the Werewolf SHOULD NOT be an ultimate, it should be a simple toggle ability.
Not to mention the ridiculous short time it lasts.
draeganb16_ESO wrote: »I prefer high cost, high power.
I don't think we have such high power you speak of. You really think that 300 ultimate in 1.6 for an ultimate that just swap your skill bar for something different is fine ? It takes even longer in PvP to built up that much...
Even the Banner of might of DK or Shooting star, considerated the most OP ulti in 1.6 are lower than that. Overload, which is the most similar ultimate, got heavy reduction of cost. From 125 to 75 !
High cost for average power, I don't get your point, that not what Hircine wanted
draeganb16_ESO wrote: »the Werewolf SHOULD NOT be an ultimate, it should be a simple toggle ability.
As I said before, toggable werewolf is not technically possible, this come from a Dev in thread about the 1.5 werewolf's possible improvement.Not to mention the ridiculous short time it lasts.
Thanks to the new Blood Rage passive, the "ridiculous short time it lasts" is no more. As long as you fight, you're a werewolf, it's fair.
The problem is : The cost, as always, since the release of the game... Don't your remind that it cost 1000 ultimate at rank 1 at the release ?
My experience with WW on the pts is ripping stuff to shreds.. so.. ?
draeganb16_ESO wrote: »My experience with WW on the pts is ripping stuff to shreds.. so.. ?
It's still less than NB with 2H sword or DK (as always) for exemple, except, they used lower priced ultimates and don't have poison drawback. Werewolf is not a powerfull ultimate; with 1.6 now, it's just a good overpriced ultimate. Admit it, 300 is far too much compared to others.
@WarrioroftheWind_ESO : I don't know why it's technically impossible, the developer didn't get into details when he said that.
Werewolf is a pack gameplay in PvP and I know it hard to find one.
My experience with WW on the pts is ripping stuff to shreds.. so.. ?
Dont get me wrong, I still think it should take up an ultimate slot, I just think we should be able to activate (and deactivate) that ultimate (the shapeshift) at our convenience: No cost, no duration limit.
my 1.6.2 plan for making ww just right.
-Change WW ultimate cost to 50 and remove the timer avoid transformation spamming.
-Change feral pounce to a taunt/gap closer.
-Change pack leader to werewolf with increased detection distance (no longer a white wolf)
-Allow WW stealth (hunt mode)
-Allow custom coloring of wolf through praying at shrine of hircine
-Bloodrage Changed to a 15% dodge chance
-Call of the pack now reduces cost of stamina costs by 4% increased by each ww up to 20%
Do this and werewolfs will be happy face
draeganb16_ESO wrote: »
I agree with you on this except for the cost to use the ultimate. If they put in a no duration I wouldn't mind a little cost to activate it. I don't understand why there is a timer at all, especially a short one. I would like to change at will and stay in that form till I decide to change back. I don't think they will ever do that, but you can always hope...lol
Alphashado wrote: »So I don't pretend to know much about WWs. Not even after I've stayed at a Holiday Inn. But after reading this thread and other WW threads, I have this question:
Is there any viable advantage to using an Ult slot for WW transformation over other meta Ults like VoB or Standard or Nova?
Is WW just a shiny, high cost, short lived toy to play with atm aside from the 15% passive stamina regen?
Alphashado wrote: »So I don't pretend to know much about WWs. Not even after I've stayed at a Holiday Inn. But after reading this thread and other WW threads, I have this question:
Is there any viable advantage to using an Ult slot for WW transformation over other meta Ults like VoB or Standard or Nova?
Is WW just a shiny, high cost, short lived toy to play with atm aside from the 15% passive stamina regen?
Yea they are mostly "shiny, high cost, short lived toy to play with", unless you have a bunch of champion points invested(though the short lived part is not always true with 1.6). The cost is what really makes this ULT not worth it. Sure you can find some niche situations where it shines, but overall there are better options without the heavy tradeoffs.
If the cost is reduced, so the WW form can become more reliably integrated into our playstyle, then it would be worth it. We need to be able to pop in and out of WW more reliably if it's to ever be competitive, unless they just give us god mode dps and break the game.. There's no reason for WW to have 300 ult in its current state with the upcoming nerf to ult gain.
I feel like the timer is tacked on just to make it feel more like Skyrim(which I hate..). There is no need for the timer. Sure in 1.6 it's not much of an issue(especially if there is a Pack Leader), but too much effort is being put into making it not matter anyway.
Blood Rage needs to be reworked again so that it has a more effective use for combat. Personally I would like to see the Werewolf gain a defensive passive instead. Maybe change it to make your roars grant an unstackable barrier. Devour can stay, if the timer is removed, but i think it should boost all 3 of your resource pools either way.
Oh and allow us to use the Black Werewolf skin..
I guess the timer is part of the MMO style of TESO, I don't like it either but it's a bit more acceptable since the Blood Rage rework. We can now focus more on dealing damage than keeping the form, it's a good thing. But, yes, 300 is unacceptable for a weapon switch especially since 1.6 ultimate gain nerf.
I agree with your "Devour" suggestion. At least, make it give Health and Stamina would be a good think for a skill that make you highly vulnerable during combat.
Maybe they'll give the opportunity to give werewolf skin in collection through crownshop, like the mount system. The black werewolf skin already exist for NPC by the way.
If we don't get a longer timer this would be a good idea. What's your opinion on the animation for "Devour"? I feel it takes to long and if your dealing with multiple mobs and have a low timer. You have to wait for devour to finish while your getting hit by the other mobs. It hasn't been an issue for me yet, but I would almost like to have it an instant "Devour" then have the animation.
So after playing around again in werewolf form, I found my biggest issue is with the timer at the moment. I would also like to have a WW stealth, but only if they will extend the timer by a large amount. No point in having a stealth for them with this short timer. I would be to busy running around looking for my next kill then go into stealth and plan my next attack. Only option I would use WW stealth on the current timer would be if they stop the timer while your in stealth (Like Devour) and it restarts again when you come out of stealth (Regardless if your attacking or not).
Artos_Rudric wrote: »I think it's all pretty fine in my experience; I'd like the cost to be a little less for my personal toggle vanity but it goes up very quickly for me which most of the abilities bought and at level 10 with a rank III Transformation. And I also find that werewolf is so much more powerful than my lvl 30 character, and I lead the way in public dungeons transformed so I've got no complaints (except no hair colour/new fur colours, especially the lack of black berserkers!)