phreatophile wrote: »One of the bigger problems for PC gaming as a whole.
64 bit client should go without saying in 2015.
Optimization for SLI/Crossfire and multithreading on CPU's should as well.
Some of these games, this one included, are so poorly optimized for modern systems, you'd think the were made in 1995.
phreatophile wrote: »The servers are running on hamster power.
phreatophile wrote: »One of the bigger problems for PC gaming as a whole.
64 bit client should go without saying in 2015.
Optimization for SLI/Crossfire and multithreading on CPU's should as well.
Some of these games, this one included, are so poorly optimized for modern systems, you'd think the were made in 1995.
I wonder if the servers are running 32 bit.
Because most people have 32-bit OS. It's a bit cheaper...<--SNIP-->phreatophile wrote: »The servers are running on hamster power.
Seriously though, I doubt their servers are on 32 bit. Why would the clients be?
Lord_Kreegan wrote: »Because most people have 32-bit OS. It's a bit cheaper...<--SNIP-->phreatophile wrote: »The servers are running on hamster power.
Seriously though, I doubt their servers are on 32 bit. Why would the clients be?
Although these are the same people who buy 16GB RAM even though they can't even address 4GB... but they can brag about it in forums like this.
Clearly you're not very experienced at software development, a 'compiler option' doesn't magically transform a 32-bit program into a 64-bit one making full use of the extra resources and features.Lord_Kreegan wrote: »Doesn't take much coding-wise to convert from 32-bit to 64-bit (usually just a compiler option), but it would give an advantage to 64-bit OS player over 32-bit OS players in PvP (better performance).
So it won't happen.
I wonder if the servers are running 32 bit.
Lord_Kreegan wrote: »Because most people have 32-bit OS. It's a bit cheaper...
Can one of you enumerate any advantage that a 64 bit client would have over the 32 bit one?
Can one of you enumerate any advantage that a 64 bit client would have over the 32 bit one?
fromtesonlineb16_ESO wrote: »Clearly you're not very experienced at software development, a 'compiler option' doesn't magically transform a 32-bit program into a 64-bit one making full use of the extra resources and features.Lord_Kreegan wrote: »Doesn't take much coding-wise to convert from 32-bit to 64-bit (usually just a compiler option), but it would give an advantage to 64-bit OS player over 32-bit OS players in PvP (better performance).
So it won't happen.
Of course, ESO.EXE is fine in 32-bit mode anyway, the performance issues are largely server-side and graphics, CPU/memory is a distant third in terms of where improvements can be made.
This is what happens when the sofa engineers discussing computers.
Read something please, before posting nonsenses.
http://www.digitaltrends.com/computing/32-bit-64-bit-operating-systems/
"Video games are also uniquely equipped to take advantage of 64-bit processing and the increased memory that comes with it. Being able to handle more computations at once means more spaceships on screen without lagging and smoother performance from your graphics card, which doesn’t have to share memory with other processes anymore."
Disadvantages: possible large overhead because all strings are double the size of 32-bit ones,
This is what happens when the sofa engineers discussing computers.
Read something please, before posting nonsenses.
http://www.digitaltrends.com/computing/32-bit-64-bit-operating-systems/
"Video games are also uniquely equipped to take advantage of 64-bit processing and the increased memory that comes with it. Being able to handle more computations at once means more spaceships on screen without lagging and smoother performance from your graphics card, which doesn’t have to share memory with other processes anymore."
Agreed, many of us are talking out of our arse, based on being more or less informed and using common sense. I know I am. Still, what you say would be relevant if the game were seeing real issues on the client side. Yes, I think you could squeeze a few more fps with some optimizations, but the biggest issues, including game-crippling lag, don't appear to be client-side, let alone memory, graphics or CPU-based.