Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
halfbadger wrote: »Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
Sorcs have the best self heal in the game on the pts right now.
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live serverHere for all of you infidels. If you cant believe it with that then so be it.
And for people who cant get it, this is from the tanking perspective.
http://youtu.be/B5bTogFe2c8
Two of our Sorcerers.
So, many Sorcerers here are complaining about Endgame DPS and a guildmate of mine posted a screenshot of my DPS along with another Guildmate's DPS in another post complaining about Sorc DPS. In fact it was entitled "1.6.3 Sorc Magicka Builds Still Ruined!!!" which I must admit, made me chuckle.
Here's some results from a few tests on the Blood Spawn.
I realise this is a 50 Second fight at max, but it is evident this is sustanable on such fights i.e. The Serpent with my current rotation. (considering my ultimate regenerates every 60-100 seconds, which it does.)
The following results were also obtained with 0 PvP Buffs (Please remove PvP Buffs from PvE BTW Zenimax)
I will update the post as soon as I have additional information.
Test 1
Blood Spawn (45.2s) - 477,336 Total Damage (10556.6 DPS)
No Buffs No Ultimate
(I have achieved higher, just did one test to post here)
Test 2
Blood Spawn (37.9s) - 518,410 Total Damage (13687.0 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Test 3
Blood Spawn (46.0s) - 553,028 Total Damage (12017.4 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Test 4 (Full Fight)
Blood Spawn (49.8s) - 612,952 Total Damage (12312.5 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Test 5 (Full Fight)
Blood Spawn (46.5s) - 615,459 Total Damage (13239.1 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Initial Burst Damage (Max I Pinged is 22k)
Blood Spawn (13.6s) - 218,312 Total Damage (16006.5 DPS)
My statistics. No food buff / Power Surge
My Champion Points.
Two of our Sorcerers.
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server and as far as I can see this will give us a great advantage over other teams initially.
As for my personal opinion on the state of Sorcerers right now, having played one since early Beta, I think Zenimax has done a great job balancing the class. Many more options are now available to us and it appears we are on par with other Magicka based DPS classes / builds.Here for all of you infidels. If you cant believe it with that then so be it.
Hint: In most siutations your healer should support you with aggro horn and prayer.
And for people who cant get it, this is from the tanking perspective.
http://youtu.be/B5bTogFe2c8
I am not trying to troll or derail this discussion, I am however pointing out that the whole basis that the OP is claiming that sorcs are fixed is wrong. It clearly shows in his " My Champion Points" pic ... see above in his post ... that he used 40 pts in the Mage tree. In order to do that you would need 120 CP and not the original concept that this DPS was achieved with 70 CP.
In order to get that 40 CP in the Mage you would need to get 20 million experience under the current XP:CP conversion stated by ZoS. That represents months of leveling for the average player and therefor the entire premise is INVALID.
Sorry to state it that way, but if I am incorrect in this math ... please point out my mistake.
you are not. That was my question to him too, to do it in a LIVE scenario of 1.6 going to live servers. I.E. only 26 points roughly in each category to spend
The numbers he is posting don't sound all that unresaonable tho even if he does change the stats around. With the template build (so no martial knowledge / undaunted gear / crafted gear) I was able to pull off 8.2k dps with non pet builds and 9.2k ish pet build. 10k does sound very reasonable now (without ultimates) I would think. My test was also done with purely range skills (20m +) and ZoS is switching over (it appears) to melee range skills should be doing more damage then range skills, thus there are arguments to be made that DK's should deal more damage close range then we deal at long range. Although I do think Sorcs should have better/ more reliable close range skills to give us that option (as we also don't have as much synergy with stamina builds) this doesn't mean that we aren't going to be needed in raids as having range capabilities is always nice.
Emma_Eunjung wrote: »halfbadger wrote: »Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
Sorcs have the best self heal in the game on the pts right now.
Say what??? Tell me all about it!
halfbadger wrote: »Sorcs have the best self heal in the game on the pts right now.
Emma_Eunjung wrote: »halfbadger wrote: »Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
Sorcs have the best self heal in the game on the pts right now.
Say what??? Tell me all about it!
Probably the 35% of HP total heal from unsummoning the clannfear which I think was left out of the patch notes.
xMovingTarget wrote: »
Emma_Eunjung wrote: »Emma_Eunjung wrote: »halfbadger wrote: »Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
Sorcs have the best self heal in the game on the pts right now.
Say what??? Tell me all about it!
