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https://forums.elderscrollsonline.com/en/discussion/668861

Aetcharian's Guide to the Dragon Knight Stamina Build - 1.6 Stamina DK (Build outdated in 1.7)

  • Deviouz0
    Deviouz0
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    Could it be possible to stay full heavy with later on having the engine guardian equiped??
  • Most_Awesome
    Most_Awesome
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    Last time I was on Syphers stream I'm sure he said she quit the game
  • Kronuxx
    Kronuxx
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    Aetcharian wrote: »
    Freeman wrote: »
    @Aetcharian

    How do you think this build might change with the new patch notes about 2.1 out now?

    As of right now, roll dodging has been completely screwed over. This build won't perform that well, nor will any Stamina build that ISN'T a NB gank build. I haven't gone in to testing with Stamina DK yet. Will update...

    I can answer that question for you actually. I've done extensive testing as a Stamina DK because that's what I've always wanted to be, and what I am on live currently. As of right now in PTS, it is extremely difficult to maintain adequate stamina to perform all actions. Because a DK does not have the best stamina regen compared to a NB or sorcerer for that matter, our stamina tends to run out very quickly, and now with the increased costs of dodge roll, the decreased damage output of skills across the board, and no decent mechanisms of escape, you will be hard pressed in regards to survival as a Stamina DK. In addition we only have two stamina class skill morphs. I will say though on the upside, stamina NB is still very viable, if not quite strong in the new upcoming patch.

    Edited by Kronuxx on 26 August 2015 00:20
  • Sypher
    Sypher
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    Last time I was on Syphers stream I'm sure he said she quit the game

    She's just taking a break and will give this next patch a chance. Other than that she's been playing other games for the time being.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • willymchilybily
    willymchilybily
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    @Aetcharian thanks for this build I'm having a blast with it. Was only switching my DK to stamina to level some skill lines before ic dropped (consoles still on 1.6) but I'm having a blast.

    I am only VR 11 with no monster sets but rocking it with 3 piece dreuger set heavy armour/2H and using unstoppable as I didn't pick up evasion. Not even sure if I want to switch back to a magicka DK when ic makes it to consoles.

    How's it hold up in 2.1? Seems to have good sustainability so I imagine pretty well?
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • ArchAngeI-X
    ArchAngeI-X
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    @Aetcharian thanks for this build I'm having a blast with it. Was only switching my DK to stamina to level some skill lines before ic dropped (consoles still on 1.6) but I'm having a blast.

    I am only VR 11 with no monster sets but rocking it with 3 piece dreuger set heavy armour/2H and using unstoppable as I didn't pick up evasion. Not even sure if I want to switch back to a magicka DK when ic makes it to consoles.

    How's it hold up in 2.1? Seems to have good sustainability so I imagine pretty well?

    Builds outdated in IC, but stamina DK seems to be faring well in imperial city from what I've heard. Magicka DK may be powerful on console, we'll have to wait till the patch drops though.
    I'd like to believe that the other faction is scared of me, but in reality they're probably more like "F**k this guy."
  • altemriel
    altemriel
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    Aetcharian wrote: »
    Primary note of importance:

    Before you look at the guide, please please please do not simply copy over all the skills I use. Also, below is NOT the build set-up I use. It is the core of the build. When 1.6 dropped, I had this build idea. I PvP'd with this set-up for about a week, and throughout that time, I changed many things. Some were easy decisions and some very difficult. These decision improved my game-play by complimenting my personal play-style and philosophies. Nevertheless, below is the core build, and it should be treated as the most "basic" set-up. I will give my preferred set-up later in the post, but I do not suggest that you simply copy what I use. Instead, play around with the core build and swap the skills around to fit your own needs and play-style. I will give several good skill swap choices and explain their pros and cons to help out the less experienced players. Keep in mind, not only can the core build's skills can be swapped, so can the gear set-up. I will also include alternative armor sets to use with this build along with explanations as to why to choose them to help you guys with the decisions.

