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Best PVE Tank post 1.6?

GreyRanger
GreyRanger
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I am going to be starting a new character to play with a dedicated 4 man team, close friends in RL. For the dungeon runs I will be the tank. Which class do you guys think makes the strongest tank post 1.6? My guess is that it is DK or Templar, but I have not idea which would be stronger.
Thanks.
  • yodased
    yodased
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    Imperial DK

    /thread
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    They removed the Templar's only AoE CC (Blinding Flashes), which currently leaves the Templar with no AoE CC.

    So yeah, I would agree with DK.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Bfish22090
    Bfish22090
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    for those that don't have the imperial edition


    Templar or dk for PVE

    As far as race, imperial works nice or wood elf, orc, nord


    Many moons ago when I first started playing I was a khajiit sorc dual wield tank, somehow the cleared all non vet dungeons tho
    Edited by Bfish22090 on 10 March 2015 18:53
  • Baconlad
    Baconlad
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    Psh dk? You kidding me? I say templar, quick recap of last nights spindleclutch gold key run. Made it to the final boss no deaths, while fighting the vampire boss, we didn't have the dps to burn him down, our healer couldn't keep up with the damage we received, all wiped except the tank (me). Being out of magicka for off healing my ass off, popped my Last magicka potion, I breath of lifted myself, rezzed highest dps, breath of life him, rezzed second dps, breath of life him, rezzer healer, breath of life him, and spammed radiant glory under block cast untill healer went down AGAIN, switched to resto, spammed magicka heavy regeneration, breath of life for dpsers a few times, rezzed healer, more resto heavys, more breath of life, and radiant glory. Boss went down with all alive. Gold key...last fungal groto the day before that. We got to last boss and basically three named him with one dps. Our second dps died four times (he was vet2) untill we decided to leave him down, we killed boss for gold key with no wipes. I'm wearing all magick sets and magicka regen sets, including twice born star. Magickas at 20k/ health is 31k/ stamina is 12.5k. It easy to get the gear and I am beast tank in everything I do
    Also, I have JUST started tanking vet dungeuns since 1.6. So...yeah templa all the way
  • Baconlad
    Baconlad
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    Oh and the crap about aoe cc? You don't need it...not at all. Just ranged taunt and everythings hunky sorry. I have run everything four man tank wise including VDSA and all vet instances. (no trials yet...most guilds have a tank for trials runs).
  • yodased
    yodased
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    DK > Templar for everything unless running with bads. Then maybe templar so you can heal them.

    IF you have a good group DK is better in every way pure tank.

    Chains, talons, GDB, Cinderstorm (if you don't have caltrops), Magma Armor, Igneous Shield, Did i mention Chains? Oh and chains.

    Templar is decent tank, but can't hold candle to DK

    Chains.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Bfish22090
    Bfish22090
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    I saw our guild leader solo the storm atro boss in AA from 50% to 25% last night

    He rolled a DK tank so do i
  • DeLindsay
    DeLindsay
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    It's always going to be DK > all else for Tanking unless ZoS changes things, but they really don't need to TBH. I do VERY well as a NB Tank and I know of a Sorc who easily Tanked all 10 stages of VDSA. Also, topic is moot anyway, Tanking is easy in 1.6, on all Classes.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Baconlad wrote: »
    ... and spammed radiant glory under block cast untill healer went down AGAIN...

    How do you block cast Radiant Glory? It is a channeled skill.

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • yodased
    yodased
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    Baconlad wrote: »
    ... and spammed radiant glory under block cast untill healer went down AGAIN...

    How do you block cast Radiant Glory? It is a channeled skill.

    Shots fired
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Mantic0r3
    Mantic0r3
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    Bfish22090 wrote: »
    I saw our guild leader solo the storm atro boss in AA from 50% to 25% last night

