3. REWARDS FOR HARD WORK. (grinding is so annoying you can consider it's hard work)
Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
Because MOBAs have deep gameplay and provide interest for months and years.Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
Fine by me. If MMORPGs are only available to those who can play 10hrs a day now I'm ok with that, I'll find something else to do. Considering most of the community in this game is 18+ however I can't imagine they get to keep very many plaers that way tho.
Because MOBAs have deep gameplay and provide interest for months and years.Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
ESO post-50 is becoming the kind of game where the unemployed and students get an advantage denied to those with jobs or real-lives and any sort.
Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
Costismaros wrote: »Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
Fine by me. If MMORPGs are only available to those who can play 10hrs a day now I'm ok with that, I'll find something else to do. Considering most of the community in this game is 18+ however I can't imagine they get to keep very many plaers that way tho.
This is how it goes on mmorpg. There are really hardcore games that greeding going up for more than 2 years just to catch up the lvl. And then you need more than 2 years to catch up on gear. There are 3 speeds on exp gain. You will see at all mmorpg sites thats ESO has really hight speed on exp gain. They cannot do it easier because then people will loose the interest of the game. Like i said there are 3 speeds on exp gain. Hight = fast exp, medium = normal exp gain and low = low exp gain.
To be honest in eso we have alot new mmorpg players who complain about everythink because the came from single player rpg games.Because MOBAs have deep gameplay and provide interest for months and years.Costismaros wrote: »2. progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
ESO post-50 is becoming the kind of game where the unemployed and students get an advantage denied to those with jobs or real-lives and any sort.
Because MOBAS you start every game at same time with others and the game holds 45 min.
Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
I'm not sure the niche you play in is a good indicator of what MMOs are about either, considering the trivially small percentage of players in all MMOs that are the hardcore raiders in guilds like Hodor.Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
You guys clearly know nothing about MMOs or progression.
Right, because my experience is invalid. Instead of simply rebuking my statement, why don't you provide something constructive to the conversation. What would you like to see instead? Because, the VR system was a great success...
It seems, this community does nothing but whine. You hated the VR system, so they're tossing it in favor of the Champion System, which is an impressive undertaking. The communities initial response to the Champion System was extremely positive, until now. Everyone is whining again because it isn't "perfect." Well, guess what, it won't be for awhile, but the idea is that it will be.
Consider this, ZOS radically changed the nature of the endgame in ESO due to the communities feedback. Point being, keep the feedback constructive, because bashing ZOS or the people on the forums won't get you anywhere.
I'm not sure the niche you play in is a good indicator of what MMOs are about either, considering the trivially small percentage of players in all MMOs that are the hardcore raiders in guilds like Hodor.Costismaros wrote: »2. Progression.
The rest are symptoms of progression.
If you dont like it. You should change of playing mmorpg for MOBA games.
#2! Thank you! Someone finally said it.
The whole point of creating new content for an MMO, is to keep the players interested and provide something to work towards. The system will not be perfect in the begining, but ZOS wants to keep people playing. If the system needs to be adjusted down the road, it will be. I think most people forget that an MMO is a living, breathing entity. ESO is just a toddler, learning how to walk for the first time.
Finally, a company has created a game for the "True MMO'er," (a.k.a. we throwbacks from the EQ era), and it's about time. Thank you, ZOS! Thank you for making a real MMO, not an FPS disguised as one.
You guys clearly know nothing about MMOs or progression.
Fact is, no MMO released this century could ever survive on the small number of players bleeding-edge raiding attracts, raiders seriously over-estimate their importance when it comes to long-term sustainability of a large-scale MMO.