Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
has several issues, the cc component has been brought up several times to be completly out of whack but this time id like to bring another issue.
the tiny dmg shield it provides (sth like 1k point pool on the target).
it prevents thx to a bug regarding dmg shields overflow dmg (the amount of dmg wich exceeded the dmg shield) to be NOT affected by armor mitigation values. thus any attack used after a petrify application will allways hit for its absolut maximum dmg. wich leads to guaranteed 17+k wreacking blows if they crit even on heavy armor users...
cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
NB has fear as a CC through block without casttime.
Sorc has Streak as a CC through block without casttime.
Templar has the spearshard as A CC through block without casttime.
The root is OP on that skill, that is true.
cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
Templar has the spearshard as A CC through block without casttime.
i'm still unsure if the damage overflow bug exists or not.
i keep hearing contradicting things.
if it exsisted, wouldn't pve tanks oneshot themselves if they activated hardened armor before a boss heavy attack?
It has nothing to do with whether or not you believe in it, it exists. Ppl with slivers of shields left get one shot constantly, now more than ever since they have lower health pools compared to 1.5.I'm not sure I believe in damage overflow now either. For sure there's bad skill- and mechanic in this game, but that one would be outrageously stupid. It means that pretty much all shields can result in being 1 shot. Let's say there's only a sliver left of Barrier, Hardened Ward or Obsidian Shield, that should also kill you the same way, unless blocking.
cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
Templar has the spearshard as A CC through block without casttime.
Are you sure about that?
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
NB has fear as a CC through block without casttime.
Sorc has Streak as a CC through block without casttime.
Templar has the spearshard as A CC through block without casttime.
The root is OP on that skill, that is true.
let me correct you on streak, it used to be a disorient but is not anymore, its a free cc immunity 1.5 second stun. streak is not what it used to be and hits like a wet noodle compared to 1.5.
sorcs comparable ability to petrify is rune prison with a 1.5 second cast time.
-offensive morph lets dots not break the rune prison and with dot damage sucking ass in this game its pretty useless compared to the other classes similar abilities. can be used to drop block for curse damage to go off.
-defensive prison - this one puts rune prison on the person that does damage to them. this one is pretty nice as it can be pre cast and stays active for minutes on end. it also doesnt activate until your shields are broken and your health is hit so it gives you a second to recast another shield in a fight. it will also save you from being 2 shot by lol skilled snipers from stealth.
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
NB has fear as a CC through block without casttime.
Sorc has Streak as a CC through block without casttime.
Templar has the spearshard as A CC through block without casttime.
The root is OP on that skill, that is true.
let me correct you on streak, it used to be a disorient but is not anymore, its a free cc immunity 1.5 second stun. streak is not what it used to be and hits like a wet noodle compared to 1.5.
sorcs comparable ability to petrify is rune prison with a 1.5 second cast time.
-offensive morph lets dots not break the rune prison and with dot damage sucking ass in this game its pretty useless compared to the other classes similar abilities. can be used to drop block for curse damage to go off.
-defensive prison - this one puts rune prison on the person that does damage to them. this one is pretty nice as it can be pre cast and stays active for minutes on end. it also doesnt activate until your shields are broken and your health is hit so it gives you a second to recast another shield in a fight. it will also save you from being 2 shot by lol skilled snipers from stealth.
Streak is not just the CC through block, it is a great escape, too. It is still strong for ending block of your enemie.
thus any attack used after a petrify application will allways hit for its absolut maximum dmg. wich leads to guaranteed 17+k wreacking blows if they crit even on heavy armor users...
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
NB has fear as a CC through block without casttime.
Sorc has Streak as a CC through block without casttime.
Templar has the spearshard as A CC through block without casttime.
The root is OP on that skill, that is true.
let me correct you on streak, it used to be a disorient but is not anymore, its a free cc immunity 1.5 second stun. streak is not what it used to be and hits like a wet noodle compared to 1.5.
sorcs comparable ability to petrify is rune prison with a 1.5 second cast time.
-offensive morph lets dots not break the rune prison and with dot damage sucking ass in this game its pretty useless compared to the other classes similar abilities. can be used to drop block for curse damage to go off.
-defensive prison - this one puts rune prison on the person that does damage to them. this one is pretty nice as it can be pre cast and stays active for minutes on end. it also doesnt activate until your shields are broken and your health is hit so it gives you a second to recast another shield in a fight. it will also save you from being 2 shot by lol skilled snipers from stealth.
