Suhxtob-yu wrote: »Leave everything they have available to them alone.
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I agree with the first sentence, but everything else you wrote is absolute BS.Suhxtob-yu wrote: »Leave everything they have available to them alone.
Except for bolt escape. The distance traveled with blot escape needs to be halved or maybe just quartered.
That would bring Sorcs back within the realm of balance.
Currently they are the ONLY ones that can survive everything because they can just show their "get out of jail free" card and be gone. NBs can vanish but that is negated by merely drinking a potion. DKs can be DKs. Templars can heal. But all die in battle except Sorcs.
First of all, i don't get why having hardened ward up protects against knockback from destructive reach and the stun from 1h/s reflect.
Next, while BoL isn't even totally OP, it is one of the most fun ruining abilities in the game. I know that you can counter it. However, if you do not specifically slot a charge for that (better don't try the buggy templar one), you are incredibly helpless against such sorcs. I don't think you can ignore them either. They can just come and go and pick on you until you make a mistake or other players show up and make the matchup favor the sorc.
Personally, I find these two things MUCH more annoying than distance traveled by blink and the total amount of shielded HP. On top of that, I think these issues could be resolved particularly well without having sorcs go from godliek to underpowered too quickly (liek they would if shields would become less powerful than offensive spells liek some demand)
(okay, not sure what to do with BoL but the other morph is still a great spell and much less frustrating to play around so I don't think nerfing it would break sorcs)
Two hander is just one example. I've been killed by a lot of abilities, but bow and two hander are the ones I see the most because they are spammable and do a lot of damage. Even roll dodging isn't efective against some of these abilities because they still hit you.Suhxtob-yu wrote: »Fact of the matter is, when any class in this game is beaten, you are rewarded with AP. And that is simply not the case with Sorcs.
You can justify it any way you want but that does not change the fact that they have an easy out button.
And the 2 hander scenario, well that is just it, it is a scenario. Only specific build can hopefully chase down a blinkin sorc. If you getting rekt, then look at what you are doing wrong, because you are playing the most OP class in the game, hands down. You can tank and heal and burst dps. And if all of that is not enough, you can just blognk over the horizon. All simply by stacking 1 stat.....
A stamina build has the perfect solution to a blinking sorc. Don't chase them. 9/10 the sorc will come back and try to engage you again. If you chase, you are doing exactly what we want you to do. We are moving the fight to our terms and we are intentionally running you out of stam.Suhxtob-yu wrote: »First of all, i don't get why having hardened ward up protects against knockback from destructive reach and the stun from 1h/s reflect.
Next, while BoL isn't even totally OP, it is one of the most fun ruining abilities in the game. I know that you can counter it. However, if you do not specifically slot a charge for that (better don't try the buggy templar one), you are incredibly helpless against such sorcs. I don't think you can ignore them either. They can just come and go and pick on you until you make a mistake or other players show up and make the matchup favor the sorc.
Personally, I find these two things MUCH more annoying than distance traveled by blink and the total amount of shielded HP. On top of that, I think these issues could be resolved particularly well without having sorcs go from godliek to underpowered too quickly (liek they would if shields would become less powerful than offensive spells liek some demand)
(okay, not sure what to do with BoL but the other morph is still a great spell and much less frustrating to play around so I don't think nerfing it would break sorcs)
I completely agree that Sorcs do not deserve to be nerfed into the ground. But this 1 ability (bolt escape) is what allows everything you described to happen. I also do not think the shield stacking is a problem. Like I stated in the OP, leave everything as is, except BE.
Easiest way to put it, a stamina build should have to use about the same ammount of stamina chasing a sorc as what magicka that sorc is using. So at the end of the chase both parties are slightly hindered.
Suhxtob-yu wrote: »Leave everything they have available to them alone.
Except for bolt escape. The distance traveled with blot escape needs to be halved or maybe just quartered.
That would bring Sorcs back within the realm of balance.
Currently they are the ONLY ones that can survive everything because they can just show their "get out of jail free" card and be gone. NBs can vanish but that is negated by merely drinking a potion. DKs can be DKs. Templars can heal. But all die in battle except Sorcs.
People fall for the stupidest bait in the game, die after chasing the bolting sorc and come to the forums asking for nerfs. BE doesn't need a nerf, your brain needs a *** buff.
Let me give you an example. I charge and root you. You bolt escape with my roots and disorient me. While I break the disorient you bolt escape again. I cannot reach you with another charge cause I need a target to charge.Whining about bolt escape!? Lol!
