Love reading threads like this, appreciate the effort that's gone into this.
What jewellery enchants do you use for this play style?
Love reading threads like this, appreciate the effort that's gone into this.
What jewellery enchants do you use for this play style?
Wrecking Blow DPS is fine. It just needs to be interuptable
Do you know if I add in Flames of Oblivion if I only need it on one bar? Like for instance, I'm a 2H/Bow DK, so if I place that skill on my Bow bar and switch to my 2H sword, will I still have the buff? Just wondering for build planning purposes. Thanks!
Do you know if I add in Flames of Oblivion if I only need it on one bar? Like for instance, I'm a 2H/Bow DK, so if I place that skill on my Bow bar and switch to my 2H sword, will I still have the buff? Just wondering for build planning purposes. Thanks!
Imperius_Skepta wrote: »Aetcharian wrote: »Imperius_Skepta wrote: »Should I change from Vampire to werewolf? with the new changes do you think this build works for a Vamp?
Thanks again great build.
Hello~
Personally, I feel vampire is simply too squishy to be used in this patch. As a vamp, you are always susceptible to 9% more weapon/spell damage from opponents, fire, and the very common and much dreaded Camouflaged/Evil Hunter. Just one Camo/Evil hunter proc will do a huge chunk of health to you and often lead to instant death. Werewolf (or simply nothing to avoid the 9% damage increase) is best in my opinion.
However, this is on a basis on outnumbered situations. In large group play, Clouding Swarm can offer great offense AND defense. It's all about your preferred play-style. If you really want to play Vampire with large groups, I say go ahead. It's not as bad as I make it seem. But it IS really bad if you are using Vampire to fight in outnumbered situations.
Lol its so funny because I became a vampire yesterday after being a werewolf and went through all the trouble of leveling up vamp as much as I could and now I want to go back. FML. Thank you for the input though I am not a group pvper mainly solo and duoing.
Do you know if I add in Flames of Oblivion if I only need it on one bar? Like for instance, I'm a 2H/Bow DK, so if I place that skill on my Bow bar and switch to my 2H sword, will I still have the buff? Just wondering for build planning purposes. Thanks!
you need it for both. it shuts off as soon as you swap.
instead, use Evil Hunter in your bow bar. gives you crits and see undead easier. and extra damage if u actually activate it...
Do you know if I add in Flames of Oblivion if I only need it on one bar? Like for instance, I'm a 2H/Bow DK, so if I place that skill on my Bow bar and switch to my 2H sword, will I still have the buff? Just wondering for build planning purposes. Thanks!
you need it for both. it shuts off as soon as you swap.
instead, use Evil Hunter in your bow bar. gives you crits and see undead easier. and extra damage if u actually activate it...
Ok, that would work. When Evil Hunter is activated on my 2nd bar (bow), does it persist when I swap to my 1st bar (2H)? And what about the passive Major Savagery it gives while slotted? Does that give the bonus while I'm on my 1st bar (2H)?
one question this build need, one healer for help you??? i cant playing solo??
one question this build need, one healer for help you??? i cant playing solo??
one question this build need, one healer for help you??? i cant playing solo??
no if you play carefully.
you will die alot with this build, but you also need to think defense a it differently compared to health-focused or heavy-armored-shield thinking...
protip: train your reflex to roll.
simon_rotheryb16_ESO wrote: »Great guide Aetcharian
I've used this now on a couple of PvP sessions and despite not really knowing what I'm doing I've been melting a few faces.
I don't have the Shadow Walker set however - is there another set you would recommend until I can afford it? I'm guessing anything with a set bonus that has stamina recovery?
Cheers,
Simon
Aetcharian wrote: »Wrecking Blow DPS is fine. It just needs to be interuptable
I don't think that's a good fix. It would make the skill significantly worse (especially in 1v1 or outnumbered scenarios), and then Stamina DK and Sorc would not have a melee DPS move that is actually good for DPS. I wouldn't mind a damage decrease for Wrecking Blow such that you would need to stack more weapon damage to achieve the damage is doing now. However making it interrupt-able will kill the skill for DKs and Sorc. At least don't do it until they make Stamina Whip >.> ...
Aetcharian wrote: »Wrecking Blow DPS is fine. It just needs to be interuptable
I don't think that's a good fix. It would make the skill significantly worse (especially in 1v1 or outnumbered scenarios), and then Stamina DK and Sorc would not have a melee DPS move that is actually good for DPS. I wouldn't mind a damage decrease for Wrecking Blow such that you would need to stack more weapon damage to achieve the damage is doing now. However making it interrupt-able will kill the skill for DKs and Sorc. At least don't do it until they make Stamina Whip >.> ...