    Also please keep in mind this post is not entirely finished. I will be adding more on in the next few days and even more whenever I gain new information or ideas. In the meantime, I will answer any questions the reader may have to the best of my ability as soon as I see them.

    Edit: Please take some time to read the comment section as well. There are some good questions down there and it may be beneficial to the reader to look over the questions and answers to gain a better aspect of the build. There's most likely some general information as well; all-in-all, doesn't hurt to look! :)

    Build video (made by Sypher):
    https://www.youtube.com/watch?v=Lv-i75COm3g

    Here is the link to the build video in case the player isn't working:
    youtube.com/watch?v=Lv-i75COm3g
    More Game-play:

    1vX Clip

    https://www.youtube.com/watch?v=0DnXtU2LAKI

    Survive the Engage

    https://www.youtube.com/watch?v=epGu_354OeM

    Example of My Build's Great Sustainability, Mobiliy, along with some Group Combat:

    https://www.youtube.com/watch?v=GJhBhDa2vls

    Example of 1vX Potential

    https://www.youtube.com/watch?v=OkrWJkeWFrU

    Small 1v4 Clip

    https://www.youtube.com/watch?v=fJUnZv1y4II
    Equipment:
    Body: 7/7 Medium Armor
    Helm/Shoulders: Undaunted Set Pieces – Trait: Use what you have.
    Chest/Gloves/Belt/Pants: Whitestrakes/Hunding's Rage (If you cannot use nirnhoned on Hunding's Rage, use Skirmisher set for damage set- up) – Trait: All Reinforced/Nirnhoned
    Shoes: Shadow Walker – Trait: It is always Well-fit.

    Jewelry:
    Necklace: Pendant of the Shadow Walker
    Rings: 2x Band of the Shadow Walker

    Weapons:
    2-Handed Sword: Whitestrakes – Trait: Sharpened – Enchant: Disease
    Bow: Whitestrakes – Trait: Sharpened – Enchant: Disease

    (Highly recommend undaunted sets: Blood Spawn; Engine Guardian; Malubeth; Valkyn Skoria)
    Skill Set-up:
    The below skill set-up is not my preferred set-up! This is the finalized draft of my theorycrafting. My preferred build can be seen in the spoilers following this one. Please keep note I'm posting my theorycrafted version to primarily show how much a build can change based on personal preference and extensive testing. However, this is not to say the theorycrafted version cannot be effective.
    First Bar:
    2-Handed Sword:
    Critical Rush (Morph of Critical Charge)
    Executioner (Morph of Reverse Slash)
    Rally (Morph of Momentum)
    Ardent Flame:
    Burning Breath (Morph of Fiery Breath)
    Unstable Flame (Morph of Searing Strike)
    Draconic Power
    Flawless Dawnbreaker (Morph of Dragon Leap; Ultimate)
    Ultimate:
    Flawless Dawnbreaker (Morph of Dragon Leap; Ultimate) -or-
    Ferocious Leap (Morph of Dragon Leap; Ultimate)

    Second Bar:
    Bow:
    Poison Injection (Morph of Poison Arrow)
    Draconic Power:
    Dragon Fire Scale (Morph of Reflective Scale)
    Earthen Heart:
    Igneous Shield (Morph of Obsidian Shield)
    Fossilize (Morph of Petrify)
    Medium Armor:
    Elude (Morph of Evasion)
    Ultimate:
    Ferocious Leap (Morph of Dragon Leap; Ultimate) -or-
    Corrosive Armor (Morph of Magma Armor; Ultimate)


    My Personal Preferred Gear, Skills, and Stat Set-up
    My Gear:

    My gear is the same as expressed in the equipment section. My undaunted sets of choice are Engine Guardian and Bloodspawn. In my opinion, both are equally effective in my build/playstyle.

