Costismaros wrote: »Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
Fine by me. If MMORPGs are only available to those who can play 10hrs a day now I'm ok with that, I'll find something else to do. Considering most of the community in this game is 18+ however I can't imagine they get to keep very many plaers that way tho.
This is how it goes on mmorpg. There are really hardcore games that greeding going up for more than 2 years just to catch up the lvl. And then you need more than 2 years to catch up on gear. There are 3 speeds on exp gain. You will see at all mmorpg sites thats ESO has really hight speed on exp gain. They cannot do it easier because then people will loose the interest of the game. Like i said there are 3 speeds on exp gain. Hight = fast exp, medium = normal exp gain and low = low exp gain.
To be honest in eso we have alot new mmorpg players who complain about everythink because the came from single player rpg games.Because MOBAs have deep gameplay and provide interest for months and years.Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
ESO post-50 is becoming the kind of game where the unemployed and students get an advantage denied to those with jobs or real-lives and any sort.
Because MOBAS you start every game at same time with others and the game holds 45 min.
Well, I'll be interested to see how well a game can sustain itself through income only from students and the unemployed. But you enjoy your 2 years of grinding and 2 years of acquiring gear, I will not be here because I need to pay my bills and ESO doesn't do that.
I'm not sure the niche you play in is a good indicator of what MMOs are about either, considering the trivially small percentage of players in all MMOs that are the hardcore raiders in guilds like Hodor.Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
Fact is, no MMO released this century could ever survive on the small number of players bleeding-edge raiding attracts, raiders seriously over-estimate their importance when it comes to long-term sustainability of a large-scale MMO.
#1: Just because I play Hardcore end game PVE, I don't consider it to be everything there is to be about MMOs nor that a "True MMO" is only about end game (nor did I even imply it, you got to that conclusion by yourself). If experience has taught me anything is that for games to be successful they need to be balanced and all populations usually need each other (Poor but usually true example: raiders get items for casuals, casuals make potions, crafts, food for raiders). You cant have a game only for hardcore raiders, look at Wildstar.
#2: If there is a "niche" that is actually going to be advantaged by the Champion system, it's the Hardcore community, those couple of hundred hardcore players that are still in the game and that by then end of one week of Champion system will have farmed ~ 50 CP (at least), after that, good luck for any casual (aka the people complaining about VR14) to catch up with us till the effects of CP diminishing returns begin to actually be felt, which is at about 1800 CP
When you see the first QQ posts: "I can't get in raid cuz I don't have 500 CP", or "We both are VR14 using same skills & abilities but this guy is hitting for 3x as much damage as I do": think fondly of me.
Costismaros wrote: »I'm not sure the niche you play in is a good indicator of what MMOs are about either, considering the trivially small percentage of players in all MMOs that are the hardcore raiders in guilds like Hodor.Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
Fact is, no MMO released this century could ever survive on the small number of players bleeding-edge raiding attracts, raiders seriously over-estimate their importance when it comes to long-term sustainability of a large-scale MMO.
#1: Just because I play Hardcore end game PVE, I don't consider it to be everything there is to be about MMOs nor that a "True MMO" is only about end game (nor did I even imply it, you got to that conclusion by yourself). If experience has taught me anything is that for games to be successful they need to be balanced and all populations usually need each other (Poor but usually true example: raiders get items for casuals, casuals make potions, crafts, food for raiders). You cant have a game only for hardcore raiders, look at Wildstar.
#2: If there is a "niche" that is actually going to be advantaged by the Champion system, it's the Hardcore community, those couple of hundred hardcore players that are still in the game and that by then end of one week of Champion system will have farmed ~ 50 CP (at least), after that, good luck for any casual (aka the people complaining about VR14) to catch up with us till the effects of CP diminishing returns begin to actually be felt, which is at about 1800 CP
When you see the first QQ posts: "I can't get in raid cuz I don't have 500 CP", or "We both are VR14 using same skills & abilities but this guy is hitting for 3x as much damage as I do": think fondly of me.
Ofcourse you will not able to raid with someone who played much more hours than you. But you can always raid with players who played the same amount hours with you. Why you should be able to do the same thinks with someone who have done much more playing than you? I think the game you are looking for is the game that im boring to play (see gw2) no progression at all. Sorry for mantioning another game on this forum but i believe it is the perfect example.
