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2H weapons should be worth 2set pieces

Mantic0r3
Mantic0r3
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Hello,

this is a major injustice since release, all 1h weapon user get 1 more set piece and can therefor go for 5+5+2 or 4+4+4 which is not possible for 2h user.

I and all the people I spoke to could never really understand why it was made that way but since you are currently reworking most of the mechanics THIS is the time to change it and give us an even playing field!

Greetz
  • Nibelaja
    Nibelaja
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    I can only agree with you in this point. That would be fair for 2h users.
    Edited by Nibelaja on 4 February 2015 16:21
  • Armitas
    Armitas
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    This should happen.
    Retired.
    Nord mDK
  • technohic
    technohic
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    Don't know why they haven't done this when they already double trait effects on some things to compensate for 2 handers.
  • Lynx7386
    Lynx7386
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    Agreed, 2h, bows, and staves all need this change.
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  • Asgari
    Asgari
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    No they don't. They don't have this option because they deal high damage compared to the others.
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  • Nestor
    Nestor
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    Yes, we should not be penalized just because the game decided a weapon needs one or two hands.

    We still lose out on say the extra stats from a Shield when using a Staff, but the set bonuses should be awarded as the weapon takes up two slots.
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  • technohic
    technohic
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    No they don't. They don't have this option because they deal high damage compared to the others.

    Don't you get extra damage with dual wields and extra armor at very lease with a shield? Kind of offsets the perceived damage increase that I am not sure really exists outside of maybe some ability balancing issues.
  • Jitterbug
    Jitterbug
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    No they don't. They don't have this option because they deal high damage compared to the others.

    resto dps > dw dps, no?
  • Gyudan
    Gyudan
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    No they don't. They don't have this option because they deal high damage compared to the others.
    @Princess_Asgari: for the same level and quality, dual swords give more weapon damage than a 2H sword and they also provide an extra slot for set bonuses.
    Edited by Gyudan on 4 February 2015 16:54
    Wololo.
  • GaBacon
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    No they don't. They don't have this option because they deal high damage compared to the others.
    thats what i was thinking.

  • Mantic0r3
    Mantic0r3
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    No they don't. They don't have this option because they deal high damage compared to the others.

    what? sword and board is not meant for dmg in the first place and it gets way more stats allready

    dual wield is by no means behind 2h weapons anymore
    Even if it would be then suggest stuff to bring the weapons in line. This has little to nothing to do with this topic.
  • Exstazik
    Exstazik
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    are you crazy?CM2WJhM.png

  • Alphashado
    Alphashado
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    I agree with this 100%

    Plus weapon damage should be higher with a 2H so that it's on par with DW.

    Switching from DW to bow is a dramatic reduction in weapon damage and this doesn't make any sense. The entire concept of a 2H weapon is that it's supposed to do more damage than a 1H weapon.
  • Mantic0r3
    Mantic0r3
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    Exstazik wrote: »
    are you crazy?CM2WJhM.png

    and your point is?
  • AlnilamE
    AlnilamE
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    Alphashado wrote: »
    I agree with this 100%

    Plus weapon damage should be higher with a 2H so that it's on par with DW.

    Switching from DW to bow is a dramatic reduction in weapon damage and this doesn't make any sense. The entire concept of a 2H weapon is that it's supposed to do more damage than a 1H weapon.

    Yeah, but is it supposed to do more damage than 2 1H weapons? (I'm assuming here that any 2H weapon does more damage than S+B)

    That is the question.

    The Moot Councillor
  • Alphashado
    Alphashado
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    AlnilamE wrote: »
    Alphashado wrote: »
    I agree with this 100%

    Plus weapon damage should be higher with a 2H so that it's on par with DW.

    Switching from DW to bow is a dramatic reduction in weapon damage and this doesn't make any sense. The entire concept of a 2H weapon is that it's supposed to do more damage than a 1H weapon.

    Yeah, but is it supposed to do more damage than 2 1H weapons? (I'm assuming here that any 2H weapon does more damage than S+B)

    That is the question.

    It does in theory. But I am comparing duel wield to a Bow. The weapon damage contribution is almost doubled when you equip a second sword/dagger/mace than it is when you equip a bow or giant 2H sword. And that shouldn't be the case. A 2H weapon is bigger and more powerful so not only should it do more damage, but the weapon damage stat in your character sheet should reflect this and it doesn't currently.

