doubt that 1.5sec CT + a bit over 1sec summon delay makes the a heal a once per fight heal (at leas t in pvp as no one with half a brain cell will let you cast it as summoning the pet has an extreamly obvious animation)halfbadger wrote: »Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
Sorcs have the best self heal in the game on the pts right now.
Unstable Familiar has no Cast time and believe me, with clever play you can manage summoning a Twilight, if you want to, too.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
florian.billeb16_ESO wrote: »Every class can tank, but for some class it's more easy, because they have some passive or specific spell or self-heal.
You have right for almost every dungeon sorcerer can tank, but try to do DSA arena in hardmode with a sorcerer tank... and you will see the difference.
For your second point, maybe it's normal that close combat class (stamina build) do a little more damage, but if the case that stamina build will do 20-50 % more damage, what is the utility in raid for sorcerer. they will not be taken as tank, or heal, or DPS, even if they are the most powerfull magicka class.
People will just take class that do the max DPS, so if sorcerer are not good enough, why you want to take a sorcerer when an other class can do 30- 50 % more damage ? and maybe 609 100 % for AOE DPS
By the way... negation has no more utility by the way in most raid for 1.6.
doubt that 1.5sec CT + a bit over 1sec summon delay makes the a heal a once per fight heal (at leas t in pvp as no one with half a brain cell will let you cast it as summoning the pet has an extreamly obvious animation)halfbadger wrote: »Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
Sorcs have the best self heal in the game on the pts right now.
Unstable Familiar has no Cast time and believe me, with clever play you can manage summoning a Twilight, if you want to, too.
ah - mea culpa thaught the release heal was restricted to the matriach in that case its truly powerfull
rfennell_ESO wrote: »All you need is a calculator, which comes with windows lol.
Incidentally, you claim that their posted numbers matched the video. The ACTUAL fight takes 51 seconds to end. That's from the video... So the "parses" they linked don't even match up to that.
Btw... your other evidence notes of how it would be impossible for them to hold the numbers in chat or other nonsense. Say hello to Cntrl C and Cntrl V, which like a calculator are built into windows.
Is it fake? who knows and being that it's presented in a we won't tell you our build but sorcs are fine way.... who really cares?
xsorusb14_ESO wrote: »Every post I see from Sorcs has been so far "We suck in PvE, buff us!".
Someone posts a PVE build with good ranged dps mind you, and its now "We suck in PvP, buff us!"
A tank in our guild who is a sorc has completed vet dsa enough times to have almost all the master weapons with good traits. So I am pretty dam sure a sorc can tank vet dsa.
Your complaint about stam is still makes no sense. It has nothing to with sorcs. Complain about magic vs stam not sorcs.
Once again sorc does the best magic damage. If you think a raid group is not going to take any magic based dps you are crazy. If your group doesn't take any then they are the exception not the rule. You do not balance an entire game around the exception.
Sorc is not weaker than most stamina builds. From what I have seen they are in line with templar and slightly above NB.florian.billeb16_ESO wrote: »
A tank in our guild who is a sorc has completed vet dsa enough times to have almost all the master weapons with good traits. So I am pretty dam sure a sorc can tank vet dsa.
Your complaint about stam is still makes no sense. It has nothing to with sorcs. Complain about magic vs stam not sorcs.
Once again sorc does the best magic damage. If you think a raid group is not going to take any magic based dps you are crazy. If your group doesn't take any then they are the exception not the rule. You do not balance an entire game around the exception.
No problem, sorc can tank even DSA arena, but sorcerer are just simply not the best tank, it''s just more simple to tank with a DK or a templar the DSA arena, but that is not the main problem.
If I understand well all changement for 1.6. stamina build will be much bether than magicka and you agree about that.
Sorcerer has not good stamina possibility since the changement with power/critical surge (no more big boost of weapon damage), just as other class can do.
so
1) Stamina build will be much bether than magicka build for DPS
2) Stamina sorcerer will be much weaker than other stamina build for DPS
3) and my question again, how much will be the difference between a good stamina build (for NB or DK) and the magicka build for sorcerer ? if it's 10 % no problem, that's fair. if it's 30-50 % less damage, all magicka build and specialy sorcerer need a real buff to be competitive.
But the big mistake of Zenimax is the change of critical surge, the problem is not the heal of this spell, but they have change the weapon bonus who was the key point for sorcerer to be competitf (with other class), for both stamina and magicka, for sorcerer heal...
we changement of the bonus of critical surge, sorcerers have lost a lot of think, possibility for healling raid (with healing spring), good dps for stamina sorcerer... and a special spell for magicka sorcerer...
and some big problem are still here.
The cost of spell (much more magicka for some spell than other class).
Passif with not a lot synergy
useless spell.
Sorc is not weaker than most stamina builds. From what I have seen they are in line with templar and slightly above NB.florian.billeb16_ESO wrote: »
A tank in our guild who is a sorc has completed vet dsa enough times to have almost all the master weapons with good traits. So I am pretty dam sure a sorc can tank vet dsa.
Your complaint about stam is still makes no sense. It has nothing to with sorcs. Complain about magic vs stam not sorcs.
Once again sorc does the best magic damage. If you think a raid group is not going to take any magic based dps you are crazy. If your group doesn't take any then they are the exception not the rule. You do not balance an entire game around the exception.
No problem, sorc can tank even DSA arena, but sorcerer are just simply not the best tank, it''s just more simple to tank with a DK or a templar the DSA arena, but that is not the main problem.
