@ZoS Save PVP and Balance.
I love this game but what is happaning now is disgusting, its the worst game balance ive ever seen in any PvP-Game!
Damage is to high, CC need to be balanced at all classes. CC should be available, predictable and tactically usefull for all classes.
Nightblades need a massive nerf. well played this squishy roaming rouges cant get killed.
They have best CC with best burst while can escape every dangerus situation, outlast enemys is also no problem if burst is to low.There are no disadvateges to Nightblades, and the detection pots are useless to often,when you took one you cant take antiknockback potion against fear, and when you take this you would need tripod before you get outlasted, aso...
NB has an answer on all situation.
Sorcs have best defence shield and cast-absorbing escape they have no risk either to skill full glasscannon.
The minefield destroyes allmost all melee fighters when used right.
The spelldmg and regen can be stacked to high.
Mages could need a good stamina build.
The pets could be cool but the need changes.
Templars needs love! Radiant destruction is a joke of a finisher, nerfed already 3 times...but is anoying as hell.
Beside that Templars are to weak in one on one that you never see one at the duel place.
Templar needs a whole rework, they have no utility and all what made them strong got nerfed(cyrodiil shield and heal-nerf)
Blazing shield was patched into uselessnes and the aura does the same as pots, casts are slow and reflecable.......... there you could go on endless..
While they was the weakest class hit them lying on the ground!
Dragonknights feel well rounded atm nothing is out of controll.
Enlight me whats to strong or weak at this class? ive no idea.
Glasscannons should have a risk to do high damage i does not see an disadvantage. especially at NB and Sorc.
Make armor Usefull again!
in patch 1.5 was way better balance, the situation now is out of controll!
Do something and bring content to PvP !
And please, Sorcs and NB not try to defend your imbalance with deceptive arguments. Be fair and think of solutions!
Anyone have ideas, coplaints or solutions?
greets
If @Ezareth's pic didn't make sense...The problem with PvP on games is people are too obsessed with killing each other they forget what games are really suppose to be about: fun. And it's not fun being one-shotted.
I whole heartedly agree with everything Whyn said, improve CC break/roll dodge functionality, server stability and class balance. That should all come first.
@ZoS Save PVP and Balance.
I love this game but what is happaning now is disgusting, its the worst game balance ive ever seen in any PvP-Game!
Damage is to high, CC need to be balanced at all classes. CC should be available, predictable and tactically usefull for all classes.
Nightblades need a massive nerf. well played this squishy roaming rouges cant get killed.
They have best CC with best burst while can escape every dangerus situation, outlast enemys is also no problem if burst is to low.There are no disadvateges to Nightblades, and the detection pots are useless to often,when you took one you cant take antiknockback potion against fear, and when you take this you would need tripod before you get outlasted, aso...
NB has an answer on all situation.
Sorcs have best defence shield and cast-absorbing escape they have no risk either to skill full glasscannon.
The minefield destroyes allmost all melee fighters when used right.
The spelldmg and regen can be stacked to high.
Mages could need a good stamina build.
The pets could be cool but the need changes.
Templars needs love! Radiant destruction is a joke of a finisher, nerfed already 3 times...but is anoying as hell.
Beside that Templars are to weak in one on one that you never see one at the duel place.
Templar needs a whole rework, they have no utility and all what made them strong got nerfed(cyrodiil shield and heal-nerf)
Blazing shield was patched into uselessnes and the aura does the same as pots, casts are slow and reflecable.......... there you could go on endless..
While they was the weakest class hit them lying on the ground!
Dragonknights feel well rounded atm nothing is out of controll.
Enlight me whats to strong or weak at this class? ive no idea.
Glasscannons should have a risk to do high damage i does not see an disadvantage. especially at NB and Sorc.
Make armor Usefull again!
in patch 1.5 was way better balance, the situation now is out of controll!
Do something and bring content to PvP !
And please, Sorcs and NB not try to defend your imbalance with deceptive arguments. Be fair and think of solutions!
Anyone have ideas, coplaints or solutions?
greets
@ZoS Save PVP and Balance.
I love this game but what is happaning now is disgusting, its the worst game balance ive ever seen in any PvP-Game!
Damage is to high, CC need to be balanced at all classes. CC should be available, predictable and tactically usefull for all classes.
Nightblades need a massive nerf. well played this squishy roaming rouges cant get killed.
They have best CC with best burst while can escape every dangerus situation, outlast enemys is also no problem if burst is to low.There are no disadvateges to Nightblades, and the detection pots are useless to often,when you took one you cant take antiknockback potion against fear, and when you take this you would need tripod before you get outlasted, aso...
NB has an answer on all situation.