BE ports 17m all gap closers have what 22? 24?m range, this is comical.
As for hardened ward, sorcs would be unplayable without it, and its strength is way overstated here. Way overstated. You will be hard pressed to even get two full hits of protection out of it, and any sorc worth his salt spends time constantly refreshing it during combat so he/she doesn't die.
Epsilon_Echo wrote: »Oh by all means, nerf into the ground. Keep making threads like this every day and swarming into them like lemmings. I roll a VR in every class so I'll be fine. Have you considered, that when you are finally satisfied, when DKs are nerfed beyond repair, that all the try-hards who refuse to adapt their skills to kill other builds will just find a new scape-goat to complain about here on the forums?
I wonder who it will be?
Suhxtob-yu wrote: »Fact of the matter is, when any class in this game is beaten, you are rewarded with AP. And that is simply not the case with Sorcs.
You can justify it any way you want but that does not change the fact that they have an easy out button.
And the 2 hander scenario, well that is just it, it is a scenario. Only specific build can hopefully chase down a blinkin sorc. If you getting rekt, then look at what you are doing wrong, because you are playing the most OP class in the game, hands down. You can tank and heal and burst dps. And if all of that is not enough, you can just blognk over the horizon. All simply by stacking 1 stat.....
People fall for the stupidest bait in the game, die after chasing the bolting sorc and come to the forums asking for nerfs. BE doesn't need a nerf, your brain needs a *** buff.
I know I said I would side with sorcs since nerf attempts on them nerfed my class but...
The reason I say that is then, we need to have crits and debuffs either apply to the shield or the caster.
Let me give you an example. I charge and root you. You bolt escape with my roots and disorient me. While I break the disorient you bolt escape again. I cannot reach you with another charge cause I need a target to charge.Whining about bolt escape!? Lol!
BE ports 17m all gap closers have what 22? 24?m range, this is comical.
As for hardened ward, sorcs would be unplayable without it, and its strength is way overstated here. Way overstated. You will be hard pressed to even get two full hits of protection out of it, and any sorc worth his salt spends time constantly refreshing it during combat so he/she doesn't die.
People fall for the stupidest bait in the game, die after chasing the bolting sorc and come to the forums asking for nerfs. BE doesn't need a nerf, your brain needs a *** buff.
I bet this is exactly what happened to the OP and he was like "if only I had stayed with my zerg and not been placed into a situation requiring skill and resource management."
Suhxtob-yu wrote: »Leave everything they have available to them alone.
Except for bolt escape. The distance traveled with blot escape needs to be halved or maybe just quartered.
That would bring Sorcs back within the realm of balance.
Currently they are the ONLY ones that can survive everything because they can just show their "get out of jail free" card and be gone. NBs can vanish but that is negated by merely drinking a potion. DKs can be DKs. Templars can heal. But all die in battle except Sorcs.
Let me give you an example. I charge and root you. You bolt escape with my roots and disorient me. While I break the disorient you bolt escape again. I cannot reach you with another charge cause I need a target to charge.Whining about bolt escape!? Lol!
BE ports 17m all gap closers have what 22? 24?m range, this is comical.
As for hardened ward, sorcs would be unplayable without it, and its strength is way overstated here. Way overstated. You will be hard pressed to even get two full hits of protection out of it, and any sorc worth his salt spends time constantly refreshing it during combat so he/she doesn't die.
This is how it should be. I dont see a problem. This is no different then the DK casts scales, I cast shards, shards comes back and hits me.
This boils down to folks whining because someone gets away. Two classes in this game were given clear ways to ESCAPE. One of them actually has the word in its skill name. This game was designed with escaping being integral to two classes (sorc and nb) BE is not a granted escape and neither is cloak. Cloak in the hands of someone such as sypher allows him to get out of situations other can't.
Bottom line is folks need to get used to it and quit whining about someone running and go fight someone else, as a sorc myself, I wont chase another.
Escaping, running away is a valid strategy. This is not an arena where one man enters and one man.leaves. Disengaging combat is a valid strategy. Those who chase BE sorcs know we are preying on human.tendencies of impulsiveness
and irrational behavior. This has decades of psychological study behind it. Marketers have used this for years, 8 out of 10 purchases are impulse buys, in the right presentation, most folks can't help themselves.
That's why its so easy as a sorc to dangle as that bait just out of reach.
So dont take the bait, the most annoying thing you can do to a sorc is ignore him and continue to move away from him.
Feigning disinterest is one of the most powerful tactics that can be used against a sorc.