Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Im still not sold on Entropy yet. Velicious Curse is just too good to give up, and i can always toggle Radiant Magelight until i get MOG proc before Fragments.
Don't get me wrong, I like what they have done with Entropy, its definitely a better skill now then it is on live, but they have really buffed Velicious Curse too, and Velicious Curse is very good to weave into combos that do a ton of burst all at once by stacking it together with Mage's Wrath procs and such.
ezareth_ESO wrote: »Sabre Ali and I were getting absolutely wrecked by this insane Templar build used by this player "Pact Mender" last night. The guy could rip through our shields and practically instagib us by spamming biting jabs. He was also using defensive posture.
After dying like 5 or 6 times to him (Sabre died 10+ times trying everything from Bow to 2 Hander to tronachs) trying everything I could I finally ended up getting my power overload bar set up and finally smoked him with a double overload as he was mid charge on me.
The new power overload is just sick. I only had 1300 spell power and 30K magicka on the template char compared to 1800 spellpower and 32K magicka on my live sorc. I hope of all the changes they keep that one.
Then some Sorcerer with 40K hitpoints was running around wrecking people and was just totally un-killable. I fought him for ages with multiple other people jumping in and dying all the time until I was sure there had to be some new exploit or something he was using for stats...then someone pointed out that he was emperor. derp.
Man Emperor in 1.6 is like the Emperors of yore.......hide yo kids if I ever get that again.
One last thing, I noticed while I was fighting someone that my ultimate generation was not moving for like a full minute despite using both light and heavy attacks. I don't know if you actually have to hit their health with an attack to begin the generation or not but if so that is pretty lame as this person (and soon to be a ton of people) was a shield stacker which if true makes shields that much more powerful than traditional armor.
ezareth_ESO wrote: »Sabre Ali and I were getting absolutely wrecked by this insane Templar build used by this player "Pact Mender" last night. The guy could rip through our shields and practically instagib us by spamming biting jabs. He was also using defensive posture.
After dying like 5 or 6 times to him (Sabre died 10+ times trying everything from Bow to 2 Hander to tronachs) trying everything I could I finally ended up getting my power overload bar set up and finally smoked him with a double overload as he was mid charge on me.
cozmon3c_ESO wrote: »ezareth_ESO wrote: »Sabre Ali and I were getting absolutely wrecked by this insane Templar build used by this player "Pact Mender" last night. The guy could rip through our shields and practically instagib us by spamming biting jabs. He was also using defensive posture.
After dying like 5 or 6 times to him (Sabre died 10+ times trying everything from Bow to 2 Hander to tronachs) trying everything I could I finally ended up getting my power overload bar set up and finally smoked him with a double overload as he was mid charge on me.
The new power overload is just sick. I only had 1300 spell power and 30K magicka on the template char compared to 1800 spellpower and 32K magicka on my live sorc. I hope of all the changes they keep that one.
Then some Sorcerer with 40K hitpoints was running around wrecking people and was just totally un-killable. I fought him for ages with multiple other people jumping in and dying all the time until I was sure there had to be some new exploit or something he was using for stats...then someone pointed out that he was emperor. derp.
Man Emperor in 1.6 is like the Emperors of yore.......hide yo kids if I ever get that again.
One last thing, I noticed while I was fighting someone that my ultimate generation was not moving for like a full minute despite using both light and heavy attacks. I don't know if you actually have to hit their health with an attack to begin the generation or not but if so that is pretty lame as this person (and soon to be a ton of people) was a shield stacker which if true makes shields that much more powerful than traditional armor.
I talked with dev eric wrobel last night and he said the next build of pts will fix the issue of light and heavy attacks not triggering ult through shields.
mike.gaziotisb16_ESO wrote: »cozmon3c_ESO wrote: »ezareth_ESO wrote: »Sabre Ali and I were getting absolutely wrecked by this insane Templar build used by this player "Pact Mender" last night. The guy could rip through our shields and practically instagib us by spamming biting jabs. He was also using defensive posture.
After dying like 5 or 6 times to him (Sabre died 10+ times trying everything from Bow to 2 Hander to tronachs) trying everything I could I finally ended up getting my power overload bar set up and finally smoked him with a double overload as he was mid charge on me.
The new power overload is just sick. I only had 1300 spell power and 30K magicka on the template char compared to 1800 spellpower and 32K magicka on my live sorc. I hope of all the changes they keep that one.
