss the lol button? It has been taken away for a reason. And the reason is how people used it for bash others who didn't share their opinion.
  • Farorin
    Farorin
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    I am a NB and I do not use fear, but fail to see what the fuss is about. I mean, I get feared sometimes, so I break free, and fight back, sometimes I die, sometimes I don't, but it doesn't seem that useful or strong as everyone makes it out to be, hence why I don't even bother using it.
  • akray21
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    Isbilen wrote: »
    Draehl wrote: »
    I take it you're probably a tank then? Fear is intended to be a block counter. That being said, yes it is very strong especially in the hands of high burst stam NBs. The thing to do is increase the cost a good bit so stam builds can't use it so often. I wouldn't even be opposed to be gaining a short cast time, though I would certainly ask for the overall burst in PvP to be toned down at the same time since it definitely is a tool magicka NBs very much need...

    Yes I am built to be very tanky, sacrifising most of my damage for that. This is just like back when DKs had an ability that would completely shut down the caster playstyle. Nightblades now have an ability that completely shuts down another playstyle.

    One ability that can be broken out of, and only cast to affect you every 8 seconds should not shut down your play style.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_BradL on 5 May 2015 19:28
  • trimsic_ESO
    trimsic_ESO
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    Soulac wrote: »
    Soulac wrote: »
    The problem is not the fear CC itself, it's the lack of CC immunity in general. Yes, we have a few seconds of CC immunity, which is pretty short, because the duration of CC effects is also very short in general. But this is not the right approach.

    The combat and skill team should really consider another approach, where the CC effects have a longer duration, have an AOE component, and can be cast at a longer distance, but in return have a stronger immunity counter part. For instance, after a CC effect disappears (purge, CC break, or end of effect), the duration of the next CC of the same type is cut in half. Then the player is granted a one minute immunity.

    Applied to the fear effect: first fear = 4 s, second fear = 2 s, then 1 minute immunity.


    You want to buff perm blocking? Cause that's how you buff perm blocking.
    It's nearly impossible to drain a Tank out of stamina if you run solo or even with two people, only a block ignoring stun helps.
    If you increase the immunity time you will grant the tank more time to recover until you could even stretch him again.

    Increase immunity timers, but then implement block ignoring Dps skills, remove block cast (or make it much weaker) or make block itself weaker.
    Seriously, it's not funny to fight tanks these days who just stand there spamming petrify and / or wrecking blow and if you turn around holding block forever..

    But if something like you want to achieve happens, say hello to the world of perm blocking.

    Why would you want to kill a tank ?

    If the game were well balanced, and I know it is not, a tank would be solid but would not be able to deal a lot of damage. Therefore, a tank should not be a direct threat on the battlefield. Yes, perma blocking gives some tankiness to a lot of classes, although these classes can also deal a lot of damage. But this is really not the right approach.

    The solution is not to allow people to chain fear or chain CC their enemies. IMHO the solution is to fix the ability to perma block while dealing damage, to fix the damage shield stacking and / or damage shield scaling off magicka, and grant people both strong CC abilities and strong immunities to these CC.

    No game is very well balanced and it's not like tanks are only able to stand there doing nothing else than block.
    Spamming CCs or healing ppl or even switch bar to something more offensive, there are enough reasons to kill someone who tanks.
    You let him live, he will rezz his dead people and killing him is impossible without block ignoring stuns or with even longer cc immunitys.
    Ya, but you kill the tank at the end of the combat, when all his friends are dead.


  • Cody
    Cody
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    kijima wrote: »
    Oh noes, my XYX character died in PvP with an ability, nerf it now!

    Fear is going to get nerfed like bats, or reflective, or <insert skill here> whatever else is killing people. Honestly, my skill bars are going in look like this if things keep getting nerfed.


    1. Fluffy Pillow
    2. Fluffy Pillow
    3. Fluffy Pillow
    4. Fluffy Pillow
    5. Fluffy Pillow

    Ultimate. Fluffy Pillow of Mass Destruction

    fluffy pillow OP
  • Rojnaar
    Rojnaar
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    Meant to be unblockable, I can understand that. There are several abilities out there meant to go against perma-blockers.