Sorcs have best defence shield and cast-absorbing escape they have no risk either to skill full glasscannon.
The minefield destroyes allmost all melee fighters when used right.
The spelldmg and regen can be stacked to high.
Mages could need a good stamina build.
The pets could be cool but the need changes.
Templars needs love! Radiant destruction is a joke of a finisher, nerfed already 3 times...but is anoying as hell.
Beside that Templars are to weak in one on one that you never see one at the duel place.
Templar needs a whole rework, they have no utility and all what made them strong got nerfed(cyrodiil shield and heal-nerf)
Blazing shield was patched into uselessnes and the aura does the same as pots, casts are slow and reflecable.......... there you could go on endless..
While they was the weakest class hit them lying on the ground!
Dragonknights feel well rounded atm nothing is out of controll.
Enlight me whats to strong or weak at this class? ive no idea.
Glasscannons should have a risk to do high damage i does not see an disadvantage. especially at NB and Sorc.
Make armor Usefull again!
in patch 1.5 was way better balance, the situation now is out of controll!
Do something and bring content to PvP !
And please, Sorcs and NB not try to defend your imbalance with deceptive arguments. Be fair and think of solutions!
Anyone have ideas, coplaints or solutions?
greets
As someone who plays a DK and a Nightblade..I have to say
Wat...
Cause....I carry a stack of 200 of them on me at all times, and they are by far the best potion to use against Nightblades...It'd be like having a potion to negate Bolt Escape for 40 seconds.
@ZoS Save PVP and Balance.
I love this game but what is happaning now is disgusting, its the worst game balance ive ever seen in any PvP-Game!
Damage is to high, CC need to be balanced at all classes. CC should be available, predictable and tactically usefull for all classes.
Nightblades need a massive nerf. well played this squishy roaming rouges cant get killed.
They have best CC with best burst while can escape every dangerus situation, outlast enemys is also no problem if burst is to low.There are no disadvateges to Nightblades, and the detection pots are useless to often,when you took one you cant take antiknockback potion against fear, and when you take this you would need tripod before you get outlasted, aso...
NB has an answer on all situation.
Sorcs have best defence shield and cast-absorbing escape they have no risk either to skill full glasscannon.
The minefield destroyes allmost all melee fighters when used right.
The spelldmg and regen can be stacked to high.
Mages could need a good stamina build.
The pets could be cool but the need changes.
Templars needs love! Radiant destruction is a joke of a finisher, nerfed already 3 times...but is anoying as hell.
Beside that Templars are to weak in one on one that you never see one at the duel place.
Templar needs a whole rework, they have no utility and all what made them strong got nerfed(cyrodiil shield and heal-nerf)
Blazing shield was patched into uselessnes and the aura does the same as pots, casts are slow and reflecable.......... there you could go on endless..
While they was the weakest class hit them lying on the ground!
Dragonknights feel well rounded atm nothing is out of controll.
Enlight me whats to strong or weak at this class? ive no idea.
Glasscannons should have a risk to do high damage i does not see an disadvantage. especially at NB and Sorc.
Make armor Usefull again!
in patch 1.5 was way better balance, the situation now is out of controll!
Do something and bring content to PvP !
And please, Sorcs and NB not try to defend your imbalance with deceptive arguments. Be fair and think of solutions!
Anyone have ideas, coplaints or solutions?
greets
I think op is a templar by reading his post
@ZoS Save PVP and Balance.
I love this game but what is happaning now is disgusting, its the worst game balance ive ever seen in any PvP-Game!
Damage is to high, CC need to be balanced at all classes. CC should be available, predictable and tactically usefull for all classes.
Nightblades need a massive nerf. well played this squishy roaming rouges cant get killed.
They have best CC with best burst while can escape every dangerus situation, outlast enemys is also no problem if burst is to low.There are no disadvateges to Nightblades, and the detection pots are useless to often,when you took one you cant take antiknockback potion against fear, and when you take this you would need tripod before you get outlasted, aso...
NB has an answer on all situation.
Sorcs have best defence shield and cast-absorbing escape they have no risk either to skill full glasscannon.
The minefield destroyes allmost all melee fighters when used right.
The spelldmg and regen can be stacked to high.
Mages could need a good stamina build.
The pets could be cool but the need changes.
Templars needs love! Radiant destruction is a joke of a finisher, nerfed already 3 times...but is anoying as hell.
Beside that Templars are to weak in one on one that you never see one at the duel place.
Templar needs a whole rework, they have no utility and all what made them strong got nerfed(cyrodiil shield and heal-nerf)
Blazing shield was patched into uselessnes and the aura does the same as pots, casts are slow and reflecable.......... there you could go on endless..
While they was the weakest class hit them lying on the ground!
