Hello,
this is a major injustice since release, all 1h weapon user get 1 more set piece and can therefor go for 5+5+2 or 4+4+4 which is not possible for 2h user.
I and all the people I spoke to could never really understand why it was made that way but since you are currently reworking most of the mechanics THIS is the time to change it and give us an even playing field!
Greetz
Another simple option is to add items like quivers, scabbards, etc.
kaorunandrak wrote: »I don't think two set pieces is the answer, an addition trait or enchantment I think would make more sense within the games lore and balance wise. That just my 2 cent's. The weapons are larger you can inscribe more "spells" on them or fit more gems in their construction.
Over all balance wise from a game development stand point 2 hand Melee should do more base burst damage then any other weapon type due to it's lack of speed, easily readable move set ETC. It's basic risk versus reward the game currently doesn't reflect this WELL ENOUGH.
That said I think the standing should work like this for burst
2handM
2handR
DualW
1handSH
and work like this for DPS
DualW
2handM
2handR
1handSH
defense, range, and attack speed is something that has to be factored into the overall base damage calculation of the current weapons.
To get back to the OP set bonuses can't count for double on a two hand weapon melee/or ranged. However the lack of that extra set slot, the lack of the extra enchantment slot, the lack of the extra trait slot should be taken into account in terms of overall base damage numbers DPS/Burst and in regards to skill damage numbers.
bowmanz607 wrote: »
Why not? Wrecking Blow just isn't doing enough damage...
newtinmpls wrote: »Sets used to be 3? I would like that.
Princess_Asgari wrote: »No they don't. They don't have this option because they deal high damage compared to the others.
again its not about the 2h weapon (ie sword) but all 2h weapons including staves and bows
but hey plz tell me why dual wield and ss deserve more set bonis than the others you might be able to convince me/us if you would state your reasons instead of flaming
Khivas_Carrick wrote: »bowmanz607 wrote: »
2H Weapons get "Grips"
Bows get Quivers and/or Arrow types
Staffs get a Focus
Boom, done.
*drops mic*
NO.
2h already have more damage AND better traits.
Alphashado wrote: »I agree with this 100%
Plus weapon damage should be higher with a 2H so that it's on par with DW.
Switching from DW to bow is a dramatic reduction in weapon damage and this doesn't make any sense. The entire concept of a 2H weapon is that it's supposed to do more damage than a 1H weapon.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Every so often I feel like people are being too hard on ZOS. They've made some mistakes, but they're still paid professionals, they'll get it sorted eventually. Then I'm reminded that obvious issues like this are still extant since beta. Poof, good feeling's gone.
Princess_Asgari wrote: »Guess I should be clear. I am not speaking about PvE and I am speaking about pvp. 2h weapons do far more damage that a duel wield. 2h hits harder than anything already in 1.6 and giving it a 2pc bonus would make it even stronger.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
@Princess_Asgari wrote:No they don't. They don't have this option because they deal high damage compared to the others.