Nothing about 1.6 or 1.6.1 changed what you just said. On Live right now if you Taunt 4-5 trash enemies back to back you burn your resources. As for Boss fights, you should NOT be Taunting that often due to the immunity Bosses gain to Taunt if it's reapplied to often too many times. I've also been hearing 2 sides of this, as I didn't personally get a chance to Tank with my NA main while we had access to PTS. My Guild members are saying Vet Dungeons didn't really change much in difficulty, including Tanking. They cleared several Vet Dungeons including a CoH run with only 1 death and a few others with only minor issues.I do not like the taunt costs... 4-5 taunts and out of stamina... ridiculous...
Then don't look at what ZoS did to Ring of PreservationHarleyquincey wrote: »I am, to say the least, concerned about how tanking will be affected by the somewhat silly costs of skills.
emre.as.aslanb16_ESO wrote: »As a result of the recent changes to blocking and stamina drain while doing so, I am asking myself: How are future tanks going to look like?
I am playing a Templar Tank on EU live at the moment and tried to tank on the PTS now. There is one thing I have to get used to: Losing 25% and more stamina per hit from bosses... which is ridiculous. Sometimes I don't lose stamina at all, sometimes it depletes within seconds.
Considering the amount of bosses which need a lot of movement (dodge rolls, sprints etc), an empty stamina pool is fatal.
How are other Tanks looking at this issue? I'd like to hear your opinion towards this topic.