You said it best yourself, "when they don't have stamina to CC break." Go after the (magicka) sorc stam pool - chances are such a sorc is running ~10k stam. The dps/defense sharing nature of the magicka pool is the cause of this weakness.
Also you may want to try shield charge on your s&b bar - even if it's blocked you can still pop fear right after because you've gap-closed.
The teleport shade morph may also grant you some better mobility to keep the sorc on their toes - can be especially effective when using it to teleport vertically amidst rocky terrain.
I think you'd also probably benefit from running one of the bursty nb ults instead of dawnbreaker for the 8%. I understand the min-maxing there, but if you manage to get a sorc out of stam and CC them, you want that burst combo ready. Relying on lethal arrow may not be optimal mid-fight due to the cast time and the fact that if you're up close you don't get the range bonus.
Dampen or harness magicka could also help, but not sure how viable that is in a stam setup.
Pirhana7_ESO wrote: »You said it best yourself, "when they don't have stamina to CC break." Go after the (magicka) sorc stam pool - chances are such a sorc is running ~10k stam. The dps/defense sharing nature of the magicka pool is the cause of this weakness.
Also you may want to try shield charge on your s&b bar - even if it's blocked you can still pop fear right after because you've gap-closed.
The teleport shade morph may also grant you some better mobility to keep the sorc on their toes - can be especially effective when using it to teleport vertically amidst rocky terrain.
I think you'd also probably benefit from running one of the bursty nb ults instead of dawnbreaker for the 8%. I understand the min-maxing there, but if you manage to get a sorc out of stam and CC them, you want that burst combo ready. Relying on lethal arrow may not be optimal mid-fight due to the cast time and the fact that if you're up close you don't get the range bonus.
Dampen or harness magicka could also help, but not sure how viable that is in a stam setup.
Thanks for the info, if i was a melee build id defenetly use more tactics like that. I am bow mainly for that that style of play as i enjoy keeps siege / defense and sniping, and use shield more as a defense when the enemy comes to me. You brought up a very good point about their stamina. I may try Agony just so they CC break it right away and cant CC break again later in teh fight when i land stun. Thanks again
Pirhana7_ESO wrote: »Thanks for the advice Ezareth.
I do get that fast kill sometimes with sneak attack + Camo hunter but i think i do suprise alot of sorcs in sustained open field fights with my bow damage out put + them dealing with reflected spells and how long i stand and teh fighta ctually goes. Never having to use a gap closer is also nice and im good at vanishing to avoid damage
. But with the info ive gotten so far i think instead of trying to outdamage the shield i will focus on attacking their stamina and waiting for a stun or fear before i burst my damage.
Pirhana7_ESO wrote: »Thanks for the advice Ezareth.
I do get that fast kill sometimes with sneak attack + Camo hunter but i think i do suprise alot of sorcs in sustained open field fights with my bow damage out put + them dealing with reflected spells and how long i stand and teh fighta ctually goes. Never having to use a gap closer is also nice and im good at vanishing to avoid damage
. But with the info ive gotten so far i think instead of trying to outdamage the shield i will focus on attacking their stamina and waiting for a stun or fear before i burst my damage.
Utilize dodge rolls to the fullest, if the sorcs hands are glowing he has a crystal frag ready. Try to "juke" him to get him to cast it (it says "instant" cast but there is a bit of a "hesitation" in the game for some reason that makes it not totally "instant".) then dodge roll. If you're not already use triple stamina cost reduction enchants. If you're not able to dodge roll around for at least 2 minutes you're probably too light on stam regen and that will get you killed against a good sorc.
The entire strategy is to keep the sorc close enough to you, slavering for the kill as you slowly whittle his stamina down. Taking a crystal fragment to the face and having to break free sets you back while costing him relatively little and even healing him some.
I also may help to keep a good mental timer on his shields and knowing which animation represents which shield (they're all very different). If you can time your burst for the moment his shields drop you're almost guaranteed a kill (a good sorc will keep this from happening usually though but even the best of us forget at time ).
