Can you verify with a video that you can Steal while using an Invisibility Potion in the 1.6.2 build? I ask because I can say 100% fact that NB's can't anymore as it was "fixed" for the 1.6.2 Patch and the moment you hit E or R to take an item you get decloaked AND caught.PlagueMonk wrote: »So let me get this straight........a person can drink an invisibility potion and not only have it last longer than 2.9 secs (well over 20 if you've specced for it) but they CAN hide you so you can steal with impunity? (unlike NB who instantly appear if they try to steal now) Guess the logic escapes me where a potion is VASTLY superior to a classes innate ability.
PlagueMonk wrote: »So let me get this straight........a person can drink an invisibility potion and not only have it last longer than 2.9 secs (well over 20 if you've specced for it) but they CAN hide you so you can steal with impunity?
Yes it consumes the Potion CD which can be lowered to 30 sec with (3) Alchemy Glyphs. BTW, this is from 1.6.2 PTS right now, why, because ZoS.[img][/img]I thought potion invisibility is capped at a 3 seconds, plus it consumes the potion CD.
I think they are really at a loss on how to deal with invisibility.
PlagueMonk wrote: »So when are we getting pots that duplicate reflective scales or blazing shield or BE?.
Yes it consumes the Potion CD which can be lowered to 30 sec with (3) Alchemy Glyphs. BTW, this is from 1.6.2 PTS right now, why, because ZoS.[img][/img][q uote="Digiman;1560407"]
I thought potion invisibility is capped at a 3 seconds, plus it consumes the potion CD.
PlagueMonk wrote: »So when are we getting pots that duplicate reflective scales or blazing shield or BE?.
That's not a bad idea, actually
PlagueMonk wrote: »So let me get this straight........a person can drink an invisibility potion and not only have it last longer than 2.9 secs (well over 20 if you've specced for it) but they CAN hide you so you can steal with impunity?
I thought potion invisibility is capped at a 3 seconds, plus it consumes the potion CD.
Also BE potion made me laugh out load, yeah sure that would be popular move 10 yards on a 45 sec CD. I think that was the Dev's original idea behind the nerf for it.
@Digiman I only tested it's effects in a PvE environment so I cannot say for sure what duration it has in PvP other than what the tooltip reads, 19 seconds. Mind you that's with 3/3 Medicinal Use in Alchemy (pretty much a required 3 points in 1.6). But I love the fact that someone cried on these very forums that it wasn't right that NB's could steal with impunity using a 2.9 second Cloak so @ZOS_GinaBruno came into that thread to assure everyone it was being fixed in 1.6.2 (which it did get fixed) but they completely left a 19 SECOND Invisibility Potion alone to enjoy your free stealing rampage. And ZoS wonders why many Players have zero faith in them to properly balance the game or fix bugs that have persisted since Launch.
Yes it consumes the Potion CD which can be lowered to 30 sec with (3) Alchemy Glyphs. BTW, this is from 1.6.2 PTS right now, why, because ZoS.[img][/img]I thought potion invisibility is capped at a 3 seconds, plus it consumes the potion CD.
EDIT: Just tested it, you can in fact steal with impunity with that Potion, but the moment you open a Safebox it de-stealths you. I just gotta LOL at some of the ridiculous things ZoS does.
joshisanonymous wrote: »PlagueMonk wrote: »So let me get this straight........a person can drink an invisibility potion and not only have it last longer than 2.9 secs (well over 20 if you've specced for it) but they CAN hide you so you can steal with impunity?
I thought potion invisibility is capped at a 3 seconds, plus it consumes the potion CD.
Also BE potion made me laugh out load, yeah sure that would be popular move 10 yards on a 45 sec CD. I think that was the Dev's original idea behind the nerf for it.
I think you're on the right track when it comes to why invisibility potions are made useful in situations where the NB cloak is not. They're just very different things which just happen share the same general effect.
A potion starts up a very long cooldown which also blocks you from using other extremely useful potions. It can't be used then broken with an action then immediately used again like cloak either, which justifies the long duration. The potion just doesn't have anywhere near as much utility as cloak and seems situational at best. I have no idea why you would use it in regular PvE and, despite people occasionaly posting that invisibility potions are a normal thing in PvP, I've literally never seen anyone who wasn't an NB disappear on the battlefield. The OP is describing maybe the only situation in which an invisibility potion is useful, and it sounds a lot like a bug anyway to be honest.
PlagueMonk wrote: »And my described situation will become HUGE in 1.6. If it is a bug, GREAT fix it to be no better but if it remains it's *************** *** ********* ******** ****.
Wow this is stupid. So a non NB class can pop an invis and be invisible for 40 seconds out of 70 seconds? With no use of other resources, wtf?Yes it consumes the Potion CD which can be lowered to 30 sec with (3) Alchemy Glyphs. BTW, this is from 1.6.2 PTS right now, why, because ZoS.[img][/img]I thought potion invisibility is capped at a 3 seconds, plus it consumes the potion CD.
EDIT: Just tested it, you can in fact steal with impunity with that Potion, but the moment you open a Safebox it de-stealths you. I just gotta LOL at some of the ridiculous things ZoS does.
PlagueMonk wrote: »So let me get this straight........a person can drink an invisibility potion and not only have it last longer than 2.9 secs (well over 20 if you've specced for it) but they CAN hide you so you can steal with impunity? (unlike NB who instantly appear if they try to steal now) Guess the logic escapes me where a potion is VASTLY superior to a classes innate ability.
