I take it you're probably a tank then? Fear is intended to be a block counter. That being said, yes it is very strong especially in the hands of high burst stam NBs. The thing to do is increase the cost a good bit so stam builds can't use it so often. I wouldn't even be opposed to be gaining a short cast time, though I would certainly ask for the overall burst in PvP to be toned down at the same time since it definitely is a tool magicka NBs very much need...
I take it you're probably a tank then? Fear is intended to be a block counter. That being said, yes it is very strong especially in the hands of high burst stam NBs. The thing to do is increase the cost a good bit so stam builds can't use it so often. I wouldn't even be opposed to be gaining a short cast time, though I would certainly ask for the overall burst in PvP to be toned down at the same time since it definitely is a tool magicka NBs very much need...
ThatNeonZebraAgain wrote: »I am a 2h/bow NB that doesnt use Fear, and i know many others that do not either. What i do when i come across one that does, is use immovability potions and try to be more creative about putting distance between me and them (magnum shot or dodge roll, re-apply buffs and debuffs) then use a gap-closer and get in some burst attacks.
Agreed, and doesn't look like the OP wants to remove fear, just adjust it so that it has new build related compromises, which I'm not in favor of. I think they should leave it alone for now.Whyn Aurum wrote: »So lets assume we remove fear. How are we going to counter forever blocking tanks like you? A good tank shows he can deal with all kinds of cc and still come out on top.
There were caps before and that caused other problems and it still didn't prevent high-burst builds completely.xxslam48xxb14_ESO wrote: »Im so glad fear exists or else the game might revert back to the way things used to be. Non-stop block casting .............. ew! Why would we spam it anyways? You get hit once, break free, and then we have to wait to use it again. Sorry thats not spam. Dont go pointing the finger at nbs for high burst anyways. I got hit for 16k from radiant destruction today and got hit for 2 11k overload light attacks yesterday. For real we aren't the only ones that have absurd burst, but at least we need stealth to pull it off. I think there needs to be a cap on how much weapon/spell power you can have. That way nothing gets nerfed, but people will no longer be able to use these broke ass 1 shot builds.
ThatNeonZebraAgain wrote: »I am a 2h/bow NB that doesnt use Fear, and i know many others that do not either. What i do when i come across one that does, is use immovability potions and try to be more creative about putting distance between me and them (magnum shot or dodge roll, re-apply buffs and debuffs) then use a gap-closer and get in some burst attacks.
RoamingRiverElk wrote: »When I'm tanking a lot of people, it just feels stupid to then die due to the base mechanics of the game - that is, the length of time it takes to break fear and fossilize (when I have plenty of stamina left for breaking it) or to the stun + silence that happens every time someone is charging me with critical charge or invasion - because I will be burst down in the time I need to get back to using skills, and in the case of fear/fossilize, blocking. It's not a question of running out of resources, it is a question of the base mechanics of the game.
No, I don't use nirnhoned armor. When nirnhoned armor is fixed, the nerfs magicka DKs have suffered will truly be visible to all.
RoamingRiverElk wrote: »When I'm tanking a lot of people, it just feels stupid to then die due to the base mechanics of the game - that is, the length of time it takes to break fear and fossilize (when I have plenty of stamina left for breaking it) or to the stun + silence that happens every time someone is charging me with critical charge or invasion - because I will be burst down in the time I need to get back to using skills, and in the case of fear/fossilize, blocking. It's not a question of running out of resources, it is a question of the base mechanics of the game.
No, I don't use nirnhoned armor. When nirnhoned armor is fixed, the nerfs magicka DKs have suffered will truly be visible to all.
Nirnhoned isn't broken it doesn't need to be "fixed".
I take it you're probably a tank then? Fear is intended to be a block counter. That being said, yes it is very strong especially in the hands of high burst stam NBs. The thing to do is increase the cost a good bit so stam builds can't use it so often. I wouldn't even be opposed to be gaining a short cast time, though I would certainly ask for the overall burst in PvP to be toned down at the same time since it definitely is a tool magicka NBs very much need...
I take it you're probably a tank then? Fear is intended to be a block counter. That being said, yes it is very strong especially in the hands of high burst stam NBs. The thing to do is increase the cost a good bit so stam builds can't use it so often. I wouldn't even be opposed to be gaining a short cast time, though I would certainly ask for the overall burst in PvP to be toned down at the same time since it definitely is a tool magicka NBs very much need...
A little you don't understand. If it is a glass cannon NB he can only use fear 3 times without being dangerously close too oom. If you a facing a dodge roll nb he is not high burst. They can roll around longer to regen some magicka allowing them to do it a couple more times.
Like DKs, and Temps NBs sacrifice to be high dmg or high sustain.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
me either, but Restraining Prison is instant cast and holds for 5.4 secs (as with all things there are counters)Emma_Eunjung wrote: »I've never heard a good reason for Fear being insta-cast while Rune Prison/Cage has a 1.5 second cast time.
ThatNeonZebraAgain wrote: »I am a 2h/bow NB that doesnt use Fear, and i know many others that do not either. What i do when i come across one that does, is use immovability potions and try to be more creative about putting distance between me and them (magnum shot or dodge roll, re-apply buffs and debuffs) then use a gap-closer and get in some burst attacks.
The problem is for whoever that isnt a Nightblade trying to use this tactic is only gonna drain our stamina, aswell as the opponent NB for trying to get close ( in a nutshell )
in the end tho NB's have a monopoly on stamina resource management, u will run out of stamina trying to dodge that fear. Another thing is , u wont be able to use detection potion and immovability at the same time. U won't kill the NB and its just a matter of time till he does get a fear off, or the moment ur stamian drained, in which he will aswell fear u and kill u.
Basicly what ur doing is lenghten the fight , but it wont ever be in ur favor, thats the problem vs NBs atm, if they cant burst u , they will just wait till ur out of stamina trying to dodge it. U lost the moment u started the fight ( considering its a NB that knows what he's doing )
It's a different version than blocking ur doing but in the end its quite the same, and it'll end the same aswell.
I find it funny alot of people complain about fear, which isnt even the biggest issue. The biggest issue is that they can go rampant on ur face, ddoge roll evertyhing (aka u cant kill em either with dark cloak added to that ) And theres nothing u can do, wether its trying to dodge the burst, the fear, or trying to resource manage, u wont win it.
One of the bigger problems is their stamina regen. Im stunned noone mentioned the inasne 30!!!!% regen they get off their class passive. That goes over food, natural regen and all the regen they get from gear. Easily over 400 stamina regen.
now that regen is ***, and thats exactly that makes them immortal dodgerollers, aswell as being able to apply so much pressure u have to dodge (or u die ) taht in the end the opponent always crumbles.
RoamingRiverElk wrote: »When I'm tanking a lot of people, it just feels stupid to then die due to the base mechanics of the game - that is, the length of time it takes to break fear and fossilize (when I have plenty of stamina left for breaking it) or to the stun + silence that happens every time someone is charging me with critical charge or invasion - because I will be burst down in the time I need to get back to using skills, and in the case of fear/fossilize, blocking. It's not a question of running out of resources, it is a question of the base mechanics of the game.
No, I don't use nirnhoned armor. When nirnhoned armor is fixed, the nerfs magicka DKs have suffered will truly be visible to all.
Nirnhoned isn't broken it doesn't need to be "fixed".
bgoldbeck21_ESO wrote: »OP wants to never lose in a game and so he makes a tanky invulnerable build that still has holes. Sorry, go back to the drawing board if you NEVER want to die.