Pirhana7_ESO wrote: »Pirhana7_ESO wrote: »Thanks for the advice Ezareth.
I do get that fast kill sometimes with sneak attack + Camo hunter but i think i do suprise alot of sorcs in sustained open field fights with my bow damage out put + them dealing with reflected spells and how long i stand and teh fighta ctually goes. Never having to use a gap closer is also nice and im good at vanishing to avoid damage
. But with the info ive gotten so far i think instead of trying to outdamage the shield i will focus on attacking their stamina and waiting for a stun or fear before i burst my damage.
Utilize dodge rolls to the fullest, if the sorcs hands are glowing he has a crystal frag ready. Try to "juke" him to get him to cast it (it says "instant" cast but there is a bit of a "hesitation" in the game for some reason that makes it not totally "instant".) then dodge roll. If you're not already use triple stamina cost reduction enchants. If you're not able to dodge roll around for at least 2 minutes you're probably too light on stam regen and that will get you killed against a good sorc.
The entire strategy is to keep the sorc close enough to you, slavering for the kill as you slowly whittle his stamina down. Taking a crystal fragment to the face and having to break free sets you back while costing him relatively little and even healing him some.
I also may help to keep a good mental timer on his shields and knowing which animation represents which shield (they're all very different). If you can time your burst for the moment his shields drop you're almost guaranteed a kill (a good sorc will keep this from happening usually though but even the best of us forget at time ).
Quick question.... After having to break free from sneak attack stun or even lets say an agony spell or fear , how long are you immune to CC before they can effect you again?
Pirhana7_ESO wrote: »Pirhana7_ESO wrote: »Thanks for the advice Ezareth.
I do get that fast kill sometimes with sneak attack + Camo hunter but i think i do suprise alot of sorcs in sustained open field fights with my bow damage out put + them dealing with reflected spells and how long i stand and teh fighta ctually goes. Never having to use a gap closer is also nice and im good at vanishing to avoid damage
. But with the info ive gotten so far i think instead of trying to outdamage the shield i will focus on attacking their stamina and waiting for a stun or fear before i burst my damage.
Utilize dodge rolls to the fullest, if the sorcs hands are glowing he has a crystal frag ready. Try to "juke" him to get him to cast it (it says "instant" cast but there is a bit of a "hesitation" in the game for some reason that makes it not totally "instant".) then dodge roll. If you're not already use triple stamina cost reduction enchants. If you're not able to dodge roll around for at least 2 minutes you're probably too light on stam regen and that will get you killed against a good sorc.
The entire strategy is to keep the sorc close enough to you, slavering for the kill as you slowly whittle his stamina down. Taking a crystal fragment to the face and having to break free sets you back while costing him relatively little and even healing him some.
I also may help to keep a good mental timer on his shields and knowing which animation represents which shield (they're all very different). If you can time your burst for the moment his shields drop you're almost guaranteed a kill (a good sorc will keep this from happening usually though but even the best of us forget at time ).
Quick question.... After having to break free from sneak attack stun or even lets say an agony spell or fear , how long are you immune to CC before they can effect you again?
8 seconds if memory serves me right (it could be 6). I wouldn't worry about the number itself though.
The best way to determine if a player is currently "CC Immune" is by the spinning white circles around their feet. When those disappear you're good to CC again.
kokoandshinb14a_ESO wrote: »Better yet
What is this super sorc set look like skillbar wise
kokoandshinb14a_ESO wrote: »Better yet
What is this super sorc set look like skillbar wise
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
kokoandshinb14a_ESO wrote: »Better yet
What is this super sorc set look like skillbar wise
I think people fool themselves into thinking "super sorc" is a particular build or whatnot and can thus be "any sorc." I think people use "super sorc" as an excuse as to why they lost to a sorc rather than examining their own actions/reactions and mistakes in a fight. I think "super sorc" does not exist; what does exist is a certain number of very skilled sorcs whom people run into and think is the norm. Or perhaps worse, people think they themselves ought to-nay, deserve to- be as good as this perceived sorc norm, when they just aren't; because it isn't a norm, and that sorc they ran into is just plain ol' better.
