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Petrify and its morphs

Tankqull
Tankqull
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has several issues, the cc component has been brought up several times to be completly out of whack but this time id like to bring another issue.

the tiny dmg shield it provides (sth like 1k point pool on the target).
it prevents thx to a bug regarding dmg shields overflow dmg (the amount of dmg wich exceeded the dmg shield) to be NOT affected by armor mitigation values. thus any attack used after a petrify application will allways hit for its absolut maximum dmg. wich leads to guaranteed 17+k wreacking blows if they crit even on heavy armor users...


Edited by Tankqull on 20 April 2015 15:12
spelling and grammar errors are free to be abused

Sallington wrote: »
Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Xsorus
    Xsorus
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    Tankqull wrote: »
    has several issues, the cc component has been brought up several times to be completly out of whack but this time id like to bring another issue.

    the tiny dmg shield it provides (sth like 1k point pool on the target).
    it prevents thx to a bug regarding dmg shields overflow dmg (the amount of dmg wich exceeded the dmg shield) to be NOT affected by armor mitigation values. thus any attack used after a petrify application will allways hit for its absolut maximum dmg. wich leads to guaranteed 17+k wreacking blows if they crit even on heavy armor users...


    That explain a lot, should be fixed.

  • Kas
    Kas
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    i'm still unsure if the damage overflow bug exists or not.
    i keep hearing contradicting things.

    if it exsisted, wouldn't pve tanks oneshot themselves if they activated hardened armor before a boss heavy attack?
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • cozmon3c_ESO
    cozmon3c_ESO
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    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Lhorion
    Lhorion
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    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    NB has fear as a CC through block without casttime.
    Sorc has Streak as a CC through block without casttime.
    Templar has the spearshard as A CC through block without casttime.

    The root is OP on that skill, that is true.
  • FENGRUSH
    FENGRUSH
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    looks like a l2p issue guys
  • cozmon3c_ESO
    cozmon3c_ESO
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    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    NB has fear as a CC through block without casttime.
    Sorc has Streak as a CC through block without casttime.
    Templar has the spearshard as A CC through block without casttime.

    The root is OP on that skill, that is true.

    let me correct you on streak, it used to be a disorient but is not anymore, its a free cc immunity 1.5 second stun. streak is not what it used to be and hits like a wet noodle compared to 1.5.

    sorcs comparable ability to petrify is rune prison with a 1.5 second cast time.
    -offensive morph lets dots not break the rune prison and with dot damage sucking ass in this game its pretty useless compared to the other classes similar abilities. can be used to drop block for curse damage to go off.
    -defensive prison - this one puts rune prison on the person that does damage to them. this one is pretty nice as it can be pre cast and stays active for minutes on end. it also doesnt activate until your shields are broken and your health is hit so it gives you a second to recast another shield in a fight. it will also save you from being 2 shot by lol skilled snipers from stealth.

    petrify has to much going for it to be just instant cast and i can safely say the same about fear as it hits up to 3 targets and not just one, doesnt break on damage and is OP as hell. the biggest issue is there is no counter to these instant cast abilites like petrify and fear, they cannot be blocked, they cannot be dodged. these abilities do not promote skilled play, they just remove skilled play from the players you are using them on because of the lack of counters to these abilities. the balance needs to be that they recieve a cast time and are interruptable while casting them. this is a fair balance to skills that go through block and dodge because then there is a way to counter this cheese. everything should have a counter.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
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  • Imdrefan
    Imdrefan
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    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    Templar has the spearshard as A CC through block without casttime.

    Are you sure about that?
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • Panda244
    Panda244
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    FENGRUSH wrote: »
    looks like a l2p issue guys

    Aldmeri Dominion For Life!
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  • eliisra
    eliisra
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    Kas wrote: »
    i'm still unsure if the damage overflow bug exists or not.
    i keep hearing contradicting things.

    if it exsisted, wouldn't pve tanks oneshot themselves if they activated hardened armor before a boss heavy attack?

    Hard to tell, PvE tanks will always block heavy attacks from bosses, they sort of blocks 90% of the time cuz lazy and can. Block mitigation from passives and skills, soaks up a lot. Not sure they even notice if one of many hits does full dmg, due to a smaller shield being up.

