Reset the campaign every 24 hours? No, just no. Why on earth would i or anyone for that matter stay and fight for their alliance when everything you just achieved is completely reset the following day without the enemy having to lift a finger? Imagine if you're alliance is getting hit by the other two and being pushed back to the scrolls, every one is just going to log off or go level up in PvE knowing that everything shall be reset the next day with no effort required what so ever.
Friendly fire would be a disaster, we would have team killing and griefers running rampant. People running into your AOE to purposely lock your abilities as you suggested. Half the alliance would stay in the home gates and duel each other rather than go out and fight for keeps in that lag infested zerg war.
The only problem this would solve is the removal of queue times as most of us give up wasting our time in PvP.
Rune_Relic wrote: »Friendly fire wont fix smart heals or cc.. it will just add even more damage calcs that now hit enemies and friends. This wont fix lag.
timidobserver wrote: »Everything sounds good except for the friendly fire.
Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »I just want to say that I also played PS2 on Emerald as NC and PHX was the laughing stock outfit of that server.
No skills or tactics involved, just send in as many players as you can and hope for the best.
This sounds like another case of PHX-envy. PHX has outlasted every NC outfit on Jaeger and Waterson. Our numbers remain strong. Our leadership is stable and strong. We hold regular training sessions for our members. We train and mentor leaders for squad, platoon and ops leadership. We are the best trained, best organized and best-led outfit in PS2.
Finally, we dont trash other outfits in or anywhere else. We treat other outfits with respect, friend and foe. We even have rules against trolling public forums and chat channels in game.
You resent PHX because we bow to no one including you. This begs the question
I have identified myself, who are you?
I'm not going to list out my entire MMO-resume, but just know that I am a Tragic Pancake.
I didnt say 2 campaigns, I said 2 types of campaigns. I suppose you could have 30 day campaigns where the maps were reset every 24 hours. The problem is buff campaigns that are always one color.
Pancake-Tragedy wrote: »
Sorry, never heard of you Tragic Pancake.
I don't aim to be known and I don't take myself too seriously in an online gaming culture. That is why I pointed out and criticized your willingness to share your MMO-history. It literally doesn't matter.I didnt say 2 campaigns, I said 2 types of campaigns. I suppose you could have 30 day campaigns where the maps were reset every 24 hours. The problem is buff campaigns that are always one color.
There already is 2 types of campaigns, Vet and Non-vet. I agree to a point that buff campaigns are a problem, but probably not for the same reasons as you. I dislike buff servers because they take away from the dedicated pvp crowd and reduce the need for players to come in and defend their buffs.
The PvE'rs became jaded and expected those buffs to be present. The s***-storm that came to the forums when guilds would go and mess with those buffs was glorious.
Pancake-Tragedy wrote: »
Sorry, never heard of you Tragic Pancake.
I don't aim to be known and I don't take myself too seriously in an online gaming culture. That is why I pointed out and criticized your willingness to share your MMO-history. It literally doesn't matter.I didnt say 2 campaigns, I said 2 types of campaigns. I suppose you could have 30 day campaigns where the maps were reset every 24 hours. The problem is buff campaigns that are always one color.
There already is 2 types of campaigns, Vet and Non-vet. I agree to a point that buff campaigns are a problem, but probably not for the same reasons as you. I dislike buff servers because they take away from the dedicated pvp crowd and reduce the need for players to come in and defend their buffs.
The PvE'rs became jaded and expected those buffs to be present. The s***-storm that came to the forums when guilds would go and mess with those buffs was glorious.
I dont think cyrodiil buffs are needed outside of cyrodiil now that we have the champion system.
Pancake-Tragedy wrote: »I can follow that logic, but I think the original intentions of having buffs outside of Cyrodiil was to provide players with a reason to fight over those buffs.
I'm not really for or against those buffs at this point. I used to be completely against the buffs, but I understand that some players "need a reason" to PvP. I just enjoy having a lot of targets while I PvP.
Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »I just want to say that I also played PS2 on Emerald as NC and PHX was the laughing stock outfit of that server.
No skills or tactics involved, just send in as many players as you can and hope for the best.