    My skill set-up at the moment:

    2-Handed Sword/Mace: Uppercut; Rally; Executioner; Critical Rush; Unstable Flame. Ultimate: Ferocious Leap
    Bow: Poison Injection; Igneous Shield; Dragon Fire Scale; Petrify; Elude. Ultimate: Corrosive Armor

    Mundus Stone (Boon): The Warrior or The Atronach

    Stats and Recoveries:

    Stat Pool: 18k Health Points; 9k Magicka Points; 21k Stamina Points
    Recovery Pool: (With Drinks - All primary stat regeneration buff) 971 Health Regeneration; 1036 Magicka Regeneration; 1432 Stamina Regeneration
    Vampire Variation (My current set-up)
    After extensive testing, I've found vampire to be a very effective variation to this build. I am enjoying playing as a vampire very much.

    My Gear:

    My gear is the same.

    My skill set-up at the moment:

    2-Handed Sword/Mace: Uppercut; Rally; Executioner; Critical Rush; Unstable Flame. Ultimate: Flawless Dawnbreaker
    Bow: Poison Injection; Igneous Shield; Elusive Mist; Magnum Shot; Immovable. Ultimate: Clouding Swarm

    Stats and Recoveries:

    Pretty much the same, except my health regeneration is a joke (due to stage 4 vampirism).

    Using 2 stat drinks: Magicka and Stamina. I use this because all my health regeneration gets cut in half, thus adding more health regeneration is not worth it. Moreover, 2-stat drinks give about 50 more regeneration.
    Skills Swap Suggestions:
    Truthfully, you can make any skill swaps you'd like. The follow are just my personal suggestions. This does not make them the best choices for you individually. Try out different skills and see how they fair for you.
    Either Burning Breath or Unstable Flame can be swapped out for Wrecking Blow (Morph of Uppercut).
    I know that Wrecking Blow is commonly regarded as a very “broken” skill right now, and many people running this build set-up would think it very odd that I don’t consider it a necessity in my base set-up.
    The following is my reasoning:
    Although it, indeed, is an extremely strong skill, it can also very also be a waste of a slot, or even your death. I believe the cast time of Wrecking Blow is a little lower than a second, with the high damage that everyone has at the moment, it would be fatal to stop to channel a skill in a 1vX situation (most of the time).

    One may argue: “you’re not locked in the animation, you can cancel it.” While this is true, the moment you cancel the Wrecking Blow is also the moment you notice that your health dropped to a dangerous level. Instead of wasting precious time and resources trying to get back on your feet and get to a safe life total, you could have dodge rolled those Crystal Fragments and Lethal Arrows coming your way, thus drastically reducing resources used to mitigate damage and allowing you a much higher chance to kill the enemies.

    This build, along with many other builds, counter Wrecking Blow very well. Many players don’t really think about countering this skill, which is why I am one of the only people, if not the only person, that does not think this skill is a pain to deal with.

    Later in the guide I will share my Wrecking Blow counter methods.

    Poison Injection (also Burning Breath) can be swapped for Charging Manuevers.
    Charging Maneuvers’ most useful effect is its Major Expedition buff (40% increased movement speed). This buff is extremely useful for traveling between keeps. I swap to this skill when I am on my horse, heading to my desired location.

    Poison Injection can be swapped for Green Dragon Blood.
    Green Dragon Blood (morph of Dragon Blood in Draconic Power skill line) provides Major Endurace (30% stamina recovery), Major Fortitude (30% health recovery), and a 30% heal based on missing health. This heal is especially useful when used in conjunction with Igneous Shield because while the shield is present the character gains the Major Mending Buff (30% increased healing done).
    This skill’s Major Endurance and Major Fortitude buff is extremely beneficial to one’s gameplay. The stamina recovery buff will be especially noticeable while in combat. While potions already offer these buffs for about 88% uptime. The instant synergized heal along with 100% uptime of Major Endurance and Major Fortitude makes this skill a very reasonable and beneficial choice.

