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Anything else for Templars?

bosmern_ESO
bosmern_ESO
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I've recently gotten my Templar to V14, I decided to main it because I really liked what I saw in 1.6.

But my question is to all the people have been a Templar a lot longer than me, how do you all feel about the changes to Templars? Is there anything else you feel that should change?

The only thing that I believe should be updated would be Rune focus.

Rune focus is good because the armor and spell resistance it grants, but It limits the templar to a small area. Granted it will stay on you for 8 seconds when you leave, I think an ability that does the opposite would be better.

Rune focus should be replaced with a new self buff which Templars are lacking, or something to make them more Mobile to get away from danger like a jump back or something (I'm not saying something like bolt escape because that would be to OP, Bolt escaping blazing shield templars).

Anyway, before I go off topic, what is all the seasoned Templars thoughts on what still needs to be changed or whats fine?

~Thallen~
  • tplink3r1
    tplink3r1
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    We should have a "basic attack" ability like whip and concealed weapon.
    VR16 Templar
    VR3 Sorcerer
  • C0pp3rhead
    C0pp3rhead
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    An increase on the range of the Aedric Spear ultimate from 5 to 8 meters (8 meters is melee range)

    Some sort of change to healing ritual - make it instacast & lower the healing, or make it a true HoT (purifying ritual is poor excuse for a HoT spell, though it is important for the purge.)
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • bosmern_ESO
    bosmern_ESO
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    C0pp3rhead wrote: »
    An increase on the range of the Aedric Spear ultimate from 5 to 8 meters (8 meters is melee range)

    Some sort of change to healing ritual - make it instacast & lower the healing, or make it a true HoT (purifying ritual is poor excuse for a HoT spell, though it is important for the purge.)

    I totally agree that healing ritual needs a change, I don't see anyone use it. Mainly because the better healing isn't worth the cast time.
    ~Thallen~
  • ThatHappyCat
    ThatHappyCat
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    Longer range on Radial Sweep.

    An actual point for Piercing Javelin and its morphs.

    Radiant Ward that's actually worth taking over Blazing Shield.

    Eclipse that isn't stupid.

    Healing Ritual that is either competitive with Grand Healing or changed to fulfill a different role.

    Radiant Aura that isn't weak/a pointless morph.

    Restoring Focus that isn't a joke.

    .....

    These are the major weaknesses in the Templar's lineup. There's a few more but they're more subjective (I think Luminous Shards, Vampire's Bane and Honour the Dead requires some tuneup as well, but many people still use them).
    Edited by ThatHappyCat on 16 February 2015 04:45
  • glak
    glak
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    No one uses the Templar's charge because it is one of many Templar abilities with a GCD but a very unfortunate GCD in this case. No other classes / skill lines have nearly as many GCDs. DK has no GCDs..
    Charging in and stunning yourself at the same time is just devs rofltao at you.
    They now recognize this is a 10 month old bug making a skill useless except to chase sorcs with while in a group.
  • C0pp3rhead
    C0pp3rhead
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    glak wrote: »
    No one uses the Templar's charge because it is one of many Templar abilities with a GCD but a very unfortunate GCD in this case. No other classes / skill lines have nearly as many GCDs. DK has no GCDs..
    Charging in and stunning yourself at the same time is just devs rofltao at you.
    They now recognize this is a 10 month old bug making a skill useless except to chase sorcs with while in a group.

    A bug that they have been unable to fix for 10 months. FFS. What are they doing with their time?
    Edited by C0pp3rhead on 16 February 2015 05:59
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • bosmern_ESO
    bosmern_ESO
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    C0pp3rhead wrote: »
    glak wrote: »
    No one uses the Templar's charge because it is one of many Templar abilities with a GCD but a very unfortunate GCD in this case. No other classes / skill lines have nearly as many GCDs. DK has no GCDs..
    Charging in and stunning yourself at the same time is just devs rofltao at you.
    They now recognize this is a 10 month old bug making a skill useless except to chase sorcs with while in a group.

    A bug that they have been unable to fix for 10 months. FFS. What are they doing with their time?