RoamingRiverElk wrote: »Costismaros wrote: »I'm not sure the niche you play in is a good indicator of what MMOs are about either, considering the trivially small percentage of players in all MMOs that are the hardcore raiders in guilds like Hodor.Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
Fact is, no MMO released this century could ever survive on the small number of players bleeding-edge raiding attracts, raiders seriously over-estimate their importance when it comes to long-term sustainability of a large-scale MMO.
#1: Just because I play Hardcore end game PVE, I don't consider it to be everything there is to be about MMOs nor that a "True MMO" is only about end game (nor did I even imply it, you got to that conclusion by yourself). If experience has taught me anything is that for games to be successful they need to be balanced and all populations usually need each other (Poor but usually true example: raiders get items for casuals, casuals make potions, crafts, food for raiders). You cant have a game only for hardcore raiders, look at Wildstar.
#2: If there is a "niche" that is actually going to be advantaged by the Champion system, it's the Hardcore community, those couple of hundred hardcore players that are still in the game and that by then end of one week of Champion system will have farmed ~ 50 CP (at least), after that, good luck for any casual (aka the people complaining about VR14) to catch up with us till the effects of CP diminishing returns begin to actually be felt, which is at about 1800 CP
When you see the first QQ posts: "I can't get in raid cuz I don't have 500 CP", or "We both are VR14 using same skills & abilities but this guy is hitting for 3x as much damage as I do": think fondly of me.
Ofcourse you will not able to raid with someone who played much more hours than you. But you can always raid with players who played the same amount hours with you. Why you should be able to do the same thinks with someone who have done much more playing than you? I think the game you are looking for is the game that im boring to play (see gw2) no progression at all. Sorry for mantioning another game on this forum but i believe it is the perfect example.
Because it would be nice if the deciding factor on whether you're invited to a group had more to do with your skill and willingness to learn than with how many hours you've put in over the past few months every day.
Costismaros wrote: »RoamingRiverElk wrote: »Costismaros wrote: »I'm not sure the niche you play in is a good indicator of what MMOs are about either, considering the trivially small percentage of players in all MMOs that are the hardcore raiders in guilds like Hodor.Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
Fact is, no MMO released this century could ever survive on the small number of players bleeding-edge raiding attracts, raiders seriously over-estimate their importance when it comes to long-term sustainability of a large-scale MMO.
#1: Just because I play Hardcore end game PVE, I don't consider it to be everything there is to be about MMOs nor that a "True MMO" is only about end game (nor did I even imply it, you got to that conclusion by yourself). If experience has taught me anything is that for games to be successful they need to be balanced and all populations usually need each other (Poor but usually true example: raiders get items for casuals, casuals make potions, crafts, food for raiders). You cant have a game only for hardcore raiders, look at Wildstar.
#2: If there is a "niche" that is actually going to be advantaged by the Champion system, it's the Hardcore community, those couple of hundred hardcore players that are still in the game and that by then end of one week of Champion system will have farmed ~ 50 CP (at least), after that, good luck for any casual (aka the people complaining about VR14) to catch up with us till the effects of CP diminishing returns begin to actually be felt, which is at about 1800 CP
When you see the first QQ posts: "I can't get in raid cuz I don't have 500 CP", or "We both are VR14 using same skills & abilities but this guy is hitting for 3x as much damage as I do": think fondly of me.
Ofcourse you will not able to raid with someone who played much more hours than you. But you can always raid with players who played the same amount hours with you. Why you should be able to do the same thinks with someone who have done much more playing than you? I think the game you are looking for is the game that im boring to play (see gw2) no progression at all. Sorry for mantioning another game on this forum but i believe it is the perfect example.
Because it would be nice if the deciding factor on whether you're invited to a group had more to do with your skill and willingness to learn than with how many hours you've put in over the past few months every day.
This is racist behavior , you really believe that you are better than others or there are people smarter than others? There is no better than others, there is only expirienced players and we have currency for that (XP GAIN).
