Darkintellect wrote: »That's what this thread is about.
Darkintellect wrote: »Bone Shield scales off Health. Sun Shield (Templar) I believe also scales off Health. I don't know where my opinion lies about what Shields should scale off of, I just don't think Igneous Shield needs any tweaking atm, personally.I don't see any reason why Barrier (Alliance) scales of Magicka, Sorc shields scale of Magicka etc. and only Igneous doesn't. That doesn't make any sense, does it?
EDIT: I do however believe that Sorcs' Hardened Ward should scale off Health like DK and Templar Shields do. That's my only thought on scaling.
The only shields that scale off of health are Obsidian line and Barrier with regard to numeral values. This is based on coefficients. Harness Magicka, Sorcerer Ward and Resto staff shield all scale off Magicka and spell power.
However, this signifies that shields can and should be designed off magicka, at the very least a morph with this allowance.
This issue is about the role of a healer. Templars have varying heals, NB has various powerful heal over times, dragonknight should have a comparable damage shield. Currently Nightblade and Templar variants far outweigh the potency of use with regard to the Dragonknight and the Sorcerer needs it's own variation to lend a hand into the healing platform.
That's what this thread is about.
All 4 Classes already are viable Healers, there's just a stigma attached to ANY Class that isn't Templar in some Player's minds, and yes that includes NB's. I can't tell you how many times I've been questioned if I could even Heal this or that Vet Dungeon as a NB and then we end up with a no-death-speed run. Making Classes "equal" in anything is the path to homogenization and is absolutely the wrong road to head down. Having Classes approach a Role differently is part of what's great about ESO.My purpose is to make all 4 classes viable healers in one way or another. As mentioned above, Templars have an entire tree for heals (that's a design mistake imho, but okay), Nightblades have the Siphoning line with at least 2 great and 1 good skill (Funnel Health, Soul Siphon and Power Extraction) for healing, Dragon Knights only have Igneous Shield and it's buff, Sorcerers have nothing right now (after Surge change) - so why not make DK & Sorc adequate healers without changing that much?
Igneous Shield is the skill that could turn a DK healer from okay-good to great (=on par with Templar / NB). That's all I want.
All 4 Classes already are viable Healers, there's just a stigma attached to ANY Class that isn't Templar in some Player's minds, and yes that includes NB's. I can't tell you how many times I've been questioned if I could even Heal this or that Vet Dungeon as a NB and then we end up with a no-death-speed run. Making Classes "equal" in anything is the path to homogenization and is absolutely the wrong road to head down. Having Classes approach a Role differently is part of what's great about ESO.
Your comment on Surge is inaccurate. Sorc Healers don't need Surge to Heal and it only benefits them when they do, also 1.6.1 reverted the Heal back. NB Healers don't use Sap Essence to Heal (it's Heal isn't even as strong as ONE Healing Springs, which returns Magicka and is therefore more cost efficient). Also probably 99% of NB Healers use VoB exclusively as their "Healing" Ultimate, not Soul Siphon. DK's have SoM for nearly the same effect and also have Magma Shell (another Shield that scales off Health) that's a huge life saver if used correctly.
DK's have the highest capable burst Healing in the game if they use what ZoS has given them. Stacking Igneous Shield + Sanctuary + The Ritual + Ring of Preservation (1.6 changes) + Healer's Habit + the Blessed & Elfborn Stars in the Champion System = ridiculous Healing numbers, the Quick Recovery Star helps on the Healer as well. Also, the Bastion Star adds absorption to all Shields.
Sorcs are superior to ALL Classes in regards to Magicka management while Healing, thus making them the go-to for speed runs in a good group. They don't however have a good "Healing" type of Ultimate so many use Barrier which takes Alliance Rank 12 or something. Those who don't like PvP are probably jaded about that, which is understandable.
Long story short, ALL Healers are viable if played well, you just need to use what ZoS has given the Class to your advantage. I've been in groups with terrible Templar Healers and groups with great Sorc Healers. I've had a VR7 Sorc Healer complete VR14 Vet CoA with hardly any deaths, so it certainly can be done.
All 4 Classes already are viable Healers, there's just a stigma attached to ANY Class that isn't Templar in some Player's minds, and yes that includes NB's. I can't tell you how many times I've been questioned if I could even Heal this or that Vet Dungeon as a NB and then we end up with a no-death-speed run. Making Classes "equal" in anything is the path to homogenization and is absolutely the wrong road to head down. Having Classes approach a Role differently is part of what's great about ESO.My purpose is to make all 4 classes viable healers in one way or another. As mentioned above, Templars have an entire tree for heals (that's a design mistake imho, but okay), Nightblades have the Siphoning line with at least 2 great and 1 good skill (Funnel Health, Soul Siphon and Power Extraction) for healing, Dragon Knights only have Igneous Shield and it's buff, Sorcerers have nothing right now (after Surge change) - so why not make DK & Sorc adequate healers without changing that much?
Igneous Shield is the skill that could turn a DK healer from okay-good to great (=on par with Templar / NB). That's all I want.