Probably the 35% of HP total heal from unsummoning the clannfear which I think was left out of the patch notes.
WOW. If that's really true, it's totally crazy that they left that out of the patch notes! I'm going on the PTS now...
When doing max-DPS tests, we also need to consider health. If you stack nothing but magicka, you're going to have about 12k health before food. Your Burst Damage and Absorb Shields will be optimized. But how will you do in PvE? You can't spam damage shields in vet dungeons or trials.
Even putting 25 points into health, my template V14 Breton LA Sorc has 16.1k Health with purple food. I suspect that won't be enough, so he'll likely end up in 5/2 LA/HA, with some health enchants as well.
[...]
Emma_Eunjung wrote: »Emma_Eunjung wrote: »halfbadger wrote: »Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
Sorcs have the best self heal in the game on the pts right now.
Say what??? Tell me all about it!
Probably the 35% of HP total heal from unsummoning the clannfear which I think was left out of the patch notes.
WOW. If that's really true, it's totally crazy that they left that out of the patch notes! I'm going on the PTS now...
Oh it is true. I'm afraid it won't be staying around though. Even with only 70CP you can reach some pretty impressive magicka totals which turns the clannfear into a free cast. As people progress in CP, it will be very feasible that some high hp / high magicka build will have a free to cast + usable while CC'd + 8k burst heal.
The only DPS test that matters is going to take three months to do.
You can produce a parse with any results you want. We don't have a controlled test environment, and we do have testers with agendas and small sample sizes. None of it means a lot.
The real answer will take three months or more. The playerbase will decide whether sorc sustained DPS is not competitive, and the results will be communicated by the class makeup of successful trials groups. If ZOS promises to keep an eye on that and react appropriately, that would be the right approach.
C0pp3rhead wrote: »Then, there is this:Two of our Sorcerers.
For those of you who have never seen this before, this is the output from a macro associated with the FTC addon. This macro instantly posts your damage or healing done during a certain fight. If you look closely in @Alcast's video, you can see where they post their dps at the end. It's hard to make out, but it's there. By accusing these players of posting false numbers, you are essentially saying that they: (1.) typed these numbers before the battle, (2.) kept these numbers in their chat during the battle, then (3.) pressed 'enter' twice after the battle. The speed at which they post their numbers after the battle does not allow for after-the-fact alterations of their chat text. I doubt a falsification here, considering that their numbers accurately reflect the duration of the battle. You can see the numbers in the youtube video and time the fight yourself.
In order to falsify these numbers, both players would have to make very accurate guesses about how long the battle would last, then they would either have to do this fight over & over to make a video that matched their falsified numbers or hold dps until the fight lasted long enough to suit their needs. Hence they would have to make several attempts to get a good video. Watching the rate at which the boss' health drops during the video makes me doubt that they held dps. Several do-overs would be a difficult but not impossible feat, especially when dealing with skilled players and a boss that gets farmed several times a day.
xsorusb14_ESO wrote: »Every post I see from Sorcs has been so far "We suck in PvE, buff us!".
Someone posts a PVE build with good ranged dps mind you, and its now "We suck in PvP, buff us!"
@ginoboehm
You know Legendary Mage isn't playing atm, right? Besides that, if ZOS would balance the class around him, we'd have a serious problem.
It's not just Mage, to be honest.
If you take a look at it, you'll notice that well over 50% of the people creating PvP videos play Sorcerers, other 25% or so DKs & the rest are spread between Templar & NB.
Coincidence? Maybe, but I just thought I should point this outezareth_ESO wrote: »Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
Posts like these are why we need the "Lol" button.
Fresh Template character in Full Legendary gear with Legendary enchants and VR10 Epic food in Cyrodiil, all points put into Magicka and 70 total champion points spent in magicka cost reduction, damage shield increases and magic damage increases. This is as good or better than what most people are going to have going live into patch.
Altmer Sorc
17755 Health
29219 Magicka,
11542 Stamina
Conjured ward in Cyrodiil is 10,592(including 33% bonus and champion point bonus) not 16K+
Crystal Fragments read 6776 damage. Entropy + CF proc brings it to something just over 10K and that crits for 15K not 18K and not "Easily" (You'll need to be subtracting spell resistance and crit resistance from that number as well...not to mention if you hit a shield you're only doing 10K instead of 15K.
If anyone is exaggerating or using hyperbole it is you.
BTW I went from being able to bolt escape 15 times using this exact template character in 1.6.2 to 9 times now.
