Suhxtob-yu wrote: »Leave everything they have available to them alone.
Except for bolt escape. The distance traveled with blot escape needs to be halved or maybe just quartered.
That would bring Sorcs back within the realm of balance.
Currently they are the ONLY ones that can survive everything because they can just show their "get out of jail free" card and be gone. NBs can vanish but that is negated by merely drinking a potion. DKs can be DKs. Templars can heal. But all die in battle except Sorcs.
ROFL LMFAO!!!!!!!!!!!!!!!!!!!!!!!!!!! are you serious right now? The distance ONE bolt/ball of lightning gives you is 5 times(over exagerated but its more like 2-3 times less) LESS than the range on crit charge, bows, shield charge, etc. please move on to a different game or just stop chasing sorcs.
Suhxtob-yu wrote: »Fact of the matter is, when any class in this game is beaten, you are rewarded with AP. And that is simply not the case with Sorcs.
You can justify it any way you want but that does not change the fact that they have an easy out button.
And the 2 hander scenario, well that is just it, it is a scenario. Only specific build can hopefully chase down a blinkin sorc. If you getting rekt, then look at what you are doing wrong, because you are playing the most OP class in the game, hands down. You can tank and heal and burst dps. And if all of that is not enough, you can just blognk over the horizon. All simply by stacking 1 stat.....
Where is that LOL button? Are you frikin kidding? That would make Bolt Escape completely useless. Why not just make it so that it causes an unbreakable 5 second root for sorcerer? Please stop posting nonsense.Suhxtob-yu wrote: »Leave everything they have available to them alone.
Except for bolt escape. The distance traveled with blot escape needs to be halved or maybe just quartered.
That would bring Sorcs back within the realm of balance.
Currently they are the ONLY ones that can survive everything because they can just show their "get out of jail free" card and be gone. NBs can vanish but that is negated by merely drinking a potion. DKs can be DKs. Templars can heal. But all die in battle except Sorcs.
Am I the only sorcerer in the game who dies in PvP? The way people describe the class makes me feel like I must really suck for ever dieing.Suhxtob-yu wrote: »Fact of the matter is, when any class in this game is beaten, you are rewarded with AP. And that is simply not the case with Sorcs.
You can justify it any way you want but that does not change the fact that they have an easy out button.
And the 2 hander scenario, well that is just it, it is a scenario. Only specific build can hopefully chase down a blinkin sorc. If you getting rekt, then look at what you are doing wrong, because you are playing the most OP class in the game, hands down. You can tank and heal and burst dps. And if all of that is not enough, you can just blognk over the horizon. All simply by stacking 1 stat.....
Sorcs have to have their class shield based off magic.
Sorcs by nature are known to have powerful active magic defenses but weak and frail physically, their mind is their weapon. This has basis in lore and is accurate.
The way the game currently is basing a sorc shield off health would render the class useless as sorc spells are most expensive, we don't do the really high damage two handers do, sorcs are annoying misty for our ability to kite.
eventide03b14a_ESO wrote: »Am I the only sorcerer in the game who dies in PvP? The way people describe the class makes me feel like I must really suck for ever dieing.Suhxtob-yu wrote: »Fact of the matter is, when any class in this game is beaten, you are rewarded with AP. And that is simply not the case with Sorcs.
You can justify it any way you want but that does not change the fact that they have an easy out button.
And the 2 hander scenario, well that is just it, it is a scenario. Only specific build can hopefully chase down a blinkin sorc. If you getting rekt, then look at what you are doing wrong, because you are playing the most OP class in the game, hands down. You can tank and heal and burst dps. And if all of that is not enough, you can just blognk over the horizon. All simply by stacking 1 stat.....
I know I said I would side with sorcs since nerf attempts on them nerfed my class but...
Before we address the problem with sorc; we should identify what the problem actually is. They have the best shield as far as cost, duration and scaling on magicka; the best escape; and if on that you decide to leave them alone with how slippery they are, they have the best practical magicka damage when it comes to PvP.