    Poison Injection can be swapped for Razor Armor (morph of Spiked Armor).
    Razor Armor offers the character Major Resolve and Major Ward, about 5000 armor and spell resist respectively. These stat increases will give your character a very decent amount of defense. Also, this skill lasts for 20 seconds so this skill is not very magicka intensive, thus leaving more mana to be used on Igneous Shields and Reflective Scales.

    Unstable Flame (or Burning Breath) can be swapped for Brawler (morph of Cleave).
    Brawler should be slotted in two distinct situations. The first situation is when you are fighting guards. More specifically, when you are taking a resource. You will be able to spam this skill on the flag guards while light-weaving for ultimate gain and roll dodge some of the tower mage’s attacks. The shield from Brawler will make you especially enduring against the guard’s attacks. The next situation is when fighting a zerg WITH your zerg. This skill will help you sustain yourself in the midst of the fight, especially when the enemy is bunched up in a tight group. Brawler will offer a decent amount of AOE damage and high sustainability, and while you are spamming this skill, you can watch the enemies’ health to look for execute opportunities. If you are fighting a large group by yourself or with a smaller group, you do not want this skill. This is because it has almost no kill potential considering a large group usually harbors several healers. Brawler’s damage is especially low and when fighting in a 1vX or outnumbered situation one should use roll dodge and a burst-and-retreat strategy to fight the enemy.

    More suggestions later...
    Gear Suggestions
    Willow's Path

    Regeneration/Recovery in patch 1.6 is exceedingly more important to one's character now than in the previous patches, ESPECIALLY for stamina builds. Willows Path gives 15% additional regeneration for Health, Magicka, and Stamina with its 5-set bonus. None of the regens will be wasted. The health and stamina recoveries speak for themselves. The magicka recovery is extremely good because the Dragonknight has very high magicka costing class spells. The magicka recovery helps tremendously.

    Hunding's Rage

    I am personally not a fan of weapon damage stacking but if you are a group player and you want to beat down some face with really high damage, go for this set! Hundings Rage's 5-piece bonus gives you 300 weapon damage.

    Skirmisher's Bite

    This set offers 400 weapon damage and 10% weapon critical (the critical buff is bugged as of now I believe) for 5 seconds after a dodge roll. In fights, you will be able to keep this buff up almost 100% of the time. This set offers an insanely large damage boost, some stamina recovery, and some max stamina. You will be sacrificing some sustain/defense but if you're the damage stacking kind of player, you can definitely not go wrong with this set. Arguably better than Hunding's Rage, however, this set is not a crafted set. It is extremely expensive to buy and it has the trait Well-fitted. This trait itself is very good but there are obviously better traits.

    More suggestions later...
    Wrecking Blow Utilization and Counter Notes

    How to use Wrecking Blow

    Charge it on an enemy when you have CC-immunity (with Break-Free or Immovable). When charging, follow the enemy with your camera to the best of your ability and make sure your opponent is right in front of you at all times to prevent breaking the Wrecking Blow "lock-on."

    Why use Wrecking Blow?

    Because Zenimax didn't think Stamina Whip morph made more sense than Stamina Burning Breath (APPARENTLY?!).

    Why is Wrecking Blow OP?

    Admittedly, Wrecking Blow is unreasonably difficult to counter because of its ability to be spammed on a player to force them to go full defense, yet the pure damage of this skill (along with it's long hard-cc and it’s self-buffing capability while being used consecutively) makes going defense mode against this skill futile.

    STFU Aetcharian; Wrecking blow sucks, but here's some ways to counter it if you haven't figured it out already.

    Here are some ways to counter Wrecking Blow extremely effectively along with some tips as to how I do it:

    A.If the enemy channeling the Wrecking Blow does not have CC immunity, swap to bow and Magnum Shot the enemy. This skill knocks both you and the enemy player in opposite directions, creating a great distance. After cancelling his Wrecking Blow with your CC, this is a great opportunity to Critical Rush in to him for a high distance bonus. This situation is clearly a win; stamina fights are all about offense (because a damage stamina build in defense is more resource intensive than being offense and forcing opponent on defense).