I don't think ZoS realizes how broken Sorcs are in PvP right now.
I'll try to put this eloquently enough to not hurt any feelings or break forum rules: just because you haven't found the optimal build to attain good DPS & survivability as a Sorcerer, doesn't mean that the class is broken.
Take a look at the post @Gyudan posted above: 41218 magicka with 70CP, that's over twice what you have on your template, and enough to conjure up 16k+ dmg shields & 11509 CF procs.
Cast Entropy before that proc & you've got +20% more damage on it, 40% if the screenshot above was taken without Major Sorcery active.
In fact, on PTS Crystal Frags deal more damage than Snipe, and yet it's not good enough for some Sorcerers. Go figure...
Emma_Eunjung wrote: »halfbadger wrote: »Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
Sorcs have the best self heal in the game on the pts right now.
Say what??? Tell me all about it!
ezareth_ESO wrote: »@ginoboehm
You know Legendary Mage isn't playing atm, right? Besides that, if ZOS would balance the class around him, we'd have a serious problem.
It's not just Mage, to be honest.
If you take a look at it, you'll notice that well over 50% of the people creating PvP videos play Sorcerers, other 25% or so DKs & the rest are spread between Templar & NB.
Coincidence? Maybe, but I just thought I should point this outezareth_ESO wrote: »Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
Posts like these are why we need the "Lol" button.
Fresh Template character in Full Legendary gear with Legendary enchants and VR10 Epic food in Cyrodiil, all points put into Magicka and 70 total champion points spent in magicka cost reduction, damage shield increases and magic damage increases. This is as good or better than what most people are going to have going live into patch.
Altmer Sorc
17755 Health
29219 Magicka,
11542 Stamina
Conjured ward in Cyrodiil is 10,592(including 33% bonus and champion point bonus) not 16K+
Crystal Fragments read 6776 damage. Entropy + CF proc brings it to something just over 10K and that crits for 15K not 18K and not "Easily" (You'll need to be subtracting spell resistance and crit resistance from that number as well...not to mention if you hit a shield you're only doing 10K instead of 15K.
If anyone is exaggerating or using hyperbole it is you.
BTW I went from being able to bolt escape 15 times using this exact template character in 1.6.2 to 9 times now.
I don't think ZoS realizes how broken Sorcs are in PvP right now.
I'll try to put this eloquently enough to not hurt any feelings or break forum rules: just because you haven't found the optimal build to attain good DPS & survivability as a Sorcerer, doesn't mean that the class is broken.
Take a look at the post @Gyudan posted above: 41218 magicka with 70CP, that's over twice what you have on your template, and enough to conjure up 16k+ dmg shields & 11509 CF procs.
Cast Entropy before that proc & you've got +20% more damage on it, 40% if the screenshot above was taken without Major Sorcery active.
In fact, on PTS Crystal Frags deal more damage than Snipe, and yet it's not good enough for some Sorcerers. Go figure...
Most of the good PvP videos are Sorcs because their gameplay is actually typically fun to watch due to their mobility.
ezareth_ESO wrote: »@ginoboehm
You know Legendary Mage isn't playing atm, right? Besides that, if ZOS would balance the class around him, we'd have a serious problem.
It's not just Mage, to be honest.
If you take a look at it, you'll notice that well over 50% of the people creating PvP videos play Sorcerers, other 25% or so DKs & the rest are spread between Templar & NB.
Coincidence? Maybe, but I just thought I should point this outezareth_ESO wrote: »Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
Posts like these are why we need the "Lol" button.
Fresh Template character in Full Legendary gear with Legendary enchants and VR10 Epic food in Cyrodiil, all points put into Magicka and 70 total champion points spent in magicka cost reduction, damage shield increases and magic damage increases. This is as good or better than what most people are going to have going live into patch.
Altmer Sorc
17755 Health
29219 Magicka,
11542 Stamina
Conjured ward in Cyrodiil is 10,592(including 33% bonus and champion point bonus) not 16K+
Crystal Fragments read 6776 damage. Entropy + CF proc brings it to something just over 10K and that crits for 15K not 18K and not "Easily" (You'll need to be subtracting spell resistance and crit resistance from that number as well...not to mention if you hit a shield you're only doing 10K instead of 15K.
If anyone is exaggerating or using hyperbole it is you.
BTW I went from being able to bolt escape 15 times using this exact template character in 1.6.2 to 9 times now.
