how to be successful in eso:
1. play the class that has the best ways to choose wich fight to pick
2. complain that you don't have the strongest fighting capabilities on top of that
3. keep complaining
4. cry a lot
5. get buffed a TON
6. start defending very vocally, find new things to attack / blame (nirnhoned)
7. make tons of 1vX videos without a single interrupt, bash, well-times dodge, skill cancel by dodge/bash/weapon swap
8. tell other to learn to play...
apparently you need to watch more videos of people playing it then. play more ='s get better, qq less ='s get better :P I have been playing Sorc since day 1. Launch sorcs were sooooooo much worse than what they are now and people still QQ. The best part, I have never once played a cookie cutter sorc build. Once that "ignition sorc" build came out (one of my old builds) I stopped playing it and did something else (which is my new build curse mark assault). Just playing a sorc doesnt make you good. I kill sorcs everyday trying to play the cookie cutter crap. Doesnt work for them.
Knowing HOW to play the sorc makes you good and THAT is the result of all the QQ we have here today. Good sorcs making people angry.
no idea who you are, but i guess i could easily 1v1 you playing my sorc. probably even on my templar.
any chance you're EU non-AD? let's find out tonight
kokoandshinb14a_ESO wrote: »
Like hell we will. We don't need shield stacking, and honestly they will just find some other reason why we are "OP".Forestd16b14_ESO wrote: »You do know it's not sorc problem but shield stacking right? Take that away and they'll all be crying for buffs with in minutes. How ever I won't object to a streak nerf. Learn to take your death instead of streaking away like cowards.
Francescolg wrote: »I will call up Diablo2 again, where "blink" was nurfed pretty fast to JUST-1-TIME, no more-no less. This happened over 10 years ago, done by a company which understood that mobility and mobility-hindering effects matter much more in pvp. (port, root, etc.). That this hasn't been done in Eso, this fact alone is enough prove of temporary incompetence, nothing else!
Francescolg wrote: »Because balance changes made to a 15 year old game that required more left clicks than Farmville are relevant to PvP in ESO.
How can I argue with this kind of logic?
You can write what you want, the truth is and stays that mobility and mobility-hindering effects matter. Diablo 2 is a proper example because it offered hugely imbalanced PvP in a very small scale, in a rudimentary state of the game (WW-barbs, ignore target defense-palas, ice mages, etc etc).
You can have your shield
You can have your cast-forever with great burst spell rotation
You can not have blink/port more than once at the same time, there has to be a cooldown.
What am I wasting time to explain that logic, I'll go on and play my sorc.I'll not explain to you the theory of mobility in computer games and what happens if you make one class much faster than everybody else for no (balance) price to pay
Because balance changes made to a 15 year old game that required more left clicks than Farmville are relevant to PvP in ESO.
How can I argue with this kind of logic?
Francescolg wrote: »Because balance changes made to a 15 year old game that required more left clicks than Farmville are relevant to PvP in ESO.
How can I argue with this kind of logic?
Again: mobility and mobility-hindering effects matter. Diablo 2 is a proper example because it offered hugely imbalanced PvP in a very small scale, in a rudimentary state of the game (WW-barbs, ignore target defense-palas, ice mages, etc etc). "Everything" was a mess but, nonetheless, the Devs understood pretty fast that too much porting/blink is not what they want to give to only one class..
You can have your shield
You can have your cast-forever with great burst spell rotation
You can not have blink/port more than once at the same time, there has to be a cooldown.
What am I wasting time to explain that logic, I'll go on and play my sorc. I'll not explain to you the theory of mobility in computer games and what happens if you make one class much faster than everybody else for no price to pay. Like other skills, balancing here took too long for no explainable reason. Funnny thing in ESO is that most players went off because of performance, so all that skill-balance-bla bla is wasted time..!
eventide03b14a_ESO wrote: »Why do people think that by simplifying things to point of being completely irrelevant and then comparing it to something completely unrelated somehow makes a good point? You simply can't compare ESO to Diablo II. That's not even realistic. People will complain endlessly about crystal fragments, or bolt escape, or shield stacking ad nauseam. And they would have point except it's very myopic. Other classes also get things that are used for defense, or damage, or as an escape. There are even many non class skills that are simply better than sorcerer abilities. There are counters to all the sorcerer spells as well if you know how to use them. It's so much easier to exaggerate numbers though and complain. How are we supposed to take people seriously when they make outrageous claims that have little basis in reality?