Streak is not just the CC through block, it is a great escape, too. It is still strong for ending block of your enemie.
i hate to break it to you but streak does not cc through block anymore. skill is garbage compared to Ball of Lightening and i have been using streak from the beginning of the game up to 1.6.
cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
Templar has the spearshard as A CC through block without casttime.
Are you sure about that?
david.haypreub18_ESO wrote: »cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
Templar has the spearshard as A CC through block without casttime.
Are you sure about that?
I'm pretty sure he is wrong about that.
Shards used to go through block. Then with 1.6 they changed it so that AoEs were blockable. I have not tested it since I switched to a Stamina build (partly because of this), but I would be very surprised if the Templar had any CC that went through block.
Every class has some skills that have casting times, except the DK, for some mystifying reason. Petrify should have a cast time.
And btw... Do you really want thet every skill has its equal skill in all other classes? Why exactly we have classes?
david.haypreub18_ESO wrote: »cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
Templar has the spearshard as A CC through block without casttime.
Are you sure about that?
I'm pretty sure he is wrong about that.
Shards used to go through block. Then with 1.6 they changed it so that AoEs were blockable. I have not tested it since I switched to a Stamina build (partly because of this), but I would be very surprised if the Templar had any CC that went through block.
Every class has some skills that have casting times, except the DK, for some mystifying reason. Petrify should have a cast time.
Check it out with the unmorphed skill and with both kind of morphs after that before you call it "wrong". Thx.
cozmon3c_ESO wrote: »Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
cschwingeb14_ESO wrote: »Buffed Encase? You mean the buff where they lowered the cost to still be higher than Talons while covering less than 1/2 the area?
cozmon3c_ESO wrote: »
cschwingeb14_ESO wrote: »Buffed Encase? You mean the buff where they lowered the cost to still be higher than Talons while covering less than 1/2 the area?
cozmon3c_ESO wrote: »cschwingeb14_ESO wrote: »Buffed Encase? You mean the buff where they lowered the cost to still be higher than Talons while covering less than 1/2 the area?
i find encase to feel unresponsive for this reason, the abilities casts in the direction your character is facing and not the direction of your cross hair. it will never find a place on my bar unless they fix this little thing.
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
NB has fear as a CC through block without casttime.
Sorc has Streak as a CC through block without casttime.
Templar has the spearshard as A CC through block without casttime.
The root is OP on that skill, that is true.
let me correct you on streak, it used to be a disorient but is not anymore, its a free cc immunity 1.5 second stun. streak is not what it used to be and hits like a wet noodle compared to 1.5.
sorcs comparable ability to petrify is rune prison with a 1.5 second cast time.
-offensive morph lets dots not break the rune prison and with dot damage sucking ass in this game its pretty useless compared to the other classes similar abilities. can be used to drop block for curse damage to go off.
-defensive prison - this one puts rune prison on the person that does damage to them. this one is pretty nice as it can be pre cast and stays active for minutes on end. it also doesnt activate until your shields are broken and your health is hit so it gives you a second to recast another shield in a fight. it will also save you from being 2 shot by lol skilled snipers from stealth.
petrify has to much going for it to be just instant cast and i can safely say the same about fear as it hits up to 3 targets and not just one, doesnt break on damage and is OP as hell. the biggest issue is there is no counter to these instant cast abilites like petrify and fear, they cannot be blocked, they cannot be dodged. these abilities do not promote skilled play, they just remove skilled play from the players you are using them on because of the lack of counters to these abilities. the balance needs to be that they recieve a cast time and are interruptable while casting them. this is a fair balance to skills that go through block and dodge because then there is a way to counter this cheese. everything should have a counter.
i'm still unsure if the damage overflow bug exists or not.
i keep hearing contradicting things.
if it exsisted, wouldn't pve tanks oneshot themselves if they activated hardened armor before a boss heavy attack?
Hard to tell, PvE tanks will always block heavy attacks from bosses, they sort of blocks 90% of the time cuz lazy and can. Block mitigation from passives and skills, soaks up a lot. Not sure they even notice if one of many hits does full dmg, due to a smaller shield being up.
But you make a very good point, I'm not sure I believe in damage overflow now either. For sure there's bad skill- and mechanic in this game, but that one would be outrageously stupid. It means that pretty much all shields can result in being 1 shot. Let's say there's only a sliver left of Barrier, Hardened Ward or Obsidian Shield, that should also kill you the same way, unless blocking.
no, he's just wrong about itcozmon3c_ESO wrote: »petrify OP, add cast time like everyone else has to do with comparable abilities.
Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
Templar has the spearshard as A CC through block without casttime.
Are you sure about that?