Dragonknights feel well rounded atm nothing is out of controll.
Enlight me whats to strong or weak at this class? ive no idea.
Glasscannons should have a risk to do high damage i does not see an disadvantage. especially at NB and Sorc.
Make armor Usefull again!
in patch 1.5 was way better balance, the situation now is out of controll!
Do something and bring content to PvP !
And please, Sorcs and NB not try to defend your imbalance with deceptive arguments. Be fair and think of solutions!
Anyone have ideas, coplaints or solutions?
greets
The problem with PvP on games is people are too obsessed with killing each other ...
Unless that NB happens to be skilled, realize that you used a detect pot and now can't replenish your stamina pool with a Tri-stat and decides to wreck you....or it happens to be a DK playing around as a NB who has fun double reflecting meteors on unsuspecting Sorcs heads.
@ZoS Save PVP and Balance.
I love this game but what is happaning now is disgusting, its the worst game balance ive ever seen in any PvP-Game!
Damage is to high, CC need to be balanced at all classes. CC should be available, predictable and tactically usefull for all classes.
Nightblades need a massive nerf. well played this squishy roaming rouges cant get killed.
They have best CC with best burst while can escape every dangerus situation, outlast enemys is also no problem if burst is to low.There are no disadvateges to Nightblades, and the detection pots are useless to often,when you took one you cant take antiknockback potion against fear, and when you take this you would need tripod before you get outlasted, aso...
NB has an answer on all situation.
Sorcs have best defence shield and cast-absorbing escape they have no risk either to skill full glasscannon.
The minefield destroyes allmost all melee fighters when used right.
The spelldmg and regen can be stacked to high.
Mages could need a good stamina build.
The pets could be cool but the need changes.
Templars needs love! Radiant destruction is a joke of a finisher, nerfed already 3 times...but is anoying as hell.
Beside that Templars are to weak in one on one that you never see one at the duel place.
Templar needs a whole rework, they have no utility and all what made them strong got nerfed(cyrodiil shield and heal-nerf)
Blazing shield was patched into uselessnes and the aura does the same as pots, casts are slow and reflecable.......... there you could go on endless..
While they was the weakest class hit them lying on the ground!
Dragonknights feel well rounded atm nothing is out of controll.
Enlight me whats to strong or weak at this class? ive no idea.
Glasscannons should have a risk to do high damage i does not see an disadvantage. especially at NB and Sorc.
Make armor Usefull again!
in patch 1.5 was way better balance, the situation now is out of controll!
Do something and bring content to PvP !
And please, Sorcs and NB not try to defend your imbalance with deceptive arguments. Be fair and think of solutions!
Anyone have ideas, coplaints or solutions?
greets
There are 2 issues.
1. Stamnia regeneration allowing perma dodge role crap
2. Sorcs magicka regeneration allowing seemingly endless damage shield stacking along with other magicka skills
cozmon3c_ESO wrote: »NB OP
Temp OP
DK OP
Sorc OP
ok, covered everything i think. almost seems balanced right, these classes just need tweaks now.
If @Ezareth's pic didn't make sense...The problem with PvP on games is people are too obsessed with killing each other they forget what games are really suppose to be about: fun. And it's not fun being one-shotted.
The whole point of PvP is that fighting and killing other players is exactly what makes it fun. No one likes getting rekt. But it's fun as hell doing it to another player. Especially when you've invested weeks or months perfecting your build and skill sequence/rotation.
If you're not obsessed with killing other players, PvP is not for you.
If @Ezareth's pic didn't make sense...The problem with PvP on games is people are too obsessed with killing each other they forget what games are really suppose to be about: fun. And it's not fun being one-shotted.
The whole point of PvP is that fighting and killing other players is exactly what makes it fun. No one likes getting rekt. But it's fun as hell doing it to another player. Especially when you've invested weeks or months perfecting your build and skill sequence/rotation.
If you're not obsessed with killing other players, PvP is not for you.
In your opinion maybe it's fun as hell doing it to another player. But not for me. There is just absolutely nothing fun about walking up to something and one-shotting it. I don't enjoy it in PvE either.
I prefer to fight targets that can fight back and give a bit of challenge. I don't enjoy gameplay that revolves around killing the target it in a single hit or rotation before they can retaliate. So I think it's safe to say we have very different ideas about what fun as hell is.
If this is so fun for you - maybe you should go visit a low level zone and run around blasting monsters 50 levels under you in a single hit. But some of us enjoy PvP because we like the added depth of fighting targets who can fight back using intelligence. We don't do it so we can run around one-shotting people with ridiculously over-powered abilities. This is actually what ruins PvP on games if you asked me.
The problem with PvP on games is people are too obsessed with killing each other ...