    He rolled a DK tank so do i

    didnt try in 1.6 but in 1.5 I and many others soloed that stupid boss ^^

    ontopic: for alot of mobs Nb tank is just OP :D
    for single hart hitting bosses temp/dk doesn't really matter
    Edited by Mantic0r3 on 10 March 2015 20:21
  • Bfish22090
    Bfish22090
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    They changed the boss, you now have to run to each side when he glows, you can no longer stack
  • Mantic0r3
    Mantic0r3
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    Well...it still worked on pts but how is that relevant to the statement that you can solo the boss?
  • ssewallb14_ESO
    ssewallb14_ESO
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    Having 1 class with the only pull and only damage cap skill always seemed silly to me.
  • likewow777
    likewow777
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    I think it depends a lot on your playstyle. My preference is with the Templar, as it suits my personality. You sort of settle down, and wait til things die. The necessary skills, in my opinion, are basically Blazing Shield and Empowering Sweep. Those reduce damage you take by a ton, and both only get stronger with more enemies around you, beating on you. DKs have chains, but I can grab further away enemies with Inner Fire and relieve the pressure on my group. Channeled Focus gives armor and magicka back, Empowering Sweep any new adds as they come, and all the while, Blazing Shield.
    "War doesn't build character, it reveals it."
  • Baconlad
    Baconlad
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    Never thought about that...cant block cast radiant glory? Haha...so I was casting it without blocking?! And still didn't loose much health...but thanks for that, can anyone else confirm you cant block while channeling? News to me! And what does chains have to do with anything? So you can pull weak mobs closer to you? Big lazy woop! Never had an issue with mobs needing to be pulled to me...ranged taunt works just fine for melee mobs, and for ranged I'll get to them and bash the crap out of them. And chains doesn't do anything for single target boss fights, only adds at that. If I were dk I still wouldn't keep it on my bar such a waste of attributes "chain pull, puncture, chainpull puncture" or...my templar " punture....punctur....same effect...dks are completely over rated. Templar wins hands down brah
  • Panda244
    Panda244
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    Immortal Dragonknight Build. (1.6 Build, Imperial Race.) Completely made this build for the troll effect in Cyrodiil, so figuring out a working ability bar is up to the PvE tank experts, I'll leave my own bars in, but it probably wouldn't be valid for PvE because it utilizes a restoration staff. @xMovingTarget I know you're not a Tank Target, but you're a DK obsessed with the endgame so you can probably change the bars to be more effective in sustain and tanking for PvE.

    5 Set Immortal Warrior
    [2 Items] - Adds 4% Healing Taken.
    [3 Items] - When you die, you instead turn into a statue for 3.0 seconds. While a statue, you are immune to all negative effects but can still be healed. This effect has a cooldown of 20 minutes.
    [4 Items] - Add 135 Max Health.
    [5 Items] - After turning into a statue, you gain 200 Ultimate.
    [5 Items] - Adds 4% Healing Taken.

    5 Set Footman's Fortune
    [2 items] - Adds 135 Max Health
    [3 items] - Adds 180 Armor
    [4 items] - Adds 180 Spell Resistance
    [5 items] - Shieldwork: Increase block mitigation by 12.0%

    [Attributes] - 0 Stamina, 42 Health, 20 Magicka

    [Ability Bar One - Sword/Board]: Hardened Armor, Structured Entropy, Coagulating Blood, Absorb Magic, Spiked Bone Shield, Magma Shell

    [Ability Bar Two - Restoration Staff]: Rapid Regeneration, Structured Entropy, Spell Symmetry, Igneous Shield, Healing Ward, Magma Shell

    Because you're keeping Absorb Magic on your Sword/Board bar, block will cost 8% less and mitigate 8% more damage, from Footman you're mitigating an extra 12%, Dragonknight's block an extra 10%, then there's the Sword/Board tree mitigation. The reason to keep Rapid Regen and Structured Entropy up at all times is because when you turn into a statue you can't do anything, and if you're not healed while a statue, you'll die the second you come out of it, because you have no health. So the combination of Rapid Regen and Entropy is designed to give you the one second you need to smack Coagulating Blood and go back to Perma-Tanking. With the Imperial Passives you'll have an absurd amount of Health and a relatively large amount of Stamina, the only thing you'll be using Magicka for is Reflect and Coagulating Blood, if things get really rough, Igneous Shield and Healing Ward are there to stack Damage Shields so you can troll tank even more. With the introduction of 1.6 you can also stack Bone Shield on-top of Igneous and Healing Ward, which is honestly just fracking ridiculous. :trollface:

    The rest is pretty much self-explanatory, technically a Nord would get more out of this build at is stacks damage resistance, while blocking you already have an absurd amount, with a Nord that's an extra 6%, though their Health and Stamina Attributes as well as Armor enchantments would probably need to be reworked to compensate for the loss of Imperial Passives. What's really nice about this, is if you take it into a Trial, and you die, you don't die :wink: Not to mention you can come out of the statue form and immediately smack Magma Shell for the pure lulz.
    Edited by Panda244 on 10 March 2015 22:21
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
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    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • PhatGrimReaper
    PhatGrimReaper
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    IMO really serious tanks have sword and board on both bars, unless ranged tanking/kiting (Resto).

