ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
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What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
...
What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
...
What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
That's a good change I think flood of gold is just bad and there is always too many people who would abuse it and there you guaranteed hiper inflation of gold.
This does not effect gold, they have no problem allowing a flood of gold through the justice system as you can easily make 10K in less than an hour by stealing without any real risk. The only thing it effects are long time players who have saved ingredients and bought ingredients - they are getting ripped off - to make it so new players or new provisioners can catch up easier.
raffai.tamasb16_ESO wrote: »This does not effect gold, they have no problem allowing a flood of gold through the justice system as you can easily make 10K in less than an hour by stealing without any real risk. The only thing it effects are long time players who have saved ingredients and bought ingredients - they are getting ripped off - to make it so new players or new provisioners can catch up easier.
Yes the original idea could have been abused, that's why it was a weird approach in the first place. On the other hand the people who make the most money on the conversion are probably already the ones who have good amount of wealth in the game. Also gold is easy to come by (except if you live in the Cyrodiil war-zone ) from lot of sources and pretty useless in general. You can earn more gold than you can spend.
Justice system can be a gold sink as well. It restricts access to items that are taken for granted at the moment. If you get caught red handed you'll need to pay. Didn't do much testing, but seemed to me that real value comes from pick-pocketing and burglary - both have some risk. And stolen item values are nerfed since the initial PTS patch, not to mention the daily cap on fences.
ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
...
What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
@elwhy , the video would be better, but it reminds me of this...I'm just confused as to why they're making some ingredients old at all. Why make pepper old? Along this same line, why turn garlic in 1.5 into flour in 1.6 when they're turning salt into garlic! Why not just keep garlic as garlic, and salt into flour? It's probably due to flour being commonly used in 1.6 or something, but it seems ridiculous on paper...especially for something they redesigned with the intent of simplifying the whole process. Oh well...it is what it is, and Zeni does whatever they want.