Yolokin_Swagonborn wrote: »When you search for "toppling charge," and you get this:
You know you have a problem. Even the french know its bugged.
Recent Poll.
Screenshot of section in Patch notes calling it a "post global cooldown."
Link to ESO Live on 02/13/2015 where Eric Wrobel says its a "bug" and they are going to fix it. @59m35s
https://www.youtube.com/watch?v=KSjxZZTS1Uw#t=59m35s
Eric: "That's just a bug, and we're looking into getting it fixed"
Gina: "Done!"
Templars who actually play the game: "Nope! Still broken."
I wonder what the moderators think when they read this. Forum moderators are not developers. I know they have to take action if we let our frustration get the better of us but I wonder what they think of the developers and their ability to go home every night knowing the poor state of this game. Knowing that their game is broken, has been broken, in many ways, since launch.
And when they leave the office and come home to their families, who ask "how was work." how do they answer?
"Work was good. I am working for a company that released a game half-baked and its still half-baked but my managers wont let me fix it because all my time is taken working on console development and management won't give me the time or resources to fix game breaking bugs that have been frustrating existing players since launch. That's how work was."
Oh man..look at the dates on that search print screen..October/August 2014
LOL ..on my Templar I use invasion with the risk of remaining out of stam...rather than 10 secs in "global cooldown"
when I see a Templar with toppling charge I think "doesn't he have the bug? or he is just a fool ?"
Oh man..look at the dates on that search print screen..October/August 2014
LOL ..on my Templar I use invasion with the risk of remaining out of stam...rather than 10 secs in "global cooldown"
when I see a Templar with toppling charge I think "doesn't he have the bug? or he is just a fool ?"
Joy_Division wrote: »Oh man..look at the dates on that search print screen..October/August 2014
LOL ..on my Templar I use invasion with the risk of remaining out of stam...rather than 10 secs in "global cooldown"
when I see a Templar with toppling charge I think "doesn't he have the bug? or he is just a fool ?"
He has the bug and rather than a fool, just an unfortunate player who'd rather not be tied to the sword and shield.
And yes, doing a search on toppling charge leads to a very amusing, if sad, results page.
Templar
Dawns Wrath
Radiant Oppression (Radiant Destruction morph): Fixed an issue where this ability was getting the full 40% damage bonus, regardless of caster’s magicka value.
david.haypreub18_ESO wrote: »Another patch, still not even an official answer from ZOS after a year of having the skill bugged.
Literally, a year.
Hey there folks,
We just wanted to let you know that we're investigating this issue. We appreciate the reports!
Hey there folks,
We just wanted to let you know that we're investigating this issue. We appreciate the reports!
+1000 Points for you, Sir.
Much appreciated, thank you.
Also, using this skill (and any other gap-closers) can potentially lock you in place until you can charge to another enemy.
jopeymonster wrote: »This should actually be highly regarded as a problem across the board for ESO. Every player, regardless of class should see how utterly incompetent and negligent ZOS is acting toward this issue.
ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
Yolokin_Swagonborn wrote: »jopeymonster wrote: »This should actually be highly regarded as a problem across the board for ESO. Every player, regardless of class should see how utterly incompetent and negligent ZOS is acting toward this issue.
Exactly. My main is a Sorc and I have been campaigning for this fix for months. Thanks @Observant for deeming my post worthy of its own thread.
You might also want to check Gina's response in This ThreadZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
That comment about breath of life has me worried however...
Yolokin_Swagonborn wrote: »jopeymonster wrote: »This should actually be highly regarded as a problem across the board for ESO. Every player, regardless of class should see how utterly incompetent and negligent ZOS is acting toward this issue.
Exactly. My main is a Sorc and I have been campaigning for this fix for months. Thanks @Observant for deeming my post worthy of its own thread.
You might also want to check Gina's response in This ThreadZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
That comment about breath of life has me worried however...
That whole post has me worried...
I can spam Toppling Charge with no problems when I don't get stuck in animation, which leads me to believe it has ZERO to do with the Global Cool Down, and they clearly haven't even looked into it. It's also not 1-2 seconds of lockout, more like 5-10 seconds. (Please correct me if my assumptions are wrong)
and that BOL comment... I'm going to pretend they didn't say that.
ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »jopeymonster wrote: »This should actually be highly regarded as a problem across the board for ESO. Every player, regardless of class should see how utterly incompetent and negligent ZOS is acting toward this issue.
Exactly. My main is a Sorc and I have been campaigning for this fix for months. Thanks @Observant for deeming my post worthy of its own thread.
You might also want to check Gina's response in This ThreadZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
That comment about breath of life has me worried however...
That whole post has me worried...
I can spam Toppling Charge with no problems when I don't get stuck in animation, which leads me to believe it has ZERO to do with the Global Cool Down, and they clearly haven't even looked into it. It's also not 1-2 seconds of lockout, more like 5-10 seconds. (Please correct me if my assumptions are wrong)
and that BOL comment... I'm going to pretend they didn't say that.
After giving all templars a minor heart attack, she clairified: Might not be the best solutions as long animations are as bad as long cast times but at least its not a cast time.ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Instead of fixing it..
They just broke all charge skills.
Seriously.. when using charge I run in place more often than actually charging.
Hey there folks,
We just wanted to let you know that we're investigating this issue. We appreciate the reports!
+1000 Points for you, Sir.
Much appreciated, thank you.
Also, using this skill (and any other gap-closers) can potentially lock you in place until you can charge to another enemy.