Great ideas! I really like this build. Might take some ideas from it, it looks like it could be very viable in pvp. I assume you have all your attribute points in magicka?darkknightfkb16_ESO wrote: »First of all going 7/7 light is pretty much suicide for non-shield stacking scum, go at minimum 5 light 2 heavy or 5 light 1 heavy 1 medium if you have the undaunted passive for 6% stats.
I'll tell you my bars that I'm running
Bar 1 : Sword and shield (No particular reason just cause its what I used while they were the go to and stuck with it)
1:Focused Charge - for gap closing, this skill has a cool down and stuns you for 1 second or more as well as the target. If you can put up with this its useful for catching sorcs.
2:Puncturing Strikes - Been given a CC immunity but since you will have focused charged a target you will have stunned them already so still the best close range magika skill we have.
3:Breath of Life - Healing self explanatory
4:Inner Light - 10% more critical and more magika whats not to like?
5:Blazing Shield - Shields are the current meta so better have one, a staple Templar skill anyway.
Ultimate: Devouring Batswarm - I'm up close and I want to be damaging and healing good stuff. (Nova or Meteor could go in here, even Empowering Sweep would be fine)
Bar 2 : A Staff your choice of Healing or Lightning as neither heavy attack can be reflected.
1:Structured Entropy - 20% to next attack from the skill itself and 20% to the next attack from Might of the Guild passive and 8% more health and magika and magika regen? Yes please.
2:Reflective Light OR Vampires Bane - Pick a stronger dot or AOE dots, Using Vampires Bane after a Entropy can get you 9k damage.
3:Radiant Destruction - Jesus Beam. Sweet finisher. Has doubled my killing blow rate in Cyrodiil.
4:Inner Light - 10% more critical and more magika whats not to like?
5: I switch between Harness Magika, the shield from the Light Armour tree and Purifying Ritual. Both are extremely useful and I have a hard time deciding between them everyday.
Ultimate: Ice Comet - Its epic. Its the best Ultimate in the game.
For Gear
5pc Seducers for regen, magika and cost reduction.
2pc Tourgs Pact for some spell damage.
4pc Healers for spell damage, magika and regen again.
Spell cost reduction on all jewelry.
All magika enchantments on other gear.
Divines or Infused.
Using the magika regen mundas stone.
I'm sure there are more optimal builds out there but this is fun for me and does quite well in all 3 roles with a little tweaking.
darkknightfkb16_ESO wrote: »20 In health otherwise your blazing shields will be far too small.
Cheers, I'll need to level some of these but it sounds like it could be very viable and suit my playstyle.darkknightfkb16_ESO wrote: »20 In health otherwise your blazing shields will be far too small.
That's a pretty good build as well. I think I killed him a few days ago though.darkknightfkb16_ESO wrote: »I would say that the mixture of stamina and magika skills doesn't really work any more. Also 2handed is out performing Dual wield by a lot right now.
So for a stamina Templar:
Bar 1 2hand
1 - Repentance
2 - Critical Rush
3 - Biting Jabs
4 - Wrecking blow
5 - Rally
Ult - Flawless Dawnbreaker
Bar 2 Bow
1 - Repentance
2 - Venom Arrow
3 - Magnum Shot (This weapon swap then critical rush is a great combo)
4 - Retreating Maneuver
5 - Lethal Arrow
Ult - Ice Comet
Also check out @JackDaniell and his youtube videos.
https://www.youtube.com/watch?v=R0wwQ8XWuVo
darkknightfkb16_ESO wrote: »First of all going 7/7 light is pretty much suicide for non-shield stacking scum, go at minimum 5 light 2 heavy or 5 light 1 heavy 1 medium if you have the undaunted passive for 6% stats.
I'll tell you my bars that I'm running
Bar 1 : Sword and shield (No particular reason just cause its what I used while they were the go to and stuck with it)
1:Focused Charge - for gap closing, this skill has a cool down and stuns you for 1 second or more as well as the target. If you can put up with this its useful for catching sorcs.
2:Puncturing Strikes - Been given a CC immunity but since you will have focused charged a target you will have stunned them already so still the best close range magika skill we have.
3:Breath of Life - Healing self explanatory
4:Inner Light - 10% more critical and more magika whats not to like?
5:Blazing Shield - Shields are the current meta so better have one, a staple Templar skill anyway.
Ultimate: Devouring Batswarm - I'm up close and I want to be damaging and healing good stuff. (Nova or Meteor could go in here, even Empowering Sweep would be fine)
Bar 2 : A Staff your choice of Healing or Lightning as neither heavy attack can be reflected.
