So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.
If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
And once we have more CP it will be a piece of cake.
It is really not our problem if you cannot adapt to the new changes.
Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.
Alphashado wrote: »So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.
If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
And once we have more CP it will be a piece of cake.
It is really not our problem if you cannot adapt to the new changes.
Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.
I do not blame @Alcast for his reaction.
While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.
You were instrumental in orchestrating mass hysteria and insulted many many people along the way.
pete5210b14_ESO wrote: »I hope they gonna increase the difficulty or at least the HP/armor of the mobs
Serpent on Live: around 4mio hp
Serpent on PTS: around 17mio hp
That is nowhere near 10x LoL
And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.Nope, he is 100% correct. We got to the Serpent yesterday pretty much just lollygagging with lousy builds and no clue, Manti and Serpents health modifiers is merely 5x so they go down fast even with bad builds. We wiped on the Serpent because we used up our resses since we still suck a bit on the PTS, but we shouldn't have been able to even get there..
SO is nerfed.
https://www.youtube.com/watch?v=ZcntMLJ8ir0
If the bosses are to deal less damage, why did the Tank get 1 shot? Vid timer 2:23.
Seems the tank had to have been around 98% healed and then wack, dead.
timidobserver wrote: »timidobserver wrote: »I guess it makes sense to make it easy mode since they made most of the gear worthless.
Gear is totally fine. If you refer to the crit then dun worry. You got now a 10% base crit and you can get another 12% from the CP system...so they HAD to nef it otherwise you would see ppl with 150% crit lol
I didn't say crit is worthless or unavailable. What is worthless is the Sanctum gear and trials gear in general because the meager crit on it isn't worth putting on. It'll be much more viable to take your 12% crit from the champion system and your base crit and then put on spell/weapon damage gear with it.
coming from the guy who defends zos at every single turn...no matter what they do...this makes me laugh. Also you never finished SO in the live server....so are you just here to insult me because i dont think you can actually add to this conversation otherwiseAlphashado wrote: »So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.
If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
And once we have more CP it will be a piece of cake.
It is really not our problem if you cannot adapt to the new changes.
Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.
I do not blame @Alcast for his reaction.
While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.
You were instrumental in orchestrating mass hysteria and insulted many many people along the way.
All that aside, things happen. People are passionate about this game. It's very easy to overreact when you are deeply concerned about something you care about. It happens to the best of us.
It's great to see so many people on the PTS. Lots of issues are surfacing like this conversation about OS. It shows that despite everything, there is clearly a ton of people that care about the welfare of this game, and that gives me a little hope for the future of this community. Even with all the chaos.
Alphashado wrote: »So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.
If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
And once we have more CP it will be a piece of cake.
It is really not our problem if you cannot adapt to the new changes.
Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.
I do not blame @Alcast for his reaction.
While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.
You were instrumental in orchestrating mass hysteria and insulted many many people along the way.
that is exactly the reason why I was that rude. I saw several other posts of this person in oter threads.
Thank you
coming from the guy who defends zos at every single turn...no matter what they do...this makes me laugh. Also you never finished SO in the live server....so are you just here to insult me because i dont think you can actually add to this conversation otherwiseAlphashado wrote: »So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.
If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
And once we have more CP it will be a piece of cake.
It is really not our problem if you cannot adapt to the new changes.
Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.
I do not blame @Alcast for his reaction.
While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.
You were instrumental in orchestrating mass hysteria and insulted many many people along the way.
All that aside, things happen. People are passionate about this game. It's very easy to overreact when you are deeply concerned about something you care about. It happens to the best of us.
It's great to see so many people on the PTS. Lots of issues are surfacing like this conversation about OS. It shows that despite everything, there is clearly a ton of people that care about the welfare of this game, and that gives me a little hope for the future of this community. Even with all the chaos.
Lmfao. Priceless!Alphashado wrote: »So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.
If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
And once we have more CP it will be a piece of cake.
It is really not our problem if you cannot adapt to the new changes.
Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.
I do not blame @Alcast for his reaction.
While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.
You were instrumental in orchestrating mass hysteria and insulted many many people along the way.
that is exactly the reason why I was that rude. I saw several other posts of this person in oter threads.
Thank you
and being rude is always the solution when someone gives criticism
Anyways.....SO is easier and AA is harder....what do you think the reasoning behind this is ?
I hope they gonna increase the difficulty or at least the HP/armor of the mobs
Serpent on Live: around 4mio hp
Serpent on PTS: around 17mio hp
That is nowhere near 10x LoL
And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.
People were starting to get it down though. I guess it makes sense though
I hope they gonna increase the difficulty or at least the HP/armor of the mobs
Serpent on Live: around 4mio hp
Serpent on PTS: around 17mio hp
That is nowhere near 10x LoL
And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.
A few things, especially aoe, need a small nerf for similar difficulty since current mitigation rotations aren't possible. Imagine current mantikora with 1.6 ultimate system.
Overall though I hope the content remains of similar difficulty.
timidobserver wrote: »I hope they gonna increase the difficulty or at least the HP/armor of the mobs
Serpent on Live: around 4mio hp
Serpent on PTS: around 17mio hp
That is nowhere near 10x LoL
And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.
A few things, especially aoe, need a small nerf for similar difficulty since current mitigation rotations aren't possible. Imagine current mantikora with 1.6 ultimate system.
Overall though I hope the content remains of similar difficulty.
The group would just have to be a little bit more coordinated, but it would still be doable.
timidobserver wrote: »I'd like to know what parts of it were nerfed. Which bosses(all?) Trash?
Agreed.
Though I want tough content, I would welcome a small nerf to Mantikora, but not to Serpent. My thoughts are that Mantikora is a huge stone wall for general public. I appreciate difficulty, but would rather that difficulty progress rather than stone wall front door....2 amazingly easy fights....then Serpent.
I love the Serpent fight, and find it to be scaled almost exactly as it should be on live. NO nerf needed there. However, you create this content for people to play and making the Mantikora the hardest fight as the FIRST fight simply does not make sense. Get people into the content...progress the difficulty. Otherwise, confidence of the learners is deflated quickly right in the front door. This leads to a bit of elitist attitude when forming SO groups (I am guilty of it at times).
Everything got nerfed or we got buffed too much.
timidobserver wrote: »I hope they gonna increase the difficulty or at least the HP/armor of the mobs
Serpent on Live: around 4mio hp
Serpent on PTS: around 17mio hp
That is nowhere near 10x LoL
And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.
A few things, especially aoe, need a small nerf for similar difficulty since current mitigation rotations aren't possible. Imagine current mantikora with 1.6 ultimate system.
Overall though I hope the content remains of similar difficulty.
The group would just have to be a little bit more coordinated, but it would still be doable.
Possibly. By the 4th-5th cycle, I'm not really sure how viable healing through each slam would really be without a veil and nova always down, which is how people currently run Mantikora. You get some help from the new circle of protection, etc, but the content is currently designed with the expectation that you can always have mitigation for those kinds of things, and serpent poison phases, and that's a lot less likely to be true without massively distorting group compositions with 70s to build ultimates.
Serpent phases aren't too bad (the main difficulty there is RNG, the DPS check and the execution of the lamia people), but I'd be skeptical that getting a group through a 5th cycle Mantikora stomp without veils and novas.
OTOH, with his HP the way it currently is, that 5th phase is now really just his enrage, and the entire fight has to be done more quickly. The 3rd and 4th portal phases will be pretty rough, but they are doable without 100% mitigation uptime, so your DPS check is to get it done before 5 instead of before 6.
pete5210b14_ESO wrote: »I hope they gonna increase the difficulty or at least the HP/armor of the mobs
Serpent on Live: around 4mio hp
Serpent on PTS: around 17mio hp
That is nowhere near 10x LoL
And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.Nope, he is 100% correct. We got to the Serpent yesterday pretty much just lollygagging with lousy builds and no clue, Manti and Serpents health modifiers is merely 5x so they go down fast even with bad builds. We wiped on the Serpent because we used up our resses since we still suck a bit on the PTS, but we shouldn't have been able to even get there..