I don't think ZoS realizes how broken Sorcs are in PvP right now.
I'll try to put this eloquently enough to not hurt any feelings or break forum rules: just because you haven't found the optimal build to attain good DPS & survivability as a Sorcerer, doesn't mean that the class is broken.
Take a look at the post @Gyudan posted above: 41218 magicka with 70CP, that's over twice what you have on your template, and enough to conjure up 16k+ dmg shields & 11509 CF procs.
Cast Entropy before that proc & you've got +20% more damage on it, 40% if the screenshot above was taken without Major Sorcery active.
In fact, on PTS Crystal Frags deal more damage than Snipe, and yet it's not good enough for some Sorcerers. Go figure...
Most of the good PvP videos are Sorcs because their gameplay is actually typically fun to watch due to their mobility.
No one wants to watch someone running away for 10 minutes or stacking 3 shields over and over.
I boosted my character a bit and got to this:
- solo (no buffs from allies)
- basic 70 CPs used (24/23/23)
- no potions used
The tooltip damage of a procced (35%) Crystal Fragments is 11509.
It could go a bit higher, I'm not using the most optimal gear and some skills aren't fully morphed.
edit: I had forgotten to use food x)
I feel like most ppl that are complaining about sorcer heals, pve dps and pvp are border line ***. I am sorry when you have videos of sorcs killing 3 ppl at once in pvp without emperor. Then another in pve doing 13.5k dps and a healer sorc in the top timed run in the world in DSA. What does that tell you the QQer? /pat
florian.billeb16_ESO wrote: »I feel like most ppl that are complaining about sorcer heals, pve dps and pvp are border line ***. I am sorry when you have videos of sorcs killing 3 ppl at once in pvp without emperor. Then another in pve doing 13.5k dps and a healer sorc in the top timed run in the world in DSA. What does that tell you the QQer? /pat
The question is a little different:
in 1.5. what is the best class for tank / heal / DPS / DPS for AOE
tank: templar = DK > NB > Sorcerer
Heal: Templar > sorcerer > NB = DK
DPS: DK > NB > Sorcerer > Templar
DPS AOE: DK > Templar > NB = Sorcerer
it's possible discuss the point here, but i think it's a good picture of the 1.5. for PVE
now in 1.6.
Tank: it will be probably the same, sorcerer will not be in the first 2 places
Heal: Templar > DK > NB > sorcerer.
why: sorcerer has no more the bonus for critical surge, so second best healer will be DK with healing spring
DPS: Good question, but what I have seen stamina build will be much bether in general, but with spell sorcerer can't be competitif with a stamina build in comparison with other class, because critical surge has change and sorcerer has just no special stamina spell.
DPS AOE: probably the same as in 1.5. or sorcerer will have the third place.
So, sorcerer are not enough good tank, they were good healer with healing spring in 1.5. but it's no more the case.
So if I resume, sorcerer are not good in tank no good in healing, so the only thing is the DPS, if sorcerer are not one of the best 2 classes for DPS, sorcerers have no utility in the game.
So again the question is maybe 13'500 DPS is good but if stamina build can reach 15-20000 what is the utility of sorcerer...
worst tank, worst healer, not good for AOE DPS... the last question have sorcerers enough DPS to be in a good position or not ? difficult to say, but I think all stamina build with 2h or 2 weapons will be bether.
see my link: http://tamrielfoundry.com/topic/incoming-1-6-dk-2h-pve-dps-build-the-***-slapper/
doubt that 1.5sec CT + a bit over 1sec summon delay makes the a heal a once per fight heal (at leas t in pvp as no one with half a brain cell will let you cast it as summoning the pet has an extreamly obvious animation)halfbadger wrote: »Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
Sorcs have the best self heal in the game on the pts right now.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
doubt that 1.5sec CT + a bit over 1sec summon delay makes the a heal a once per fight heal (at leas t in pvp as no one with half a brain cell will let you cast it as summoning the pet has an extreamly obvious animation)halfbadger wrote: »Emma_Eunjung wrote: »You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
Agreed. I can do 9000 DPS against dumb Mammoths with my Stamina build Sorc and no crit pots, ultimates or gimmicks.... but that proves nothing when I can still get murdered by a pack of wasps in Craglorn!
If ZoS won't remove the infamous COOLDOWN on Critical Surge heals, they need to give us some other means for healing ourselves in the middle of intense combat.
Sorcs have the best self heal in the game on the pts right now.