I have spent the bulk of my ESO time playing my Khajit Sorc in a stamina spec. I have reached rank 18 in Cyrodiil, completed the two lower Craglorn trials many times (mostly in a pick up group), and have completed every quest and every dungeon and every skyshard on my way through Cadwell's Gold. I'm not the best at anything but I think I have a pretty well rounded experience and put a lot of thought into my builds and tried to min-max as best as I could. I think stamina Sorc has some things going for it, but unfortunately they took a pretty significant nerf (relative to other classes stam specs) overall in 1.6.
DKs, NBs, and Temps ALL received some nice stamina morphs in 1.6. This includes direct dmg abilities, dots, CC's, and other useful abilities. Sorc got a channeled magicka -> stam/hp ability and a toggle (so it takes up 2 of your 10 skill bars) that gives a pitiful amount of armor and a slight DPS increase (extra stamina and 10%heavy attack dmg). I know Sorc is traditionally the magicka user, but there is no reason to pigeonhole us. On top of this, the greatest synergy between Sorc and stamina spec was that we could stack our weapon dmg higher than the other classes because of Surge. With the new buff system, Surge weapon dmg increase is redundant with Rally from the 2h line. It is true that stamina builds are stronger overall in 1.6, but out of the four classes out there, Sorc abilities contribute the least to a stamina spec compared to what the other classes use.
I suggest two very minor changes to give the stamina user a reason to be a Sorc...
1. Add Major Endurance buff to Critical Surge morph. Right now all Critical Surge grants over Power Surge is 10% health returns from a crit. Sorc needs better stamina management and this is a perfect place for it. It also gives a stamina Sorc a reason to use Crit Surge over Rally. Right now, Rally is superior to Crit Surge in almost every way. Critical Surge lasts for 20 seconds, and I think Major Endurance should only last for the first 12 of those 20 seconds. Right now my Sorc on PTS has 760 stam regen, but I have more weapon dmg and crit rating set bonuses than stam regen ones, so let's just assume I can easily get to 1000 stam regen. Major Endurance for 12 seconds would result in 1800 additional stamina over that time frame. That sounds reasonable and far from overpowering to me, but makes Crit Surge use over Rally worth it.
2. Change Crystal Blast into a stamina morph (1 sec cast that also has a 35% chance to instant proc on stamina ability usage) that is a melee range Crystal Frag but also provides the Minor Brutality buff to the Sorc and their group. Sorc needs more group buffs and Minor Brutality is an underused buff right now. It should hit for around 2/3 as hard as a Crystal Frag (in a magicka spec) to compensate for the additional buff. This could also be turned into a 5 second duration dot if burst dmg is a concern and considering how often it should proc, 5 seconds sounds about right for the group Minor Brutality buff too.
I think these two changes are very reasonable and address some of the short comings of a Stamina Sorc while also returning the benefits a Sorc had in a stamina spec in 1.5. I know ZOS tried to help our stamina regen with the Dark Deal morph, but using a channel spell in melee range (without the ability to rely on a few Streaks to create range) is not going to cut it. The stamina version of Crystal Frag also rights two wrongs. The first being that Sorc lost their weapon dmg advantage with the new buff system and even the very small Minor Brutality buff would go a long way to helping this. The second is that Sorc were given ZERO stamina morphs that did any damage at all.
Please consider these changes ZOS as I think all classes should be able to spec into either magicka or stamina.
Edit: spelling.
Edited by Erock25 on 14 February 2015 09:30 You earned the 500 LOLs badge.
You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points