Then some Sorcerer with 40K hitpoints was running around wrecking people and was just totally un-killable. I fought him for ages with multiple other people jumping in and dying all the time until I was sure there had to be some new exploit or something he was using for stats...then someone pointed out that he was emperor. derp.
Man Emperor in 1.6 is like the Emperors of yore.......hide yo kids if I ever get that again.
One last thing, I noticed while I was fighting someone that my ultimate generation was not moving for like a full minute despite using both light and heavy attacks. I don't know if you actually have to hit their health with an attack to begin the generation or not but if so that is pretty lame as this person (and soon to be a ton of people) was a shield stacker which if true makes shields that much more powerful than traditional armor.
I talked with dev eric wrobel last night and he said the next build of pts will fix the issue of light and heavy attacks not triggering ult through shields.
Oh noes, there goes my "I'm not gonna let you build ult" trick! Jokes aside that would be a good change.
Did he say why they picked light/heavy attacks for charging ultie? I never understood the rational of this. What's wrong with resetting the timer every time you deal or take damage regardless of the form of attack? Which could btw, also be the new in/out of combat logic.
mike.gaziotisb16_ESO wrote: »cozmon3c_ESO wrote: »ezareth_ESO wrote: »Sabre Ali and I were getting absolutely wrecked by this insane Templar build used by this player "Pact Mender" last night. The guy could rip through our shields and practically instagib us by spamming biting jabs. He was also using defensive posture.
After dying like 5 or 6 times to him (Sabre died 10+ times trying everything from Bow to 2 Hander to tronachs) trying everything I could I finally ended up getting my power overload bar set up and finally smoked him with a double overload as he was mid charge on me.
The new power overload is just sick. I only had 1300 spell power and 30K magicka on the template char compared to 1800 spellpower and 32K magicka on my live sorc. I hope of all the changes they keep that one.
Then some Sorcerer with 40K hitpoints was running around wrecking people and was just totally un-killable. I fought him for ages with multiple other people jumping in and dying all the time until I was sure there had to be some new exploit or something he was using for stats...then someone pointed out that he was emperor. derp.
Man Emperor in 1.6 is like the Emperors of yore.......hide yo kids if I ever get that again.
One last thing, I noticed while I was fighting someone that my ultimate generation was not moving for like a full minute despite using both light and heavy attacks. I don't know if you actually have to hit their health with an attack to begin the generation or not but if so that is pretty lame as this person (and soon to be a ton of people) was a shield stacker which if true makes shields that much more powerful than traditional armor.
I talked with dev eric wrobel last night and he said the next build of pts will fix the issue of light and heavy attacks not triggering ult through shields.
Oh noes, there goes my "I'm not gonna let you build ult" trick! Jokes aside that would be a good change.
Did he say why they picked light/heavy attacks for charging ultie? I never understood the rational of this. What's wrong with resetting the timer every time you deal or take damage regardless of the form of attack? Which could btw, also be the new in/out of combat logic.
It was to help provide incentive in not block casting. Sure you can still block cast, but you HAVE to drop your shield and light attack every now and then.
mike.gaziotisb16_ESO wrote: »cozmon3c_ESO wrote: »ezareth_ESO wrote: »Sabre Ali and I were getting absolutely wrecked by this insane Templar build used by this player "Pact Mender" last night. The guy could rip through our shields and practically instagib us by spamming biting jabs. He was also using defensive posture.
After dying like 5 or 6 times to him (Sabre died 10+ times trying everything from Bow to 2 Hander to tronachs) trying everything I could I finally ended up getting my power overload bar set up and finally smoked him with a double overload as he was mid charge on me.
The new power overload is just sick. I only had 1300 spell power and 30K magicka on the template char compared to 1800 spellpower and 32K magicka on my live sorc. I hope of all the changes they keep that one.
Then some Sorcerer with 40K hitpoints was running around wrecking people and was just totally un-killable. I fought him for ages with multiple other people jumping in and dying all the time until I was sure there had to be some new exploit or something he was using for stats...then someone pointed out that he was emperor. derp.
Man Emperor in 1.6 is like the Emperors of yore.......hide yo kids if I ever get that again.
One last thing, I noticed while I was fighting someone that my ultimate generation was not moving for like a full minute despite using both light and heavy attacks. I don't know if you actually have to hit their health with an attack to begin the generation or not but if so that is pretty lame as this person (and soon to be a ton of people) was a shield stacker which if true makes shields that much more powerful than traditional armor.