I think it happens to be the fact that they have the best shield in the game as far as duration, scaling with magicka, and cost is an issue, but more toward what the shield does. The amount of hitpoints is not the problem and they should undo the 15% shield reduction in Cyrodiil ASAP. The reason I say that is then, we need to have crits and debuffs either apply to the shield or the caster. I also think things like major fracture or major breech if not being applied to the caster behind the bubble, should be direct additional damage on the shields hit points. So major fracture or breach would do 5120 damage to the shield if it cannot be applied to the armor.
The other 2 things; I think the escape would be relatively less likely if the shield was being more quickly damaged but who knows. Having best damage as a magicka class probably is where a sorc should be.
I know I said I would side with sorcs since nerf attempts on them nerfed my class but...
Before we address the problem with sorc; we should identify what the problem actually is. They have the best shield as far as cost, duration and scaling on magicka; the best escape; and if on that you decide to leave them alone with how slippery they are, they have the best practical magicka damage when it comes to PvP.
I think it happens to be the fact that they have the best shield in the game as far as duration, scaling with magicka, and cost is an issue, but more toward what the shield does. The amount of hitpoints is not the problem and they should undo the 15% shield reduction in Cyrodiil ASAP. The reason I say that is then, we need to have crits and debuffs either apply to the shield or the caster. I also think things like major fracture or major breech if not being applied to the caster behind the bubble, should be direct additional damage on the shields hit points. So major fracture or breach would do 5120 damage to the shield if it cannot be applied to the armor.
The other 2 things; I think the escape would be relatively less likely if the shield was being more quickly damaged but who knows. Having best damage as a magicka class probably is where a sorc should be.
It isn't the best shield with duration (Harness/Dampen Magic is), many other shields scale with magicka.
Major Breech is applied through the shield, but the shield itself has no mitigation to begin with (You can see this in my sheliza video when he reduces my armor to less than 500 through my shields.
Magicka damage isn't all it is cracked up to be. Currently 4 pieces of nirnhoned armor can *Double* your magicka resistance and the average player has far more magickaresistance than anything. Magick damage is currently the *weakest* thing in the game right now.
Currently I can spam every single ability I have (with the exception of Power overload my ultimate) against a player spamming harness magicka and he will never run out of magicka or take any damage. How is it that my entire class and all of my abilities can be 100% completely mitigated by a single ability that *every* player has access to.
You don't see me on these forums crying about harness though do you? You don't see me crying about players running around with freaking 50,000 spell resistance and the buggiest penetration mechanism in the game being my only way to partially counter it do you? Nope. Because for every person I can't kill there is always someone else that I *can* kill and as long as other people are able to kill that person everything is OK in my book.
Let me give you an example. I charge and root you. You bolt escape with my roots and disorient me. While I break the disorient you bolt escape again. I cannot reach you with another charge cause I need a target to charge.Whining about bolt escape!? Lol!
BE ports 17m all gap closers have what 22? 24?m range, this is comical.
As for hardened ward, sorcs would be unplayable without it, and its strength is way overstated here. Way overstated. You will be hard pressed to even get two full hits of protection out of it, and any sorc worth his salt spends time constantly refreshing it during combat so he/she doesn't die.
This is how it should be. I dont see a problem. This is no different then the DK casts scales, I cast shards, shards comes back and hits me.
This boils down to folks whining because someone gets away. Two classes in this game were given clear ways to ESCAPE. One of them actually has the word in its skill name. This game was designed with escaping being integral to two classes (sorc and nb) BE is not a granted escape and neither is cloak. Cloak in the hands of someone such as sypher allows him to get out of situations other can't.
Bottom line is folks need to get used to it and quit whining about someone running and go fight someone else, as a sorc myself, I wont chase another.
Escaping, running away is a valid strategy. This is not an arena where one man enters and one man.leaves. Disengaging combat is a valid strategy. Those who chase BE sorcs know we are preying on human.tendencies of impulsiveness
and irrational behavior. This has decades of psychological study behind it. Marketers have used this for years, 8 out of 10 purchases are impulse buys, in the right presentation, most folks can't help themselves.
That's why its so easy as a sorc to dangle as that bait just out of reach.
So dont take the bait, the most annoying thing you can do to a sorc is ignore him and continue to move away from him.
