OMG you people against this are so sad. Whenever you drink a potion you get 6% of max health, magicka, stamina. That includes any potion, no matter what level, be it 1 or VR 14. That's a golden ticket especially in a 1vs1, and it could be any potion no matter the effect, Immovable, armor, spell power, crit weapon crit you no longer bound by having to stick with regenerative type potions.
Even then the amounts you get if you picked one would be phenomenal. OMG this is so pathetically insulting. Weak race, what a joke.
Secondly You realize all racials are getting a tune up with the removal of soft cap? Besides thirsty was like a jewelry enchant that stacked, it was pigeon holding you into one thing. Now you get a racial that really shakes things up for combat.
I was tettering between a NB khajitt or Argonian, with this racials its argonian now.
Wow this is twice as OP as the current dunmer/imperial.PlagueMonk wrote: »If I was to redesign our passives i would get rid of the stupid resto staff exp and do the following:
Guerrilla Warfare Expertise (3 ranks) – Increases stealth speed by (7/14/21)% and increases damage done while stealthed by (3/6/9)%
Amphibian Physiology (3 ranks) – Increases swimming speed by 50% and armor rating by (3/6/9)%
Argonian Resistance (3 ranks) – Increases maximum Health by (3/6/9)% and Poison/Disease resistance by (10/20/30). Disease resistance should apply directly to disease abilities, lessening their effect by a flat amount (including meatbag cats)
Quick to Mend (3 ranks) – Increases healing received by (4/8/12)% and health regen (7/14/21)%.
AND if/when underwater zones come, we should get the ability to breathe underwater dammit!
Note that most of the abilities I changed out are directly from other races.
OMG you people against this are so sad. Whenever you drink a potion you get 6% of max health, magicka, stamina. That includes any potion, no matter what level, be it 1 or VR 14. That's a golden ticket especially in a 1vs1, and it could be any potion no matter the effect, Immovable, armor, spell power, crit weapon crit you no longer bound by having to stick with regenerative type potions.
Even then the amounts you get if you picked one would be phenomenal. OMG this is so pathetically insulting. Weak race, what a joke.
Secondly You realize all racials are getting a tune up with the removal of soft cap? Besides thirsty was like a jewelry enchant that stacked, it was pigeon holding you into one thing. Now you get a racial that really shakes things up for combat.
I was tettering between a NB khajitt or Argonian, with this racials its argonian now.
ThatNeonZebraAgain wrote: »OMG you people against this are so sad. Whenever you drink a potion you get 6% of max health, magicka, stamina. That includes any potion, no matter what level, be it 1 or VR 14. That's a golden ticket especially in a 1vs1, and it could be any potion no matter the effect, Immovable, armor, spell power, crit weapon crit you no longer bound by having to stick with regenerative type potions.
Even then the amounts you get if you picked one would be phenomenal. OMG this is so pathetically insulting. Weak race, what a joke.
Secondly You realize all racials are getting a tune up with the removal of soft cap? Besides thirsty was like a jewelry enchant that stacked, it was pigeon holding you into one thing. Now you get a racial that really shakes things up for combat.
I was tettering between a NB khajitt or Argonian, with this racials its argonian now.
Not sure if you're trolling or not, but I'll respond anyways.
The current live passive is far more versatile as it makes all potion types of effects (heals/stat replenish, regens, damage, crit, invisibility, run speed) stronger -- and when combined with the NB passive Catalyst, it was even better. I'm not wholly opposed to the new 1.6 passive, but given (1) how the global potion cooldown has been increased to 45 seconds, (2) removal of softcaps and imbalance between races due to high %stat bonuses, and (3) 6% of your stats is less than most skills costs, and much less than damage you receive from incoming attacks (not to mention barely more than a tick or 2 of regen), the new Argonian passive is simply a downgrade. Check out my recent thread for a more comprehensive explanation of how potions have changed, and how this affects gamplay and class/race balance.
They had to change potion effectiveness passives because potion effects were integrated into the new Major/Minor buff system. We all understand that. But what they replaced them with are very underwhelming compared to what we already have.
bellanca6561n wrote: »I understand, I do. Everyone feels cheated by change that diminishes their character.
However, if you're choosing a race solely due to some game granted combat power it gives you then I wonder if you're missing out no matter what that power is.
ThatNeonZebraAgain wrote: »OMG you people against this are so sad. Whenever you drink a potion you get 6% of max health, magicka, stamina. That includes any potion, no matter what level, be it 1 or VR 14. That's a golden ticket especially in a 1vs1, and it could be any potion no matter the effect, Immovable, armor, spell power, crit weapon crit you no longer bound by having to stick with regenerative type potions.
Even then the amounts you get if you picked one would be phenomenal. OMG this is so pathetically insulting. Weak race, what a joke.