    B.After you Critical Rush your opponent, feel free to apply Burning Breath + Unstable Flame. These DOTs do massive damage and kill the opponent’s armor value. At this point he may be looking to Wrecking Blow you again, considering you just came in to his close proximity again.

    Do NOT make the following mistakes against Wrecking Blow.

    I.Mistake No.1: Roll dodging in the beginning of wrecking blow. NEVER roll dodge in the beginning of the Wrecking Blow channel. The channel takes a few seconds, so if you roll dodge towards the beginning of the channel, you will be hit by a full Wrecking Blow the moment your roll dodge ends. This is an extremely fatal mistake because after the attacker knocks you up with the skill, he will be able to follow it up with another WB with a 20% damage buffer; ESPECIALLY pay attention to this. The correct way to roll dodge against Wrecking Blow is rolling right before he swings; more specifically, when the sword reaches its lowest area before the enemy swings upwards. This will ensure no damage taken from the uppercut.
    II.Mistake No.2: Roll dodging backwards. This is actually not a devastating mistake like the first one, but why roll dodge in the wrong direction when you can do it the right way and gain a bigger advantage on the opponent? Many players are intimidated by the Wrecking Blow that is about to happen, and thus the roll backwards as to back AWAY from the player using the skill. The correct direction to dodge roll against Wrecking Blow is INTO and PAST the enemy. Here is why: the Wrecking Blow is a “target” ability. If you roll past the enemy such that your character is not in their direct sight, the WB channel will cancel itself and you are free to go on full offensive after this move. Even if the enemy is able to somehow follow your character with their sights (most likely won’t happen), if you didn’t make Mistake No. 1, the Wrecking Blow would not have hit you in the first place. And making the enemy turn their entire camera will disorient them to an extent nonetheless. Thusly, this method of countering Wrecking Blow is extremely beneficial.
    How to utilize Magnum Shot:
    Magnum shot is one of the most important skills in this build and thus, in my opinion, irreplaceable. There are two important uses for this skill.
    A. The first usage is for its synergy with Critical Rush. The Magnum Shot morph will knock the enemy forward 6 meters and your character back 6 meters (relative to the way your character is facing), and putting the enemy in a disorient CC for two seconds. After making a large distance between you and the enemy with magnum shot (and CCing the enemy with it) you can immediately switch to your 2h weapon for a long-ranged Critical Rush. Keep in mind that the longer the distance between you and the enemy, the harder Critical Rush will hit. Magnum shot offers great synergy with this 2h skill.
    B. The second usage is for kiting. While you are making a group chase you down, a great way to create more time and distance for your maneuvering (so you can get to a more geographically advantageous area or just to escape) is to turn around and knock-back+CC the person that is closest and most aggressive towards you. The knockback will give you a plus-12-meter gap between you and the aggressors, and the CC either force a break-free, reducing the enemy’s stamina resource and will stop the enemy for about 1 second, or stun the aggressor for the full 2 second disorient, giving you a much larger distance between your pursuers.
    But Aetcharian, why not Sword & Shield instead of Bow?
    Sword & Shield argument extended…
    Sword & Shield offers increased damage mitigation and block cost reduction, Major Defile (30% healing reduction) with Reverberating Bash, and many other great Sword and Shield skills.

    Why I use Bow over Sword & Shield...
    The reason I use Bow over Sword and Shield can be summed in one word: mobility. The Bow passive Hasty Retreat increases the character’s movement speed by 30% for 2 seconds after a roll dodge. Considering how much this build will dodge roll during 1vX and outnumbered situations, it would be almost foolish to not utilize the mobility that a bow offers. Moreover, the kiting potential of magnum shot is staggering. In a 1vX or outnumbered situation, I can definitively say that the bow is much more beneficial than the Sword and Shield.