I am really getting tired of NB abilities getting nerfed or not fixed but yet everyone can have invisibility only BETTER. So when are we getting pots that duplicate reflective scales or blazing shield or BE? Seems only fair at this point to allow NBs to have other classes special abilities.
So either nerf potions so they also break you out of stealth when you steal and make them 3-5 secs long MAX OR give our cloak's hide on steal back and allow the cloak to last as long as a freakin' potion. The way it currently is, is COMPLETE BULLS*** and a blatant double standard.
ThatNeonZebraAgain wrote: »With the increased global cooldown to 45 seconds, all potion effects had their durations increased with 1.6 (see my thread for a full report on all changes/issues related to potions with 1.6). The invisibility thing does seem to be an oversight though, and really does render the NB skill pretty useless.
PlagueMonk wrote: »Yes it consumes the Potion CD which can be lowered to 30 sec with (3) Alchemy Glyphs. BTW, this is from 1.6.2 PTS right now, why, because ZoS.[img][/img]I thought potion invisibility is capped at a 3 seconds, plus it consumes the potion CD.
EDIT: Just tested it, you can in fact steal with impunity with that Potion, but the moment you open a Safebox it de-stealths you. I just gotta LOL at some of the ridiculous things ZoS does.
I don't have any video capture on my system so THANK YOU for corroborating my claim.joshisanonymous wrote: »PlagueMonk wrote: »So let me get this straight........a person can drink an invisibility potion and not only have it last longer than 2.9 secs (well over 20 if you've specced for it) but they CAN hide you so you can steal with impunity?
I thought potion invisibility is capped at a 3 seconds, plus it consumes the potion CD.
Also BE potion made me laugh out load, yeah sure that would be popular move 10 yards on a 45 sec CD. I think that was the Dev's original idea behind the nerf for it.
I think you're on the right track when it comes to why invisibility potions are made useful in situations where the NB cloak is not. They're just very different things which just happen share the same general effect.
No, they are exactly the same thing only the easier to make potion is vastly superior. The only down side is non-NBs have to make potions so you can't realistically use this ability at will (although over 20 secs is a LONG freakin' time for no magicka cost)
It's a double standard that a potion would trump a class ability.
So if you have this opinion would you mind terribly if they gave us a reflective scales that lasted 1 min and reflected ALL ranged attacks? or a BE that lasted 1 min and went 20 ft further with each jump? or a Blazing shield that had 500k protection?
Hell, if things are kept as is I will most likely switch to drinking invis. pots MYSELF so I can steal and not have to recast every 2.5 secs (which is a HUGE pain in the ***)A potion starts up a very long cooldown which also blocks you from using other extremely useful potions. It can't be used then broken with an action then immediately used again like cloak either, which justifies the long duration. The potion just doesn't have anywhere near as much utility as cloak and seems situational at best. I have no idea why you would use it in regular PvE and, despite people occasionaly posting that invisibility potions are a normal thing in PvP, I've literally never seen anyone who wasn't an NB disappear on the battlefield. The OP is describing maybe the only situation in which an invisibility potion is useful, and it sounds a lot like a bug anyway to be honest.
not a very long cooldown........you can easily being it from 45 secs to 30 secs (if you had read above) and then spec to have a potion over 20 secs. So only a 10 sec window when you cannot go invisible. This is MUCH better than a NB who will run out of magicka and have to wait for it to regen.
And my described situation will become HUGE in 1.6. If it is a bug, GREAT fix it to be no better but if it remains it's *************** *** ********* ******** ****.
joshisanonymous wrote: »
You didn't comprehend what I said at all. If you honestly think that 30 seconds isn't a long cooldown simply because the invisibility potion can last 20 seconds, then you are, to put it politely, quite short sighted.
You're describing this as if the point of going invisible is to just stay invisible for as long as possible and take absolutely no actions. Sure, with invisibility pots, you can be invisible more often than not, but what the hell are you doing just sitting there being invisible? Literally the only use this has is stealing, which is probably a bug.
ThatNeonZebraAgain wrote: »With the increased global cooldown to 45 seconds, all potion effects had their durations increased with 1.6 (see my thread for a full report on all changes/issues related to potions with 1.6). The invisibility thing does seem to be an oversight though, and really does render the NB skill pretty useless.
NB skill does not have a 45 second cooldown.
Really guys, i'm a NB, and this is just an overreaction. The length anyone can stay invisible is pretty much irrelevant with the ease one can get revealed. Magelight, detection potion, own dots... NB's can tell tales about how they tried to use invisibility 7 times in a row only to get revealed each time over and over. Now imagine you only have one try, then a 45 second cooldown... really. If i wanted to get away, i'd much rather have a speed+immovable(12 second!) potion than this.
Almost as bad as a detect pot totally making a primary skill null. Yet i cant drink a portion to give me the ability to break shields
Potions should not (ever!) substitute unique-class abilities' effectiveness. If anyone can be invisible for 20 seconds out of 45 seconds, what does it make you superior on that field as a Nightblade? Being able to spam-cast Dark Cloak and use all your resources in 20-30 seconds?!joshisanonymous wrote: »You didn't comprehend what I said at all. If you honestly think that 30 seconds isn't a long cooldown simply because the invisibility potion can last 20 seconds, then you are, to put it politely, quite short sighted.