LOLOLOLOLOLOLOLUnless that NB happens to be skilled, realize that you used a detect pot and now can't replenish your stamina pool with a Tri-stat and decides to wreck you....or it happens to be a DK playing around as a NB who has fun double reflecting meteors on unsuspecting Sorcs heads.
Was fighting T.Hanks on Haderus yesterday. Up close and personal around the wood stacks. He shot a meteor at me, i flappy-flaped, and insta-killed him since we were so close together. Very satisfying. Granted he was being chased by five people... but we was emp at the time.
If @Ezareth's pic didn't make sense...The problem with PvP on games is people are too obsessed with killing each other they forget what games are really suppose to be about: fun. And it's not fun being one-shotted.
The whole point of PvP is that fighting and killing other players is exactly what makes it fun. No one likes getting rekt. But it's fun as hell doing it to another player. Especially when you've invested weeks or months perfecting your build and skill sequence/rotation.
If you're not obsessed with killing other players, PvP is not for you.
In your opinion maybe it's fun as hell doing it to another player. But not for me. There is just absolutely nothing fun about walking up to something and one-shotting it. I don't enjoy it in PvE either.
I prefer to fight targets that can fight back and give a bit of challenge. I don't enjoy gameplay that revolves around killing the target it in a single hit or rotation before they can retaliate. So I think it's safe to say we have very different ideas about what fun as hell is.
If this is so fun for you - maybe you should go visit a low level zone and run around blasting monsters 50 levels under you in a single hit. But some of us enjoy PvP because we like the added depth of fighting targets who can fight back using intelligence. We don't do it so we can run around one-shotting people with ridiculously over-powered abilities. This is actually what ruins PvP on games if you asked me.
Well said.
I want a challenge. This is why I don't run in zergballs "Farming AP" all day. Those guys are rarely challenged.
This is why I don't run from any group or players, I'll only kite them until the number people remaining who are chasing me is small enough that I think I have a *chance* to kill them all and then I attack. I lose those fights more than I win them but when I do win it makes that victory all the more gratifying.
If I 1-shot everyone in PvP I would have quit a long time ago.
The problem with PvP on games is people are too obsessed with killing each other ...
LOLOLOLOLOLOLOLUnless that NB happens to be skilled, realize that you used a detect pot and now can't replenish your stamina pool with a Tri-stat and decides to wreck you....or it happens to be a DK playing around as a NB who has fun double reflecting meteors on unsuspecting Sorcs heads.
Was fighting T.Hanks on Haderus yesterday. Up close and personal around the wood stacks. He shot a meteor at me, i flappy-flaped, and insta-killed him since we were so close together. Very satisfying. Granted he was being chased by five people... but we was emp at the time.If @Ezareth's pic didn't make sense...The problem with PvP on games is people are too obsessed with killing each other they forget what games are really suppose to be about: fun. And it's not fun being one-shotted.
The whole point of PvP is that fighting and killing other players is exactly what makes it fun. No one likes getting rekt. But it's fun as hell doing it to another player. Especially when you've invested weeks or months perfecting your build and skill sequence/rotation.
If you're not obsessed with killing other players, PvP is not for you.
In your opinion maybe it's fun as hell doing it to another player. But not for me. There is just absolutely nothing fun about walking up to something and one-shotting it. I don't enjoy it in PvE either.
I prefer to fight targets that can fight back and give a bit of challenge. I don't enjoy gameplay that revolves around killing the target it in a single hit or rotation before they can retaliate. So I think it's safe to say we have very different ideas about what fun as hell is.
If this is so fun for you - maybe you should go visit a low level zone and run around blasting monsters 50 levels under you in a single hit. But some of us enjoy PvP because we like the added depth of fighting targets who can fight back using intelligence. We don't do it so we can run around one-shotting people with ridiculously over-powered abilities. This is actually what ruins PvP on games if you asked me.
Well said.
I want a challenge. This is why I don't run in zergballs "Farming AP" all day. Those guys are rarely challenged.
This is why I don't run from any group or players, I'll only kite them until the number people remaining who are chasing me is small enough that I think I have a *chance* to kill them all and then I attack. I lose those fights more than I win them but when I do win it makes that victory all the more gratifying.
If I 1-shot everyone in PvP I would have quit a long time ago.
I'm the same way. I would rather lose a fight with another player if it was actually fun and involved some back and forth instead of winning a fight that involved me zerging a player dead in less than a second.
Sadly though we seem to be the minority. Many PvPers are simply obsessed with killing each other as I said and don't care about fun or entertaining gameplay. As long as they get to slaughter other players they are content because that's all they seem to care about. Who cares if the fights are super boring - last a few seconds if even that - and involve no challenge or interesting gameplay.