Chikenuget wrote: »Swallow Soul, veiled strike, and crippling grasp are some of the weakest abilities in the game.
Swallow Soul is a DoT that can be blocked, the heal is dependent on the damage done. (Returns can be very insignificant)
Veiled strike does not crit through stealth, and does not do a lot of damage. (average 4-7k with magicka, 3-5k stamina)
Crippling grasp is not much different than shards besides doing less damage....
I'm not really sure you thought your post through at all... You mention sorcs have mobility + damage and then say no class comes close to NB in those terms.
Also sorcs have no defense? Sorcs are considerably hard to kill with some ward stacking, BoL, and Storm.
Sorry stamina management is not a part of class discussion, that would be stamina vs magicka. Likewise you are acting like an NB can spam cloak, only a magicka based build can do that. Even then, the counters to cloak are heavy (Detect pots last for very long and have high detection ranges while also allowing your teammates to see others as well, mark target doesnt always purge on the first try and lasts some 27-30s) and cloak along with its bugs has long been considered an underpowered escape.
Shadow image is not necessarily "great mobility" either. It has to be used with skill and rewards properly. (ie using terrain to prevent LoS after a swap, kiting your opponent away from the shadow, timing and casting etc)
To put perspective on my post I believe templars are underpowered and regen needs soft caps.
NBs are clearly the most dominate class in PvP. Wether you judge off playing the game, popular opinion, leaderboards, etc; their dominance is indisputable and this post is not here to debate about it. This post is in regards to reasonable way to tone down the class while keeping them viable.
The biggest thing that feels different when I play a NBiis that they don't really have a main weakness. Other classes seem to be missing something (Templar is missing some CC, DKs missing an escape skill, Sorc missing stamina management/support skills etc). NBs have great Offense with things like Swallow Soul, Veiled Strike, Crippling Grasp. Great defense with Cloak and Shadow Image. And great mobility with Shadow Image. There class abilities also synergies with each other really well with things Cloak+Veiled Strike.
One of the major balancing points of any game is to make sure a character or class cannot perform all 3 of these aspects at once. Take League of Legends for example. If a character is mobile, then it's is penalized with lower HP and defenses. Likewise, if a character is has a lot of offense/defense, then it typically isn't mobile. Every other class in this game follows this rule too:
DK:
Yes: Damage, Defence
No: Escape/Mobility
Templar:
Yes: Damage, Defence
No: Escape/Mobility
NB:
Yes: Damage, Defence, Escape/Mobility
No: No?
Sorc
Yes: Damage, Escape/Mobility
No: Defence
Do you see the problem? No other class has anything close to what NBs have in mobility, yet NBs are not penalized in any kind of way for it. Stealth is way too strong and Cloak can be spammed way too much without soft caps. This is why 1.6 benefitted NBs so much. Every other class has to balance out either stamina or magika with health, but cloak alone make health irrelevant for NB. You can keep stacking magika and gain more offense, defense, and mobility. Either cloak or shadow image need to go completely, or they both need to be toned down. Considering SI is unique to NBs it makes sense to leave that be, meaning the best course of action would be to adjust cloak. My top changes Zenimax could make to tone down NBs are as follows:
1. Make cloak duration scale off health.
2. Add a small cast time to cloak so it can't be spammed as easily and there is counterplay to it (interrupting)
3. Add increasing mana cost per cloak if cast within x amount of seconds (think Kassadin)
Thoughts?
PS: That other thread for reference, one of the nerf sorc ones
PPS: Sarcasm detector is broken again
PPPS: To make that clear, this thread is supposed for the people with common sense, to find a reasonable way to tone down NBs. You can't seriously argue wether NBs are OP or not anymore, there are sooo many qq threads.
Edit: didn't replaced class in some instances, fixed now
NBs have great Offense with things like Swallow Soul, Concealed Weapon, Crippling Grasp
NBs are clearly the most dominate class in PvP. Wether you judge off playing the game, popular opinion, leaderboards, etc; their dominance is indisputable and this post is not here to debate about it. This post is in regards to reasonable way to tone down the class while keeping them viable.
