MSchroeder wrote: »I’d like to take a moment and address some of the questions that have come up in this thread so far. We’re all excited to hear your feedback, and I wanted to allay a few fears. Some of this is information we’ve shared before, but I figured it would be helpful to address as much as possible here.
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1. “What happens to all of my ingredients? How do I get new ingredients I might need?”
Some ingredients will be marked as “Old”. They will no longer be used in Provisioning. However, we’ve set their value to be the same as the price of buying a new ingredient. Grocers will be selling ALL non-rare ingredients, so visiting one is recommended as a one-stop shop for your Provisioning needs. Further, Chefs will be selling all non-rare Food ingredients, and Brewers will be selling all non-rare Drink ingredients. We'll be monitoring the price of player-sold Provisioning items, as well as feedback on this and other forums, to see if and when this pricing schema should change.
Those ingredients that aren’t becoming “Old” or “Stale” will remain useful in Provisioning. However, their names and icons might change. For instance, this is the case with Oats and Tomatoes, generally considered the rarest of all Provisioning ingredients today. After the revamp, they will still be required for purple recipes, but they will change icons and names. So don’t rush off and sell all your tomatoes and oats, thinking they will become commonplace!
Of course, there are many other ways to get ingredients, as well. Like we mentioned in the article, you can now skin fish for use in meat dishes. As ever, you can check in crates, barrels, boxes, and many other places to find spare ingredients just lying around – though now this may incur the wrath of justice. You’ll also find provisioning materials on critters in the wild, as well as receiving materials of all kinds from your Hirelings and any Writs you complete.
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The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
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What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
So is this a reversal of what you said that the old ingredients would sell for EXACTLY the price of the replacements?ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
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What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
So is this a reversal of what you said that the old ingredients would sell for EXACTLY the price of the replacements?ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
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What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
Another ZOS U-turn except this is a direct nerf of our GOLD!
My big problem here it's ANOTHER example of ZOS making a statement that we believed would happen then turning round and saying "sorry guys, we said it but we're not going to do it, so deal with it" except they don't even have the decency to be straight with us, didn't come out with a clear announcement of the U-turn merely slipped it out in reply to a question (surely they didn't hope that we'd not notice?).The (very) short answer is that.... yes, a U-turn!
Kinda glad I stockpiled.... we could have spotted this one a mile off!
Not that I'm necessarily against it... I'm just kinda curious as to how it will help the long term health of the economy?
I get that once they upped the cost of new ingredients to 150g they couldn't bring the sale price of old ingredients up to this.... we would have a huge economy inbalance as stacks and stacks of old ingredients went for 15k each.
But what specifically was the reason to increase the cost of new ingredients so dramatically in the first place?
ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.
ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.
I don't doubt that this was done for a good reason, but I'm still curious about it. Would it be possible to get a less-short answer?
It sounds like my stack of 100 old ingredients is going to be worth six new ingredients and change. And I can deal with that if it's needed for the long-term health of the economy... I'd just like a better understanding of how a one-to-one ratio would be harmful.
Is there a concern that players might start amassing stacks of the non-rare ingredients now, with the intention of turning them into gold rather than buying the new ingredients? If that's it, maybe some kind of barter NPC would be better. You don't get *any* money for the old ingredients -- but you can swap them one-to-one for new ingredients.
ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
...
What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
...
What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
Consummate Honey Brittle and Sweetroll are converting into VR10 purple food.starlizard70ub17_ESO wrote: »Use up old ingredients by making and stockpiling foods, I heard purple honey brittle will convert into something really useful.
My only issue with this change is:
Now a carrot costs more to buy from a vendor than the vendor sell value of a VR 11 green quality chest piece.
If you have a better chest piece, then sure, the carrot is more useful to you ... but it's a carrot.
If you have a better chest piece, then sure, the carrot is more useful to you ... but it's a carrot.
Not even an actual food in the game. Just a single ingredient.
Even made into a food, along with other ingredients, it only provides a temporary time-based buff.
With these prices, the citizens of Tamriel would starve to death ... but at least they would be decently armored corpses. lol
ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
...
What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
ZOS_GinaBruno wrote: »The (very) short answer is that this is intended, and was done for the overall long-term health of the economy.Now, "old" ingredients sell for 10g.. and new ingredients sell for 150g.
...
What are everyone's thoughts on this? @ZOS_GinaBruno was the "old" ingredient price just forgotten about when the price of new ones were raised? Or is this "working as intended"?
But since the things he sells are for 50+ food that's pretty much a non-issue it seems to me, you'll have found him before you need him .. and when you do he's stood right next to the Wayshrine for convenient shopping trips, I think there may even be a cooking fire nearby though I can't swear to that.HeroOfEvbof wrote: »Reaper's March grocer is in Dune, way to the North and a city you only need to go when you are almost done with the quest-line for the zone.