Your comment on Surge is inaccurate. Sorc Healers don't need Surge to Heal and it only benefits them when they do, also 1.6.1 reverted the Heal back. NB Healers don't use Sap Essence to Heal (it's Heal isn't even as strong as ONE Healing Springs, which returns Magicka and is therefore more cost efficient). Also probably 99% of NB Healers use VoB exclusively as their "Healing" Ultimate, not Soul Siphon. DK's have SoM for nearly the same effect and also have Magma Shell (another Shield that scales off Health) that's a huge life saver if used correctly.
DK's have the highest capable burst Healing in the game if they use what ZoS has given them. Stacking Igneous Shield + Sanctuary + The Ritual + Ring of Preservation (1.6 changes) + Healer's Habit + the Blessed & Elfborn Stars in the Champion System = ridiculous Healing numbers, the Quick Recovery Star helps on the Healer as well. Also, the Bastion Star adds absorption to all Shields.
Sorcs are superior to ALL Classes in regards to Magicka management while Healing, thus making them the go-to for speed runs in a good group. They don't however have a good "Healing" type of Ultimate so many use Barrier which takes Alliance Rank 12 or something. Those who don't like PvP are probably jaded about that, which is understandable.
Long story short, ALL Healers are viable if played well, you just need to use what ZoS has given the Class to your advantage. I've been in groups with terrible Templar Healers and groups with great Sorc Healers. I've had a VR7 Sorc Healer complete VR14 Vet CoA with hardly any deaths, so it certainly can be done.
Yes I did misinterpret the Surge comment. But ironically you bring up the scaling change to Resto Staves that made Surge useless for Sorc Healers but didn't talk about the same for DK's using Molten Weapons.My comment on Surge is totally fine, you just misinterpreted it. Surge gave Resto heals a buff, that's what I meant.
And no, Templars still have the highest burst healing, I tested it. I couldn't manage to get a heal near the 7,2k I got on my VR14 PTS Templar.
Being superior when it comes to Magicka doesn't make you a better healer. It gives you more endurance, but sometimes that's still not needed.
Darkintellect wrote: »xsorusb14_ESO wrote: »No, it should scale off health, along with every other shield in the game...so you don't get silliness like Sorc shields right now.
You are aware that Restro staff damage shield scales off of Magicka and Spell Power. As well as other class damage shields. Sorcerer shield works off Magicka and Spell power as does Harness Magicka shield. Sun Shield and Bone Shield are flat rate % values and are not altered with stats. The only ones that use Health are Barrier and Obsidian Shield.
If PVP is an issue, allow the coefficient to scale on a separate value from PVE. Allow players and NPC's to crit through damage shields and increase the mana cost.
I'd say if you're using it just for the group shield, you're doing it wrong. The group shield is more of an extra, or it wouldn't be 100% more on the caster. Use it more for the awesome healing buff.
But it's not new to the skill. Igneous Shield has had the Healing buff for a long time. I'm not sure how long specifically but if you check Esohead it shows Igneous Shield with it's current Live +33% Healing done (1.6 dropped it to 30% and 1.6.1 added 1 second) and Esohead hasn't been updated since Patch 1.3.5, which was in August. That means Igneous Shield has had the Healing done portion for more than half of ESO's existence since launch.I'd say if you're using it just for the group shield, you're doing it wrong. The group shield is more of an extra, or it wouldn't be 100% more on the caster. Use it more for the awesome healing buff.
As I said, the healing buff is new to the skill. A long time it just has been a mediocre shield.
Yes I did misinterpret the Surge comment. But ironically you bring up the scaling change to Resto Staves that made Surge useless for Sorc Healers but didn't talk about the same for DK's using Molten Weapons.
Templars ONLY ability that surpasses DK in burst healing is BoL (which DK has no access to), that's it but I'll get to that later.
*shortened*
But it's not new to the skill. Igneous Shield has had the Healing buff for a long time. I'm not sure how long specifically but if you check Esohead it shows Igneous Shield with it's current Live +33% Healing done (1.6 dropped it to 30% and 1.6.1 added 1 second) and Esohead hasn't been updated since Patch 1.3.5, which was in August. That means Igneous Shield has had the Healing done portion for more than half of ESO's existence since launch.I'd say if you're using it just for the group shield, you're doing it wrong. The group shield is more of an extra, or it wouldn't be 100% more on the caster. Use it more for the awesome healing buff.
As I said, the healing buff is new to the skill. A long time it just has been a mediocre shield.
I'd say if you're using it just for the group shield, you're doing it wrong. The group shield is more of an extra, or it wouldn't be 100% more on the caster. Use it more for the awesome healing buff.
As I said, the healing buff is new to the skill. A long time it just has been a mediocre shield.
And why should stamina DKs use Igneous Shield?
mike.gaziotisb16_ESO wrote: »I believe the class as a whole would be better off if one morph scaled off stamina (Fragmented Shield) and one off magicka (Igneous Shield). That's my humble opinion.
All the guys saying no, could you tell me why? I'd like to understand it.
Shouldn't there be DK healers?
snipeopsub17_ESO wrote: »Damage shields are a tanking utility and should be scaled as such.