Costismaros wrote: »RoamingRiverElk wrote: »Costismaros wrote: »I'm not sure the niche you play in is a good indicator of what MMOs are about either, considering the trivially small percentage of players in all MMOs that are the hardcore raiders in guilds like Hodor.Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
Fact is, no MMO released this century could ever survive on the small number of players bleeding-edge raiding attracts, raiders seriously over-estimate their importance when it comes to long-term sustainability of a large-scale MMO.
#1: Just because I play Hardcore end game PVE, I don't consider it to be everything there is to be about MMOs nor that a "True MMO" is only about end game (nor did I even imply it, you got to that conclusion by yourself). If experience has taught me anything is that for games to be successful they need to be balanced and all populations usually need each other (Poor but usually true example: raiders get items for casuals, casuals make potions, crafts, food for raiders). You cant have a game only for hardcore raiders, look at Wildstar.
#2: If there is a "niche" that is actually going to be advantaged by the Champion system, it's the Hardcore community, those couple of hundred hardcore players that are still in the game and that by then end of one week of Champion system will have farmed ~ 50 CP (at least), after that, good luck for any casual (aka the people complaining about VR14) to catch up with us till the effects of CP diminishing returns begin to actually be felt, which is at about 1800 CP
When you see the first QQ posts: "I can't get in raid cuz I don't have 500 CP", or "We both are VR14 using same skills & abilities but this guy is hitting for 3x as much damage as I do": think fondly of me.
Ofcourse you will not able to raid with someone who played much more hours than you. But you can always raid with players who played the same amount hours with you. Why you should be able to do the same thinks with someone who have done much more playing than you? I think the game you are looking for is the game that im boring to play (see gw2) no progression at all. Sorry for mantioning another game on this forum but i believe it is the perfect example.
Because it would be nice if the deciding factor on whether you're invited to a group had more to do with your skill and willingness to learn than with how many hours you've put in over the past few months every day.
This is racist behavior , you really believe that you are better than others or there are people smarter than others? There is no better than others, there is only expirienced players and we have currency for that (XP GAIN).
Costismaros wrote: »This damn balance.
Guys really u muCostismaros wrote: »Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
Fine by me. If MMORPGs are only available to those who can play 10hrs a day now I'm ok with that, I'll find something else to do. Considering most of the community in this game is 18+ however I can't imagine they get to keep very many plaers that way tho.
This is how it goes on mmorpg. There are really hardcore games that greeding going up for more than 2 years just to catch up the lvl. And then you need more than 2 years to catch up on gear. There are 3 speeds on exp gain. You will see at all mmorpg sites thats ESO has really hight speed on exp gain. They cannot do it easier because then people will loose the interest of the game. Like i said there are 3 speeds on exp gain. Hight = fast exp, medium = normal exp gain and low = low exp gain.
To be honest in eso we have alot new mmorpg players who complain about everythink because the came from single player rpg games.Because MOBAs have deep gameplay and provide interest for months and years.Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
ESO post-50 is becoming the kind of game where the unemployed and students get an advantage denied to those with jobs or real-lives and any sort.
Because MOBAS you start every game at same time with others and the game holds 45 min.
Well, I'll be interested to see how well a game can sustain itself through income only from students and the unemployed. But you enjoy your 2 years of grinding and 2 years of acquiring gear, I will not be here because I need to pay my bills and ESO doesn't do that.
I dont understand your point ? I never mentioned students and unemployed.
You have got it wrong.
The progression and greeding is part of the game. There is no need to rush it. You are playing and progressioning by playing.
They way you are talking about it is like that u have to reach top lvl and top items for start playing.
It is not like this. Not at mmorpg games at least.
Costismaros wrote: »RoamingRiverElk wrote: »Costismaros wrote: »I'm not sure the niche you play in is a good indicator of what MMOs are about either, considering the trivially small percentage of players in all MMOs that are the hardcore raiders in guilds like Hodor.Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
Fact is, no MMO released this century could ever survive on the small number of players bleeding-edge raiding attracts, raiders seriously over-estimate their importance when it comes to long-term sustainability of a large-scale MMO.