    It's not the only one, Purge has been broken since as long as I can remember.
    ~Thallen~
  • likewow777
    likewow777
    ✭✭✭
    Note: There's a tl;dr at the bottom, for anyone who doesn't wanna read the wall of text. :smile:

    The Bad

    Radiant Aura needs to work more like 1.5. It used to be an excellent skill, ruined by the drop in buff amount. I've said this on other threads, but the thing about a Templar is that there many passives and skills that are meant to help your group. When you decrease the effectiveness of a class like that to do that job, you hurt the entire group. Aura always buffed the player, but it also buffed everyone else.

    Rune Focus does need to have an area similar to Circle of Protection to be more effective, especially since Circle's cost in 1.6 is too high. You can make Focus work if you're a tank, say, and don't move a lot. I will say that Channeled Focus, one of the morphs, is so cheap you could cast it several times in a row and not really notice a drop in magicka.

    I don't use it, and there are lots of threads on this as well, but Biting Jabs and the CC immunity it applies should be taken out. Get rid of the knockback, get rid of the immunity, change it to snare rather than knockback, anything else but what it is in 1.6 now. I think most Templars are actually totally fine with giving up the knockback if it means removing the CC immunity.

    Healing Ritual, ah yes. The skill that has always been so useless it effectively makes Restoring Light a 4 skill tree. Now they've increased the healing by 70%, which is amazing, I have to say. The problem is, I think I need something else, at least one other feature, for this skill to be worth being stationary for 2 seconds while casting. Like, "When activated, gain Major Mending, increasing all healing done by 30% for 10 seconds."

    Enough cannot be said about the horrible GCD on Focused Charge. And I think saying that pretty much says it all.

    The Good

    Radiant Destruction, the beam of light, incinerating any that stand before it. This has to be the first skill I've seen given to Templars that makes me think someone actually cares about the class. It's very powerful, and so obviously it's at risk of being tuned down, but I still think it's an awesome skill.

    Removing Backlash's cast time was just common sense. And doing that has made it useful, for no other reason than it's cheap, it's fast, it adds damage, so why not cast it? It's actually so fast now that you can cast it multiple times on different enemies, real quick, before you go into battle.

    Nova had the cost reduced!!!!! Holy **** finally! It's still outclassed by Meteor, but you can take solace in the fact that DK's Standard is similarly outclassed.

    I frankly love the change to Empowering Sweep. A greater radius would be great, but I primarily tank, so whatever I want to kill is usually gathered around me anyway. Increasing the damage it does is just icing on what used to be a pretty bland cake. Pre-1.6, I used it because it was cheap and reduced damage done to me, but now I can actually depend on it to increase my damage output.

    Channeled Focus finally adds some much needed magicka management to the class. The radius can always be improved, but I take this morph because I want the magicka back. In 1.6, it gives back 1.5 times the cost of Blazing Shield :smile:

    TL;DR: The Bad

    Radiant Aura - Make it buff more
    Rune Focus - Make it bigger
    Biting Jabs - Make CC immunity go away
    Healing Ritual - Give me just a little more
    Focus Charge - Get rid of the GCD

    TL;DR: The Good

    Radiant Destruction - Aww, yissss
    Backlash - No cast time now, yay!
    Nova - The cost is finally reduced!
    Empowering Sweep - Better damage = happy tank
    Channeled Focus - Now effectively helps magicka management
    Edited by likewow777 on 16 February 2015 07:31
    "War doesn't build character, it reveals it."
  • Cinbri
    Cinbri
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    Rune Focus is now affecting you for 8 sec when you leaving the rune, so you don't need to stand still inside it radius.
  • McDoogs
    McDoogs
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    Longer range on Radial Sweep.

    An actual point for Piercing Javelin and its morphs.

    Radiant Ward that's actually worth taking over Blazing Shield.

    Eclipse that isn't stupid.

    Healing Ritual that is either competitive with Grand Healing or changed to fulfill a different role.

    Radiant Aura that isn't weak/a pointless morph.

    Restoring Focus that isn't a joke.

    .....

    These are the major weaknesses in the Templar's lineup. There's a few more but they're more subjective (I think Luminous Shards, Vampire's Bane and Honour the Dead requires some tuneup as well, but many people still use them).