The biggest thing that feels different when I play a NBiis that they don't really have a main weakness. Other classes seem to be missing something (Templar is missing some CC, DKs missing an escape skill, Sorc missing stamina management/support skills etc). NBs have great Offense with things like Swallow Soul, Veiled Strike, Crippling Grasp. Great defense with Cloak and Shadow Image. And great mobility with Shadow Image. There class abilities also synergies with each other really well with things Cloak+Veiled Strike.
One of the major balancing points of any game is to make sure a character or class cannot perform all 3 of these aspects at once. Take League of Legends for example. If a character is mobile, then it's is penalized with lower HP and defenses. Likewise, if a character is has a lot of offense/defense, then it typically isn't mobile. Every other class in this game follows this rule too:
DK:
Yes: Damage, Defence
No: Escape/Mobility
Templar:
Yes: Damage, Defence
No: Escape/Mobility
NB:
Yes: Damage, Defence, Escape/Mobility
No: No?
Sorc
Yes: Damage, Escape/Mobility
No: Defence
Do you see the problem? No other class has anything close to what NBs have in mobility, yet NBs are not penalized in any kind of way for it. Stealth is way too strong and Cloak can be spammed way too much without soft caps. This is why 1.6 benefitted NBs so much. Every other class has to balance out either stamina or magika with health, but cloak alone make health irrelevant for NB. You can keep stacking magika and gain more offense, defense, and mobility. Either cloak or shadow image need to go completely, or they both need to be toned down. Considering SI is unique to NBs it makes sense to leave that be, meaning the best course of action would be to adjust cloak. My top changes Zenimax could make to tone down NBs are as follows:
1. Make cloak duration scale off health.
2. Add a small cast time to cloak so it can't be spammed as easily and there is counterplay to it (interrupting)
3. Add increasing mana cost per cloak if cast within x amount of seconds (think Kassadin)
Thoughts?
PS: That other thread for reference, one of the nerf sorc ones
PPS: Sarcasm detector is broken again
PPPS: To make that clear, this thread is supposed for the people with common sense, to find a reasonable way to tone down NBs. You can't seriously argue wether NBs are OP or not anymore, there are sooo many qq threads.
Edit: didn't replaced class in some instances, fixed now
I did indeed make false claims about Sorcs here in the first place, I fixed that now and claim the same things about NBs!
Also, this thread is not to argue about wether NBs are OP but what we can do about it!
But thank you, this is exactly the kind of post i was waiting for!
NBs are clearly the most dominate class in PvP. Wether you judge off playing the game, popular opinion, leaderboards, etc; their dominance is indisputable and this post is not here to debate about it. This post is in regards to reasonable way to tone down the class while keeping them viable.
The biggest thing that feels different when I play a NBiis that they don't really have a main weakness. Other classes seem to be missing something (Templar is missing some CC, DKs missing an escape skill, Sorc missing stamina management/support skills etc). NBs have great Offense with things like Swallow Soul, Veiled Strike, Crippling Grasp. Great defense with Cloak and Shadow Image. And great mobility with Shadow Image. There class abilities also synergies with each other really well with things Cloak+Veiled Strike.
One of the major balancing points of any game is to make sure a character or class cannot perform all 3 of these aspects at once. Take League of Legends for example. If a character is mobile, then it's is penalized with lower HP and defenses. Likewise, if a character is has a lot of offense/defense, then it typically isn't mobile. Every other class in this game follows this rule too:
DK:
Yes: Damage, Defence
No: Escape/Mobility
Templar:
Yes: Damage, Defence
No: Escape/Mobility
NB:
Yes: Damage, Defence, Escape/Mobility
No: No?
Sorc
Yes: Damage, Escape/Mobility
No: Defence
Do you see the problem? No other class has anything close to what NBs have in mobility, yet NBs are not penalized in any kind of way for it. Stealth is way too strong and Cloak can be spammed way too much without soft caps. This is why 1.6 benefitted NBs so much. Every other class has to balance out either stamina or magika with health, but cloak alone make health irrelevant for NB. You can keep stacking magika and gain more offense, defense, and mobility. Either cloak or shadow image need to go completely, or they both need to be toned down. Considering SI is unique to NBs it makes sense to leave that be, meaning the best course of action would be to adjust cloak. My top changes Zenimax could make to tone down NBs are as follows:
1. Make cloak duration scale off health.
2. Add a small cast time to cloak so it can't be spammed as easily and there is counterplay to it (interrupting)
3. Add increasing mana cost per cloak if cast within x amount of seconds (think Kassadin)
Thoughts?
