kkampaseb17_ESO wrote: »kokoandshinb14a_ESO wrote: »@ taonnor..
Im sure there are sorcs now with a Stam build that can reach 14k to 16k dps.
However, what makes them a sorc? Liitle, if any of that dps is due to being a sorc.
Those Stam damage numbers come primarily from wrecking blow spam, and has nothing to do with the class line.
All that proves is that weapon lines need diversity based on class, and not generic powers.
The way the system is set up now means that a farmer could pick up a 2h sword and go town using wrecking blow, crit rush, and momentum.
That is not a problem with what he is doing. The problem is how they designed weapon abilities. If you want to make a character that actually uses weapon animations apart from light/heavy you gotta get a weapon damage ability as your main bread and butter ability.
There is nothing wrong with weapon abilities being the primary damage dealer in a stamina spec as long as other parts of the class, whether they be DOTs, buffs, passives, or executes contributes to the overall build. Currently in 1.6, it seems every stamina build class besides templar will rely on a weapon ability as their bread and butter DPS.
kkampaseb17_ESO wrote: »kokoandshinb14a_ESO wrote: »@ taonnor..
Im sure there are sorcs now with a Stam build that can reach 14k to 16k dps.
However, what makes them a sorc? Liitle, if any of that dps is due to being a sorc.
Those Stam damage numbers come primarily from wrecking blow spam, and has nothing to do with the class line.
All that proves is that weapon lines need diversity based on class, and not generic powers.
The way the system is set up now means that a farmer could pick up a 2h sword and go town using wrecking blow, crit rush, and momentum.
That is not a problem with what he is doing. The problem is how they designed weapon abilities. If you want to make a character that actually uses weapon animations apart from light/heavy you gotta get a weapon damage ability as your main bread and butter ability.
There is nothing wrong with weapon abilities being the primary damage dealer in a stamina spec as long as other parts of the class, whether they be DOTs, buffs, passives, or executes contributes to the overall build. Currently in 1.6, it seems every stamina build class besides templar will rely on a weapon ability as their bread and butter DPS.
kkampaseb17_ESO wrote: »kokoandshinb14a_ESO wrote: »@ taonnor..
Im sure there are sorcs now with a Stam build that can reach 14k to 16k dps.
However, what makes them a sorc? Liitle, if any of that dps is due to being a sorc.
Those Stam damage numbers come primarily from wrecking blow spam, and has nothing to do with the class line.
All that proves is that weapon lines need diversity based on class, and not generic powers.
The way the system is set up now means that a farmer could pick up a 2h sword and go town using wrecking blow, crit rush, and momentum.
That is not a problem with what he is doing. The problem is how they designed weapon abilities. If you want to make a character that actually uses weapon animations apart from light/heavy you gotta get a weapon damage ability as your main bread and butter ability.
LegendaryMage wrote: »- Critical surge should add some more benefits for stamina sorcerers as we already use rally anyway for the damage buff and those do not stack. We have a cooldown on it and we can't crit on perma blockers (not sure about shields) so this can be problematic in small scale fights if you look to sustain yourself with critical surge primarily.
LegendaryMage wrote: »- Critical surge should add some more benefits for stamina sorcerers as we already use rally anyway for the damage buff and those do not stack. We have a cooldown on it and we can't crit on perma blockers (not sure about shields) so this can be problematic in small scale fights if you look to sustain yourself with critical surge primarily.
From my testing on PTS, Surge heals do proc when you "crit" shields, but you don't do the extra damage.