@Ezareth I don't want to complain, and I won't, because I've given up the argument. But.
He could fight that long and still maintain a high enough magicka pool, through pots or not, to bolt 6 times in a row.
That's broken mechanics in my honest opinion, not that I cared at that point in time during hte game, but you just shouldn't be able to do that so easily, NB cloaks have a ton of counters, dodge roll has counters, the only counter to BoL is to spam a gap closer and pray to jeebus he doesn't drag you so far out from the group then turn around and wreck face.
I do two things when I encounter Sorcerers running around in Cyrodiil now.
Completely ignore them.
Do what they do, turtle behind shields, and walk back to my Keep/Outpost/Resource, secretly laughing at their pitiful damage output.
I think this thread is starting to derail from it's original purpose...He could fight that long and still maintain a high enough magicka pool, through pots or not, to bolt 6 times in a row.
Finally you agreed that Bolt Escaped was balanced and now it is not. Before 1.6 with the penalty 50% more magica how much magica cost BE? 500? With maximum 2500 magica that is exactly 20% of your magica pool. Here is the solution --> make every bolt escape casted within 4 seconds since the last one to cost 20% magica + no magica regeneration within these 4 seconds.ESO "Balanced" bolt escape by the 50% cost increase mechanic. It was a good balance mechanism. The problem is they went and screwed up resources for *everyone* and threw the balance out of whack.Francescolg wrote: »Because balance changes made to a 15 year old game that required more left clicks than Farmville are relevant to PvP in ESO.
How can I argue with this kind of logic?
Again: mobility and mobility-hindering effects matter. Diablo 2 is a proper example because it offered hugely imbalanced PvP in a very small scale, in a rudimentary state of the game (WW-barbs, ignore target defense-palas, ice mages, etc etc). "Everything" was a mess but, nonetheless, the Devs understood pretty fast that too much porting/blink is not what they want to give to only one class..
You can have your shield
You can have your cast-forever with great burst spell rotation
You can not have blink/port more than once at the same time, there has to be a cooldown.
What am I wasting time to explain that logic, I'll go on and play my sorc. I'll not explain to you the theory of mobility in computer games and what happens if you make one class much faster than everybody else for no price to pay. Like other skills, balancing here took too long for no explainable reason. Funnny thing in ESO is that most players went off because of performance, so all that skill-balance-bla bla is wasted time..!
Francescolg wrote: »I will call up Diablo2 again, where "blink" was nurfed pretty fast to JUST-1-TIME, no more-no less. This happened over 10 years ago, done by a company which understood that mobility and mobility-hindering effects matter much more in pvp. (port, root, etc.). That this hasn't been done in Eso, this fact alone is enough prove of temporary incompetence, nothing else!
Because balance changes made to a 15 year old game that required more left clicks than Farmville are relevant to PvP in ESO.
How can I argue with this kind of logic?
Finally you agreed that Bolt Escaped was balanced and now it is not. Before 1.6 with the penalty 50% more magica how much magica cost BE? 500? With maximum 2500 magica that is exactly 20% of your magica pool. Here is the solution --> make every bolt escape casted within 4 seconds since the last one to cost 20% magica + no magica regeneration within these 4 seconds.ESO "Balanced" bolt escape by the 50% cost increase mechanic. It was a good balance mechanism. The problem is they went and screwed up resources for *everyone* and threw the balance out of whack.Francescolg wrote: »Because balance changes made to a 15 year old game that required more left clicks than Farmville are relevant to PvP in ESO.
How can I argue with this kind of logic?
Again: mobility and mobility-hindering effects matter. Diablo 2 is a proper example because it offered hugely imbalanced PvP in a very small scale, in a rudimentary state of the game (WW-barbs, ignore target defense-palas, ice mages, etc etc). "Everything" was a mess but, nonetheless, the Devs understood pretty fast that too much porting/blink is not what they want to give to only one class..
You can have your shield
You can have your cast-forever with great burst spell rotation
You can not have blink/port more than once at the same time, there has to be a cooldown.
What am I wasting time to explain that logic, I'll go on and play my sorc. I'll not explain to you the theory of mobility in computer games and what happens if you make one class much faster than everybody else for no price to pay. Like other skills, balancing here took too long for no explainable reason. Funnny thing in ESO is that most players went off because of performance, so all that skill-balance-bla bla is wasted time..!