Feigning disinterest is one of the most powerful tactics that can be used against a sorc.
One of the longest and most volatile hate tells I have ever gotten in this game was from a Sorceror that I stopped chasing.
I started to chase at Arrius Keep and when we got about halfway to Kingscrest Farm I realized I was going to run out of stamina and die, so I concluded the only logical course of action was to disengage and head back to Arrius. I let him bolt ahead of me twice and then I popped maneuvers and ran back to Arrius.
He did not like that; he chased me all the way back and bolted right into a group of three stealthed EP and was slaughtered.
The tells I got were the best. "Who runs from a 1v1?" "You're the worst player I have ever faced!" "I am a vampire! You could have killed me with your flame attacks!" "Noob who needs others to kill one player." "Just stop playing this game, you noob". Add in a lot of profanity too and that's about sums up his QQ.
kendellking_chaosb14_ESO wrote: »Umm not sure if you know this but harness magic needs to go off of magic it only stops magic your ward stops all damage so that's not close to equal.
Sure a caster can eat all that damage with Harness but as a stamina build (since beta) harness cost me 4k and stops 2k magic damage not even one Attacks so that's a magic vs magic problem using that shield kills my magic fast and the 50k spell resistance ALL ultimates and most class powers are magic seeing my stamina finally joining the stam side but most damage is still magic so that's what people defend against
I know I said I would side with sorcs since nerf attempts on them nerfed my class but...
Before we address the problem with sorc; we should identify what the problem actually is. They have the best shield as far as cost, duration and scaling on magicka; the best escape; and if on that you decide to leave them alone with how slippery they are, they have the best practical magicka damage when it comes to PvP.
I think it happens to be the fact that they have the best shield in the game as far as duration, scaling with magicka, and cost is an issue, but more toward what the shield does. The amount of hitpoints is not the problem and they should undo the 15% shield reduction in Cyrodiil ASAP. The reason I say that is then, we need to have crits and debuffs either apply to the shield or the caster. I also think things like major fracture or major breech if not being applied to the caster behind the bubble, should be direct additional damage on the shields hit points. So major fracture or breach would do 5120 damage to the shield if it cannot be applied to the armor.
The other 2 things; I think the escape would be relatively less likely if the shield was being more quickly damaged but who knows. Having best damage as a magicka class probably is where a sorc should be.
It isn't the best shield with duration (Harness/Dampen Magic is), many other shields scale with magicka.
Major Breech is applied through the shield, but the shield itself has no mitigation to begin with (You can see this in my sheliza video when he reduces my armor to less than 500 through my shields.
Magicka damage isn't all it is cracked up to be. Currently 4 pieces of nirnhoned armor can *Double* your magicka resistance and the average player has far more magickaresistance than anything. Magick damage is currently the *weakest* thing in the game right now.
Currently I can spam every single ability I have (with the exception of Power overload my ultimate) against a player spamming harness magicka and he will never run out of magicka or take any damage. How is it that my entire class and all of my abilities can be 100% completely mitigated by a single ability that *every* player has access to.
You don't see me on these forums crying about harness though do you? You don't see me crying about players running around with freaking 50,000 spell resistance and the buggiest penetration mechanism in the game being my only way to partially counter it do you? Nope. Because for every person I can't kill there is always someone else that I *can* kill and as long as other people are able to kill that person everything is OK in my book.
kendellking_chaosb14_ESO wrote: »Umm not sure if you know this but harness magic needs to go off of magic it only stops magic your ward stops all damage so that's not close to equal.
Sure a caster can eat all that damage with Harness but as a stamina build (since beta) harness cost me 4k and stops 2k magic damage not even one Attacks so that's a magic vs magic problem using that shield kills my magic fast and the 50k spell resistance ALL ultimates and most class powers are magic seeing my stamina finally joining the stam side but most damage is still magic so that's what people defend against
What part about me speaking about the fact that *magick damage* is not all that great as other people are making out here and harness magicka completely countering it didn't you understand?
No a stamina build isn't going to be spamming harness magicka but *any* player wearing light armor (and obviously a magicka) build can. Stamina builds have dodge rolls that mitigate all of my class skills except one.