    More sword and shield notes:
    However, my picking Bow over Sword and Shield is not to take away from the Sword and Shield. In fact, the S&S is very powerful. It gives great defense in group/zerg combat scenarios, providing a source of reliable sustainability (with block) and constant damage output with 2-handed weapon.
    What about Dual Wielding?
    Why to choose Dual Wield:
    Actually, Dual Wield is a great choice for this build as well! It provides high mobility and defense with Quick Cloak (Major Expedition, 40% movement speed, and percentage damage decrease from AOE), high AOE damage with Steel Tornado for group/zerg combat and 1vX and outnumbered combat alike, and the great ranged ability, Flying Blades.
    Why Do I Use the Whitestrake's Retribution Armor Set?
    As a Stam DK build that focuses on Stat sustainability (such that I can stay in the fight longer with better resource management) while still having enough damage to sufficiently kill people, the build will generally be susceptible to burst that will kill me quite quickly if I slip up. Every 15 seconds, Whitestrake's Retribution will offer me a 8.5k shield padding to either remedy my mistake, or simply help me survive through multiple enemies' onslaught. Moreover, I do use uppercut in my open-world set-up. The extra health is very helpful in helping me survive while I charge multiple uppercuts on a target while I have CC-immunity. All-in-all this is a great defensive set-up for the build!
    General notes about the build:
    Healing with this build is very resource intensive because dodge roll is a mechanic that will need to be utilized frequently in a 1vX/outnumbered situation. Thusly, the precious stamina and magicka you have should be used efficiently as much as possible, regardless of whether you have vigor or not. This rule applies to ALL builds, of course.




    This is an awesome build! thank you for sharing it!

    I love the combination of Magnum with Critical Rush, I havent used this yet, I am looking forward to trying it out. It is clearly an awesome combination of two skills used!!
    I was running DK with a hybrid build until two days ago, mixed up stamina with magicka and health (clearly unefective), I did not know much about builds. It was definitelly a bad newbie decision.
    After a very insightful chat with one of my guildies, I have changed it to stamina build and funny thing is that I was googling the best build for this and I have found this build here http://tamrielfoundry.com/topic/stamina-dragonknight-2hbow-1-6-build/.
    And now I am reading about this build also here and all the comments confirming how great it is. I feel great that I have changed to it. I am now using this build the second day and I am really impressed. Great work done @Aetcharian !!! Thank you very much!!!
    ♥♥

    And I use 5 pieces Hunding`s Rage set and 3 pieces (two armor pieces, both 2H sword and bow) Nightmother`s gaze set.
    Edited by altemriel on 30 November 2015 08:48
  • altemriel
    altemriel
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    could someone explain me in more details why this build is outdated in 1.7 and what is the best way to update it? I am a beginner in terms of builds and skills.

    And now was patch no. 2.2.7 , is is so way outdated now? Need more details pls!


    @Aetcharian
    Edited by altemriel on 1 December 2015 11:15
  • altemriel
    altemriel
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    Aetcharian wrote: »
    Panda244 wrote: »
    Weave then! Weave it all! Even before 1.6 I weaved a Light Attack or Bash into everything I did, do it Aetch! Do eet!

    I do weave light attacks! Any time I get the chance I weave them. I was talking about doing heavy attacks and getting the Igneous Weapons bonus. I don't think the buff will be utilized enough by me to merit it a spot on my bars.
    Davadin wrote: »
    Yes, on the Igneous, it becomes so short now (used to be 20sec+ fully leveled) that I'm having a hard time justifying it on my bar.

    That's how I feel. I just don't think its worth it.
    Davadin wrote: »
    Also, what do you think of Flawless Dawnbreaker? Still has that 10% extra buff just to slot it?

    Flawless Dawnbreaker is still a decent ultimate, and the animation can be cancelled to make the damage instant. However, I think Leap on first bar is very important to burst someone quickly. Also, I love to have two ultimates, one for damage (and survivability in Ferocious Leap's case) and one for great utility (good defense with Corrosive Amor, unblockable damage with Shooting Star). Moreover, before Flawless Dawnbreaker gave a flat 13% damage (I think). Now it simply increases your weapon damage by 8%. It's good, but not as good as having two ultimates in my opinion.



    wait, you mean you can use two ultimates at a time? you mean 4 ultimates slotted together or how do you mean it?
  • altemriel
    altemriel
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    bump
  • Turtl3Lov3
    Turtl3Lov3
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    Please.