    The difference with Fear, is that it hit's several players "Essentially AOE", plus it's buggy(full stam bar unable to break it at times), and you can be damaged through the length of it.

    I say keep it as AOE, but make it breakable upon ANY damage. That gives the NB one free shot, and with so many macro's out there, you're probably going to die anyway, but at least you have a chance.

    As far as that, ZOS fixed the fall through the world bug supposedly, so now fix the unbreakable bug with it.
  • trimsic_ESO
    trimsic_ESO
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    Rojnaar wrote: »
    Meant to be unblockable, I can understand that. There are several abilities out there meant to go against perma-blockers.

    The difference with Fear, is that it hit's several players "Essentially AOE", plus it's buggy(full stam bar unable to break it at times), and you can be damaged through the length of it.

    I say keep it as AOE, but make it breakable upon ANY damage. That gives the NB one free shot, and with so many macro's out there, you're probably going to die anyway, but at least you have a chance.

    As far as that, ZOS fixed the fall through the world bug supposedly, so now fix the unbreakable bug with it.

    I'm not sure this will be enough, because unless I'm wrong, when you CC break there is a one second animation where you are vulnerable. So, even if you react very quickly to the fear CC, a good NB will exploit this small window and kill you. This is making the fear effect even more powerful than may be intended.

    May be the solution is increase the CC immunity each time you are affected by a CC spell and you CC break. For instance:
    - First fear, CC break: 8 seconds immunity.
    - Second fear, CC break: 12 seconds immunity.
    - Third fear, CC break: 18 seconds immunity.
    - And so forth...

    What I mean is that CC abilities are not a problem if CC immunity is long enough to balance the game.


    Edited by trimsic_ESO on 5 May 2015 22:19
  • Duukar
    Duukar
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    If this is so OP then why are NBs beatable? This post is absurd.

    "OMG I cant endlessly block all CC and do all my dmg anymore!!"

    Seriously boohoo.

    Use immovable from the heavy armor line. Use an immovable potion. save some stamina. Oh wait you used it all blocking every shot. GET SOME STAM REGEN!!! Do a heavy DoT Build so the NB wastes all his Magicka purging your dots with cloak.

    God there are so many counters to things in this game. Instead of crying nerf for the only ability that allows an NBs burst to ACTUALLY LAND why dont you sit down and examine why you keep losing to the same ability over and over.

    L2P!!
  • Ara_Valleria
    Ara_Valleria
    ✭✭✭✭✭
    Oh noes !
    I can't hold block forever !
    Oh noes !

    haha !! Love all the fear QQ
    °‡° ÁDAMANT °‡°
    The Addon Abusers, Exploiters & Macro'ers Refuge
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    ••••••| YOUTUBE |••••••
    Want to take a break from all the Lagging|Crashing|Cancer ?
    Play Albion Online
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Oh noes !
    I can't hold block forever !
    Oh noes !

    haha !! Love all the fear QQ

    And yet, people who main nightblades seem to complain like this:

    "Oh noes!
    I can't take damage forever!
    Oh noes!"

    Pot meet kettle...
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Duukar wrote: »
    If this is so OP then why are NBs beatable? This post is absurd.

    "OMG I cant endlessly block all CC and do all my dmg anymore!!"

    Seriously boohoo.

    Use immovable from the heavy armor line. Use an immovable potion. save some stamina. Oh wait you used it all blocking every shot. GET SOME STAM REGEN!!! Do a heavy DoT Build so the NB wastes all his Magicka purging your dots with cloak.

    God there are so many counters to things in this game. Instead of crying nerf for the only ability that allows an NBs burst to ACTUALLY LAND why dont you sit down and examine why you keep losing to the same ability over and over.

    L2P!!

    That's great, and I'll let you finish your insults about "boohoo"ing in a minute, but immovable & immovable potions either don't work against fear (skill broken in 1.6+ mostly and it is only a five second or so duration even when it had been working), or eat your potion cooldown and only last 15 seconds, leaving you high and dry for 30 more. "L2P!!"? You're the guy complaining about endless blocking ;) and being unable to land burst against blockers. :p Already covered how to counter them earlier in this very thread, even. It doesn't matter how much stamina a blocking enemy has when you're draining 7000 of it or so a second from them by attacking ;), meanwhile they are snared and can't light or heavy attack without dropping block, gimping their ultimate regen and their damage output (you get the ultimate regen effect from light or heavy attacking an enemy for several ticks, resetting the effect's duration if you attack before it's done with).