1:Structured Entropy - 20% to next attack from the skill itself and 20% to the next attack from Might of the Guild passive and 8% more health and magika and magika regen? Yes please.
2:Reflective Light OR Vampires Bane - Pick a stronger dot or AOE dots, Using Vampires Bane after a Entropy can get you 9k damage.
3:Radiant Destruction - Jesus Beam. Sweet finisher. Has doubled my killing blow rate in Cyrodiil.
4:Inner Light - 10% more critical and more magika whats not to like?
5: I switch between Harness Magika, the shield from the Light Armour tree and Purifying Ritual. Both are extremely useful and I have a hard time deciding between them everyday.
Ultimate: Ice Comet - Its epic. Its the best Ultimate in the game.
For Gear
5pc Seducers for regen, magika and cost reduction.
2pc Tourgs Pact for some spell damage.
4pc Healers for spell damage, magika and regen again.
Spell cost reduction on all jewelry.
All magika enchantments on other gear.
Divines or Infused.
Using the magika regen mundas stone.
I'm sure there are more optimal builds out there but this is fun for me and does quite well in all 3 roles with a little tweaking.
darkknightfkb16_ESO wrote: »First of all going 7/7 light is pretty much suicide for non-shield stacking scum, go at minimum 5 light 2 heavy or 5 light 1 heavy 1 medium if you have the undaunted passive for 6% stats.
I'll tell you my bars that I'm running
Bar 1 : Sword and shield (No particular reason just cause its what I used while they were the go to and stuck with it)
1:Focused Charge - for gap closing, this skill has a cool down and stuns you for 1 second or more as well as the target. If you can put up with this its useful for catching sorcs.
2:Puncturing Strikes - Been given a CC immunity but since you will have focused charged a target you will have stunned them already so still the best close range magika skill we have.
3:Breath of Life - Healing self explanatory
4:Inner Light - 10% more critical and more magika whats not to like?
5:Blazing Shield - Shields are the current meta so better have one, a staple Templar skill anyway.
Ultimate: Devouring Batswarm - I'm up close and I want to be damaging and healing good stuff. (Nova or Meteor could go in here, even Empowering Sweep would be fine)
Bar 2 : A Staff your choice of Healing or Lightning as neither heavy attack can be reflected.
1:Structured Entropy - 20% to next attack from the skill itself and 20% to the next attack from Might of the Guild passive and 8% more health and magika and magika regen? Yes please.
2:Reflective Light OR Vampires Bane - Pick a stronger dot or AOE dots, Using Vampires Bane after a Entropy can get you 9k damage.
3:Radiant Destruction - Jesus Beam. Sweet finisher. Has doubled my killing blow rate in Cyrodiil.
4:Inner Light - 10% more critical and more magika whats not to like?
5: I switch between Harness Magika, the shield from the Light Armour tree and Purifying Ritual. Both are extremely useful and I have a hard time deciding between them everyday.
Ultimate: Ice Comet - Its epic. Its the best Ultimate in the game.
For Gear
5pc Seducers for regen, magika and cost reduction.
2pc Tourgs Pact for some spell damage.
4pc Healers for spell damage, magika and regen again.
Spell cost reduction on all jewelry.
All magika enchantments on other gear.
Divines or Infused.
Using the magika regen mundas stone.
I'm sure there are more optimal builds out there but this is fun for me and does quite well in all 3 roles with a little tweaking.
Have you thought of swapping Inner Light with something else? Since Vampire's Bane already gives you the 10% crit buff, which does not stack with the Inner Light crit buff. That's two whole slots you can use on other spells.
Francescolg wrote: »Exactly, as the poster above mentioned:
Keep your attention on the effects your skills trigger!
Reread the 1.6 patch notes and keep a close eye on the name of effects which give more critical, spell dmg, etc., because many skill, Set bonuses, etc. trigger the same effect and these can not be bundled, stacked!
Many are called minor & greater buff.
darkknightfkb16_ESO wrote: »Vampires Bane isn't on my sword and shield bar so I wont always have the 10% buff up all the time if I just used it. The projectile is very slow so a lot of good players will dodge it initially so I wont even have the buff the first few tries. I have relatively low crit rating in 32% with my current set up, 22% if VB or Inner Light aren't active I'd rather have that extra 10% beforehand. Plus the extra magika and magika regen from Inner is too good to ignore.
david.haypreub18_ESO wrote: »Which do you think is better: Structured Entropy or one of the Force Siphon morphs from the resto staff tree?
I'm getting into PvE tanking at VR level and wondering which I should try first.