Secondly You realize all racials are getting a tune up with the removal of soft cap? Besides thirsty was like a jewelry enchant that stacked, it was pigeon holding you into one thing. Now you get a racial that really shakes things up for combat.
I was tettering between a NB khajitt or Argonian, with this racials its argonian now.
Not sure if you're trolling or not, but I'll respond anyways.
The current live passive is far more versatile as it makes all potion types of effects (heals/stat replenish, regens, damage, crit, invisibility, run speed) stronger -- and when combined with the NB passive Catalyst, it was even better. I'm not wholly opposed to the new 1.6 passive, but given (1) how the global potion cooldown has been increased to 45 seconds, (2) removal of softcaps and imbalance between races due to high %stat bonuses, and (3) 6% of your stats is less than most skills costs, and much less than damage you receive from incoming attacks (not to mention barely more than a tick or 2 of regen), the new Argonian passive is simply a downgrade. Check out my recent thread for a more comprehensive explanation of how potions have changed, and how this affects gamplay and class/race balance.
They had to change potion effectiveness passives because potion effects were integrated into the new Major/Minor buff system. We all understand that. But what they replaced them with are very underwhelming compared to what we already have.
Well there you have it, You answered your own question and the others out there. Because clearly you said with the changes of stats then the new passive is a mere drop in the bucket. Just like all the other racials out there.
With the new buff/debuff system I would say it was warranted. Eitherway it seems you have gotten out this with more from my perspective then most other races will with the change, and with the 45 second global effecting EVERYONE it seems more likely you will get more from your 45 second potion CD then others will.bellanca6561n wrote: »I understand, I do. Everyone feels cheated by change that diminishes their character.
However, if you're choosing a race solely due to some game granted combat power it gives you then I wonder if you're missing out no matter what that power is.
Agreed, if you base something on a flimsy ability like 30% potion effectiveness and mechanic with a CD instead of why you picked your character then you get everything coming to you when its changed.
You deserve what's coming to you, eitherway if they change altmer it wouldn't matter to me because I picked the race for the race itself not its racials.
Argonians are fine.
/goes back to Dunmer Vamp DK clone #894756289105928
bellanca6561n wrote: »I understand, I do. Everyone feels cheated by change that diminishes their character.
However, if you're choosing a race solely due to some game granted combat power it gives you then I wonder if you're missing out no matter what that power is.
C0pp3rhead wrote: »When I bought this game in April, I rolled an Argonian templar as my main. The racial passives at the time were lackluster, but I still wanted to play as an Argonian. They are, after all, the Master Race. I am not what you would call a min-maxer; I am very happy with my character and I don't mind wearing v13 gear because I can't afford the v14 versions. Now however, I am starting to regret my decision, not because I no longer feel attachment to my reptilian toon, but instead because I am feeling unreasonably disadvantaged compared to other races.
My new passive gives me a 6% return on my primary attributes upon drinking a potion. Let's think about what that 6% means. Let's propose a character with 2.6k health 2.3k magicka, and 1.7k stamina, using live numbers for easy comparison. These stats are probably along the lines of what most magicka builds have, assuming they ate blue food (Fortified Sweetrolls).
6% of 2.6k = 156 health
6% of 2.3k = 138 magicka
6% of 1.7k = 102 stamina
As a magicka build, my magicka regen already around 138. For the other stats, this is around double a single regen tick. Our most unique racial stat gives us the equivalent of a +3 (health) regen only if we use potions every 45s. For the other attributes, even less. In sum, the return on our attributes:
1. Provides too small of a burst to be of immediate use.
2. Equals a stat increase that would be close to unnoticeable.
3. Requires us to chug potions every 45s, regardless of our build.
Moreover, the return is useless when at full health/magicka. Compare this with the damage bonuses that High and Dark Elves receive, or the crit bonuses of Khajiits.
ThatNeonZebraAgain wrote: »OMG you people against this are so sad. Whenever you drink a potion you get 6% of max health, magicka, stamina. That includes any potion, no matter what level, be it 1 or VR 14. That's a golden ticket especially in a 1vs1, and it could be any potion no matter the effect, Immovable, armor, spell power, crit weapon crit you no longer bound by having to stick with regenerative type potions.
Even then the amounts you get if you picked one would be phenomenal. OMG this is so pathetically insulting. Weak race, what a joke.
Secondly You realize all racials are getting a tune up with the removal of soft cap? Besides thirsty was like a jewelry enchant that stacked, it was pigeon holding you into one thing. Now you get a racial that really shakes things up for combat.
I was tettering between a NB khajitt or Argonian, with this racials its argonian now.
Not sure if you're trolling or not, but I'll respond anyways.