    Radiant Ward is a bigger shield than Blazing isn't it? It might be worth taking now since all damage shields are getting a 15% nerf in 1.6.3 and it's cheaper
  • Alcast
    Alcast
    Class Representative
    Cinbri wrote: »
    Rune Focus is now affecting you for 8 sec when you leaving the rune, so you don't need to stand still inside it radius.

    That is one of the good changes especially for Tanks/Healers :)
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • ThatHappyCat
    ThatHappyCat
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    McDoogs wrote: »
    Longer range on Radial Sweep.

    An actual point for Piercing Javelin and its morphs.

    Radiant Ward that's actually worth taking over Blazing Shield.

    Eclipse that isn't stupid.

    Healing Ritual that is either competitive with Grand Healing or changed to fulfill a different role.

    Radiant Aura that isn't weak/a pointless morph.

    Restoring Focus that isn't a joke.

    .....

    These are the major weaknesses in the Templar's lineup. There's a few more but they're more subjective (I think Luminous Shards, Vampire's Bane and Honour the Dead requires some tuneup as well, but many people still use them).

    Radiant Ward is a bigger shield than Blazing isn't it? It might be worth taking now since all damage shields are getting a 15% nerf in 1.6.3 and it's cheaper

    It has 1% extra strength per enemy within 5m when you cast it. In other words it's negligible. The cost decrease is pretty negligible too.
  • McDoogs
    McDoogs
    ✭✭✭✭
    McDoogs wrote: »
    Longer range on Radial Sweep.

    An actual point for Piercing Javelin and its morphs.

    Radiant Ward that's actually worth taking over Blazing Shield.

    Eclipse that isn't stupid.

    Healing Ritual that is either competitive with Grand Healing or changed to fulfill a different role.

    Radiant Aura that isn't weak/a pointless morph.

    Restoring Focus that isn't a joke.

    .....

    These are the major weaknesses in the Templar's lineup. There's a few more but they're more subjective (I think Luminous Shards, Vampire's Bane and Honour the Dead requires some tuneup as well, but many people still use them).

    Radiant Ward is a bigger shield than Blazing isn't it? It might be worth taking now since all damage shields are getting a 15% nerf in 1.6.3 and it's cheaper

    It has 1% extra strength per enemy within 5m when you cast it. In other words it's negligible. The cost decrease is pretty negligible too.

    Ahh nvm then. Been a while since I had looked, that morph is pointless lol. Maybe if they made no changes to it but made it scale off of magicka it would be useful for magicka dps
  • Mumyo
    Mumyo
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    Alcast wrote: »
    Cinbri wrote: »
    Rune Focus is now affecting you for 8 sec when you leaving the rune, so you don't need to stand still inside it radius.

    That is one of the good changes especially for Tanks/Healers :)

    The morph restoring magicka is working that way or at least used to.
    Didnt test it a long time now.
  • glak
    glak
    ✭✭✭
    Mumyo wrote: »
    Alcast wrote: »
    Cinbri wrote: »
    Rune Focus is now affecting you for 8 sec when you leaving the rune, so you don't need to stand still inside it radius.

    That is one of the good changes especially for Tanks/Healers :)

    The morph restoring magicka is working that way or at least used to.
    Didnt test it a long time now.
    I like how I can run back through it to refresh the 8 seconds and run through it again just before it fades for yet another whole 8 seconds.
  • bosmern_ESO
    bosmern_ESO
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    likewow777 wrote: »
    Note: There's a tl;dr at the bottom, for anyone who doesn't wanna read the wall of text. :smile:

    The Bad

    Radiant Aura needs to work more like 1.5. It used to be an excellent skill, ruined by the drop in buff amount. I've said this on other threads, but the thing about a Templar is that there many passives and skills that are meant to help your group. When you decrease the effectiveness of a class like that to do that job, you hurt the entire group. Aura always buffed the player, but it also buffed everyone else.

    Rune Focus does need to have an area similar to Circle of Protection to be more effective, especially since Circle's cost in 1.6 is too high. You can make Focus work if you're a tank, say, and don't move a lot. I will say that Channeled Focus, one of the morphs, is so cheap you could cast it several times in a row and not really notice a drop in magicka.

    I don't use it, and there are lots of threads on this as well, but Biting Jabs and the CC immunity it applies should be taken out. Get rid of the knockback, get rid of the immunity, change it to snare rather than knockback, anything else but what it is in 1.6 now. I think most Templars are actually totally fine with giving up the knockback if it means removing the CC immunity.