It wont cost more if you do not have high magica pool. What regen, as I wrote that the regen should be stopped during these 4 seconds.Finally you agreed that Bolt Escaped was balanced and now it is not. Before 1.6 with the penalty 50% more magica how much magica cost BE? 500? With maximum 2500 magica that is exactly 20% of your magica pool. Here is the solution --> make every bolt escape casted within 4 seconds since the last one to cost 20% magica + no magica regeneration within these 4 seconds.ESO "Balanced" bolt escape by the 50% cost increase mechanic. It was a good balance mechanism. The problem is they went and screwed up resources for *everyone* and threw the balance out of whack.Francescolg wrote: »Because balance changes made to a 15 year old game that required more left clicks than Farmville are relevant to PvP in ESO.
How can I argue with this kind of logic?
Again: mobility and mobility-hindering effects matter. Diablo 2 is a proper example because it offered hugely imbalanced PvP in a very small scale, in a rudimentary state of the game (WW-barbs, ignore target defense-palas, ice mages, etc etc). "Everything" was a mess but, nonetheless, the Devs understood pretty fast that too much porting/blink is not what they want to give to only one class..
You can have your shield
You can have your cast-forever with great burst spell rotation
You can not have blink/port more than once at the same time, there has to be a cooldown.
What am I wasting time to explain that logic, I'll go on and play my sorc. I'll not explain to you the theory of mobility in computer games and what happens if you make one class much faster than everybody else for no price to pay. Like other skills, balancing here took too long for no explainable reason. Funnny thing in ESO is that most players went off because of performance, so all that skill-balance-bla bla is wasted time..!
The point is since 1.6 people have gotten effectively infinite resources, and those with a bottomless pool of stamina don't place giant glowing balls every time they dodge roll. That is the primary problem now, and saying "make it cost more" does nothing to those who have this insane regen but makes the skill beyond useless to everyone else, again.
@Ezareth I don't want to complain, and I won't, because I've given up the argument. But.
Exhibit A = DC Sorcerer, can't remember his name.
I encountered him fighting a group of EP, so I killed the EP first, during the fighting, he was bolting around, firing Mage's Wrat, Curse, typical fighting, once all the EP were dead, I turned to said Sorcerer, andbefore I could even get a crushing shock off what I saw in the distance was 6 balls of light.
He could fight that long and still maintain a high enough magicka pool, through pots or not, to bolt 6 times in a row.
That's broken mechanics in my honest opinion, not that I cared at that point in time during hte game, but you just shouldn't be able to do that so easily, NB cloaks have a ton of counters, dodge roll has counters, the only counter to BoL is to spam a gap closer and pray to jeebus he doesn't drag you so far out from the group then turn around and wreck face.
I do two things when I encounter Sorcerers running around in Cyrodiil now.
Completely ignore them.
Do what they do, turtle behind shields, and walk back to my Keep/Outpost/Resource, secretly laughing at their pitiful damage output.
ESO "Balanced" bolt escape by the 50% cost increase mechanic. It was a good balance mechanism. The problem is they went and screwed up resources for *everyone* and threw the balance out of whack.Francescolg wrote: »Because balance changes made to a 15 year old game that required more left clicks than Farmville are relevant to PvP in ESO.
How can I argue with this kind of logic?
Again: mobility and mobility-hindering effects matter. Diablo 2 is a proper example because it offered hugely imbalanced PvP in a very small scale, in a rudimentary state of the game (WW-barbs, ignore target defense-palas, ice mages, etc etc). "Everything" was a mess but, nonetheless, the Devs understood pretty fast that too much porting/blink is not what they want to give to only one class..
You can have your shield
You can have your cast-forever with great burst spell rotation
You can not have blink/port more than once at the same time, there has to be a cooldown.
What am I wasting time to explain that logic, I'll go on and play my sorc. I'll not explain to you the theory of mobility in computer games and what happens if you make one class much faster than everybody else for no price to pay. Like other skills, balancing here took too long for no explainable reason. Funnny thing in ESO is that most players went off because of performance, so all that skill-balance-bla bla is wasted time..!
Finally you agreed that Bolt Escaped was balanced and now it is not. Before 1.6 with the penalty 50% more magica how much magica cost BE? 500? With maximum 2500 magica that is exactly 20% of your magica pool. Here is the solution --> make every bolt escape casted within 4 seconds since the last one to cost 20% magica + no magica regeneration within these 4 seconds.
