golfer.dub17_ESO wrote: »"10k crit charge MINIMUM"
Oh how I wish I was pulling those numbers...
golfer.dub17_ESO wrote: »Truth be told I usually get hit for like 13k with frags.
I have been hit once or twice with 20k+ frags, but not normally.
filmoretub17_ESO wrote: »Yea frags hit me from anywhere between 5-20k damage. Charged light attacks hit me for 8-20k as well. Anyone complaining about sorc damage being too low is suffering from a L2P issue. Its like every class in the game. Not every single damage ability is the best thing to use.
xsorusb14_ESO wrote: »I've honestly not been hit for more then 12k on crystal fragments
TheElementalPlatypus wrote: »Also one thing the stamblade nerf is inevtiable... more and more people are using it... 3k wep dmg and 3k stam regen... higher on a bosmer
TheElementalPlatypus wrote: »Also one thing the stamblade nerf is inevtiable... more and more people are using it... 3k wep dmg and 3k stam regen... higher on a bosmer
Where do you come up with this BS?
3k regen ~ 1.5k wpn dmg for a non-bosmer.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
TheElementalPlatypus wrote: »Also one thing the stamblade nerf is inevtiable... more and more people are using it... 3k wep dmg and 3k stam regen... higher on a bosmer
Where do you come up with this BS?
3k regen ~ 1.5k wpn dmg for a non-bosmer.
its possible on NBs thx to 30% increased stam reg via a passive + 21% stam reg by classbuff + (20)%stam reg by tripods
TheElementalPlatypus wrote: »Also one thing the stamblade nerf is inevtiable... more and more people are using it... 3k wep dmg and 3k stam regen... higher on a bosmer
Where do you come up with this BS?
3k regen ~ 1.5k wpn dmg for a non-bosmer.
its possible on NBs thx to 30% increased stam reg via a passive + 21% stam reg by classbuff + (20)%stam reg by tripods
Combine that with WW (15%) btw. Eventually Relentless Focus for another 10%.
TheElementalPlatypus wrote: »Also one thing the stamblade nerf is inevtiable... more and more people are using it... 3k wep dmg and 3k stam regen... higher on a bosmer
Where do you come up with this BS?
3k regen ~ 1.5k wpn dmg for a non-bosmer.
its possible on NBs thx to 30% increased stam reg via a passive + 10% stam reg by classbuff + %stam reg by tripods
xsorusb14_ESO wrote: »TheElementalPlatypus wrote: »Also one thing the stamblade nerf is inevtiable... more and more people are using it... 3k wep dmg and 3k stam regen... higher on a bosmer
Where do you come up with this BS?
3k regen ~ 1.5k wpn dmg for a non-bosmer.
its possible on NBs thx to 30% increased stam reg via a passive + 10% stam reg by classbuff + %stam reg by tripods
I can tell you 3k weapon damage + 3k stamina regen isn't possible on a non bosmer, I can hit 2.6k with drink and such with tri pot going, but only 2.7k weapon damage, 3k would require ravager or skirmisher I'm thinking.. But that'd cut into stam recovery set bonuses
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
rfennell_ESO wrote: »Thing about the "nerf sorcs" concept is then you are left with nothing but stamina builds with templars as only viable (as healers) magicka builds.
You barely see magicka DKs and you barely see magicka NBs and most magicka templars are healers.
So the argument being posed is nerf the only viable magicka build for pvp.
That's some argument.
filmoretub17_ESO wrote: »rfennell_ESO wrote: »Thing about the "nerf sorcs" concept is then you are left with nothing but stamina builds with templars as only viable (as healers) magicka builds.
You barely see magicka DKs and you barely see magicka NBs and most magicka templars are healers.
So the argument being posed is nerf the only viable magicka build for pvp.
That's some argument.
The nerf is suppose to bring them down to even playing field against other players not below. I don't see anyone asking to make them weaker then all the other classes. Don't assume nerf means making it too weak to play that's a severe immature move by any gaming company. Notice this thread would have been about DK's before 1.6 but now its about sorcs instead.
filmoretub17_ESO wrote: »rfennell_ESO wrote: »Thing about the "nerf sorcs" concept is then you are left with nothing but stamina builds with templars as only viable (as healers) magicka builds.
You barely see magicka DKs and you barely see magicka NBs and most magicka templars are healers.
So the argument being posed is nerf the only viable magicka build for pvp.
That's some argument.
The nerf is suppose to bring them down to even playing field against other players not below. I don't see anyone asking to make them weaker then all the other classes. Don't assume nerf means making it too weak to play that's a severe immature move by any gaming company. Notice this thread would have been about DK's before 1.6 but now its about sorcs instead.
I think they're actually fairly balanced, however feel that Ball Lightning is prohibitively strong against other casters. In any case I've given up even trying to attack Sorcs running this skill. That? Oh, just the wind blowing by...
filmoretub17_ESO wrote: »The nerf is suppose to bring them down to even playing field against other players not below. I don't see anyone asking to make them weaker then all the other classes. Don't assume nerf means making it too weak to play that's a severe immature move by any gaming company. Notice this thread would have been about DK's before 1.6 but now its about sorcs instead.
I think they're actually fairly balanced, however feel that Ball Lightning is prohibitively strong against other casters. In any case I've given up even trying to attack Sorcs running this skill. That? Oh, just the wind blowing by...
rfennell_ESO wrote: »I think they're actually fairly balanced, however feel that Ball Lightning is prohibitively strong against other casters. In any case I've given up even trying to attack Sorcs running this skill. That? Oh, just the wind blowing by...
What other casters?
BOL doesn't stop bow abilties and it doesn't stop radiant destruction or petrify or fear... there are other "casts" occuring that I'm unaware of?
It certainly doesn't stop any physical abilities...
I guess the few staff users out there is can be a counter to.. that's not many people though.
rfennell_ESO wrote: »I think they're actually fairly balanced, however feel that Ball Lightning is prohibitively strong against other casters. In any case I've given up even trying to attack Sorcs running this skill. That? Oh, just the wind blowing by...
What other casters?
BOL doesn't stop bow abilties and it doesn't stop radiant destruction or petrify or fear... there are other "casts" occuring that I'm unaware of?
It certainly doesn't stop any physical abilities...
I guess the few staff users out there is can be a counter to.. that's not many people though.
Just to speak for myself, but I'm a NB caster/offensive support/off-healer. Mark Target for resist debuff and keeping Stam NBs from escaping + Crippling Grasp is a large part of my role, debuffing and rooting enemies for my higher damage allies to more easily dispense with. Admittedly, it's damage is poor but I'm sticking with it while I wait for Zeni to buff DoTs
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
rfennell_ESO wrote: »
Nice, none of them are affected by BOL are they?
crippling is a low dmg longtime dot - so there is a part in your explanation missing probably the heavy attack of a destro staff? wich is funnyly ignoring BoL if you do not aim the ball by your self.