    Healing Ritual, ah yes. The skill that has always been so useless it effectively makes Restoring Light a 4 skill tree. Now they've increased the healing by 70%, which is amazing, I have to say. The problem is, I think I need something else, at least one other feature, for this skill to be worth being stationary for 2 seconds while casting. Like, "When activated, gain Major Mending, increasing all healing done by 30% for 10 seconds."

    Enough cannot be said about the horrible GCD on Focused Charge. And I think saying that pretty much says it all.

    The Good

    Radiant Destruction, the beam of light, incinerating any that stand before it. This has to be the first skill I've seen given to Templars that makes me think someone actually cares about the class. It's very powerful, and so obviously it's at risk of being tuned down, but I still think it's an awesome skill.

    Removing Backlash's cast time was just common sense. And doing that has made it useful, for no other reason than it's cheap, it's fast, it adds damage, so why not cast it? It's actually so fast now that you can cast it multiple times on different enemies, real quick, before you go into battle.

    Nova had the cost reduced!!!!! Holy **** finally! It's still outclassed by Meteor, but you can take solace in the fact that DK's Standard is similarly outclassed.

    I frankly love the change to Empowering Sweep. A greater radius would be great, but I primarily tank, so whatever I want to kill is usually gathered around me anyway. Increasing the damage it does is just icing on what used to be a pretty bland cake. Pre-1.6, I used it because it was cheap and reduced damage done to me, but now I can actually depend on it to increase my damage output.

    Channeled Focus finally adds some much needed magicka management to the class. The radius can always be improved, but I take this morph because I want the magicka back. In 1.6, it gives back 1.5 times the cost of Blazing Shield :smile:

    TL;DR: The Bad

    Radiant Aura - Make it buff more
    Rune Focus - Make it bigger
    Biting Jabs - Make CC immunity go away
    Healing Ritual - Give me just a little more
    Focus Charge - Get rid of the GCD

    TL;DR: The Good

    Radiant Destruction - Aww, yissss
    Backlash - No cast time now, yay!
    Nova - The cost is finally reduced!
    Empowering Sweep - Better damage = happy tank
    Channeled Focus - Now effectively helps magicka management

    Healing ritual really does need to get better.

    In PTS Breath of Life heals for like 1.3k, while Ritual heals for 1.6k. Breath of Life still heals more because It is an instant cast and you can get 2-3 Breath of lives off before you get one ritual off.
    ~Thallen~
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Focused Charge is getting its GCD removed; Eric responded to my question on ESO live and said the GCD on the skill is a bug and will be removed. I find it hard to believe they thought it was a bug when they released 1.6, since the patch notes specifically said they 'slightly reduced the Global Cool Down' on the skill. In any case, it is getting removed... so yay!
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Soris
    Soris
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    Oh I remember when they said exactly this ^ in summer. Minimum 5 months past since then.
    Welkynd [Templar/AD/EU]
  • Soris
    Soris
    ✭✭✭✭✭
    Also I do agree with the posters above on all their points that our skills still need more work which mentioned here and other topics dozens of time.

    I think what ZoS trying to do is adding some cool dmg increase but lowering its utility. And it's not a good change for my taste.
    Welkynd [Templar/AD/EU]
  • glak
    glak
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    It's not the only one, Purge has been broken since as long as I can remember.
    Do you mean the broken Restoring Focus passive that breaks intermittently for no apparent reason?
  • Gokmak
    Gokmak
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    For the first time since this game launched, come 1.6, i'm taking Radiant Aura off my bar. The reduction is just too much. I will miss it.
  • johnyeh87
    johnyeh87
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    Gokmak wrote: »
    For the first time since this game launched, come 1.6, i'm taking Radiant Aura off my bar. The reduction is just too much. I will miss it.

    Repentance is wayyyyyy better than radiant aura lol, even since launch.
    I AM CANADIAN!!!
    Johny EH?
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    glak wrote: »
    It's not the only one, Purge has been broken since as long as I can remember.
    Do you mean the broken Restoring Focus passive that breaks intermittently for no apparent reason?