    But you make a very good point, I'm not sure I believe in damage overflow now either. For sure there's bad skill- and mechanic in this game, but that one would be outrageously stupid. It means that pretty much all shields can result in being 1 shot. Let's say there's only a sliver left of Barrier, Hardened Ward or Obsidian Shield, that should also kill you the same way, unless blocking.
  • Teargrants
    Teargrants
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    eliisra wrote: »
    I'm not sure I believe in damage overflow now either. For sure there's bad skill- and mechanic in this game, but that one would be outrageously stupid. It means that pretty much all shields can result in being 1 shot. Let's say there's only a sliver left of Barrier, Hardened Ward or Obsidian Shield, that should also kill you the same way, unless blocking.
    It has nothing to do with whether or not you believe in it, it exists. Ppl with slivers of shields left get one shot constantly, now more than ever since they have lower health pools compared to 1.5.
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  • Lhorion
    Lhorion
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    Imdrefan wrote: »
    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    Templar has the spearshard as A CC through block without casttime.

    Are you sure about that?

    unmorphed and one morph works like this.
  • Lhorion
    Lhorion
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    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    NB has fear as a CC through block without casttime.
    Sorc has Streak as a CC through block without casttime.
    Templar has the spearshard as A CC through block without casttime.

    The root is OP on that skill, that is true.

    let me correct you on streak, it used to be a disorient but is not anymore, its a free cc immunity 1.5 second stun. streak is not what it used to be and hits like a wet noodle compared to 1.5.

    sorcs comparable ability to petrify is rune prison with a 1.5 second cast time.
    -offensive morph lets dots not break the rune prison and with dot damage sucking ass in this game its pretty useless compared to the other classes similar abilities. can be used to drop block for curse damage to go off.
    -defensive prison - this one puts rune prison on the person that does damage to them. this one is pretty nice as it can be pre cast and stays active for minutes on end. it also doesnt activate until your shields are broken and your health is hit so it gives you a second to recast another shield in a fight. it will also save you from being 2 shot by lol skilled snipers from stealth.

    Streak is not just the CC through block, it is a great escape, too. It is still strong for ending block of your enemie.
  • cozmon3c_ESO
    cozmon3c_ESO
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    Lhorion wrote: »
    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    NB has fear as a CC through block without casttime.
    Sorc has Streak as a CC through block without casttime.
    Templar has the spearshard as A CC through block without casttime.

    The root is OP on that skill, that is true.

    let me correct you on streak, it used to be a disorient but is not anymore, its a free cc immunity 1.5 second stun. streak is not what it used to be and hits like a wet noodle compared to 1.5.

    sorcs comparable ability to petrify is rune prison with a 1.5 second cast time.
    -offensive morph lets dots not break the rune prison and with dot damage sucking ass in this game its pretty useless compared to the other classes similar abilities. can be used to drop block for curse damage to go off.
    -defensive prison - this one puts rune prison on the person that does damage to them. this one is pretty nice as it can be pre cast and stays active for minutes on end. it also doesnt activate until your shields are broken and your health is hit so it gives you a second to recast another shield in a fight. it will also save you from being 2 shot by lol skilled snipers from stealth.

    Streak is not just the CC through block, it is a great escape, too. It is still strong for ending block of your enemie.

    i hate to break it to you but streak does not cc through block anymore. skill is garbage compared to Ball of Lightening and i have been using streak from the beginning of the game up to 1.6.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Sharee
    Sharee
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    Tankqull wrote: »
    thus any attack used after a petrify application will allways hit for its absolut maximum dmg. wich leads to guaranteed 17+k wreacking blows if they crit even on heavy armor users...

    That only happens if you do not CC break the petrify before the wrecking blow hits you. Since wrecking blow has a 1 second delay between you being petrified and you getting hit by WB, there is enough time to always break before being hit.

    The exception of course is you being out of stamina and thus unable to CC break the petrify. But if that is true, then you'd be dead even without the petrify, because you would not be able to CC break the first wrecking blow KD, and thus eat several of them without being able to do anything about that.

    So under practical conditions, this is a lot less severe than it sounds.
  • ToRelax
    ToRelax
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    I have only one issue with it, that is Fossilize spam, it would probably be solved if the morph did something else instead of an additional root.
    This particular skill is really to strong for single target atm, doesn't mean I want DKs nerfed though - imo they need better CC options for kiting, just compare the buffed Encase with Talons, the latter just doesn't help a staff user much anymore.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

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  • Lhorion
    Lhorion
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    Lhorion wrote: »
    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    NB has fear as a CC through block without casttime.
    Sorc has Streak as a CC through block without casttime.
    Templar has the spearshard as A CC through block without casttime.

