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2H weapons should be worth 2set pieces

  • bowmanz607
    bowmanz607
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    Helluin wrote: »
    Another simple option is to add items like quivers, scabbards, etc.

    Yes I have been asking for quivers forever. Why not. In all the other tes games you get choices of arrows to use.I'm surprised it didn't make it into the game to begin with
  • bowmanz607
    bowmanz607
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    How about a staff and a sword. Gandalf did it :smile:
  • lathbury
    lathbury
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    dw has sucked for too long and now they are top the whining commences. a couple of points here why should bow/destro do more damage? risk vs reward if you dont want to mix it up in melee with greater down time due to movement blocking etc your base dps should be lower.
    2h hander should be more bursty and better defensively try blocking a warhammer with some daggers but ultimately should have less sustained dps as they are considerbly heavy.
    as for sets some of the specific sets where you need a 2h, bow or staff ones could be improved to create the above balance.
    mages should rock aoe though as should 2 hander dw and bow should be poor relations in the aoe game.
  • c0rp
    c0rp
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    Why not? Wrecking Blow just isn't doing enough damage...
    Force weapon swap to have priority over EVERYTHING. Close enough.
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  • rsciw
    rsciw
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    I agree with op, was wondering (once again) about the same earlier.

    One could go as far as to say that if it occupies a slot, it should get set bonus, trait, enchantment etc. per slot, however that would then also require adjusting some other stats e.g. damage.

    Obviously no idea what the calculations behind that are, but would be great to hear something from ZOS about it, if it's something they're looking into, planned/not planned, etc. etc. :)
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Mantic0r3 wrote: »
    Hello,

    this is a major injustice since release, all 1h weapon user get 1 more set piece and can therefor go for 5+5+2 or 4+4+4 which is not possible for 2h user.

    I and all the people I spoke to could never really understand why it was made that way but since you are currently reworking most of the mechanics THIS is the time to change it and give us an even playing field!

    Greetz

    Agreed, one of the many reasons why 2H is still very underpowered.
  • Khivas_Carrick
    Khivas_Carrick
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    Helluin wrote: »
    Another simple option is to add items like quivers, scabbards, etc.

    I agree with the op but if an easier or even more lore friendly option to adjust for balance exists, such as this:
    I don't think two set pieces is the answer, an addition trait or enchantment I think would make more sense within the games lore and balance wise. That just my 2 cent's. The weapons are larger you can inscribe more "spells" on them or fit more gems in their construction.

    Over all balance wise from a game development stand point 2 hand Melee should do more base burst damage then any other weapon type due to it's lack of speed, easily readable move set ETC. It's basic risk versus reward the game currently doesn't reflect this WELL ENOUGH.

    That said I think the standing should work like this for burst

    2handM
    2handR
    DualW
    1handSH

    and work like this for DPS
    DualW
    2handM
    2handR
    1handSH

    defense, range, and attack speed is something that has to be factored into the overall base damage calculation of the current weapons.

    To get back to the OP set bonuses can't count for double on a two hand weapon melee/or ranged. However the lack of that extra set slot, the lack of the extra enchantment slot, the lack of the extra trait slot should be taken into account in terms of overall base damage numbers DPS/Burst and in regards to skill damage numbers.

    The part about double traits. Dual enchants is iffy, but double traits is entirely doable and makes sense even.
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  • Khivas_Carrick
    Khivas_Carrick
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    bowmanz607 wrote: »
    Helluin wrote: »
    Another simple option is to add items like quivers, scabbards, etc.

    Yes I have been asking for quivers forever. Why not. In all the other tes games you get choices of arrows to use.I'm surprised it didn't make it into the game to begin with

    2H Weapons get "Grips"

    Bows get Quivers and/or Arrow types

    Staffs get a Focus

    Boom, done.

    *drops mic*
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Khivas_Carrick
    Khivas_Carrick
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    c0rp wrote: »
    Why not? Wrecking Blow just isn't doing enough damage...

    I thought you were trolling until I saw your Sig. Now you have the benefit of the doubt good sir, so tell me why you think wrecking blow isn't hitting hard enough
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Lynx7386
    Lynx7386
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    I would love if they seperated the bow and quiver (not just as crafted items, but as models as well). I really like the look of certain bows, but hate the look of the associated quiver. It'd be awesome to be able to use, say, a dunmer style bow with a breton quiver.
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  • newtinmpls
    newtinmpls
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    Sets used to be 3? I would like that.
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  • Darkonflare15
    Darkonflare15
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    newtinmpls wrote: »
    Sets used to be 3? I would like that.

    Yeah but they did not have the many bonuses that they have now.
  • snipeopsub17_ESO
    I agree, all 2h Staffs & bow included should count as 2 set pieces.
  • Digiman
    Digiman
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    No they don't. They don't have this option because they deal high damage compared to the others.

    That's a joke right?