This sounds like another case of PHX-envy. PHX has outlasted every NC outfit on Jaeger and Waterson. Our numbers remain strong. Our leadership is stable and strong. We hold regular training sessions for our members. We train and mentor leaders for squad, platoon and ops leadership. We are the best trained, best organized and best-led outfit in PS2.
Finally, we dont trash other outfits in or anywhere else. We treat other outfits with respect, friend and foe. We even have rules against trolling public forums and chat channels in game.
You resent PHX because we bow to no one including you. This begs the question
I have identified myself, who are you?
I'm not going to list out my entire MMO-resume, but just know that I am a Tragic Pancake.
We recruit hard on emerald but we dont really have to, we get 20-50 new membership applications every day in game on emerald.
The reason is simple. PHX wins, 90%+ of our engagements in PS2. Players want to be part of a winning tradition.
Wait, I thought this post was about "How to fix Cyrodiil"? This sounds more like a recruitment message than anything.
I will always defend my organization. We can discuss Cyrodiil PvP now if you like
k, thanks. I want to point out flaws in what you are proposing/asking.
..Snip the Resume stuff, no one cares...
How to fix ESO Cyrodiil World PvP:
2. Reset all campaigns every 24 hours - set all keeps to neutral guarded by strong imperial guards or divide them equally among all 3 factions.
No thanks, first of all, long-term campaigns give them more meaning. Keep them around 30 days imo, but I would like to see the map reset after those 30 days. Also, adding anything PvE related to a PvP area will push away the PvP'rs even more.
4. Friendly fire for all abilities, especially AE abilities - this will eliminate lagsploit overnight.
Friendly fire is an interesting concept, but would most likely cause more problems than what it would solve.
7. Relax emporer requirements to holding 50%+ of territory/keeps/outposts and 2 enemy scrolls.
Emperor farming is already an issue, this would make it worse.
10. 2 types of campaigns - veteran and non veteran.
The server already has enough strain on it, and the developers are asking the players to spread out to reduce this strain. Why reduce the servers and increase the severity of the lag, just to make this game even more unplayable?
.
Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »I just want to say that I also played PS2 on Emerald as NC and PHX was the laughing stock outfit of that server.
No skills or tactics involved, just send in as many players as you can and hope for the best.
This sounds like another case of PHX-envy. PHX has outlasted every NC outfit on Jaeger and Waterson. Our numbers remain strong. Our leadership is stable and strong. We hold regular training sessions for our members. We train and mentor leaders for squad, platoon and ops leadership. We are the best trained, best organized and best-led outfit in PS2.
Finally, we dont trash other outfits in or anywhere else. We treat other outfits with respect, friend and foe. We even have rules against trolling public forums and chat channels in game.
You resent PHX because we bow to no one including you. This begs the question
I have identified myself, who are you?
I'm not going to list out my entire MMO-resume, but just know that I am a Tragic Pancake.
We recruit hard on emerald but we dont really have to, we get 20-50 new membership applications every day in game on emerald.
The reason is simple. PHX wins, 90%+ of our engagements in PS2. Players want to be part of a winning tradition.
Wait, I thought this post was about "How to fix Cyrodiil"? This sounds more like a recruitment message than anything.
I will always defend my organization. We can discuss Cyrodiil PvP now if you like
k, thanks. I want to point out flaws in what you are proposing/asking.
..Snip the Resume stuff, no one cares...
How to fix ESO Cyrodiil World PvP:
2. Reset all campaigns every 24 hours - set all keeps to neutral guarded by strong imperial guards or divide them equally among all 3 factions.
No thanks, first of all, long-term campaigns give them more meaning. Keep them around 30 days imo, but I would like to see the map reset after those 30 days. Also, adding anything PvE related to a PvP area will push away the PvP'rs even more.
4. Friendly fire for all abilities, especially AE abilities - this will eliminate lagsploit overnight.
Friendly fire is an interesting concept, but would most likely cause more problems than what it would solve.
7. Relax emporer requirements to holding 50%+ of territory/keeps/outposts and 2 enemy scrolls.
Emperor farming is already an issue, this would make it worse.
10. 2 types of campaigns - veteran and non veteran.