    Stahp.

    Build is severely outdated with it's gear setup.

    The abilities are basically in like every other stam DK build sice 1.7.

    No need or reminisce about 1.6.

    Again, please, stahp.
    Edited by Turtl3Lov3 on 1 December 2015 13:02
  • altemriel
    altemriel
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    Turtl3Lov3 wrote: »
    Please.

    Stahp.

    Build is severely outdated with it's gear setup.

    The abilities are basically in like every other stam DK build sice 1.7.

    No need or reminisce about 1.6.

    Again, please, stahp.

    Ok, I am sorry, I did not know that. I am newbie to builds and sets. Could you please recomment me some better 2H/Bow build for stam DK?
    Edited by altemriel on 1 December 2015 13:04
  • Turtl3Lov3
    Turtl3Lov3
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    altemriel wrote: »
    Turtl3Lov3 wrote: »
    Please.

    Stahp.

    Build is severely outdated with it's gear setup.

    The abilities are basically in like every other stam DK build sice 1.7.

    No need or reminisce about 1.6.

    Again, please, stahp.

    Ok, I am sorry, I did not know that. I am newbie to builds and sets. Could you please recomment me some better 2H/Bow build for stam DK?

    Commonly Used Sets:
    Night's Silence x3
    Mordulkin x4
    Shieldbreaker x4
    Hunding's Rage x5
    Agility x3
    Endurance x3
    Molag Kena x1 or x2
    Bloodspawn x1 or x2
    Night Mother's x4
    Master's/Maelstrom's 2h
    Master's/Maelstrom's Bow
    Shadow Walker x2 or x3 or x4
    Morag Tong x2 or x3 or x4
    Sheer Venom x4
    Affliction x2
    Vicious Ophidian x5
    Way of the Air x2

    Mundas Stones:
    Serpent
    Warrior
    Tower
    Mix & Match how you wish to find the perfect balance between weapon dmg or regen.
  • altemriel
    altemriel
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    Turtl3Lov3 wrote: »
    altemriel wrote: »
    Turtl3Lov3 wrote: »
    Please.

    Stahp.

    Build is severely outdated with it's gear setup.

    The abilities are basically in like every other stam DK build sice 1.7.

    No need or reminisce about 1.6.

    Again, please, stahp.

    Ok, I am sorry, I did not know that. I am newbie to builds and sets. Could you please recomment me some better 2H/Bow build for stam DK?

    Commonly Used Sets:
    Night's Silence x3
    Mordulkin x4
    Shieldbreaker x4
    Hunding's Rage x5
    Agility x3
    Endurance x3
    Molag Kena x1 or x2
    Bloodspawn x1 or x2
    Night Mother's x4
    Master's/Maelstrom's 2h
    Master's/Maelstrom's Bow
    Shadow Walker x2 or x3 or x4
    Morag Tong x2 or x3 or x4
    Sheer Venom x4
    Affliction x2
    Vicious Ophidian x5
    Way of the Air x2

    Mundas Stones:
    Serpent
    Warrior
    Tower
    Mix & Match how you wish to find the perfect balance between weapon dmg or regen.



    Thank you, I forgot to write, that I have already a armor/weapon set, I just needed advice for a skill build for 2h/bow stam dps DK.

    my gear is:
    2 heavy, 5 medium armor. 5 Hunging`s rage, 3 Nightmother`s gaze (2 armor, 2H and bow). I don`t have jewelry yet, would probably go for Agility set jewelry when I earn enought money or stuff for IC vaults for that. I would probably enchant jewelry to reduce fear cost (reduce stam cost)
    Edited by altemriel on 2 December 2015 07:06
  • altemriel
    altemriel
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    Turtl3Lov3 wrote: »
    Please.