Pirhana7_ESO wrote: »kokoandshinb14a_ESO wrote: »Better yet
What is this super sorc set look like skillbar wise
I think people fool themselves into thinking "super sorc" is a particular build or whatnot and can thus be "any sorc." I think people use "super sorc" as an excuse as to why they lost to a sorc rather than examining their own actions/reactions and mistakes in a fight. I think "super sorc" does not exist; what does exist is a certain number of very skilled sorcs whom people run into and think is the norm. Or perhaps worse, people think they themselves ought to-nay, deserve to- be as good as this perceived sorc norm, when they just aren't; because it isn't a norm, and that sorc they ran into is just plain ol' better.
Im going to have to disagree with you. I wont doubt that they are skilled players. And most all builds ARE JUST considered any sorc build not the Super Sorc.. But when you do have this certain " Super Sorc build" that does currently exist it makes it so any other class build cannot compete with you with an evenly skilled player. And thus lets you win just about every 1v1 fight against evenly skilled players and then 1vx fights against less skilled players. Other class builds can ONLY compete if they set them selves up to counter it but by doing so usually makes you far less effective against most other builds.
this is also known as unbalanced or overpowered abilities and they do exists in games until they get balanced unfortunutly. But i did not make this thread to argue that., I wanted to know what i needed to do to compete against this sorc build and understand how it works.
DisgracefulMind wrote: »I'm not exactly sure what this "Super Sorc" build is lol.
DisgracefulMind wrote: »I'm not exactly sure what this "Super Sorc" build is lol.
Neither am I, but i heard it looks something like this.
Pirhana7_ESO wrote: »Thanks for the advice Ezareth.
I do get that fast kill sometimes with sneak attack + Camo hunter but i think i do suprise alot of sorcs in sustained open field fights with my bow damage out put + them dealing with reflected spells and how long i stand and teh fighta ctually goes. Never having to use a gap closer is also nice and im good at vanishing to avoid damage
. But with the info ive gotten so far i think instead of trying to outdamage the shield i will focus on attacking their stamina and waiting for a stun or fear before i burst my damage.
Utilize dodge rolls to the fullest, if the sorcs hands are glowing he has a crystal frag ready. Try to "juke" him to get him to cast it (it says "instant" cast but there is a bit of a "hesitation" in the game for some reason that makes it not totally "instant".) then dodge roll. If you're not already use triple stamina cost reduction enchants. If you're not able to dodge roll around for at least 2 minutes you're probably too light on stam regen and that will get you killed against a good sorc.
The entire strategy is to keep the sorc close enough to you, slavering for the kill as you slowly whittle his stamina down. Taking a crystal fragment to the face and having to break free sets you back while costing him relatively little and even healing him some.
I also may help to keep a good mental timer on his shields and knowing which animation represents which shield (they're all very different). If you can time your burst for the moment his shields drop you're almost guaranteed a kill (a good sorc will keep this from happening usually though but even the best of us forget at time ).
deepseamk20b14_ESO wrote: »Pirhana7_ESO wrote: »Thanks for the advice Ezareth.
I do get that fast kill sometimes with sneak attack + Camo hunter but i think i do suprise alot of sorcs in sustained open field fights with my bow damage out put + them dealing with reflected spells and how long i stand and teh fighta ctually goes. Never having to use a gap closer is also nice and im good at vanishing to avoid damage
. But with the info ive gotten so far i think instead of trying to outdamage the shield i will focus on attacking their stamina and waiting for a stun or fear before i burst my damage.
Utilize dodge rolls to the fullest, if the sorcs hands are glowing he has a crystal frag ready. Try to "juke" him to get him to cast it (it says "instant" cast but there is a bit of a "hesitation" in the game for some reason that makes it not totally "instant".) then dodge roll. If you're not already use triple stamina cost reduction enchants. If you're not able to dodge roll around for at least 2 minutes you're probably too light on stam regen and that will get you killed against a good sorc.