    Orc - Dragon Knight. (If I could turn back time, I would have been an Imperial)

    This is my face roll build.... I'm not that coordinated, so simple rocks my world. There is no subtlety in this build, but it has got me through all content the game has to offer except SO(haven't tried tanking it yet).

    Bar One - Single Target/Boss

    1-Green Dragon Blood
    2-Hardened Armor
    3-Pierce Armor
    4-Igneous Shield
    5-Absorb Magic
    U-Magma Armor

    Bar Two - Trash/Multiple Target

    1-Green Dragon Blood
    2-Extended Chain
    3-Inner Rage - (Handy to have a magic & stam based taunt!)
    4-Choking Talons
    5-Absorb Magic (Will be replaced by the Guard ability from Alliance War Line once unlocked)
    U-Standard of Might

    Bar Three - Ranged Tanking

    1-Green Dragon Blood
    2-Spirit Siphon
    3-Inner Rage
    4-Ward Ally
    5-Dragon Scales
    U-Magma Armor

    Gear
    2 Piece - Scourge Harvester - Wayrest Helm
    5 Piece - Footman
    5 Piece - Hist Bark

    The key to this build and the reason DKs are the superior tank is Sustainability+Utility.
    The first bar is all about taking the pressure off your healer. Tonnes of Mitigation and a meaty self heal which adds to stam recovery.
    Second bar is about controlling the fight... putting mobs where you want them and keeping them there, all the while keeping the heat off the group... yes you can use inner fire to taunt far off mobs and yes you could move towards the mob, but there is something oddly satisfying about dropping a standard and pulling archers and healers into it. I also like the change to Chains that pulls you towards the boss if the chain can't pull them... Magicka based gap closer =GOLD!!
    Third bar is all about controlling ranged fights... a perfect example is the last boss in Vet Fungal.... keep aggro while keeping your distance and providing good support for the group.

    P.S. I have yet to find a dungeon where I thought to myself..."Man I wish I was a Templar Tank", but I have been on my templar many times and wished I was on my DK.
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • likewow777
    likewow777
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    P.S. I have yet to find a dungeon where I thought to myself..."Man I wish I was a Templar Tank", but I have been on my templar many times and wished I was on my DK.

    I feel the exact opposite when I'm on my DK ;) . But to each his/her own. As long as what you do works, I think :)
    "War doesn't build character, it reveals it."
  • deathmasterl_ESO
    deathmasterl_ESO
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    I have quite an interesting tanking build which works quite well I might say, at least from what I've tested so far I'd like to call it an Offensive AoE/DoT Imperial Tank

    Basically skills are as follows

    Pierce Armor, Unstable Flame, Volatile Armor, Flames of Oblivion, Green Dragon Blood w/Ferocious Leap Ultimate

    Magicka is 11k
    Health 29k
    Stamina 15k
    Armor and Spell Resistance is 25k
    7/7 Heavy Armor

    5 Piece Hist Bark
    4 Piece Vampires Kiss

    Basically Flames of Oblivion and Unstable Flame do constant Fire DoT, while Volatile Armor does AoE on activation, and then constant dmg on melee targets, add in Pierce Armor and it helps kill targets even faster while also being the taunt so forces aggro. Now with the 125 Ult Ferocious Leap you get an AoE knockback, and on top of that a dmg shield that doubles 100% of your health, so basically you end up getting 58000 Health with half being your normal health and the other half being the damage shield.

    Mix all of that with Hist Bark set, and the return health on melee from Red Diamond, also mixed with return health from Champion System bashing, with a Legendary Sword with sharpness and Life Drain, you effectively never die.

