"dodge-roll is absurdly powerful?" LOL-
Dodge roll isn't the only way to avoid an attack you know. There are some skill/spells that increase dodge chance AND the 5 piece Crusader set allows a player to continue to dodge 3 seconds after a dodgeroll.
Wow- Sorcs complaining about dodgeroll. I've seen it all now.
"dodge-roll is absurdly powerful?" LOL-
Dodge roll isn't the only way to avoid an attack you know. There are some skill/spells that increase dodge chance AND the 5 piece Crusader set allows a player to continue to dodge 3 seconds after a dodgeroll.
Wow- Sorcs complaining about dodgeroll. I've seen it all now.
cozmon3c_ESO wrote: »dodge roll is the new bolt escape and you just have to spec stamina.
Except it's much cheaper and available to any scrub that invests in Stamina. You don't even need to try that hard to dodgeroll to infinity.cozmon3c_ESO wrote: »dodge roll is the new bolt escape and you just have to spec stamina.
"dodge-roll is absurdly powerful?" LOL-
Dodge roll isn't the only way to avoid an attack you know. There are some skill/spells that increase dodge chance AND the 5 piece Crusader set allows a player to continue to dodge 3 seconds after a dodgeroll.
Wow- Sorcs complaining about dodgeroll. I've seen it all now.
"dodge-roll is absurdly powerful?" LOL-
Dodge roll isn't the only way to avoid an attack you know. There are some skill/spells that increase dodge chance AND the 5 piece Crusader set allows a player to continue to dodge 3 seconds after a dodgeroll.
Wow- Sorcs complaining about dodgeroll. I've seen it all now.
The cost of dodge roll can be decreased to less than half it's original cost to about 1000 stamina a dodge which can be repeated ad infinitum.
Yes it is absurdly powerful and no I'm not complaining about it but I know there are many players who are already taking advantage of these mechanics who have to be killed exclusively by abilities that can't be dodge (of which there are few).
"dodge-roll is absurdly powerful?" LOL-
Dodge roll isn't the only way to avoid an attack you know. There are some skill/spells that increase dodge chance AND the 5 piece Crusader set allows a player to continue to dodge 3 seconds after a dodgeroll.
Wow- Sorcs complaining about dodgeroll. I've seen it all now.
The cost of dodge roll can be decreased to less than half it's original cost to about 1000 stamina a dodge which can be repeated ad infinitum.
Yes it is absurdly powerful and no I'm not complaining about it but I know there are many players who are already taking advantage of these mechanics who have to be killed exclusively by abilities that can't be dodge (of which there are few).
1000 a dodge?
how?
I have 7 medium, 3 reduce cost rings, Tumbling and stama reduce cost from champion system and god only know what else...and it cost around 2000/2400, cant remember exactly.
Oh well with that many champion points is a whole new story.
I don't think anybody has much more than 10% into tumbling atm. And that set in pvp isn't really a thing as far as I know.
if WARLORD from CP was maxed too...that's probably even more cost reduction (but im actually not sure if that works on dodge actually).
Yeah, realistically atm people will have around 2000/2500 cost dodges
I'll say this those sets that have dodge chance are OP for one single reason:
They give 100% damage avoidance for zero resource cost.
They also have very high percentages, magic users get a pathetic 8% chance with Magnus, the dodge chance sets are much higher, this combined with how cheap dodge roll is and will continue to get cheaper single target projectile spells and arrows will be useless in a few months.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
lolo_01b16_ESO wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
cozmon3c_ESO wrote: »"dodge-roll is absurdly powerful?" LOL-
Dodge roll isn't the only way to avoid an attack you know. There are some skill/spells that increase dodge chance AND the 5 piece Crusader set allows a player to continue to dodge 3 seconds after a dodgeroll.
Wow- Sorcs complaining about dodgeroll. I've seen it all now.
not complaining just bringing it to attention. why are some ranged abilities able to hit a dodge roller after a dodge roll and others are not. crystal frag is so easily avoidable and counterable with reflects it should have to be timed with a dodge roll, not just when ever you feel like it before it even leaves the casters hands.
I'll say this those sets that have dodge chance are OP for one single reason:
They give 100% damage avoidance for zero resource cost.
They also have very high percentages, magic users get a pathetic 8% chance with Magnus, the dodge chance sets are much higher, this combined with how cheap dodge roll is and will continue to get cheaper single target projectile spells and arrows will be useless in a few months.
xsorusb14_ESO wrote: »I did a post about it, With no Stamina Recovery Set Bonuses and just Stamina Recovery Jewelry Enchants (which suck) you can hit just short of 3k Stamina Regen. This is with Werewolf/Bosmer/Nightblade with champion points and full medium drink ect ect.
You can hit 5k if you run a proper stamina recovery set bonus build. To be able to Perma Dodge roll though you need I believe atleast 4k Stamina Recovery..Only the Bosmer nightblade can achieve that.
Mainly because the Regen is every 2 seconds and I think you can do a dodge roll every 1 second....or 1.5 Either way you'll want 4k regen.
*edit*
Oh yea, just clear it up..Dodging is not the new Bolt Escape...There is a stupid amount of abilities that go through dodging that will hit. Just having Templars near you will kill ya as that Radiant ability will go right through it and you'll die.
xsorusb14_ESO wrote: »I did a post about it, With no Stamina Recovery Set Bonuses and just Stamina Recovery Jewelry Enchants (which suck) you can hit just short of 3k Stamina Regen. This is with Werewolf/Bosmer/Nightblade with champion points and full medium drink ect ect.
