pecheckler wrote: »This is why i quit my nightblade. Zenimax hasn't even acknowledged the problem.
Lava_Croft wrote: »I'm a non-Vampire Magicka Nightblade and I depend heavily on Cloak. It's nowhere near as broken as some of you make it out to be, but it certainly isn't free of any problems. Like a lot of other skills.
However, there are too many ways to counter Cloak.
Septimus_Magna wrote: »I hate to break it to you but Bolt Escape, especially Ball of Lighting morph, is broken as well.
If there is a big group close by I cant Bolt Escape most of the time, it drains my magicka but I dont teleport forward.
Also the ball doesnt absorb all projectiles, I often knock down fleeing sorcs with my cyrtal frags for example.
This is not the only skill that is broken but I understand your frustration.
Its time ZOS gets their act together and fixes these annoying bugs.
P.S. When I fight a NB he cloaks himself each 5 seconds (and he disappears) so without detection potions its impossible to fight them imo.
NBs in my guild told me cloak is nearly fine as it is. Usualle it works as it is intended. In huge fights it does not work fine, but what skill does work in huge battles. Leap? Leapbug! Charge? Chargebug! Ult? After an hour! Heavy attacks don't work sometimes and so on. Short version: The lag is destroying most of the skills.
The cloak is not intended as an vanish skill like you know from other games. In other games you have to wait up to 5 minutes (cooldown) for this vanish. Would cloak work like many of you want it to work... Beeing able to disappear everytime and everywhere as long as you have magicka? Seriously?
Then tanks should have a skill like magmar armour for 1,5k magicka. Ah no, right. This kind of skill has a long CD in other games and here it is an ultimate.
All I want to say:
There are two types of skills.
1. Skills that can be spammed without breaking the balance.
2. Skills that are too powerful for spamming them.
For the second case most of the games have a cooldown that is higher when the skill is more powerful. Ultimates are annother way to limitate skills so they won't be used all the time.
A 'working' cloak (you disappear and wont be interrupted) would be such a skill that must not be spammable.
Stealth-potions have a CD and they work like you want the cloak to work. I think ZOS does the cloak want to work in a different way.
kendellking_chaosb14_ESO wrote: »NBs in my guild told me cloak is nearly fine as it is. Usualle it works as it is intended. In huge fights it does not work fine, but what skill does work in huge battles. Leap? Leapbug! Charge? Chargebug! Ult? After an hour! Heavy attacks don't work sometimes and so on. Short version: The lag is destroying most of the skills.
The cloak is not intended as an vanish skill like you know from other games. In other games you have to wait up to 5 minutes (cooldown) for this vanish. Would cloak work like many of you want it to work... Beeing able to disappear everytime and everywhere as long as you have magicka? Seriously?
Then tanks should have a skill like magmar armour for 1,5k magicka. Ah no, right. This kind of skill has a long CD in other games and here it is an ultimate.
All I want to say:
There are two types of skills.
1. Skills that can be spammed without breaking the balance.
2. Skills that are too powerful for spamming them.
For the second case most of the games have a cooldown that is higher when the skill is more powerful. Ultimates are annother way to limitate skills so they won't be used all the time.
A 'working' cloak (you disappear and wont be interrupted) would be such a skill that must not be spammable.
Stealth-potions have a CD and they work like you want the cloak to work. I think ZOS does the cloak want to work in a different way.
That would be a valid argument if we had a class shield bone wall is ok but not worth the space maybe on your off bar, healing Ward is locked with resto and with cloak breaking is not problem for magic builds so also invalid. Annulment cost as much a cloak and only stop 2k damage for stamina builds as it shouldn't be its just not practical
Look at our class we don't get burst damage bonuses beside on the first attack from stealth we play that play style we don't have damage mitigation powers
The two most uniquely Nightblade power Blar (miss chance) and Shadow Cloak (invisibility pots) both can to used to far better ends by all classes and what the laundry list of things that counter or straight up breaks your cloak it needs a break Argo or combat it's only 2.9 secs and have to be spammed most times
With all classes arguing against giving Nightblades a class shield cause of burst then the thing used as a "shield" should work Ira not like popping cloak grants you stealth so you assassin passives kick in cause it doesn't
kendellking_chaosb14_ESO wrote: »NBs in my guild told me cloak is nearly fine as it is. Usualle it works as it is intended. In huge fights it does not work fine, but what skill does work in huge battles. Leap? Leapbug! Charge? Chargebug! Ult? After an hour! Heavy attacks don't work sometimes and so on. Short version: The lag is destroying most of the skills.
The cloak is not intended as an vanish skill like you know from other games. In other games you have to wait up to 5 minutes (cooldown) for this vanish. Would cloak work like many of you want it to work... Beeing able to disappear everytime and everywhere as long as you have magicka? Seriously?
Then tanks should have a skill like magmar armour for 1,5k magicka. Ah no, right. This kind of skill has a long CD in other games and here it is an ultimate.
All I want to say:
There are two types of skills.
1. Skills that can be spammed without breaking the balance.
2. Skills that are too powerful for spamming them.
For the second case most of the games have a cooldown that is higher when the skill is more powerful. Ultimates are annother way to limitate skills so they won't be used all the time.