The entire strategy is to keep the sorc close enough to you, slavering for the kill as you slowly whittle his stamina down. Taking a crystal fragment to the face and having to break free sets you back while costing him relatively little and even healing him some.
I also may help to keep a good mental timer on his shields and knowing which animation represents which shield (they're all very different). If you can time your burst for the moment his shields drop you're almost guaranteed a kill (a good sorc will keep this from happening usually though but even the best of us forget at time ).
2 minutes huh? I'll have to see if my build can do this. With a trip pot I have almost 1800 stamina regen. All jewelry is cost reduction. 10 points in warlord, 10 in whatever the regen one is called, and 13 into tumbler for reduce dodge roll and break cc. Starting to see diminished returns in tumbler. Will most likely put more into regen next.
deepseamk20b14_ESO wrote: »Pirhana7_ESO wrote: »Thanks for the advice Ezareth.
I do get that fast kill sometimes with sneak attack + Camo hunter but i think i do suprise alot of sorcs in sustained open field fights with my bow damage out put + them dealing with reflected spells and how long i stand and teh fighta ctually goes. Never having to use a gap closer is also nice and im good at vanishing to avoid damage
. But with the info ive gotten so far i think instead of trying to outdamage the shield i will focus on attacking their stamina and waiting for a stun or fear before i burst my damage.
Utilize dodge rolls to the fullest, if the sorcs hands are glowing he has a crystal frag ready. Try to "juke" him to get him to cast it (it says "instant" cast but there is a bit of a "hesitation" in the game for some reason that makes it not totally "instant".) then dodge roll. If you're not already use triple stamina cost reduction enchants. If you're not able to dodge roll around for at least 2 minutes you're probably too light on stam regen and that will get you killed against a good sorc.
The entire strategy is to keep the sorc close enough to you, slavering for the kill as you slowly whittle his stamina down. Taking a crystal fragment to the face and having to break free sets you back while costing him relatively little and even healing him some.
I also may help to keep a good mental timer on his shields and knowing which animation represents which shield (they're all very different). If you can time your burst for the moment his shields drop you're almost guaranteed a kill (a good sorc will keep this from happening usually though but even the best of us forget at time ).
2 minutes huh? I'll have to see if my build can do this. With a trip pot I have almost 1800 stamina regen. All jewelry is cost reduction. 10 points in warlord, 10 in whatever the regen one is called, and 13 into tumbler for reduce dodge roll and break cc. Starting to see diminished returns in tumbler. Will most likely put more into regen next.
@deepseamk20b14_ESO
If you're not already try out the Vet10 Blue Stam/Magica regen drink. Many people are using the purple drink (if they're using drink at all) which is just bad. You should be able to dodge roll for 2 minutes straight with your build as you mentioned it but you wont have enough stamina to actually do damage in that circumstance (although your fear will keep draining his stamina so that should work in most cases)
exiledtyrant wrote: »I think the whole running a sorc out of stamina thing goes out the window once they invest in a cc break 5 piece or dump some of their cp into stam reduction. As a melee sorc I sometimes run a lock down build with one of the combos being invasion + encase. This forces a person to either eat a 4 second stun or a 5.4 second immobilize. To break out of both eats a lot of stamina. However I have run into quite a few sorc that I have kept this kind of cc on after each and every cc break fell off and yet they don't slow down. Bolt itself is annoying as it can ignore immobilize but forcing constant cc break alone should be enough to do it yet it's not.
Sure a 5 piece cc break set may reduce damage by a little but when you can constantly fish for crystal frag procs and have complete control over the battlefield it doesn't really matter. Eventually something lines up. At this point I don't even bother to chase sorc with bolt just like I don't chase Nightblades who spam invis when I don't have a detection option.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
exiledtyrant wrote: »You would only have to invest in a 5 piece for cc break. The stam reduction and regen can easily come from combining cp reduction with werewolf or vampire. It's not like it even takes cp investment to have great mana regen or reduction. Damage hardly falls flat while making cc break a joke to recast.