The issue is that the CC immunity on this skill now works
against the caster, regardless of the morph or situation.
I tested this a ton last night and could not come up with a viable use for Jabs/Sweep in PvP.
First, everyone realize that the knockback cause by this is not a hard CC. This is soft CC that interrupts. It is regarded as hard CC when you can spam and stun lock your target. Hard CC keeps you from doing anything after the CC is applied. Soft CC limits your actions in one form or another for a short period of time.
Knockback is not a hard CC since it doesn't last longer the the ground cooldown per the initial application of the CC. Talons is a soft CC due to locking out movement (root/immobilize), but not action. Power Bash/Slam are soft CCs (disorient). The Chilled status effect is a snare - soft CC. New Destructive touch Fire damage causes knockback, (same as Jab/Strikes), but the morph would qualify as hard since it stuns.
Spear Shards is a hard CC (with the AoE snare being a soft CC). Bolt is hard CC (Streak morph is not, since disorient is considered a soft CC). Crushing Shock interrupt/stun is hard CC (this isn't a knock back, but a stun when interrupted). How about Crystal Shards? That knocks down for 2 secs (not a knockback) but doesn't proc cc immunity.
Second, this skill negates any other CC you may have slotted or want to use. Using this ability will instantly provide a no cost Break-Free on your target and limit any other CC you can cast. The no-cost Break Free
will be abused, against the Templar, just wait for everyone to figure out they can walk into this minimal damage spamming skill and get cc immunity without even trying. The other side of this is that due to the nature of the cast, most times, you cannot land the full attack or the on-hit knockback. This is the real reason Templars spam this skill - because its use is unreliable. Just learning how to properly execute it is less about the time to use it, and more about the position of your character, the target, and whether or not you have the almighty PING on your side (not the panda, the lag).
So... there is the problem. Strikes/moprhs is suffering from disparity when compared to CCs of other classes and skill lines. This is almost another snub to the Templar class in general (still suffering from a GCD on Charge because bots used it too much...
), and this feels like the same "solution" to a different, but similar "problem" = Poor design.
@ZOS_BrianWheeler @ZOS_JessicaFolsom @ZOS_GinaBrunoStrikes/morphs should not apply cc immunity. This "solution" to the knockback spam problem is unacceptable and is just another example of a lazy work around for bad system, ability, and programming design.
Please re-evaluate these current changes and come up with a better solution.
Here are some suggestions:
Solution1: Apply cc immunity to ANY skills that causes knockback or knock down.
Solution2: Remove CC on Strikes, base level and morphs.
- Base level skill - Add a minor Healing debuff (or a minor buff that isn't too OP when combined with morphs) on cast to target, and keep self-heal (now Templars have a melee healing debuff and self-heal, useable for all situations )
- Biting Jabs morph can stay (1.6 style) and having both the healing debuff and weapon damage buff, plus stamina scaling, should put this as a great melee ability without being OP. If you do not add a buff to base skill, the crit % should be brought back up (or crit damage increase added in it's place)
- Puncturing Sweep should cause a Minor version of BOTH armor and spell resistance debuffs. Combined with the minor buff and self-healing from base, this leaves the skill at a good place for magicka defense situations.
Forums warriors and trolls are welcome to chime in.