    I'll be honest I hardly ever use Green Dragon Blood with this setup, I normally have health always maxed or being able to regen so quick it doesn't matter, and Stamina loss is manageable, and in the event that I do have to use GDB I have more then enough Magicka in reserve.
    Saevus Messor Imperial Dragonknight Vr14 Aldmeri Dominion
    Talia Spiritus Imperial Nightblade Lv17 Aldmeri Dominion
    Naomi Athael Altmer Sorcerer Lv8 Aldmeri Dominion
    Nyanta Raimanni Khajiit Templar Lv4 Aldmeri Dominion
    Sina Nightwind Bosmer Dragonknight Lv4 Aldmeri Dominion
    Leader of the 1st Infiltration and Scouting Division
    Master Weapon and Armor Crafter
  • Kcttocs
    Kcttocs
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    IMO really serious tanks have sword and board on both bars, unless ranged tanking/kiting (Resto).

    Orc - Dragon Knight. (If I could turn back time, I would have been an Imperial)

    This is my face roll build.... I'm not that coordinated, so simple rocks my world. There is no subtlety in this build, but it has got me through all content the game has to offer except SO(haven't tried tanking it yet).

    Bar One - Single Target/Boss

    1-Green Dragon Blood
    2-Hardened Armor
    3-Pierce Armor
    4-Igneous Shield
    5-Absorb Magic
    U-Magma Armor

    Bar Two - Trash/Multiple Target

    1-Green Dragon Blood
    2-Extended Chain
    3-Inner Rage - (Handy to have a magic & stam based taunt!)
    4-Choking Talons
    5-Absorb Magic (Will be replaced by the Guard ability from Alliance War Line once unlocked)
    U-Standard of Might

    Bar Three - Ranged Tanking

    1-Green Dragon Blood
    2-Spirit Siphon
    3-Inner Rage
    4-Ward Ally
    5-Dragon Scales
    U-Magma Armor

    Gear
    2 Piece - Scourge Harvester - Wayrest Helm
    5 Piece - Footman
    5 Piece - Hist Bark

    The key to this build and the reason DKs are the superior tank is Sustainability+Utility.
    The first bar is all about taking the pressure off your healer. Tonnes of Mitigation and a meaty self heal which adds to stam recovery.
    Second bar is about controlling the fight... putting mobs where you want them and keeping them there, all the while keeping the heat off the group... yes you can use inner fire to taunt far off mobs and yes you could move towards the mob, but there is something oddly satisfying about dropping a standard and pulling archers and healers into it. I also like the change to Chains that pulls you towards the boss if the chain can't pull them... Magicka based gap closer =GOLD!!
    Third bar is all about controlling ranged fights... a perfect example is the last boss in Vet Fungal.... keep aggro while keeping your distance and providing good support for the group.

    P.S. I have yet to find a dungeon where I thought to myself..."Man I wish I was a Templar Tank", but I have been on my templar many times and wished I was on my DK.

    Very nice write up. I run my Imperial DK tank almost identical except I run the bloodspawn helm and shoulder. I have an Imperial Templar tank and the main difference to me is not being able to CC properly. I had been using the mage guild volcanic rune, but with 1.6 it got nerfed so you can't spam it on mobs, I think you have to wait 8 seconds because they are immune after the first. Templar tanks, are pretty good as backup heals when the healer goes down, and of course they can rez much quicker too. I also like running radiant aura on the templar to give everyone in the group 20% health and stam regen for 20 seconds, but over all I enjoy tanking with my DK. My Templar mainly runs as a healer now, but she carries both Heavy and light armor, so it's just a matter of swapping gear to fit the need of the group.
  • rhubbert_ESO
    rhubbert_ESO
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    Imperial Sorceror 5 heavy armor 2 medium
    Sword and Shield
    All points in stamina/health

    Bar 1: Single target

    Pierce Armor
    Absorb Magic
    Dark Deal
    Hardened Ward
    Boundless Storm
    Ult: Suppression Field

    Bar 2: Multi-target/trash
    Switch out Dark Deal for Shattering Prison
    Switch out Suppression Field for Energy Overload
    Iris Umbra// Stamina Nightblade // Aldmeri Dominion
  • Erock25
    Erock25
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    Imperial Sorceror 5 heavy armor 2 medium
    Sword and Shield
    All points in stamina/health

    Bar 1: Single target

    Pierce Armor
    Absorb Magic
    Dark Deal
    Hardened Ward
    Boundless Storm
    Ult: Suppression Field

    Bar 2: Multi-target/trash
    Switch out Dark Deal for Shattering Prison
    Switch out Suppression Field for Energy Overload

