yes, agree, what does 2099 crit raiting tell me? nothing, absolutely nothing.
yes, agree, what does 2099 crit raiting tell me? nothing, absolutely nothing.
Learn to math or use a mod that converts it once created and it will be created. Programmers don't like using fractions. It messes things all the hells up.
It is the exact same complaint as whining about using metric over imperial. Get used to it. Don't be afraid of change.
yes, agree, what does 2099 crit raiting tell me? nothing, absolutely nothing.
Learn to math or use a mod that converts it once created and it will be created. Programmers don't like using fractions. It messes things all the hells up.
It is the exact same complaint as whining about using metric over imperial. Get used to it. Don't be afraid of change.
No. Simply make it show the critical strike % when you hover over it, or next to the rating.
In fact, do the same with Armour / Spell Resistance values (funny how no one finds an issue with these).
What this critical rating allows, is further control over what kind of gear you get.
E.g. once better gear gets released, it can have different value than the old one (instead of being 4%, 4%, 4%, 4%, 4% every.single.time).
yes, agree, what does 2099 crit raiting tell me? nothing, absolutely nothing.
Learn to math or use a mod that converts it once created and it will be created. Programmers don't like using fractions. It messes things all the hells up.
It is the exact same complaint as whining about using metric over imperial. Get used to it. Don't be afraid of change.
yes, agree, what does 2099 crit raiting tell me? nothing, absolutely nothing.
I'm fairly sure the formula for calculating spell crit is (numerical value)/200
So 2099 = 10.495%, or 10% if you feel like rounding. Most bonuses that offer 2099 now are ones that offered 10%, so the values aren't THAT much less. As stated before, the new numerical non-percentage value is more scale-able, so it can increase as your gear levels much like the other set bonuses
why is 100% crit = to 20999 or 21000
it would make it simpler to use 20000 as the basis for 100% crit chance...
I think they got it bass-ackwards.
When there were soft-caps, in theory showing crit rating would make sense if there were diminishing returns, soft or hard cap, but I am pretty sure there wasn't. Which would possibly give you the feel of a bit more control.
As there are no more caps (Except Mitigation) there is no reason to feel the need to micro manage stats like that. Also, players want to see hard numbers on things like gear/skills/passives.
Show only Crit % please
Just my thoughts.
You can't have X % on gear suddenly turn into Y % as you level up, and you can't keep adding better gear % wise, since you'll eventually run into problems such as having 100% (or more) crit.
yes, agree, what does 2099 crit raiting tell me? nothing, absolutely nothing.
Learn to math or use a mod that converts it once created and it will be created. Programmers don't like using fractions. It messes things all the hells up.
It is the exact same complaint as whining about using metric over imperial. Get used to it. Don't be afraid of change.
No. Simply make it show the critical strike % when you hover over it, or next to the rating.
In fact, do the same with Armour / Spell Resistance values (funny how no one finds an issue with these).
What this critical rating allows, is further control over what kind of gear you get. It is there so that the bonus which granted you 2% crit at lvl 40, doesn't give you 2% crit at lvl 50, and when better gear gets released at max level, it is easier to scale up, or scale the old gear down (so people don't eventually have like 100% crit chance with Tier 20 gear).
You can't have X % on gear suddenly turn into Y % as you level up, and you can't keep adding better gear % wise, since you'll eventually run into problems such as having 100% (or more) crit.
Not sure I get what you're saying here. Clearly a level 1 piece with 3% crit is not going to be as good as a level 50 piece with 3% crit because there will be differences in the armour factor, amount of enchantment possibility etc but the 3% crit stat itself is still going to be useful to both levels of player. You don't need to keep inflating the % of critical chance to make it an important statistic.
yes, agree, what does 2099 crit raiting tell me? nothing, absolutely nothing.
Learn to math or use a mod that converts it once created and it will be created. Programmers don't like using fractions. It messes things all the hells up.
It is the exact same complaint as whining about using metric over imperial. Get used to it. Don't be afraid of change.