A 'working' cloak (you disappear and wont be interrupted) would be such a skill that must not be spammable.
Stealth-potions have a CD and they work like you want the cloak to work. I think ZOS does the cloak want to work in a different way.
That would be a valid argument if we had a class shield bone wall is ok but not worth the space maybe on your off bar, healing Ward is locked with resto and with cloak breaking is not problem for magic builds so also invalid. Annulment cost as much a cloak and only stop 2k damage for stamina builds as it shouldn't be its just not practical
Look at our class we don't get burst damage bonuses beside on the first attack from stealth we play that play style we don't have damage mitigation powers
The two most uniquely Nightblade power Blar (miss chance) and Shadow Cloak (invisibility pots) both can to used to far better ends by all classes and what the laundry list of things that counter or straight up breaks your cloak it needs a break Argo or combat it's only 2.9 secs and have to be spammed most times
With all classes arguing against giving Nightblades a class shield cause of burst then the thing used as a "shield" should work Ira not like popping cloak grants you stealth so you assassin passives kick in cause it doesn't
As I said: A cloak working as you want would be too powerful for a "normal" skill.
Boneshield is not okay, because it is no damage shield for the caster, the tooltip is a lie.
Harness is a bad choice for stamina NBs.
Stamina NBs have the best stamina regeneration and there are buils that let you dodge for years. Stamina builds have to use the cloak in some situations, but not as the main skill to get rid of damage. Dodging is the number one, cloaking in some situations. On my magicka build I can use my scales in a different way than I can use it with my stamina build. No reason to change scales.
In small fights cloak works very well. Magicka NBs can leave the combat when they want and even stamina NBs usually can if they use dodge roles in their fights. One of my guild mates plays a stamina NB. If he is in focus he is dodging and cloaking (depends on the situation), usually both. Most of the NBs I know think that cloak is fine now (in the past it wasn't -> I agree).
kendellking_chaosb14_ESO wrote: »What all the stealth counters you would think in work more then a third of the time
kendellking_chaosb14_ESO wrote: »@Lhorion this is far from true a stamina Nightblade needs to have burst to win most fight and for survivability you need roll dodge one is power the other is regen
Where as Sorcs simply need to get full magic it has not penalties more magic more power like stamina, more magic stronger shield cause it scales off of magic not Health like Dragon Knights and Templars a DPS had 15k+ damage sheild it's not even close to the same
kendellking_chaosb14_ESO wrote: »NBs in my guild told me cloak is nearly fine as it is. Usualle it works as it is intended. In huge fights it does not work fine, but what skill does work in huge battles. Leap? Leapbug! Charge? Chargebug! Ult? After an hour! Heavy attacks don't work sometimes and so on. Short version: The lag is destroying most of the skills.
The cloak is not intended as an vanish skill like you know from other games. In other games you have to wait up to 5 minutes (cooldown) for this vanish. Would cloak work like many of you want it to work... Beeing able to disappear everytime and everywhere as long as you have magicka? Seriously?
Then tanks should have a skill like magmar armour for 1,5k magicka. Ah no, right. This kind of skill has a long CD in other games and here it is an ultimate.
All I want to say:
There are two types of skills.
1. Skills that can be spammed without breaking the balance.
2. Skills that are too powerful for spamming them.
For the second case most of the games have a cooldown that is higher when the skill is more powerful. Ultimates are annother way to limitate skills so they won't be used all the time.
A 'working' cloak (you disappear and wont be interrupted) would be such a skill that must not be spammable.
Stealth-potions have a CD and they work like you want the cloak to work. I think ZOS does the cloak want to work in a different way.
That would be a valid argument if we had a class shield bone wall is ok but not worth the space maybe on your off bar, healing Ward is locked with resto and with cloak breaking is not problem for magic builds so also invalid. Annulment cost as much a cloak and only stop 2k damage for stamina builds as it shouldn't be its just not practical
Look at our class we don't get burst damage bonuses beside on the first attack from stealth we play that play style we don't have damage mitigation powers
The two most uniquely Nightblade power Blar (miss chance) and Shadow Cloak (invisibility pots) both can to used to far better ends by all classes and what the laundry list of things that counter or straight up breaks your cloak it needs a break Argo or combat it's only 2.9 secs and have to be spammed most times
With all classes arguing against giving Nightblades a class shield cause of burst then the thing used as a "shield" should work Ira not like popping cloak grants you stealth so you assassin passives kick in cause it doesn't
As I said: A cloak working as you want would be too powerful for a "normal" skill.
Boneshield is not okay, because it is no damage shield for the caster, the tooltip is a lie.
Harness is a bad choice for stamina NBs.
Stamina NBs have the best stamina regeneration and there are buils that let you dodge for years. Stamina builds have to use the cloak in some situations, but not as the main skill to get rid of damage. Dodging is the number one, cloaking in some situations. On my magicka build I can use my scales in a different way than I can use it with my stamina build. No reason to change scales.
In small fights cloak works very well. Magicka NBs can leave the combat when they want and even stamina NBs usually can if they use dodge roles in their fights. One of my guild mates plays a stamina NB. If he is in focus he is dodging and cloaking (depends on the situation), usually both. Most of the NBs I know think that cloak is fine now (in the past it wasn't -> I agree).