    You know how much of an enemy's stamina I drain per second when attacking someone holding block on my nightblade? Take a guess, I'll wait a moment...

    Approximately ten thousand.

    You know how much stamina even a stamina stacking blocker has?


    Approximately thirty thousand.

    Do the math. That is based on, by the way, them using sword and shield for the skill line 30% cost reduction passive, all three glyphs with cost reduction to reduce its cost, and with a bunch of points in blocking cost reduction from the champion system.

    You know how much stamina it costs to break free of unblockable, unable to be pre-empted, aoe fear that doesn't even break when you're then bursted and forcibly + immediately drops your block, when the bugginess of it allows you to use break free by its tender mercies instead of just doing nothing, when on a non-medium armor, non-sword-and-shield character? Around four thousand and one hundred stamina.

    "L2P!!"? Maybe you should sit down and examine why you occasionally might die fighting someone who's holding block, instead of defending a both imbalanced (when unbugged) and bugged-out crowd control skill.
    Edited by Attorneyatlawl on 6 May 2015 06:11
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    I used to fear fear haha..but when i started preparing myself for it with pots and also keep my finger hovered over break free button its a lot more manageable now and 75% of NBs don't have a plan B after casting that fear.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    I used to fear fear haha..but when i started preparing myself for it with pots and also keep my finger hovered over break free button its a lot more manageable now and 75% of NBs don't have a plan B after casting that fear.

    I generally just outdistance them and duck in and out of LOS to mostly prevent them from having the chance to even land it due to how bugged it is... I can have 12,000 stamina left and break free simply will not trigger when I'm feared. Most players in PVP that main a nightblade are so overly reliant on the bugged, over-tuned balance-wise, fear skill at the moment that they die very easily if they can't land it and you aren't a squishy who dies from them sneezing on you. My own nightblade has no trouble with enemy nightblades at all since I don't go full glass cannon like all of the others seem to ;), and still retain enough burst to topple them over as they have little to no defense in their build/gear. :D

    I've literally had some of them jump on me, and unload their burst rotation... and then stop. Literally, stop attacking. They usually realize a few seconds later that I wasn't actually dead and try to resume attacking just as they die ;). The only reason I can come up with for that behavior is assuming that they're the sniper from the movie "Enemy At The Gates" and thinking that everything will die to them immediately and without fail if they attack it. Meanwhile, they complain that they die quickly, because they stacked everything into offense as though they were going into a PVE dungeon and wouldn't be hit because the tank agro's anything that hurts, and are hard-countered by anyone else who didn't do the same. Ironic. :p
    Edited by Attorneyatlawl on 6 May 2015 06:10
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Spangla
    Spangla
    ✭✭✭✭
    Isbilen wrote: »
    OP wants to never lose in a game and so he makes a tanky invulnerable build that still has holes. Sorry, go back to the drawing board if you NEVER want to die.

    It's not so much about never losing as it is about the tank dropping dead just as fast as the guy next to him with three times the damage output because a NB pressed 1 button.

    And there are bigger stamina drainers than Fear, such as Radiant Destruction. I am fine with the huge stamina drain from this ability and others, but being hit by an ability that's stronger than a Negate every 5 seconds to completely lock you out your character is just dumb.

    Massive L2P issue, or lag. Lag needs to be fixed then you should l2p.

    There is nothing wrong with a skill which causes you to die whilst tanking 20 people.

    Dear god.....

  • Spangla
    Spangla
    ✭✭✭✭
    Isbilen wrote: »
    Remenber when everyone was complaining about how Scales were completely shutting down an entire playstile - ranged casters? Well, now you have another ability that is completely shutting down everyone who has sacrifised most of their damage to be tanky.

    Plus, considering that this ability is like a better version of Negate that costs magicka, it's overpowered. Better in the sense that it even locks the targets out of blocking and using potions.

    Does it though?, as a tank I never noticed that.

    Use immovable break it fast and get on with it.

    You are complaining because you cant be bothered to do anything other than hold block and spam talons.

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