    The root is OP on that skill, that is true.

    let me correct you on streak, it used to be a disorient but is not anymore, its a free cc immunity 1.5 second stun. streak is not what it used to be and hits like a wet noodle compared to 1.5.

    sorcs comparable ability to petrify is rune prison with a 1.5 second cast time.
    -offensive morph lets dots not break the rune prison and with dot damage sucking ass in this game its pretty useless compared to the other classes similar abilities. can be used to drop block for curse damage to go off.
    -defensive prison - this one puts rune prison on the person that does damage to them. this one is pretty nice as it can be pre cast and stays active for minutes on end. it also doesnt activate until your shields are broken and your health is hit so it gives you a second to recast another shield in a fight. it will also save you from being 2 shot by lol skilled snipers from stealth.

    Streak is not just the CC through block, it is a great escape, too. It is still strong for ending block of your enemie.

    i hate to break it to you but streak does not cc through block anymore. skill is garbage compared to Ball of Lightening and i have been using streak from the beginning of the game up to 1.6.

    yes it it not the OP CC and the OP excape, sry :(
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Imdrefan wrote: »
    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    Templar has the spearshard as A CC through block without casttime.

    Are you sure about that?

    I'm pretty sure he is wrong about that.

    Shards used to go through block. Then with 1.6 they changed it so that AoEs were blockable. I have not tested it since I switched to a Stamina build (partly because of this), but I would be very surprised if the Templar had any CC that went through block.

    Every class has some skills that have casting times, except the DK, for some mystifying reason. Petrify should have a cast time.
    Edited by david.haypreub18_ESO on 22 April 2015 17:21
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Lhorion
    Lhorion
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    And btw... Do you really want thet every skill has its equal skill in all other classes? Why exactly we have classes?
  • Lhorion
    Lhorion
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    Imdrefan wrote: »
    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    Templar has the spearshard as A CC through block without casttime.

    Are you sure about that?

    I'm pretty sure he is wrong about that.

    Shards used to go through block. Then with 1.6 they changed it so that AoEs were blockable. I have not tested it since I switched to a Stamina build (partly because of this), but I would be very surprised if the Templar had any CC that went through block.

    Every class has some skills that have casting times, except the DK, for some mystifying reason. Petrify should have a cast time.

    Check it out with the unmorphed skill and with both kind of morphs after that before you call it "wrong". Thx. :)
  • cozmon3c_ESO
    cozmon3c_ESO
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    Lhorion wrote: »
    And btw... Do you really want thet every skill has its equal skill in all other classes? Why exactly we have classes?

    skills with no counters are OP in nature.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Lhorion wrote: »
    Imdrefan wrote: »
    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    Templar has the spearshard as A CC through block without casttime.

    Are you sure about that?

    I'm pretty sure he is wrong about that.

    Shards used to go through block. Then with 1.6 they changed it so that AoEs were blockable. I have not tested it since I switched to a Stamina build (partly because of this), but I would be very surprised if the Templar had any CC that went through block.

    Every class has some skills that have casting times, except the DK, for some mystifying reason. Petrify should have a cast time.

    Check it out with the unmorphed skill and with both kind of morphs after that before you call it "wrong". Thx. :)

    So you are saying that you have tested it, and the unmorphed skill and one of the morphs are unblockable CC? Which morph?
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Draxys
    Draxys
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    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    I don't even pay attention to his posts bc it's obnoxious.
    2013

    rip decibel
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Buffed Encase? You mean the buff where they lowered the cost to still be higher than Talons while covering less than 1/2 the area?
  • cozmon3c_ESO
    cozmon3c_ESO
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    Buffed Encase? You mean the buff where they lowered the cost to still be higher than Talons while covering less than 1/2 the area?

    i find encase to feel unresponsive for this reason, the abilities casts in the direction your character is facing and not the direction of your cross hair. it will never find a place on my bar unless they fix this little thing.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Lhorion
    Lhorion
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    Lhorion wrote: »
    And btw... Do you really want thet every skill has its equal skill in all other classes? Why exactly we have classes?

    skills with no counters are OP in nature.

    Counter 1: Immovable
    Counter 2: Unstoppable potions (a long time without hard CC)
  • ToRelax
    ToRelax
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    Buffed Encase? You mean the buff where they lowered the cost to still be higher than Talons while covering less than 1/2 the area?