The current live passive is far more versatile as it makes all potion types of effects (heals/stat replenish, regens, damage, crit, invisibility, run speed) stronger -- and when combined with the NB passive Catalyst, it was even better. I'm not wholly opposed to the new 1.6 passive, but given (1) how the global potion cooldown has been increased to 45 seconds, (2) removal of softcaps and imbalance between races due to high %stat bonuses, and (3) 6% of your stats is less than most skills costs, and much less than damage you receive from incoming attacks (not to mention barely more than a tick or 2 of regen), the new Argonian passive is simply a downgrade. Check out my recent thread for a more comprehensive explanation of how potions have changed, and how this affects gamplay and class/race balance.
They had to change potion effectiveness passives because potion effects were integrated into the new Major/Minor buff system. We all understand that. But what they replaced them with are very underwhelming compared to what we already have.
Well there you have it, You answered your own question and the others out there. Because clearly you said with the changes of stats then the new passive is a mere drop in the bucket. Just like all the other racials out there.
With the new buff/debuff system I would say it was warranted. Eitherway it seems you have gotten out this with more from my perspective then most other races will with the change, and with the 45 second global effecting EVERYONE it seems more likely you will get more from your 45 second potion CD then others will.bellanca6561n wrote: »I understand, I do. Everyone feels cheated by change that diminishes their character.
However, if you're choosing a race solely due to some game granted combat power it gives you then I wonder if you're missing out no matter what that power is.
Agreed, if you base something on a flimsy ability like 30% potion effectiveness and mechanic with a CD instead of why you picked your character then you get everything coming to you when its changed.
You deserve what's coming to you, eitherway if they change altmer it wouldn't matter to me because I picked the race for the race itself not its racials.
You cannot simply dismiss racial passives as influence on class design. ZOS specifically sent out emails during beta testing asking if players liked the racial stats and liked them for min/maxing ... IT WAS PART OF THEIR GAME DESIGN!
Now place your bias aside and consider this: If Imperials or Altmer +10-12% stat buffs were suddenly taken away (without ANY warning just like these recent changes) what do you think would happen to the forums and this game? Yup ... the game would effectively crater and the forums would need to be locked down.
You do nobody, including yourself, any favors by pretending the issue does not bother many players. Your opinion does not matter because you cannot speak for others. The game OFFICIALLY supports min/maxing. It was a design choice and communicated to the players long before launch. Stats DO matter and stealth nerfing racial passives on toons with dozens of hours of play time on them is serious damn business to many people.
We were NOT told about it. It was STEALTH nerfed in order to fix a totally different issue and no equivalent was given. There IS an issue here and if it isn't one to you do not bother to diminish the opinions of others who you do not speak for. Speak only for yourself.
Were you there when they did the silent removal of 6-month Subscription? Were you out there crying for answers or were you just content to remain silent till they hit something that meant something for you?
Quite frankly it surprised me as even in Beta ZoS they left a plethora of problems slip by and now you mention they were focused on racials instead just infuriates me more.
I have stated with the soft caps removal even Altmer are going to take hit with their racials, yet all you can complain about is a 30% effectiveness to potion mechanics that obviously was changed with CD and forced the racials related to be addressed as well. Like ZoS has done nothing but pushed stealth nerf after stealth nerf, not just only for a racial your only concerned about but other problems as well.
Like I said you actually got away pretty clean when you can take a potion that literally gives you 6% max HEALTH, MAGICKA, STAMINA with one button plus the potions initial effect, now wander other people hate this thread. Full of whining brats who decided to make a long term choice based on a single mechanic thats less then a year old in shaky launch and now want a free get out jail card because of a change in a mechanic design.
Welcome to MMO's were you are stuck with what you wrought, maybe ZoS will provide a race change, but it won't be free and it will probably cost crowns. Eitherway I doubt you will complain much after this goes live. Either because you will find better benefits to the 30% change or will spend those skill points into something else.
Were you there when they did the silent removal of 6-month Subscription? Were you out there crying for answers or were you just content to remain silent till they hit something that meant something for you?
Quite frankly it surprised me as even in Beta ZoS they left a plethora of problems slip by and now you mention they were focused on racials instead just infuriates me more.
...
Like ZoS has done nothing but pushed stealth nerf after stealth nerf...
I have stated with the soft caps removal even Altmer are going to take hit with their racials
In a previous post in this thread, I pointed out just how trivial that 6% is. For many builds, this 6% is roughly the same as a single regen tick of their primary attribute. In other words, a tank's health regen, a mage's magicka regen, and a stamina-build's stamina regen would generate the same amount of health/mag/stam every two seconds. We have to chug a potion every 45s to get the full benefit. At full health, magicka, or stamina, we gain no benefit from this passive. Compared to other passives which are useful, always active, and provide secondary benefits, this passive is pathetic.you can take a potion that literally gives you 6% max HEALTH, MAGICKA, STAMINA with one button plus the potions initial effect
Actually, many (including myself) didn't make this choice based on the potion effect passive. Some wanted to poison resistance because they were planning on becoming a werewolf. Some wanted the boost to healing received for tanking. Others chose the race for aesthetic reasons.Full of [people] who decided to make a long term choice based on a single mechanic thats less then a year old in shaky launch and now want a free get out jail card because of a change in a mechanic design.