If I understand well all changement for 1.6. stamina build will be much bether than magicka and you agree about that.
Sorcerer has not good stamina possibility since the changement with power/critical surge (no more big boost of weapon damage), just as other class can do.
so
1) Stamina build will be much bether than magicka build for DPS
2) Stamina sorcerer will be much weaker than other stamina build for DPS
3) and my question again, how much will be the difference between a good stamina build (for NB or DK) and the magicka build for sorcerer ? if it's 10 % no problem, that's fair. if it's 30-50 % less damage, all magicka build and specialy sorcerer need a real buff to be competitive.
But the big mistake of Zenimax is the change of critical surge, the problem is not the heal of this spell, but they have change the weapon bonus who was the key point for sorcerer to be competitf (with other class), for both stamina and magicka, for sorcerer heal...
we changement of the bonus of critical surge, sorcerers have lost a lot of think, possibility for healling raid (with healing spring), good dps for stamina sorcerer... and a special spell for magicka sorcerer...
and some big problem are still here.
The cost of spell (much more magicka for some spell than other class).
Passif with not a lot synergy
useless spell.
The only class that has stamina builds that are stronger than others is DK. I really want this fixed, but complaining about it doesn't seem to do anything because the devs seem to be set on DK being the best dps.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sorc is not weaker than most stamina builds. From what I have seen they are in line with templar and slightly above NB.florian.billeb16_ESO wrote: »
A tank in our guild who is a sorc has completed vet dsa enough times to have almost all the master weapons with good traits. So I am pretty dam sure a sorc can tank vet dsa.
Your complaint about stam is still makes no sense. It has nothing to with sorcs. Complain about magic vs stam not sorcs.
Once again sorc does the best magic damage. If you think a raid group is not going to take any magic based dps you are crazy. If your group doesn't take any then they are the exception not the rule. You do not balance an entire game around the exception.
No problem, sorc can tank even DSA arena, but sorcerer are just simply not the best tank, it''s just more simple to tank with a DK or a templar the DSA arena, but that is not the main problem.
If I understand well all changement for 1.6. stamina build will be much bether than magicka and you agree about that.
Sorcerer has not good stamina possibility since the changement with power/critical surge (no more big boost of weapon damage), just as other class can do.
so
1) Stamina build will be much bether than magicka build for DPS
2) Stamina sorcerer will be much weaker than other stamina build for DPS
3) and my question again, how much will be the difference between a good stamina build (for NB or DK) and the magicka build for sorcerer ? if it's 10 % no problem, that's fair. if it's 30-50 % less damage, all magicka build and specialy sorcerer need a real buff to be competitive.
But the big mistake of Zenimax is the change of critical surge, the problem is not the heal of this spell, but they have change the weapon bonus who was the key point for sorcerer to be competitf (with other class), for both stamina and magicka, for sorcerer heal...
we changement of the bonus of critical surge, sorcerers have lost a lot of think, possibility for healling raid (with healing spring), good dps for stamina sorcerer... and a special spell for magicka sorcerer...
and some big problem are still here.
The cost of spell (much more magicka for some spell than other class).
Passif with not a lot synergy
useless spell.
The only class that has stamina builds that are stronger than others is DK. I really want this fixed, but complaining about it doesn't seem to do anything because the devs seem to be set on DK being the best dps.
you should take a second closer look
Sorc is not weaker than most stamina builds. From what I have seen they are in line with templar and slightly above NB.
The only class that has stamina builds that are stronger than others is DK. I really want this fixed, but complaining about it doesn't seem to do anything because the devs seem to be set on DK being the best dps.
It's the cheapest thing to do. Design and implementation are trivial. Imagine the complex testing alone needed for fights where DPS doesn't matter at all. Where the players have to disrupt enemies' actions or be wiped, where multiple players have to coordinate their actions and positioning with one or two second precision to do some cool environmental stuff. I think such cool encounters cost much more and from what I learned it would be wasted money as most people seem to be happy with standing still, clicking their static rotation and call it "fun" as long as they have some tiny chance to get some rare equipment at the end. So I can't blame them for going the easy way.Why did ZoS make everything a DPS race?
It's the cheapest thing to do. Design and implementation are trivial. Imagine the complex testing alone needed for fights where DPS doesn't matter at all. Where the players have to disrupt enemies' actions or be wiped, where multiple players have to coordinate their actions and positioning with one or two second precision to do some cool environmental stuff. I think such cool encounters cost much more and from what I learned it would be wasted money as most people seem to be happy with standing still, clicking their static rotation and call it "fun" as long as they have some tiny chance to get some rare equipment at the end. So I can't blame them for going the easy way.Why did ZoS make everything a DPS race?
Rune_Relic wrote: »Question...
Who has the best multiple target DPS ?
halfbadger wrote: »
halfbadger wrote: »
I know, but it's still a different mechanic. The same goes for Meteor. It's a grounded DoT and that makes it less efficient, especially in PvP.
Your Searing Strike will be superior in most situations.
For y'all doubters, my new and revised build, what used to be completely petless has now turned into a one toggle build for maximum DPS
halfbadger wrote: »halfbadger wrote: »
I know, but it's still a different mechanic. The same goes for Meteor. It's a grounded DoT and that makes it less efficient, especially in PvP.
Your Searing Strike will be superior in most situations.
DK's banner is a ground targeted aoe dot. If the mob(s) move out of it then you used it at the wrong time. It will be the same for liquid lightning