#1: Just because I play Hardcore end game PVE, I don't consider it to be everything there is to be about MMOs nor that a "True MMO" is only about end game (nor did I even imply it, you got to that conclusion by yourself). If experience has taught me anything is that for games to be successful they need to be balanced and all populations usually need each other (Poor but usually true example: raiders get items for casuals, casuals make potions, crafts, food for raiders). You cant have a game only for hardcore raiders, look at Wildstar.
#2: If there is a "niche" that is actually going to be advantaged by the Champion system, it's the Hardcore community, those couple of hundred hardcore players that are still in the game and that by then end of one week of Champion system will have farmed ~ 50 CP (at least), after that, good luck for any casual (aka the people complaining about VR14) to catch up with us till the effects of CP diminishing returns begin to actually be felt, which is at about 1800 CP
When you see the first QQ posts: "I can't get in raid cuz I don't have 500 CP", or "We both are VR14 using same skills & abilities but this guy is hitting for 3x as much damage as I do": think fondly of me.
Ofcourse you will not able to raid with someone who played much more hours than you. But you can always raid with players who played the same amount hours with you. Why you should be able to do the same thinks with someone who have done much more playing than you? I think the game you are looking for is the game that im boring to play (see gw2) no progression at all. Sorry for mantioning another game on this forum but i believe it is the perfect example.
Because it would be nice if the deciding factor on whether you're invited to a group had more to do with your skill and willingness to learn than with how many hours you've put in over the past few months every day.
This is racist behavior , you really believe that you are better than others or there are people smarter than others? There is no better than others, there is only expirienced players and we have currency for that (XP GAIN).
Wtf are you on about? Racist behaviour?
Yes, there is a very clear difference between skilled and not skilled players.. experience has NOTHING to do with it. There are plenty of people who have played this game since launch and still suck at it (people who spam lethal arrow at scales comes to mind). The only difference now is that those players actually don't have to develop at all, they just have to have more CP. In 12 months time, people who can't do anything right will still get more DPS than me as long as they can stand in one spot and just press one key repeatedly with their 2000 CP from playing 24/7. And I can develop however sophisticated builds I want but because I have a job that takes up the majority of my time, I will be less useful in raids than a complete moron with too much time on their hands.
Time does not in any way equate to skill. Never. But it sounds like you will probably think you are skilled when you're killing VR1s with 2CP whilst you have your 2000CP. Let me tell you in advance: you aren't.
Without massive changes to the CS, this game will most definitely die and that is really sad. Whoever thought that people will put up with a mandatory 2-year grind to catch up.. like what the ***. People complained that VR grinding was too slow, not that we wanted to do it 500 times over.. Honestly, are you completely out of your minds?
Rune_Relic wrote: »Costismaros wrote: »This damn balance.
Guys really u muCostismaros wrote: »Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
Fine by me. If MMORPGs are only available to those who can play 10hrs a day now I'm ok with that, I'll find something else to do. Considering most of the community in this game is 18+ however I can't imagine they get to keep very many plaers that way tho.
This is how it goes on mmorpg. There are really hardcore games that greeding going up for more than 2 years just to catch up the lvl. And then you need more than 2 years to catch up on gear. There are 3 speeds on exp gain. You will see at all mmorpg sites thats ESO has really hight speed on exp gain. They cannot do it easier because then people will loose the interest of the game. Like i said there are 3 speeds on exp gain. Hight = fast exp, medium = normal exp gain and low = low exp gain.
To be honest in eso we have alot new mmorpg players who complain about everythink because the came from single player rpg games.Because MOBAs have deep gameplay and provide interest for months and years.Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
ESO post-50 is becoming the kind of game where the unemployed and students get an advantage denied to those with jobs or real-lives and any sort.
Because MOBAS you start every game at same time with others and the game holds 45 min.
Well, I'll be interested to see how well a game can sustain itself through income only from students and the unemployed. But you enjoy your 2 years of grinding and 2 years of acquiring gear, I will not be here because I need to pay my bills and ESO doesn't do that.
I dont understand your point ? I never mentioned students and unemployed.
You have got it wrong.
The progression and greeding is part of the game. There is no need to rush it. You are playing and progressioning by playing.
They way you are talking about it is like that u have to reach top lvl and top items for start playing.