    Stahp.

    Build is severely outdated with it's gear setup.

    The abilities are basically in like every other stam DK build sice 1.7.

    No need or reminisce about 1.6.

    Again, please, stahp.


    @Morozov recommended me this build

    What do you think about that one?

    http://tamrielfoundry.com/topic/pvp-bullseye-stamina-dragon-knight-burst-build/

    Alcast's burst DK build: https://youtube.com/watch?v=9obr4GUlD3w


    Edited by altemriel on 1 December 2015 14:57
  • Turtl3Lov3
    Turtl3Lov3
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    altemriel wrote: »
    Turtl3Lov3 wrote: »
    Please.

    Stahp.

    Build is severely outdated with it's gear setup.

    The abilities are basically in like every other stam DK build sice 1.7.

    No need or reminisce about 1.6.

    Again, please, stahp.


    @Morozov recommended me this build

    What do you think about that one?

    http://tamrielfoundry.com/topic/pvp-bullseye-stamina-dragon-knight-burst-build/

    Alcast's burst DK build: https://youtube.com/watch?v=9obr4GUlD3w


    It's basically just a troll build where you go around and burst people down in a second. In my opinion it's pretty fun to watch, it's cheese, most of the time you just tap 3 buttons and you're done so it'll easily become boring, and you basically sneak every. Also it's built for almost always solo play and not very optimal for group play.
  • Turtl3Lov3
    Turtl3Lov3
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    But then again it's all up to you. >:)
  • altemriel
    altemriel
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    ✭✭✭
    Turtl3Lov3 wrote: »
    altemriel wrote: »
    Turtl3Lov3 wrote: »
    Please.

    Stahp.

    Build is severely outdated with it's gear setup.

    The abilities are basically in like every other stam DK build sice 1.7.

    No need or reminisce about 1.6.

    Again, please, stahp.


    @Morozov recommended me this build

    What do you think about that one?

    http://tamrielfoundry.com/topic/pvp-bullseye-stamina-dragon-knight-burst-build/

    Alcast's burst DK build: https://youtube.com/watch?v=9obr4GUlD3w


    It's basically just a troll build where you go around and burst people down in a second. In my opinion it's pretty fun to watch, it's cheese, most of the time you just tap 3 buttons and you're done so it'll easily become boring, and you basically sneak every. Also it's built for almost always solo play and not very optimal for group play.



    That sounds good and fun :), I would wannat try that out. And why is it not optimal for group play?
  • Docmandu
    Docmandu
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    Turtl3Lov3 wrote: »
    It's basically just a troll build where you go around and burst people down in a second. In my opinion it's pretty fun to watch, it's cheese, most of the time you just tap 3 buttons and you're done so it'll easily become boring, and you basically sneak every. Also it's built for almost always solo play and not very optimal for group play.

    and it destroys the game causing people to give up on PvP... nobody likes getting insta gibbed with no chance to fight.

    I get why Alcast made the build and the videos.. sick and tired of ZOS not fixing exploits and bugged crap in a timely manner.. but problem is, it directly affects us too when stuff like this is done.. collateral damage I guess.

  • Morozov
    Morozov
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    altemriel wrote: »

    That sounds good and fun :), I would wannat try that out. And why is it not optimal for group play?

    Solo and group play differ in terms of what abilities you would use because of the buff's/debuff's available. For instance, in a group, you don't need everyone to run abilities that would add Major Fracture. This would allow others to slot abilities which may offer different bonuses which you normally wouldn't use if you were by yourself. Basically balancing out as many abilities to get the greatest bonus overall.

    Playing solo you need to "cover all your bases". So when I play solo I try and get a mix of dots, spammable DPS, root/snare, defense since I cant rely on someone else to do it for me.

    In that video its built around ganking. So all the abilities, passives, and gear that you see in the video are built to do as much damage as possible initially with the hope of killing the player in as few shots as possible when they least suspect it. Its one style of play which you ay or may not like, but its fun for a bit

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