    I have a couple of questions for a Sorc tank @rhubbert_ESO

    You find you have time to cast Dark Deal as a tank?
    Hardened Ward with no points in magicka absorbs how much damage?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Panda244
    Panda244
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    Erock25 wrote: »
    Imperial Sorceror 5 heavy armor 2 medium
    Sword and Shield
    All points in stamina/health

    Bar 1: Single target

    Pierce Armor
    Absorb Magic
    Dark Deal
    Hardened Ward
    Boundless Storm
    Ult: Suppression Field

    Bar 2: Multi-target/trash
    Switch out Dark Deal for Shattering Prison
    Switch out Suppression Field for Energy Overload

    I have a couple of questions for a Sorc tank @rhubbert_ESO

    You find you have time to cast Dark Deal as a tank?
    Hardened Ward with no points in magicka absorbs how much damage?
    Unique build... But you could just use the bugged set... And not have to heal, ever..........
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Erock25
    Erock25
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    Panda244 wrote: »
    Erock25 wrote: »
    Imperial Sorceror 5 heavy armor 2 medium
    Sword and Shield
    All points in stamina/health

    Bar 1: Single target

    Pierce Armor
    Absorb Magic
    Dark Deal
    Hardened Ward
    Boundless Storm
    Ult: Suppression Field

    Bar 2: Multi-target/trash
    Switch out Dark Deal for Shattering Prison
    Switch out Suppression Field for Energy Overload

    I have a couple of questions for a Sorc tank @rhubbert_ESO

    You find you have time to cast Dark Deal as a tank?
    Hardened Ward with no points in magicka absorbs how much damage?
    Unique build... But you could just use the bugged set... And not have to heal, ever..........

    Not sure what the bugged set is.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Panda244
    Panda244
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    Erock25 wrote: »
    Panda244 wrote: »
    Erock25 wrote: »
    Imperial Sorceror 5 heavy armor 2 medium
    Sword and Shield
    All points in stamina/health

    Bar 1: Single target

    Pierce Armor
    Absorb Magic
    Dark Deal
    Hardened Ward
    Boundless Storm
    Ult: Suppression Field

    Bar 2: Multi-target/trash
    Switch out Dark Deal for Shattering Prison
    Switch out Suppression Field for Energy Overload

    I have a couple of questions for a Sorc tank @rhubbert_ESO

    You find you have time to cast Dark Deal as a tank?
    Hardened Ward with no points in magicka absorbs how much damage?
    Unique build... But you could just use the bugged set... And not have to heal, ever..........

    Not sure what the bugged set is.
    I'd tell you but it'd get fixed and I'd *** off a certain Sorc :wink:
    Just think... Think deeply.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • rhubbert_ESO
    rhubbert_ESO
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    @Erock25 I am still experimenting and I am only VR4 so I am not sure how it would work for end-game content. Truth be told, I just started playing again 1 month ago. I played for a few months at launch with a full heavy armor sorc and a 2 hander. I did fine in early vet dungeons as off tank/ DPS but I am still working on this build. Not sure stamina is the best route for it considering a lot of the defense would come from magicka based abilities.
    Iris Umbra// Stamina Nightblade // Aldmeri Dominion
  • AhPook_Is_Here
    AhPook_Is_Here
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    I Think i'd agree, Imperial DK, but Imperial Templar is a contender as well, as you can still heal-tank most vet dungeons at vr12 scale, freeing up a healer slot for a 3rd dps or a dps/off healer. Heal-tanking as a DK is not impossible but is it harder.
    “Whatever.”
    -Unknown American
  • Baconlad
    Baconlad
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    So I think the agreement here is that there are a lot of dk fan boys? Lol jk guys. I guess ultimately it runs down to style, I like that I can very effectively off heal with my tank. And my understanding is dks are king of mitigation, but templar are kings of healing back up. Kinda like the difference between world of Warcraft healers, druids were hot masters, and priests were direct heal gurus. Different boats. Doesn't seem to be any content I cannot complete with a good group, and my utility in both good and bad groups are incredible.

    Side note, I find running with a bad group more fun due to being the "savior" of my group on a few situations. Good groups make it kinda boring...although quicker. Out of curiosity what can a DK bring to the table for bad groups? And hows good group tanking? Hows DK utility for both?
  • Erock25
    Erock25
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    No one else thinks something is wrong here when DK/Templar are the clear choices for best tank while also doing the top DPS in a stamina spec (which is better than magicka DPS) and Templar is also the best heals?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
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