It is not like this. Not at mmorpg games at least.
You heard of PVP right ?
Bad enough I get owned V1 against V14 as it is...now I have to suffer those with 1000 more CP than me too ?
There is a good reason battle levelling was applied level 1-50.
What exactly is battle levelling there for ?
@ OP....
#6. Veteran runaway will simply turn off new players.
Costismaros wrote: »Costismaros wrote: »RoamingRiverElk wrote: »Costismaros wrote: »I'm not sure the niche you play in is a good indicator of what MMOs are about either, considering the trivially small percentage of players in all MMOs that are the hardcore raiders in guilds like Hodor.Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
Fact is, no MMO released this century could ever survive on the small number of players bleeding-edge raiding attracts, raiders seriously over-estimate their importance when it comes to long-term sustainability of a large-scale MMO.
#1: Just because I play Hardcore end game PVE, I don't consider it to be everything there is to be about MMOs nor that a "True MMO" is only about end game (nor did I even imply it, you got to that conclusion by yourself). If experience has taught me anything is that for games to be successful they need to be balanced and all populations usually need each other (Poor but usually true example: raiders get items for casuals, casuals make potions, crafts, food for raiders). You cant have a game only for hardcore raiders, look at Wildstar.
#2: If there is a "niche" that is actually going to be advantaged by the Champion system, it's the Hardcore community, those couple of hundred hardcore players that are still in the game and that by then end of one week of Champion system will have farmed ~ 50 CP (at least), after that, good luck for any casual (aka the people complaining about VR14) to catch up with us till the effects of CP diminishing returns begin to actually be felt, which is at about 1800 CP
When you see the first QQ posts: "I can't get in raid cuz I don't have 500 CP", or "We both are VR14 using same skills & abilities but this guy is hitting for 3x as much damage as I do": think fondly of me.
Ofcourse you will not able to raid with someone who played much more hours than you. But you can always raid with players who played the same amount hours with you. Why you should be able to do the same thinks with someone who have done much more playing than you? I think the game you are looking for is the game that im boring to play (see gw2) no progression at all. Sorry for mantioning another game on this forum but i believe it is the perfect example.
Because it would be nice if the deciding factor on whether you're invited to a group had more to do with your skill and willingness to learn than with how many hours you've put in over the past few months every day.
This is racist behavior , you really believe that you are better than others or there are people smarter than others? There is no better than others, there is only expirienced players and we have currency for that (XP GAIN).
Wtf are you on about? Racist behaviour?
Yes, there is a very clear difference between skilled and not skilled players.. experience has NOTHING to do with it. There are plenty of people who have played this game since launch and still suck at it (people who spam lethal arrow at scales comes to mind). The only difference now is that those players actually don't have to develop at all, they just have to have more CP. In 12 months time, people who can't do anything right will still get more DPS than me as long as they can stand in one spot and just press one key repeatedly with their 2000 CP from playing 24/7. And I can develop however sophisticated builds I want but because I have a job that takes up the majority of my time, I will be less useful in raids than a complete moron with too much time on their hands.
Time does not in any way equate to skill. Never. But it sounds like you will probably think you are skilled when you're killing VR1s with 2CP whilst you have your 2000CP. Let me tell you in advance: you aren't.
Without massive changes to the CS, this game will most definitely die and that is really sad. Whoever thought that people will put up with a mandatory 2-year grind to catch up.. like what the ***. People complained that VR grinding was too slow, not that we wanted to do it 500 times over.. Honestly, are you completely out of your minds?
You still presist on rachist behavour.
I still believe that for gain skill u need game expirience. Your first try on trials was the same first try for the others.You cannot seperate skill and expirience. Your first visit at Pvp was same with the others.There are always exceptions for talented people.
Well the cp points and exp points comming as reward to those players who expirienced the game more than you.
Im really sure that the game that you are looking for is a moba game. Moba games can be transleted as low time period mmorpg games. You can get exp, stats, items, you can pve and pvp in short time of period and then you start again from begining.