I talked with dev eric wrobel last night and he said the next build of pts will fix the issue of light and heavy attacks not triggering ult through shields.
Oh noes, there goes my "I'm not gonna let you build ult" trick! Jokes aside that would be a good change.
Did he say why they picked light/heavy attacks for charging ultie? I never understood the rational of this. What's wrong with resetting the timer every time you deal or take damage regardless of the form of attack? Which could btw, also be the new in/out of combat logic.
cozmon3c_ESO wrote: »mike.gaziotisb16_ESO wrote: »cozmon3c_ESO wrote: »ezareth_ESO wrote: »Sabre Ali and I were getting absolutely wrecked by this insane Templar build used by this player "Pact Mender" last night. The guy could rip through our shields and practically instagib us by spamming biting jabs. He was also using defensive posture.
After dying like 5 or 6 times to him (Sabre died 10+ times trying everything from Bow to 2 Hander to tronachs) trying everything I could I finally ended up getting my power overload bar set up and finally smoked him with a double overload as he was mid charge on me.
The new power overload is just sick. I only had 1300 spell power and 30K magicka on the template char compared to 1800 spellpower and 32K magicka on my live sorc. I hope of all the changes they keep that one.
Then some Sorcerer with 40K hitpoints was running around wrecking people and was just totally un-killable. I fought him for ages with multiple other people jumping in and dying all the time until I was sure there had to be some new exploit or something he was using for stats...then someone pointed out that he was emperor. derp.
Man Emperor in 1.6 is like the Emperors of yore.......hide yo kids if I ever get that again.
One last thing, I noticed while I was fighting someone that my ultimate generation was not moving for like a full minute despite using both light and heavy attacks. I don't know if you actually have to hit their health with an attack to begin the generation or not but if so that is pretty lame as this person (and soon to be a ton of people) was a shield stacker which if true makes shields that much more powerful than traditional armor.
I talked with dev eric wrobel last night and he said the next build of pts will fix the issue of light and heavy attacks not triggering ult through shields.
Oh noes, there goes my "I'm not gonna let you build ult" trick! Jokes aside that would be a good change.
Did he say why they picked light/heavy attacks for charging ultie? I never understood the rational of this. What's wrong with resetting the timer every time you deal or take damage regardless of the form of attack? Which could btw, also be the new in/out of combat logic.
He said hes looking into blocking and dodge rolling starting the ult counter as well. this should help with tanks and rewards those who can avoid damage. if we see this in 1.6 is unknown.
ezareth_ESO wrote: »cozmon3c_ESO wrote: »mike.gaziotisb16_ESO wrote: »cozmon3c_ESO wrote: »ezareth_ESO wrote: »Sabre Ali and I were getting absolutely wrecked by this insane Templar build used by this player "Pact Mender" last night. The guy could rip through our shields and practically instagib us by spamming biting jabs. He was also using defensive posture.
After dying like 5 or 6 times to him (Sabre died 10+ times trying everything from Bow to 2 Hander to tronachs) trying everything I could I finally ended up getting my power overload bar set up and finally smoked him with a double overload as he was mid charge on me.
The new power overload is just sick. I only had 1300 spell power and 30K magicka on the template char compared to 1800 spellpower and 32K magicka on my live sorc. I hope of all the changes they keep that one.
Then some Sorcerer with 40K hitpoints was running around wrecking people and was just totally un-killable. I fought him for ages with multiple other people jumping in and dying all the time until I was sure there had to be some new exploit or something he was using for stats...then someone pointed out that he was emperor. derp.
Man Emperor in 1.6 is like the Emperors of yore.......hide yo kids if I ever get that again.
One last thing, I noticed while I was fighting someone that my ultimate generation was not moving for like a full minute despite using both light and heavy attacks. I don't know if you actually have to hit their health with an attack to begin the generation or not but if so that is pretty lame as this person (and soon to be a ton of people) was a shield stacker which if true makes shields that much more powerful than traditional armor.
I talked with dev eric wrobel last night and he said the next build of pts will fix the issue of light and heavy attacks not triggering ult through shields.
Oh noes, there goes my "I'm not gonna let you build ult" trick! Jokes aside that would be a good change.
Did he say why they picked light/heavy attacks for charging ultie? I never understood the rational of this. What's wrong with resetting the timer every time you deal or take damage regardless of the form of attack? Which could btw, also be the new in/out of combat logic.
