Siege vs Player is no fun either. Siege weapons are more than fine in their current state
Making Siege a bit better(actually a threat to kill you) is not going to make the game siege vs player.
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[bit to long to quote imo, but better to have th link to the post open, you commented after that one already]
newtinmpls wrote: »What does Zerg mean anyway?
You're a sorc aren't you?
If you think negate is useless after 1.6..... you haven't been paying attention.
Other pro tips, siege is ridiculously powerful.... you're using it wrong. Second, don't use real world examples on how things worked to balance a video game because well... yeah. Other pro tip, they did increase siege damage, maybe play the PTS and test before complaining on the forms.... makes you look silly.
Umm I played the pts a lot. I have a templar and dk too, my main is a sorc.
Negate sucks now in comparison. Absorption Field on live:
Stuns
Dispells any effects and heals me
Anyone who casts a spell targeted inside my negate heals me, ground based aoe casted outside my negate that come inside my negate heal me.
The negate in 1.6 sucks in comparison.
Furthermore, I know siege ignores armor now, but it doesn't do enough base damage to players. 50% more damage on a crap base damage is not going to make much of a difference.
Yes, by comparison it is extremely weaker. Which says a lot about how freaking fantastic that ultimate was before because as an ultimate in 1.6.... it is still unbelievably strong. It counters the other most powerful ultimates in the game..... are you serious?
And btw, they also increased based siege damage by 10%, siege on live is already ridiculously strong when used correctly. L2siege
Example, few minutes ago, fired fire ballista right into a group dead center multiple times..400 damage...useless...whats the damn point most skills do more damage then that.
Meteor is easily countered with scales, defensive posture, hope folks like a reflected meteor...oh and immovable is quite common so no stun or knockback.
They really need to address siege, that's just sad for damage and its not much better on pts either
Or maybe instead of wasting an ultimate for one banner, just move out of it?
20 players who are good should be more then capable of fending of 80-100 attackers,
olemanwinter wrote: »20 players who are good should be more then capable of fending of 80-100 attackers,
Forget a group with siege fending off a larger number of attackers.
Right now, a group of 20 with siege will get FACE ROLLED by a group of 15 or less.
Wanna die? Put up some siege anywhere away from a keep.
A lot of good points in this thread, but as far as that goes, only about 10% of you have thoroughly tested on PTS, so lets all give the new changes a chance to be tested on the live servers before we jump to conclusions or speculate on what is broken or not. For all we know the new changes will annihilate zergs and cause PvP warfare to become more like actual medieval warfare!
dylanjaygrobbelaarb16_ESO wrote: »A lot of good points in this thread, but as far as that goes, only about 10% of you have thoroughly tested on PTS, so lets all give the new changes a chance to be tested on the live servers before we jump to conclusions or speculate on what is broken or not. For all we know the new changes will annihilate zergs and cause PvP warfare to become more like actual medieval warfare!
agree, and people are not stating(in this thread) if they were testing with op 3600 cp or with reasonable 1-200. your like an emp with full cp obv you can shrug off/heal through a single seige.
newtinmpls wrote: »What does Zerg mean anyway?