The werewolf transformation ultimate should be a zero cost (or low cost, no more than 50 ultimate to prevent spamming) ability that toggles on or off and has an unlimited duration.
sabresandiego_ESO wrote: »Expert hunter appears to proc on werewolves in humanoid form.
Nope. There is absolutely no reason why everyone SHOULDNT be a WW. You get a straight up 15% stamina regen bonus without any passives, ultimates, weakness to poison, or xp in the skill line. In 1.6 it even says it on the Lycantropy tooltip now.
I keep saying it, and I'll repeat it here:
The werewolf transformation ultimate should be a zero cost (or low cost, no more than 50 ultimate to prevent spamming) ability that toggles on or off and has an unlimited duration.
By choosing werewolf, a player has to give up at least one of his two ultimate slots. He gains no other benefits until the ultimate (which costs too much and lasts too short a duration) is actually used, and once the ultimate IS used, the player loses access to every other active skill or ability in the game outside of the werewolf skill tree, and on top of that is afflicted by poison and disease vulnerabilities.
A werewolf should be able to transform (almost) whenever he wants, and should be able to stay transformed until he decides to toggle back to humanoid form.
Well Id like to stfu and let you guys return to talking about actually being a werewolf but you said measly 15%.When we talk about being a "werewolf" we're not talking about gaining access to the skill line for a measly 15% stam regen..
my 1.6.2 plan for making ww just right.
-Change WW ultimate cost to 50 and remove the timer avoid transformation spamming.
-Change feral pounce to a taunt/gap closer.
-Change pack leader to werewolf with increased detection distance (no longer a white wolf)
-Allow WW stealth (hunt mode)
-Allow custom coloring of wolf through praying at shrine of hircine
-Bloodrage Changed to a 15% dodge chance
-Call of the pack now reduces cost of stamina costs by 4% increased by each ww up to 20%
Do this and werewolfs will be happy face
Dont get me wrong, I still think it should take up an ultimate slot, I just think we should be able to activate (and deactivate) that ultimate (the shapeshift) at our convenience: No cost, no duration limit.
Dont get me wrong, I still think it should take up an ultimate slot, I just think we should be able to activate (and deactivate) that ultimate (the shapeshift) at our convenience: No cost, no duration limit.
Nope. There is absolutely no reason why everyone SHOULDNT be a WW. You get a straight up 15% stamina regen bonus without any passives, ultimates, weakness to poison, or xp in the skill line. In 1.6 it even says it on the Lycantropy tooltip now.
TLDR
If youre not a WW, youre missing out on 15% stamina regen with no downsides whatsoever.
WarrioroftheWind_ESO wrote: »I wonder if it would be unreasonable to add stamina recovery from eating a body. Say 25-50% of the health gained.
In pvp the pups and Telel aree of the opinion that the one thing keeping us from wantjng to slot the skill is not the timer, though it's a close second.
No what keeps khajiit and many others from using it beyond ultimate generation is the sheer number of roots, stuns and etc thst are used. Whether it's a bug, the fact you become the modt obvious target or both (imo it's both) the moment you wolf out you usually end up taloned and then stunned to zero stamina in seconds.
As such this one thinks what is required is some form of immunity to such effects. Either a passive of some sort or adding a purging effect to one of the howls would go a long way to making werewolf more viable. In PVP anyways.
In pvp the pups and Telel aree of the opinion that the one thing keeping us from wantjng to slot the skill is not the timer, though it's a close second.
No what keeps khajiit and many others from using it beyond ultimate generation is the sheer number of roots, stuns and etc thst are used. Whether it's a bug, the fact you become the modt obvious target or both (imo it's both) the moment you wolf out you usually end up taloned and then stunned to zero stamina in seconds.
As such this one thinks what is required is some form of immunity to such effects. Either a passive of some sort or adding a purging effect to one of the howls would go a long way to making werewolf more viable. In PVP anyways.
draeganb16_ESO wrote: »I hope the Devs read the whole thread and will do something about high price of Werewolf Transformation in a next patch.
The toggable idea has always been suggested but developers said (before the 1.5) that it was technically impossible to do so. Just a great reduction of the cost would be fine.
In fact, being a Werewolf is only the ability to has a third skillbar at the price of an ultimate slot. And actually, this price is wayyyyy too high for the damage dealing improvement that this skillbar give.
I prefer high cost, high power.