Take away racial bonuses all together and let us choose the perk or stat bonuses we want on our characters. Stat bonuses and perks should never have been assigned to races from the start. Race choice should be purely cosmetic and not give a tactical advantage to one or the other, regardless of the lore.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
ThatNeonZebraAgain wrote: »OMG you people against this are so sad. Whenever you drink a potion you get 6% of max health, magicka, stamina. That includes any potion, no matter what level, be it 1 or VR 14. That's a golden ticket especially in a 1vs1, and it could be any potion no matter the effect, Immovable, armor, spell power, crit weapon crit you no longer bound by having to stick with regenerative type potions.
Even then the amounts you get if you picked one would be phenomenal. OMG this is so pathetically insulting. Weak race, what a joke.
Secondly You realize all racials are getting a tune up with the removal of soft cap? Besides thirsty was like a jewelry enchant that stacked, it was pigeon holding you into one thing. Now you get a racial that really shakes things up for combat.
I was tettering between a NB khajitt or Argonian, with this racials its argonian now.
Not sure if you're trolling or not, but I'll respond anyways.
The current live passive is far more versatile as it makes all potion types of effects (heals/stat replenish, regens, damage, crit, invisibility, run speed) stronger -- and when combined with the NB passive Catalyst, it was even better. I'm not wholly opposed to the new 1.6 passive, but given (1) how the global potion cooldown has been increased to 45 seconds, (2) removal of softcaps and imbalance between races due to high %stat bonuses, and (3) 6% of your stats is less than most skills costs, and much less than damage you receive from incoming attacks (not to mention barely more than a tick or 2 of regen), the new Argonian passive is simply a downgrade. Check out my recent thread for a more comprehensive explanation of how potions have changed, and how this affects gamplay and class/race balance.
They had to change potion effectiveness passives because potion effects were integrated into the new Major/Minor buff system. We all understand that. But what they replaced them with are very underwhelming compared to what we already have.
joshisanonymous wrote: »However, if 6% is essentially unnoticeable, it seems quite reasonable to me to push for an increase in this percentage. That would be a change that's much more likely to go through for numerous reasons.
Wow this is twice as OP as the current dunmer/imperial.PlagueMonk wrote: »If I was to redesign our passives i would get rid of the stupid resto staff exp and do the following:
Guerrilla Warfare Expertise (3 ranks) – Increases stealth speed by (7/14/21)% and increases damage done while stealthed by (3/6/9)%
Amphibian Physiology (3 ranks) – Increases swimming speed by 50% and armor rating by (3/6/9)%
Argonian Resistance (3 ranks) – Increases maximum Health by (3/6/9)% and Poison/Disease resistance by (10/20/30). Disease resistance should apply directly to disease abilities, lessening their effect by a flat amount (including meatbag cats)
Quick to Mend (3 ranks) – Increases healing received by (4/8/12)% and health regen (7/14/21)%.
AND if/when underwater zones come, we should get the ability to breathe underwater dammit!
Note that most of the abilities I changed out are directly from other races.
Just ignore the passives, they're not that great on all of the races. There is an argument that Bosmer are super strong but not if you want to play stamina builds.
Choose the race because you like the look, lore, style of that race then accept the passives as a fun bonus. If you want to have passives to min/max for FOTM builds then roll new characters.
The same arguments could be made about classes as well, I made a NB but it doesn't do what a DK does, instead of me leveling a new character please let me change it to the currently best class. Skills and abilities will change constantly over time, that's what happens in an MMO.
If you want Argonians to have better passives why not constructively make a post with a breakdown of what they do, what others do and where you feel the divide in power of characters is happening. Support it with some information from PTS about damage, defence, stat numbers and post it for ZOS to over look and see where the issues are.
PlagueMonk wrote: »And while I would not want to trade my race, it would be NICE to not feel handicapped every time I walk out the freakin door.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Just ignore the passives, they're not that great on all of the races.
If you want to have passives to min/max for FOTM builds then roll new characters.
The same arguments could be made about classes as well, I made a NB but it doesn't do what a DK does, instead of me leveling a new character please let me change it to the currently best class.
Skills and abilities will change constantly over time, that's what happens in an MMO.
If you want Argonians to have better passives why not constructively make a post with a breakdown of what they do, what others do and where you feel the divide in power of characters is happening. Support it with some information from PTS about damage, defence, stat numbers and post it for ZOS to over look and see where the issues are.