You can hit 5k if you run a proper stamina recovery set bonus build. To be able to Perma Dodge roll though you need I believe atleast 4k Stamina Recovery..Only the Bosmer nightblade can achieve that.
Mainly because the Regen is every 2 seconds and I think you can do a dodge roll every 1 second....or 1.5 Either way you'll want 4k regen.
*edit*
Oh yea, just clear it up..Dodging is not the new Bolt Escape...There is a stupid amount of abilities that go through dodging that will hit. Just having Templars near you will kill ya as that Radiant ability will go right through it and you'll die.
Don't forget that you can supplement your regen with tri-stat pots which not only make perma-dodge rolling easier but also increase your stam regen by another 20 for 45 seconds...or rather since that is the cooldown of tri-stats perpetually.
You are also far better going with Stamina cost reduction enchants instead of stamina regen if you want to perma-roll.
I think Dodge *is* the new bolt escape. Radiant hits me through bolt escape as well, along with damn near everything else.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I did a post about it, With no Stamina Recovery Set Bonuses and just Stamina Recovery Jewelry Enchants (which suck) you can hit just short of 3k Stamina Regen. This is with Werewolf/Bosmer/Nightblade with champion points and full medium drink ect ect.
You can hit 5k if you run a proper stamina recovery set bonus build. To be able to Perma Dodge roll though you need I believe atleast 4k Stamina Recovery..Only the Bosmer nightblade can achieve that.
Mainly because the Regen is every 2 seconds and I think you can do a dodge roll every 1 second....or 1.5 Either way you'll want 4k regen.
*edit*
Oh yea, just clear it up..Dodging is not the new Bolt Escape...There is a stupid amount of abilities that go through dodging that will hit. Just having Templars near you will kill ya as that Radiant ability will go right through it and you'll die.
Don't forget that you can supplement your regen with tri-stat pots which not only make perma-dodge rolling easier but also increase your stam regen by another 20 for 45 seconds...or rather since that is the cooldown of tri-stats perpetually.
You are also far better going with Stamina cost reduction enchants instead of stamina regen if you want to perma-roll.
I think Dodge *is* the new bolt escape. Radiant hits me through bolt escape as well, along with damn near everything else.
You have to run the Tri Drink if you want that stamina regen...you can't run the tri-stat pot and you would run stamina cost reduction on jewelry..I did the stamina enchants to get an idea what my stamina recovery would be (I didn't have access to any stamina recovery sets because they didn't copy my character over)
The difference between Dodge and Bolt Escape is this...you cover more range with Bolt Escape..and you have Shields to absorb any Radiant Damage.
Dodge will cover less range and will be hit for full damage.
Things like Fear and Fossilize are also more likely to get ya as well as they're able to keep up Range easier then Bolt Escape.
There is nothing in this game that is going to compete with Bolt Escape in terms of being able to escape.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I did a post about it, With no Stamina Recovery Set Bonuses and just Stamina Recovery Jewelry Enchants (which suck) you can hit just short of 3k Stamina Regen. This is with Werewolf/Bosmer/Nightblade with champion points and full medium drink ect ect.
You can hit 5k if you run a proper stamina recovery set bonus build. To be able to Perma Dodge roll though you need I believe atleast 4k Stamina Recovery..Only the Bosmer nightblade can achieve that.
Mainly because the Regen is every 2 seconds and I think you can do a dodge roll every 1 second....or 1.5 Either way you'll want 4k regen.
*edit*
Oh yea, just clear it up..Dodging is not the new Bolt Escape...There is a stupid amount of abilities that go through dodging that will hit. Just having Templars near you will kill ya as that Radiant ability will go right through it and you'll die.
Don't forget that you can supplement your regen with tri-stat pots which not only make perma-dodge rolling easier but also increase your stam regen by another 20 for 45 seconds...or rather since that is the cooldown of tri-stats perpetually.
You are also far better going with Stamina cost reduction enchants instead of stamina regen if you want to perma-roll.
I think Dodge *is* the new bolt escape. Radiant hits me through bolt escape as well, along with damn near everything else.
You have to run the Tri Drink if you want that stamina regen...you can't run the tri-stat pot and you would run stamina cost reduction on jewelry..I did the stamina enchants to get an idea what my stamina recovery would be (I didn't have access to any stamina recovery sets because they didn't copy my character over)
The difference between Dodge and Bolt Escape is this...you cover more range with Bolt Escape..and you have Shields to absorb any Radiant Damage.
Dodge will cover less range and will be hit for full damage.
Things like Fear and Fossilize are also more likely to get ya as well as they're able to keep up Range easier then Bolt Escape.
There is nothing in this game that is going to compete with Bolt Escape in terms of being able to escape.
I have to run Tri-drink for magicka regen to be able to Bolt Escape as much as I do, and I also have to drink Tri-stat pots *constantly* to keep my stamina and magicka regen up.
Yes Bolt Escape and Dodge Roll are very different and have their own strengths and weaknesses. In 1.5 I'd say hands down Bolt Escape was better, especially since Dodge Roll was relatively cheap. Now I think people will find Dodge roller are far more annoying to deal with than Bolters as more people figure out how to exploit the mechanic to the fullest.