    But I do agree, it is rather rediculous that 2H get singled out compared to duel wielding. But really this seems more like some hard coded oversight I doubt they will change for patch 1.6
  • Mantic0r3
    Mantic0r3
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    could we get an offical response on this topic? whether its intented that 2h are screwed compared to 1h and if you guys even think about changing this.
  • Rook_Master
    Rook_Master
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    Look at all the FOTM people that swapped 1H+S for 2H and now want the same set bonuses.

    Where's my LOL button when I need it?
  • Valen_Byte
    Valen_Byte
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    You could just duel wield.
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  • Mantic0r3
    Mantic0r3
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    again its not about the 2h weapon (ie sword) but all 2h weapons including staves and bows

    but hey plz tell me why dual wield and ss deserve more set bonis than the others you might be able to convince me/us if you would state your reasons instead of flaming
    Edited by Mantic0r3 on 20 February 2015 16:09
  • Almariel
    Almariel
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    I also think 2handers should count as 2 set items.

    The damage argument doesnt fit for me, as a healing staff will never make more damage as dualwield does, wh
    ich is, for sure, the most extreme example. Weapons should be equal in their usefulness, depending on your playstyle for sure. Counting 2handers as 2 items for sets would make them even more equal.
    @Sevryiel - daheim auf dem PC-EU Server
  • mike.capib16_ESO
    mike.capib16_ESO
    Soul Shriven
    Mantic0r3 wrote: »
    again its not about the 2h weapon (ie sword) but all 2h weapons including staves and bows

    but hey plz tell me why dual wield and ss deserve more set bonis than the others you might be able to convince me/us if you would state your reasons instead of flaming

    Well, on the PTS on my template DK, 2-hand sword out damages dual wield by 15-20% without the extra set bonus. Dual wield trades off less single target damage for better AOE capabilities. An extra set bonus for 2-hand would only further this single target discrepancy.
  • tplink3r1
    tplink3r1
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    NO.
    2h already have more damage AND better traits.
    VR16 Templar
    VR3 Sorcerer
  • klink012
    klink012
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    bowmanz607 wrote: »
    Helluin wrote: »
    Another simple option is to add items like quivers, scabbards, etc.

    Yes I have been asking for quivers forever. Why not. In all the other tes games you get choices of arrows to use.I'm surprised it didn't make it into the game to begin with

    2H Weapons get "Grips"

    Bows get Quivers and/or Arrow types

    Staffs get a Focus

    Boom, done.

    *drops mic*

    There ya go! I like this idea. Each of these has stats and can be a set piece.
  • Mantic0r3
    Mantic0r3
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    tplink3r1 wrote: »
    NO.
    2h already have more damage AND better traits.

    that is simply not true

    and again..if you think that 2h melee weapons are op plz post suggestions to balance things out this has nothing to do with the availabilty of set bonis to ALL! two handed weapons


    @klink yeah as i wrote that would be another (maybe even better) solution :)

    right now i just want any offical feedback since there is nothing new coming from the community..
  • Gokmak
    Gokmak
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    Alphashado wrote: »
    I agree with this 100%

    Plus weapon damage should be higher with a 2H so that it's on par with DW.

    Switching from DW to bow is a dramatic reduction in weapon damage and this doesn't make any sense. The entire concept of a 2H weapon is that it's supposed to do more damage than a 1H weapon.

    or.....

    ZoS will simply gimp DW....
    Edited by Gokmak on 20 February 2015 17:04
  • MorHawk
    MorHawk
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    Every so often I feel like people are being too hard on ZOS. They've made some mistakes, but they're still paid professionals, they'll get it sorted eventually. Then I'm reminded that obvious issues like this are still extant since beta. Poof, good feeling's gone.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Darkonflare15
    Darkonflare15
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    MorHawk wrote: »
    Every so often I feel like people are being too hard on ZOS. They've made some mistakes, but they're still paid professionals, they'll get it sorted eventually. Then I'm reminded that obvious issues like this are still extant since beta. Poof, good feeling's gone.

    They are because people want one thing but they forget that ZOS cannot just get them that one thing without having to take or change the other things. It is called balance.
  • Asgari
    Asgari
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    Guess I should be clear. I am not speaking about PvE and I am speaking about pvp. 2h weapons do far more damage that a duel wield. 2h hits harder than anything already in 1.6 and giving it a 2pc bonus would make it even stronger.
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  • MorHawk
    MorHawk
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    Guess I should be clear. I am not speaking about PvE and I am speaking about pvp. 2h weapons do far more damage that a duel wield. 2h hits harder than anything already in 1.6 and giving it a 2pc bonus would make it even stronger.

    Then that's a separate issue. Can we not fix both? Why should we preserve an inconsistency, simply because it happens to offset an imbalance to some degree?
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • glak
    glak
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    Not only will I use a melee DPS 200+ spell power > staff for empowering my Templar burst heals and Radiant Destruction on one bar, but go DW on that bar for the extra set item and extra 50 spell power over 2H. This just keeps getting better. Thanks @Princess_Asgari !
  • NotSo
    NotSo
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    No they don't. They don't have this option because they deal high damage compared to the others.

    You are forgetting that dual wield has the highest weapon damage
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