The server already has enough strain on it, and the developers are asking the players to spread out to reduce this strain. Why reduce the servers and increase the severity of the lag, just to make this game even more unplayable?
.
Long term campaigns does NOT equal more meaning. Most people don't have 30 free days a month to push for an Emp position. I'm actually more inclined to play and push in a 7-14 day campaign, because there I know I have a chance.
Whenever the lag gets bad in Cyrodiil I just think back to trying to fly a mosquito around PS circa 2003 and I find nirvana once more.
Though the friendly fire idea is interesting, I don't think some of the AOE abilities where designed with that in mind. For example, NB sap or templar nova. Sap is supposed to heal nearby allies (but with friendly fire you would be damaging them too) and nova has a synergy where you have to run into the middle of the AOE to click it. Not that redesigning some of the AOE skills couldn't be done, it's just not an overnight fix.
I also like not having to worry about being sniped in the back by a friend (or pounding an ally with stray crushing shock spam). Sorcs would be strong though, if someone was focusing you just streak into a group of their friends
CitraBenzoet_ESO wrote: »2. Be helpful to others. We were all PUGS once.... (ok not DEV directed just wanted to keep this in anyways)
I agree it would create a dramatic change in the current play style, and group stacking would be much harder/less attractive. I guess I'm just worried it would be too dramatic of a change, but that is just opinion. Maybe if friendly fire damage was like 25-50% of normal damage (so you can't accidentally one shot a light armor friend with no shield up) people wouldn't backlash against the change so much. Thank you for your post regardless of my opinion, it is a system that has worked in other games well; a very interesting and different suggestion worth consideration
Whenever the lag gets bad in Cyrodiil I just think back to trying to fly a mosquito around PS circa 2003 and I find nirvana once more.
Though the friendly fire idea is interesting, I don't think some of the AOE abilities where designed with that in mind. For example, NB sap or templar nova. Sap is supposed to heal nearby allies (but with friendly fire you would be damaging them too) and nova has a synergy where you have to run into the middle of the AOE to click it. Not that redesigning some of the AOE skills couldn't be done, it's just not an overnight fix.
I also like not having to worry about being sniped in the back by a friend (or pounding an ally with stray crushing shock spam). Sorcs would be strong though, if someone was focusing you just streak into a group of their friends
Really good post. Given that there are multiple kinds of damage and healing+damage, finding ways to mitigate friendly fire should be doable.
Again, friendly fire would end lagsploit overnight and be a welcome change for cyrodiil pvp. Friendly fire would also cause large groups to think twice about stacking up and moving around in huge lagsploit mobs because friendly fire would be combined with enemy fire to vaporize lagsploit groups as it should.
Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »I just want to say that I also played PS2 on Emerald as NC and PHX was the laughing stock outfit of that server.
No skills or tactics involved, just send in as many players as you can and hope for the best.
This sounds like another case of PHX-envy. PHX has outlasted every NC outfit on Jaeger and Waterson. Our numbers remain strong. Our leadership is stable and strong. We hold regular training sessions for our members. We train and mentor leaders for squad, platoon and ops leadership. We are the best trained, best organized and best-led outfit in PS2.
Finally, we dont trash other outfits in or anywhere else. We treat other outfits with respect, friend and foe. We even have rules against trolling public forums and chat channels in game.
You resent PHX because we bow to no one including you. This begs the question
I have identified myself, who are you?
I'm not going to list out my entire MMO-resume, but just know that I am a Tragic Pancake.
We recruit hard on emerald but we dont really have to, we get 20-50 new membership applications every day in game on emerald.
The reason is simple. PHX wins, 90%+ of our engagements in PS2. Players want to be part of a winning tradition.
Wait, I thought this post was about "How to fix Cyrodiil"? This sounds more like a recruitment message than anything.
I will always defend my organization. We can discuss Cyrodiil PvP now if you like
k, thanks. I want to point out flaws in what you are proposing/asking.
..Snip the Resume stuff, no one cares...
How to fix ESO Cyrodiil World PvP:
2. Reset all campaigns every 24 hours - set all keeps to neutral guarded by strong imperial guards or divide them equally among all 3 factions.