He said hes looking into blocking and dodge rolling starting the ult counter as well. this should help with tanks and rewards those who can avoid damage. if we see this in 1.6 is unknown.
If pretty much everything we do starts the ult generation counter then what is the point? Why not just give us "Ultimate regen" that starts once you're in combat if the goal was the normalize ultimate generation between all players.
I for one thing the ultimate changes just make no sense. Why not continue tweaking the existing system instead of creating and entirely new (and untested) system?
ezareth_ESO wrote: »cozmon3c_ESO wrote: »mike.gaziotisb16_ESO wrote: »cozmon3c_ESO wrote: »ezareth_ESO wrote: »Sabre Ali and I were getting absolutely wrecked by this insane Templar build used by this player "Pact Mender" last night. The guy could rip through our shields and practically instagib us by spamming biting jabs. He was also using defensive posture.
After dying like 5 or 6 times to him (Sabre died 10+ times trying everything from Bow to 2 Hander to tronachs) trying everything I could I finally ended up getting my power overload bar set up and finally smoked him with a double overload as he was mid charge on me.
The new power overload is just sick. I only had 1300 spell power and 30K magicka on the template char compared to 1800 spellpower and 32K magicka on my live sorc. I hope of all the changes they keep that one.
Then some Sorcerer with 40K hitpoints was running around wrecking people and was just totally un-killable. I fought him for ages with multiple other people jumping in and dying all the time until I was sure there had to be some new exploit or something he was using for stats...then someone pointed out that he was emperor. derp.
Man Emperor in 1.6 is like the Emperors of yore.......hide yo kids if I ever get that again.
One last thing, I noticed while I was fighting someone that my ultimate generation was not moving for like a full minute despite using both light and heavy attacks. I don't know if you actually have to hit their health with an attack to begin the generation or not but if so that is pretty lame as this person (and soon to be a ton of people) was a shield stacker which if true makes shields that much more powerful than traditional armor.
I talked with dev eric wrobel last night and he said the next build of pts will fix the issue of light and heavy attacks not triggering ult through shields.
Oh noes, there goes my "I'm not gonna let you build ult" trick! Jokes aside that would be a good change.
Did he say why they picked light/heavy attacks for charging ultie? I never understood the rational of this. What's wrong with resetting the timer every time you deal or take damage regardless of the form of attack? Which could btw, also be the new in/out of combat logic.
He said hes looking into blocking and dodge rolling starting the ult counter as well. this should help with tanks and rewards those who can avoid damage. if we see this in 1.6 is unknown.
If pretty much everything we do starts the ult generation counter then what is the point? Why not just give us "Ultimate regen" that starts once you're in combat if the goal was the normalize ultimate generation between all players.
I for one thing the ultimate changes just make no sense. Why not continue tweaking the existing system instead of creating and entirely new (and untested) system?
^^^ go the warhammer online route imo. In combat you generate ultimate (morale), out of combat for too long it slowly decays. This whole light attack thing just begs for people to run around light attacking wolves and garbage to have ultis to drop immediately in the fight.
ezareth_ESO wrote: »cozmon3c_ESO wrote: »mike.gaziotisb16_ESO wrote: »cozmon3c_ESO wrote: »ezareth_ESO wrote: »Sabre Ali and I were getting absolutely wrecked by this insane Templar build used by this player "Pact Mender" last night. The guy could rip through our shields and practically instagib us by spamming biting jabs. He was also using defensive posture.
After dying like 5 or 6 times to him (Sabre died 10+ times trying everything from Bow to 2 Hander to tronachs) trying everything I could I finally ended up getting my power overload bar set up and finally smoked him with a double overload as he was mid charge on me.
The new power overload is just sick. I only had 1300 spell power and 30K magicka on the template char compared to 1800 spellpower and 32K magicka on my live sorc. I hope of all the changes they keep that one.
Then some Sorcerer with 40K hitpoints was running around wrecking people and was just totally un-killable. I fought him for ages with multiple other people jumping in and dying all the time until I was sure there had to be some new exploit or something he was using for stats...then someone pointed out that he was emperor. derp.
Man Emperor in 1.6 is like the Emperors of yore.......hide yo kids if I ever get that again.
One last thing, I noticed while I was fighting someone that my ultimate generation was not moving for like a full minute despite using both light and heavy attacks. I don't know if you actually have to hit their health with an attack to begin the generation or not but if so that is pretty lame as this person (and soon to be a ton of people) was a shield stacker which if true makes shields that much more powerful than traditional armor.