PS: That other thread for reference, one of the nerf sorc ones
PPS: Sarcasm detector is broken again
PPPS: To make that clear, this thread is supposed for the people with common sense, to find a reasonable way to tone down NBs. You can't seriously argue wether NBs are OP or not anymore, there are sooo many qq threads.
Edit: didn't replaced class in some instances, fixed now
if you up the mana cost for cloak, then i will not be able to use cloak for my stamina NB. I can barely use it for my stamina NB now.
it lasts 2.5 seconds and can be broken by things such as flares, magelight, the 41 second duration 20-30 meter radius detection potions, and other things i have not mentioned.
make cloak scale off of health?? why?? in that case, I want all damage shields scaling off of health, and all roll dodges scaling off of health. in fact. lets make blocks scale off of health as well. ALL defensive techniques will now scale off of health. balance must be attained, as close to it as we can get. you nerf one defensive play style, you must nerf the rest down to equality. what you do to one side, you do to the other.
same with your "make cloak interruptable" idea. if that happens, I want all templar heals(excluding the ultimate, ill be lenient there) interruptable, I want dragon bllood interruptable, and i want bolt escape interruptable. you want to gut my escape/survivability? then do so for everyone else, keep the balance.
NBs have no reliable class based self heals or damage shields, our defense IS our 2.5 second duration easily breakable cloak, and our stealth(btw, every other class can sneak just as well as a NB, NBs just have better openers and sneak damage and a cloak that can be copied by a potion)
and how is shadow image OP?
You are SO close, man... >_>[...]
your post is unoriginal, it is a copy and paste version of all the complaining done about NBs nowadays, and your proposed solutions would utterly destroy the NBs survivalbility and mobility, and make the class as worthless as it was the first few months of the game.
Next time, do some actual research and come up with something that is NOT a copy and paste of what has already been preached for the past month.
[...]
DK:
Yes: Damage, Defence
No: Escape/Mobility
Templar:
Yes: Damage, Defence
No: Escape/Mobility
NB:
Yes: Damage, Defence, Escape/Mobility
No: No?
Sorc
Yes: Damage, Escape/Mobility
No: Defence
xsorusb14_ESO wrote: »i don't consider shadow image to be mobility. It's a great ability and all, but I don't know if I'd compare it to
Things like bolt escape
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Seth_Black wrote: »DK:
Yes: Damage, Defence
No: Escape/Mobility
Templar:
Yes: Damage, Defence
No: Escape/Mobility
NB:
Yes: Damage, Defence, Escape/Mobility
No: No?
Sorc
Yes: Damage, Escape/Mobility
No: Defence
Sorc - no def ...LOL'd
Have you seen all other posts on forum claiming sorc is most def OP class in the game?
DK & Templar - they DON'T NEED mobility! They can stand in one place and just take the damage.
If you lack skills to play you will die - OBVIOUSLY.
NB - requires really mastering some moves & combos to play it right in PvP.
It's not that easy as you may think
As conclusion: with countless possibilities of gear/skills mixture and level of player's skill there's NO WAY to balance anything more than it already is. Game is NOT broken
There's no such thing as OP class. One claims sorc is OP (he gets killed by them a lot) another will say NB is OP (he gets ganked a lot), and some DK will say everything other than DK is OP ...just bcs he sucks in PvP totallly
People in ZoS are QUALIFIED to asses balancing way more than majority of the players ...and they get PAID to do it
...so from my point of view they're doing best they possibly can to give us great tools to develop our own unique characters in a way we will enjoy them
...just think about it
'If game evolves in right direction, get on that train and enjoy the trip. Complaining all the way will make you miss the view'
~Someone Smart
That list of *mine* is pretty smallminded imo - it just doesn't nearly cover all the important things, it does not let different kinds of defense exist, and it ignores all possible ways for a player to complement his playstyle with non class abilities.