And Harness doesn't cost you 4K. It has a base cost of 3591 (or 3351 can't remember) and it's base value is far greater than 2K.
My harness absorbs more magick damage than my hardened ward and it is *free* when I'm being hit by magical attacks. I'm not complaining, just stating a fact. Hardened ward against physical attacks isn't nearly as effective as harness against magical.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Umm not sure if you know this but harness magic needs to go off of magic it only stops magic your ward stops all damage so that's not close to equal.
Sure a caster can eat all that damage with Harness but as a stamina build (since beta) harness cost me 4k and stops 2k magic damage not even one Attacks so that's a magic vs magic problem using that shield kills my magic fast and the 50k spell resistance ALL ultimates and most class powers are magic seeing my stamina finally joining the stam side but most damage is still magic so that's what people defend against
What part about me speaking about the fact that *magick damage* is not all that great as other people are making out here and harness magicka completely countering it didn't you understand?
No a stamina build isn't going to be spamming harness magicka but *any* player wearing light armor (and obviously a magicka) build can. Stamina builds have dodge rolls that mitigate all of my class skills except one.
And Harness doesn't cost you 4K. It has a base cost of 3591 (or 3351 can't remember) and it's base value is far greater than 2K.
My harness absorbs more magick damage than my hardened ward and it is *free* when I'm being hit by magical attacks. I'm not complaining, just stating a fact. Hardened ward against physical attacks isn't nearly as effective as harness against magical.
No I'm sure I can read Harness cost 3.8 so 4k to be square and the shield is based off my Max magic and mines is only 2.3 magic damage absorbed
I really don't know what you caster think roll dodge cost a stamina build yea it's a lot cheaper in full medium with cost reduction from the champion system but that not a shield and does hurt your stamina if you try to use it to block the damage shields can eat
You can't stand and fight while rolling so no powers with a cast time aka all the hard hitting stamina powers, meaning just okay instant casts
Suhxtob-yu wrote: »Leave everything they have available to them alone.
Except for bolt escape. The distance traveled with blot escape needs to be halved or maybe just quartered.
That would bring Sorcs back within the realm of balance.
Currently they are the ONLY ones that can survive everything because they can just show their "get out of jail free" card and be gone. NBs can vanish but that is negated by merely drinking a potion. DKs can be DKs. Templars can heal. But all die in battle except Sorcs.
All of you moaning about sorcs should play one. You will find you die to a wealth of things in Cyrodiil regardless of your shields and your ability to bolt escape. If you learn to play, you will figure out these methods and you will kill sorcerers with very little difficulty (apart from perhaps a select few).
If you find yourself unable to kill sorcerers because you lack the necessary skill or ability, simply let him bolt away. No one loses anything that way. Don't let it bother you so much, honestly.
kendellking_chaosb14_ESO wrote: »All of you moaning about sorcs should play one. You will find you die to a wealth of things in Cyrodiil regardless of your shields and your ability to bolt escape. If you learn to play, you will figure out these methods and you will kill sorcerers with very little difficulty (apart from perhaps a select few).
If you find yourself unable to kill sorcerers because you lack the necessary skill or ability, simply let him bolt away. No one loses anything that way. Don't let it bother you so much, honestly.
My Nightblade Battle Mage in 5 heavy with 8% cost reductions from seducer, 6% from two light and 8.6% from the Champion system that's more cost reductions then seven heavy in 1.5 and with cost reductions enchantments it's even better L2P your class and go battle Mage you are lossing nothing but no you wear all light and get nuked cause of your refusal to wear armor despite the fact that it's better for you and 1.6
Mojomonkeyman wrote: »My first pvp session this weekend since 1.6 and I died a million times. I am a sorc.
Maybe I am doing it wrong but I feel for every time my monster shields saved me, I died at least twice to all sorts of huge number damage such as bow heavies, wb, siege, surprise attacks or just good players.
1vX even vs not so good players feels far more difficult than ever before. Versus good players it's similar to 1.5, 1v1 better/smarter player wins most of the matches, 1vX very difficult.
Without shields? Forget it.