Costismaros wrote: »Costismaros wrote: »RoamingRiverElk wrote: »Costismaros wrote: »I'm not sure the niche you play in is a good indicator of what MMOs are about either, considering the trivially small percentage of players in all MMOs that are the hardcore raiders in guilds like Hodor.Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
Fact is, no MMO released this century could ever survive on the small number of players bleeding-edge raiding attracts, raiders seriously over-estimate their importance when it comes to long-term sustainability of a large-scale MMO.
#1: Just because I play Hardcore end game PVE, I don't consider it to be everything there is to be about MMOs nor that a "True MMO" is only about end game (nor did I even imply it, you got to that conclusion by yourself). If experience has taught me anything is that for games to be successful they need to be balanced and all populations usually need each other (Poor but usually true example: raiders get items for casuals, casuals make potions, crafts, food for raiders). You cant have a game only for hardcore raiders, look at Wildstar.
#2: If there is a "niche" that is actually going to be advantaged by the Champion system, it's the Hardcore community, those couple of hundred hardcore players that are still in the game and that by then end of one week of Champion system will have farmed ~ 50 CP (at least), after that, good luck for any casual (aka the people complaining about VR14) to catch up with us till the effects of CP diminishing returns begin to actually be felt, which is at about 1800 CP
When you see the first QQ posts: "I can't get in raid cuz I don't have 500 CP", or "We both are VR14 using same skills & abilities but this guy is hitting for 3x as much damage as I do": think fondly of me.
Ofcourse you will not able to raid with someone who played much more hours than you. But you can always raid with players who played the same amount hours with you. Why you should be able to do the same thinks with someone who have done much more playing than you? I think the game you are looking for is the game that im boring to play (see gw2) no progression at all. Sorry for mantioning another game on this forum but i believe it is the perfect example.
Because it would be nice if the deciding factor on whether you're invited to a group had more to do with your skill and willingness to learn than with how many hours you've put in over the past few months every day.
This is racist behavior , you really believe that you are better than others or there are people smarter than others? There is no better than others, there is only expirienced players and we have currency for that (XP GAIN).
Wtf are you on about? Racist behaviour?
Yes, there is a very clear difference between skilled and not skilled players.. experience has NOTHING to do with it. There are plenty of people who have played this game since launch and still suck at it (people who spam lethal arrow at scales comes to mind). The only difference now is that those players actually don't have to develop at all, they just have to have more CP. In 12 months time, people who can't do anything right will still get more DPS than me as long as they can stand in one spot and just press one key repeatedly with their 2000 CP from playing 24/7. And I can develop however sophisticated builds I want but because I have a job that takes up the majority of my time, I will be less useful in raids than a complete moron with too much time on their hands.
Time does not in any way equate to skill. Never. But it sounds like you will probably think you are skilled when you're killing VR1s with 2CP whilst you have your 2000CP. Let me tell you in advance: you aren't.
Without massive changes to the CS, this game will most definitely die and that is really sad. Whoever thought that people will put up with a mandatory 2-year grind to catch up.. like what the ***. People complained that VR grinding was too slow, not that we wanted to do it 500 times over.. Honestly, are you completely out of your minds?
You still presist on rachist behavour.
I still believe that for gain skill u need game expirience. Your first try on trials was the same first try for the others.You cannot seperate skill and expirience. Your first visit at Pvp was same with the others.There are always exceptions for talented people.
Well the cp points and exp points comming as reward to those players who expirienced the game more than you.
Im really sure that the game that you are looking for is a moba game. Moba games can be transleted as low time period mmorpg games. You can get exp, stats, items, you can pve and pvp in short time of period and then you start again from begining.
Costismaros wrote: »This is racist behavior , you really believe that you are better than others or there are people smarter than others? There is no better than others, there is only expirienced players and we have currency for that (XP GAIN).
Costismaros wrote: »You still presist on rachist behavour.
I still believe that for gain skill u need game expirience. Your first try on trials was the same first try for the others.You cannot seperate skill and expirience. Your first visit at Pvp was same with the others.There are always exceptions for talented people.
Well the cp points and exp points comming as reward to those players who expirienced the game more than you.
Im really sure that the game that you are looking for is a moba game. Moba games can be transleted as low time period mmorpg games. You can get exp, stats, items, you can pve and pvp in short time of period and then you start again from begining.