You can still position or ise other skills to use this ability. You just woukdnt be able to spam it.
Not to mention its ridiculous range.
Aetcharian wrote: »Wrecking Blow DPS is fine. It just needs to be interuptable
I don't think that's a good fix. It would make the skill significantly worse (especially in 1v1 or outnumbered scenarios), and then Stamina DK and Sorc would not have a melee DPS move that is actually good for DPS. I wouldn't mind a damage decrease for Wrecking Blow such that you would need to stack more weapon damage to achieve the damage is doing now. However making it interrupt-able will kill the skill for DKs and Sorc. At least don't do it until they make Stamina Whip >.> ...
You can still position or ise other skills to use this ability. You just woukdnt be able to spam it.
Not to mention its ridiculous range.
It's downright broke, long range, ridiculous damage, can't be interrupted, sometimes glitches and can have absurdly long range. Or hit them in roll dodge.
@TheBucket you've watched my video... How do you think Subtomik felt lol, he had NO time to react whatsoever, that's how broken it is... Just be lucky I changed to Magicka to add some skill back to the one button mash fest Cyrodiil has become,
Does anything about this build change now that everyone is battle leveled to VR12? (For those of us not VR12 yet anyway). I had just seen someone post this on reddit, and it got me wondering:
"Gear makes no difference at all (battle leveleing disregards all gear stats so they have no effect), only some passives are used. Wear light armor for magicka regen passives etc, or medium armor for sta regen passives and cost reductions, sneak bonuses... You have the same armor class whether you wear light armor or med or heavy so not much use for heavy armor - the passives pale compared to med / light ones. Stats are buffed to vr12 so everyone has ~30khp and 16k magicka and sta, ~9500 resist and ~9k armor class.
Wear reduction jewelery only ( plus regen jewel stats dont apply), all gear traits should be impenetrable or sprint cost or whatever (plus ench or plus armor doesnt work) Set bonuses dont work for the most part (only the 5th piece bonus might work, but alot of 5th bonus dont have any effect still. Wear green gear since blue / purp is no better in here, you actually have a use for the gear that gets mailed to you now!"
What do you think?
Does anything about this build change now that everyone is battle leveled to VR12? (For those of us not VR12 yet anyway). I had just seen someone post this on reddit, and it got me wondering:
"Gear makes no difference at all (battle leveleing disregards all gear stats so they have no effect), only some passives are used. Wear light armor for magicka regen passives etc, or medium armor for sta regen passives and cost reductions, sneak bonuses... You have the same armor class whether you wear light armor or med or heavy so not much use for heavy armor - the passives pale compared to med / light ones. Stats are buffed to vr12 so everyone has ~30khp and 16k magicka and sta, ~9500 resist and ~9k armor class.
Wear reduction jewelery only ( plus regen jewel stats dont apply), all gear traits should be impenetrable or sprint cost or whatever (plus ench or plus armor doesnt work) Set bonuses dont work for the most part (only the 5th piece bonus might work, but alot of 5th bonus dont have any effect still. Wear green gear since blue / purp is no better in here, you actually have a use for the gear that gets mailed to you now!"
What do you think?
Stat Pool: 18k Health Points; 9k Magicka Points; 21k Stamina Points
Recovery Pool: (With Drinks - All primary stat regeneration buff) 971 Health Regeneration; 1036 Magicka Regeneration; 1432; 1245 Stamina Regeneration
golfer.dub17_ESO wrote: »Stat Pool: 18k Health Points; 9k Magicka Points; 21k Stamina Points
Recovery Pool: (With Drinks - All primary stat regeneration buff) 971 Health Regeneration; 1036 Magicka Regeneration; 1432; 1245 Stamina Regeneration
How do you reach those numbers?
Is it even possible for me as a Nord to reach close to those numbers, and are those inside or outside of cyrodiil?
My other question is why do you use full reinforced instead of infused or divines?
golfer.dub17_ESO wrote: »Stat Pool: 18k Health Points; 9k Magicka Points; 21k Stamina Points
Recovery Pool: (With Drinks - All primary stat regeneration buff) 971 Health Regeneration; 1036 Magicka Regeneration; 1432; 1245 Stamina Regeneration
How do you reach those numbers?
Is it even possible for me as a Nord to reach close to those numbers, and are those inside or outside of cyrodiil?
My other question is why do you use full reinforced instead of infused or divines?