SO is nerfed.
https://www.youtube.com/watch?v=ZcntMLJ8ir0
If the bosses are to deal less damage, why did the Tank get 1 shot? Vid timer 2:23.
Seems the tank had to have been around 98% healed and then wack, dead.
Because gaining ultimate requires dropping block now... remember we were just testing.
Just admit you were wrong, that the constant bleating about stat nerfs was totally irrelevant.So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.
Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.
pete5210b14_ESO wrote: »pete5210b14_ESO wrote: »I hope they gonna increase the difficulty or at least the HP/armor of the mobs
Serpent on Live: around 4mio hp
Serpent on PTS: around 17mio hp
That is nowhere near 10x LoL
And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.Nope, he is 100% correct. We got to the Serpent yesterday pretty much just lollygagging with lousy builds and no clue, Manti and Serpents health modifiers is merely 5x so they go down fast even with bad builds. We wiped on the Serpent because we used up our resses since we still suck a bit on the PTS, but we shouldn't have been able to even get there..
SO is nerfed.
https://www.youtube.com/watch?v=ZcntMLJ8ir0
If the bosses are to deal less damage, why did the Tank get 1 shot? Vid timer 2:23.
Seems the tank had to have been around 98% healed and then wack, dead.
Because gaining ultimate requires dropping block now... remember we were just testing.
But it's easy to see when he does a Heavy attack...I don't think a light attack was gonna kill him like that
Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.
You have to be more careful yes, however, they removed some of the trashmobs, there are not as many trashmobs as there are on the liveserver now
And I do not see any reason why
nimander99 wrote: »I'm so confused now!
First I read a ton of posts that say OMG 1.6 nerfzor city....
Now I read OMG SO too easy because our chars are too powerful....
WHICH IS IT??? AAAAAAAAAAAAAAAAAAHHHHHHHH *dies
nimander99 wrote: »I'm so confused now!
First I read a ton of posts that say OMG 1.6 nerfzor city....
Now I read OMG SO too easy because our chars are too powerful....
WHICH IS IT??? AAAAAAAAAAAAAAAAAAHHHHHHHH *dies
Neither. SO was retuned for 1.6, as many have mentioned earlier in the thread. The Mantikora/Serpent have effectively had their total HP reduced and some of the trash encounters have been "tamed" a bit. The concern lies in the fact that guilds have already completed SO despite running suboptimal 1.6 builds with varying numbers of champion points invested. It'll only get easier as everyone quickly adapts to the new values/changes in 1.6.
Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.
You have to be more careful yes, however, they removed some of the trashmobs, there are not as many trashmobs as there are on the liveserver now
And I do not see any reason why
The feeding pit is boooring.timidobserver wrote: »Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.
You have to be more careful yes, however, they removed some of the trashmobs, there are not as many trashmobs as there are on the liveserver now
And I do not see any reason why
How many, which mobs were removed? Just one or two or what?
Also, one thing to consider is that doing the feeding pit will probably yield a better trial score, so that is effectively a mob that people will replace one of the mobs they removed since most guilds are not currently doing the feeding pit regularly.
The feeding pit is boooring.timidobserver wrote: »Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.
You have to be more careful yes, however, they removed some of the trashmobs, there are not as many trashmobs as there are on the liveserver now
And I do not see any reason why
How many, which mobs were removed? Just one or two or what?
Also, one thing to consider is that doing the feeding pit will probably yield a better trial score, so that is effectively a mob that people will replace one of the mobs they removed since most guilds are not currently doing the feeding pit regularly.
The group stacks up and throws some damage mitigation AOE. The trolls arrive and PEW PEW PEW PEW PEW AOE damage until they're all dead.