    I'm talking about the alliance war ability, there has always been something broken with it since the game started. currently it doubles ground effects.
    ~Thallen~
  • Gokmak
    Gokmak
    ✭✭✭
    johnyeh87 wrote: »
    Gokmak wrote: »
    For the first time since this game launched, come 1.6, i'm taking Radiant Aura off my bar. The reduction is just too much. I will miss it.

    Repentance is wayyyyyy better than radiant aura lol, even since launch.

    I've tested Repentance, and don't like it. I can see why some people do though. I activate Radiant Aura "before" going into attack, as well as during and after. Can't do that with Repentance. It's a rotation/play style issue with me.

    Also, I'm a stamina build. I want that stamina regen up whenever i'm attacking.
    Edited by Gokmak on 16 February 2015 19:12
  • johnyeh87
    johnyeh87
    ✭✭✭
    Gokmak wrote: »
    johnyeh87 wrote: »
    Gokmak wrote: »
    For the first time since this game launched, come 1.6, i'm taking Radiant Aura off my bar. The reduction is just too much. I will miss it.

    Repentance is wayyyyyy better than radiant aura lol, even since launch.

    I've tested Repentance, and don't like it. I can see why some people do though. I activate Radiant Aura "before" going into attack, as well as during and after. Can't do that with Repentance. It's a rotation/play style issue with me.

    Also, I'm a stamina build. I want that stamina regen up whenever i'm attacking.

    Aaahhh, Okay, makes sense. Yeah, for me, I love repentance. I am changing my Templar to a 5light 2medium 2hander/resto staff. Mostly stamina and some magicka. I am going to try to hit 23k stamina and try to have 18k health and magicka.. I think that would work,,, IF I can go that high on all stats.. Not sure about that. I rely on people dying for me to get stamina :P
    I AM CANADIAN!!!
    Johny EH?
  • Exstazik
    Exstazik
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    4f4fe788c96b04dc7d79fc8ce54eae63.jpg
  • johnyeh87
    johnyeh87
    ✭✭✭
    Exstazik wrote: »
    4f4fe788c96b04dc7d79fc8ce54eae63.jpg

    lol
    I AM CANADIAN!!!
    Johny EH?
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Longer range on Radial Sweep.

    An actual point for Piercing Javelin and its morphs.

    Radiant Ward that's actually worth taking over Blazing Shield.

    Eclipse that isn't stupid.

    Healing Ritual that is either competitive with Grand Healing or changed to fulfill a different role.

    Radiant Aura that isn't weak/a pointless morph.

    Restoring Focus that isn't a joke.

    .....

    These are the major weaknesses in the Templar's lineup. There's a few more but they're more subjective (I think Luminous Shards, Vampire's Bane and Honour the Dead requires some tuneup as well, but many people still use them).

    Mostly this. Particularly Radiant Ward. Would be cool if it was actually stronger alone, but would also be cool if it was a stamina version of blazing shield.
  • Exstazik
    Exstazik
    ✭✭✭✭
    You already have
    enough.gif

    tumblr_m21idbXf5L1qb17blo8_250.gif
    not enough?
  • Francescolg
    Francescolg
    ✭✭✭✭
    johnyeh87 wrote: »
    Repentance is wayyyyyy better than radiant aura lol, even since launch.

    Now it isn't at all!! Just in PvE it is good anytimes, or in certain PvP groups.

    In PvP Radiant Aura is reappliable and was a must-have in MANY organized groups (combined with another Templar using Repentance).

    Having Stamina Regen nearly doubled all the time WAS ONE UNIQUE THING for Templars, as his major group buff, beside healing! This was what enabled: "better PvP playing", making fights more sustainable, making people sprint nearly 100% of the time, giving you 100% free CC-break ALL THE TIME, helping everybody to keep up Immovable all the time, etc. etc.
    Beside that, it was a secret weapon vs. imbalanced Skills like Burning Talons that keep you stuck on the ground forever. /rapid maneuvre apart/

    Not related to this player: I'm surprised how many Templar-beginners come on the PTS forums nowadays:

    "Templars are now O.P.!!!"
    "Take Templar FTW!!!"
    "-nonsense message- but I keep spamming to get more attention and I feel SO exited whatever will happen!!!"
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