    Equip 2 1H weapons and look at your character UI Weapon damage stat. Now switch to a 2H sword and look again. The reduction is dramatic.
    Edited by Alphashado on 4 February 2015 17:46
  • Mantic0r3
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    guys u r going out of topic -.- the weapons should be balanced via their skills that has nothing to do with the number of sets you can wear though -.-
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    No, this should not happen.
  • Dracane
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    Great idea, I totally agree. Sword and shield users and duel wield users benefit from 2 set places, without any downsides. Would be so awesome, if staves and other 2 handed weapons would be worth 2 set places.
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  • Voltos
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    I'm with you on this one. 2-Piece bonus for 2H!
  • Snit
    Snit
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    No they don't. They don't have this option because they deal high damage compared to the others.

    That doesn't appear to be true in TESO. Dual Wield doesn't do less damage than Two-Handers, for example.
    Edited by Snit on 4 February 2015 18:21
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  • kaorunandrak
    kaorunandrak
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    I don't think two set pieces is the answer, an addition trait or enchantment I think would make more sense within the games lore and balance wise. That just my 2 cent's. The weapons are larger you can inscribe more "spells" on them or fit more gems in their construction.

    Over all balance wise from a game development stand point 2 hand Melee should do more base burst damage then any other weapon type due to it's lack of speed, easily readable move set ETC. It's basic risk versus reward the game currently doesn't reflect this WELL ENOUGH.

    That said I think the standing should work like this for burst

    2handM
    2handR
    DualW
    1handSH

    and work like this for DPS
    DualW
    2handM
    2handR
    1handSH

    defense, range, and attack speed is something that has to be factored into the overall base damage calculation of the current weapons.

    To get back to the OP set bonuses can't count for double on a two hand weapon melee/or ranged. However the lack of that extra set slot, the lack of the extra enchantment slot, the lack of the extra trait slot should be taken into account in terms of overall base damage numbers DPS/Burst and in regards to skill damage numbers.
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  • Helluin
    Helluin
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    Another simple option is to add items like quivers, scabbards, etc.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Mantic0r3
    Mantic0r3
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    Helluin wrote: »
    Another simple option is to add items like quivers, scabbards, etc.

    yes I would like that too :)
  • Steinschlag
    Steinschlag
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    I agree this 100%!!! Zeni should REALLY fix this!
    Bodeus wrote: »
    Gibt bestimmt einige die tanken mit Froststab besser als so mancher Lappen mit Schwert/Schild.
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  • eventide03b14a_ESO
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    They shouldn't count as two pieces, but they should have something to offset the loss of the second slot. More importantly why does a set need to be 5 pieces? I preferred it when it was 3. I felt like you could get a lot more customization that way.
    :trollin:
  • ArconSeptim
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    Mantic0r3 wrote: »
    Hello,

    this is a major injustice since release, all 1h weapon user get 1 more set piece and can therefor go for 5+5+2 or 4+4+4 which is not possible for 2h user.

    I and all the people I spoke to could never really understand why it was made that way but since you are currently reworking most of the mechanics THIS is the time to change it and give us an even playing field!

    Greetz

    Well mate you can't have everything, 2h is op skill line and has more damage than 1h or 2x 1h
  • TheLaw
    TheLaw
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    I 100% agree.
    -= Shahrzad the Great |Sorc| =-
  • Mantic0r3
    Mantic0r3
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    Mantic0r3 wrote: »
    Hello,

    this is a major injustice since release, all 1h weapon user get 1 more set piece and can therefor go for 5+5+2 or 4+4+4 which is not possible for 2h user.

    I and all the people I spoke to could never really understand why it was made that way but since you are currently reworking most of the mechanics THIS is the time to change it and give us an even playing field!

    Greetz

    Well mate you can't have everything, 2h is op skill line and has more damage than 1h or 2x 1h

    u do realize that this thread is not about the 2handed melee weapon but all 2h weapons, including bow and all kinds of staves right?
  • Sparky617
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    I totally agree, When a 2 handed weapon is equiped there should be a scabbard or someting in the off hand slot, a Bow should have a quiver in the off hand slot, a staff should have... i don't know... A charm or something. These items should be able to be enchanted just like a shield. They should also be craftable so that we can play with set bonuses.
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