    Exactly, if I am not standing inmidst and enemy group, I prefer Encase over Talons now. I have more magicka at my disposal and the base cost much lower than in 1.5.
    Buffed Encase? You mean the buff where they lowered the cost to still be higher than Talons while covering less than 1/2 the area?

    i find encase to feel unresponsive for this reason, the abilities casts in the direction your character is facing and not the direction of your cross hair. it will never find a place on my bar unless they fix this little thing.

    True, but same goes for Bolt Escape, I had to accept that change anyway. Encase is doing what I need it for know, keep some distance. You can't do that with Talons.
    Edited by ToRelax on 22 April 2015 19:03
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Xsorus
    Xsorus
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    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    NB has fear as a CC through block without casttime.
    Sorc has Streak as a CC through block without casttime.
    Templar has the spearshard as A CC through block without casttime.

    The root is OP on that skill, that is true.

    let me correct you on streak, it used to be a disorient but is not anymore, its a free cc immunity 1.5 second stun. streak is not what it used to be and hits like a wet noodle compared to 1.5.

    sorcs comparable ability to petrify is rune prison with a 1.5 second cast time.
    -offensive morph lets dots not break the rune prison and with dot damage sucking ass in this game its pretty useless compared to the other classes similar abilities. can be used to drop block for curse damage to go off.
    -defensive prison - this one puts rune prison on the person that does damage to them. this one is pretty nice as it can be pre cast and stays active for minutes on end. it also doesnt activate until your shields are broken and your health is hit so it gives you a second to recast another shield in a fight. it will also save you from being 2 shot by lol skilled snipers from stealth.

    petrify has to much going for it to be just instant cast and i can safely say the same about fear as it hits up to 3 targets and not just one, doesnt break on damage and is OP as hell. the biggest issue is there is no counter to these instant cast abilites like petrify and fear, they cannot be blocked, they cannot be dodged. these abilities do not promote skilled play, they just remove skilled play from the players you are using them on because of the lack of counters to these abilities. the balance needs to be that they recieve a cast time and are interruptable while casting them. this is a fair balance to skills that go through block and dodge because then there is a way to counter this cheese. everything should have a counter.

    I can testify that this skill is super annoying
  • Domander
    Domander
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    Damage shields also prevent crits............................so...

    It's a short range disorient. These are block breakers in 1.6... and are great. (and needed)

    templar has a disorient attached to their luminous shards, which is instant (except for animation time), has a long range, and a synergy. It also does aoe damage.

    sorc has rune cage, which has a cast time, but is also long range and doesn't break on damage over time. This is any damage with a timer, such as curse. This can be powerful if used right.

    The other morph for sorc is reactive, which is a great defensive buff.

    NB has agony, which has a cast time, but is also long range and does damage. NB also has fear.


    Edited by Domander on 22 April 2015 23:39
  • Tintinabula
    Tintinabula
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    I tried petrify..absolutely everyone I hit with it kept running and as a stam dk it does _____ damage.
  • Kas
    Kas
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    eliisra wrote: »
    Kas wrote: »
    i'm still unsure if the damage overflow bug exists or not.
    i keep hearing contradicting things.

    if it exsisted, wouldn't pve tanks oneshot themselves if they activated hardened armor before a boss heavy attack?

    Hard to tell, PvE tanks will always block heavy attacks from bosses, they sort of blocks 90% of the time cuz lazy and can. Block mitigation from passives and skills, soaks up a lot. Not sure they even notice if one of many hits does full dmg, due to a smaller shield being up.

    But you make a very good point, I'm not sure I believe in damage overflow now either. For sure there's bad skill- and mechanic in this game, but that one would be outrageously stupid. It means that pretty much all shields can result in being 1 shot. Let's say there's only a sliver left of Barrier, Hardened Ward or Obsidian Shield, that should also kill you the same way, unless blocking.

    even more so, since the "damage overflow" legend somehow means no mitigation and blocking and passives are another form of mitigation that are not taken into accoutn for damage vs sdamage shields. hence a heavy attack overflow should always oneshot them, imho.
    Imdrefan wrote: »
    Lhorion wrote: »
    petrify OP, add cast time like everyone else has to do with comparable abilities.

    Sorc Scrub Out (see what i did there, god i find that dk's ending to every post annoying as hell).

    Templar has the spearshard as A CC through block without casttime.

    Are you sure about that?
    no, he's just wrong about it
    Edited by Kas on 23 April 2015 08:28
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
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