Thats why a magica regen penalty is needed too. According to your numbers. It means that you have a free bolt escape every 2 seconds. You can bolt escape 3-4 times in a row. Then you are out of reach and you can recast shields and you wait 10 seconds and you have 15k magica back. Funny right?biggest difference is I'm running around with 3000 magicka regen, otherwise I could only bolt 8 times and 11 times.
Thats why a magica regen penalty is needed too. According to your numbers. It means that you have a free bolt escape every 2 seconds. You can bolt escape 3-4 times in a row. Then you are out of reach and you can recast shields and you wait 10 seconds and you have 15k magica back. Funny right?biggest difference is I'm running around with 3000 magicka regen, otherwise I could only bolt 8 times and 11 times.
Thats why a magica regen penalty is needed too. According to your numbers. It means that you have a free bolt escape every 2 seconds. You can bolt escape 3-4 times in a row. Then you are out of reach and you can recast shields and you wait 10 seconds and you have 15k magica back. Funny right?biggest difference is I'm running around with 3000 magicka regen, otherwise I could only bolt 8 times and 11 times.
Dark cloak is easily countered by detection potions. Roll dodge is countered by CC timing, but I can admit that it is annoying and I will be happy if it is nerfed a little bit too.Thats why a magica regen penalty is needed too. According to your numbers. It means that you have a free bolt escape every 2 seconds. You can bolt escape 3-4 times in a row. Then you are out of reach and you can recast shields and you wait 10 seconds and you have 15k magica back. Funny right?biggest difference is I'm running around with 3000 magicka regen, otherwise I could only bolt 8 times and 11 times.
And how is that a Sorc problem again? Roll dodging or Dark Cloak don't just cut down your regen, do they?
I read that the regen penalty is applied only when you are out of combat. I will test it tonight with my vr1 sors.Thats why a magica regen penalty is needed too. According to your numbers. It means that you have a free bolt escape every 2 seconds. You can bolt escape 3-4 times in a row. Then you are out of reach and you can recast shields and you wait 10 seconds and you have 15k magica back. Funny right?biggest difference is I'm running around with 3000 magicka regen, otherwise I could only bolt 8 times and 11 times.
Free bolt escape. Lol. Kinda like how you shadow cloak and wait 10 seconds. Funny right?
There IS a regen penalty, its just not in the tooltip anymore. You should really get your facts straight.
Bolt escape is countered by every single gap closer and cc in the game. *** you already have on your bar anyway. I have to slot stuff I wouldnt normally use to find a dark cloak spamming NB. MAYBE. You have no argument.Dark cloak is easily countered by detection potions. Roll dodge is countered by CC timing, but I can admit that it is annoying and I will be happy if it is nerfed a little bit too.Thats why a magica regen penalty is needed too. According to your numbers. It means that you have a free bolt escape every 2 seconds. You can bolt escape 3-4 times in a row. Then you are out of reach and you can recast shields and you wait 10 seconds and you have 15k magica back. Funny right?biggest difference is I'm running around with 3000 magicka regen, otherwise I could only bolt 8 times and 11 times.
And how is that a Sorc problem again? Roll dodging or Dark Cloak don't just cut down your regen, do they?I read that the regen penalty is applied only when you are out of combat. I will test it tonight with my vr1 sors.Thats why a magica regen penalty is needed too. According to your numbers. It means that you have a free bolt escape every 2 seconds. You can bolt escape 3-4 times in a row. Then you are out of reach and you can recast shields and you wait 10 seconds and you have 15k magica back. Funny right?biggest difference is I'm running around with 3000 magicka regen, otherwise I could only bolt 8 times and 11 times.
Free bolt escape. Lol. Kinda like how you shadow cloak and wait 10 seconds. Funny right?
There IS a regen penalty, its just not in the tooltip anymore. You should really get your facts straight.
Thats why a magica regen penalty is needed too. According to your numbers. It means that you have a free bolt escape every 2 seconds. You can bolt escape 3-4 times in a row. Then you are out of reach and you can recast shields and you wait 10 seconds and you have 15k magica back. Funny right?biggest difference is I'm running around with 3000 magicka regen, otherwise I could only bolt 8 times and 11 times.
Free bolt escape. Lol. Kinda like how you shadow cloak and wait 10 seconds. Funny right?
There IS a regen penalty, its just not in the tooltip anymore. You should really get your facts straight.