No thanks, first of all, long-term campaigns give them more meaning. Keep them around 30 days imo, but I would like to see the map reset after those 30 days. Also, adding anything PvE related to a PvP area will push away the PvP'rs even more.
4. Friendly fire for all abilities, especially AE abilities - this will eliminate lagsploit overnight.
Friendly fire is an interesting concept, but would most likely cause more problems than what it would solve.
7. Relax emporer requirements to holding 50%+ of territory/keeps/outposts and 2 enemy scrolls.
Emperor farming is already an issue, this would make it worse.
10. 2 types of campaigns - veteran and non veteran.
The server already has enough strain on it, and the developers are asking the players to spread out to reduce this strain. Why reduce the servers and increase the severity of the lag, just to make this game even more unplayable?
.
Long term campaigns does NOT equal more meaning. Most people don't have 30 free days a month to push for an Emp position. I'm actually more inclined to play and push in a 7-14 day campaign, because there I know I have a chance.
mortuusbae wrote: »2. Reset all campaigns every 24 hours - set all keeps to neutral guarded by strong imperial guards or divide them equally among all 3 factions.
3. Friendly fire for all abilities, especially AE abilities - this will eliminate lagsploit overnight.
4. Decaying grief system for friendly fire with ability lock - lock player abilities in Cyrodil for excessive friendly fire, starting with 2 minute ability lock and increasing penalties.
Won't work ^
Cyrodiil now is a zerg and everyone is getting emp left and right no longer a challenge
Aoe friendly fire makes no sense
5. Relax emporer requirements to holding 50%+ of territory/keeps/outposts and 2 enemy scrolls.
6. Reset emperor when campaign is reset every 24 hours.
Emp farming
Result:
Locked out players, single targeting zergs (AKA Elder Bows Online), siege weapon locking out players, radiant destruction online, blockspam online, every aoe useless online, Emperor Online, *** campaign rewards Online.
This is not a freaking FPS
This post is in response to the following dev post
http://forums.elderscrollsonline.com/en/discussion/157157/update-on-cyrodiil-performance#latest
First, my world PvP credentials so that you will understand that I know what I am talking about. I lead the following multi-gaming community
http://phoenixbattalion.guildlaunch.com/
Our ESO recruiting message
<Phoenix Battalion> is recruiting! We are a multi-gaming community with over 2000 members. We play Guild Wars 2, SWTOR, WoW and PlanetSide 2. We specialize in large-scale PvP. We have experienced leadership, Teamspeak 3 and a website. /w to join
Our PlanetSide 2 outfit:
http://www.planetside-universe.com/outfit-37509488620618229.php
which has 2349 members, the largest on Emerald-NC.
I have been leading world pvp for more than 10 years, since Planetside 1 in 2003.
How to fix ESO Cyrodiil World PvP:
1. Cyrodiil buffs work in Cyrodiil only - this will eliminate one faction camping one campaign for buffs.
2. Reset all campaigns every 24 hours - set all keeps to neutral guarded by strong imperial guards or divide them equally among all 3 factions.
3. Friendly fire for all abilities, especially AE abilities - this will eliminate lagsploit overnight.
4. Decaying grief system for friendly fire with ability lock - lock player abilities in Cyrodil for excessive friendly fire, starting with 2 minute ability lock and increasing penalties.
5. Relax emporer requirements to holding 50%+ of territory/keeps/outposts and 2 enemy scrolls.
6. Reset emperor when campaign is reset every 24 hours.
7. 2 types of campaigns - veteran and non veteran.
These changes will have the following beneficial effects.
1. Stop campaign camping by one faction
2. End lagsploit.
3. Stop hundreds of players from stacking on top of each other and spamming AE abilities.
4. Incentivize players to play more than one campaign.
5. Make emperor more attainable.
6. Make combat more dynamic and balanced between factions.
How do I know this will work? A system very much like this works great in PlanetSide 2 where no one faction dominates all the time and combat is very dynamic and fluid. PS2 has many ae damage abilities such as grenades and an effective grief system. If you dont want to get weapons lock, dont hit friendlies.
Problem solved, enjoy Cyrodiil pvp.