I talked with dev eric wrobel last night and he said the next build of pts will fix the issue of light and heavy attacks not triggering ult through shields.
Oh noes, there goes my "I'm not gonna let you build ult" trick! Jokes aside that would be a good change.
Did he say why they picked light/heavy attacks for charging ultie? I never understood the rational of this. What's wrong with resetting the timer every time you deal or take damage regardless of the form of attack? Which could btw, also be the new in/out of combat logic.
He said hes looking into blocking and dodge rolling starting the ult counter as well. this should help with tanks and rewards those who can avoid damage. if we see this in 1.6 is unknown.
If pretty much everything we do starts the ult generation counter then what is the point? Why not just give us "Ultimate regen" that starts once you're in combat if the goal was the normalize ultimate generation between all players.
I for one thing the ultimate changes just make no sense. Why not continue tweaking the existing system instead of creating and entirely new (and untested) system?
^^^ go the warhammer online route imo. In combat you generate ultimate (morale), out of combat for too long it slowly decays. This whole light attack thing just begs for people to run around light attacking wolves and garbage to have ultis to drop immediately in the fight.
Honnestly, sorcs are too OP with 1.6.1 I dueled the all day with my NB and my sorc, tried differents build, and I won more duels with my vr6 alt sorc than with my vr14 NB. Just stack off max magicka, damages are insane, CF for 14k, overload 10K on TT... Its like deathstroke, but Death stroke cost 50ult (overload around 10) and is a melee ult. Destro sorcs got the best ult generation on PTS since they can light attack everytime (not my melee NB). The shield stack+ BoL absorbing all spelldamages (even concelead weapon and impale) make the sorc almost imba, with the best damages.
On the other hand, my poor NB melee hit for 5K concelead weapon max if I stack up Entropy, Might of the Guild and Grim focus, as many magicka as I can. No class shield, no damages... You don't gain ult and grim focus doesnt proc when you hit a shield too, so you never get ult agaisnt sorcs.
Every kind of magicka builds I tried out on my NB, I never won agaisnt some good sorcs, while on live its 50/50.
Lava_Croft wrote: »Currently on PTS, you can barely get through a Sorcerer's shields while they are more than able to burst you down with some very impressive damage. You gain no Ultimate and Grim Focus never procs on them either, but this should be solved soon.
I have yet to find any Light Armor Nightblade setup that can even remotely deal with this. You need the Health because you have no good shields but you also need the Magicka to do damage and have any kind of meaningful sustain. Most of the time all you do as a Magicka NB is cast Harness Magicka, cast Healing Ward, cast Harness Magicka, Cast Healing Ward and so on.
Either I've yet to find something useful, I simply suck or something is not entirely right on the game's end.
Disclaimer: Obviously I suck, so I beat you to it.
I dont get 14kCF with my vr6 ofc (10k max or smth) but that is something I often took. Same for overload (mine 8kTT). Im 100% sure BoL absorbs impale, I got a sorc stunned at 11% hp once, BoL absorbed 3 impales, he broke cc, shield stack and full hp again . Im not sure for concelead weapon, because I didnt test my self, but some ppl on Arena guild chat told me BoL absorbs all spell attack (concelead wep is one on1.6), exactly like harness magicka does.ezareth_ESO wrote: »Honnestly, sorcs are too OP with 1.6.1 I dueled the all day with my NB and my sorc, tried differents build, and I won more duels with my vr6 alt sorc than with my vr14 NB. Just stack off max magicka, damages are insane, CF for 14k, overload 10K on TT... Its like deathstroke, but Death stroke cost 50ult (overload around 10) and is a melee ult. Destro sorcs got the best ult generation on PTS since they can light attack everytime (not my melee NB). The shield stack+ BoL absorbing all spelldamages (even concelead weapon and impale) make the sorc almost imba, with the best damages.
On the other hand, my poor NB melee hit for 5K concelead weapon max if I stack up Entropy, Might of the Guild and Grim focus, as many magicka as I can. No class shield, no damages... You don't gain ult and grim focus doesnt proc when you hit a shield too, so you never get ult agaisnt sorcs.
Every kind of magicka builds I tried out on my NB, I never won agaisnt some good sorcs, while on live its 50/50.
Not trying to be disrespectful here but your scenarios are just not believable. 14K CF just isn't possible on a VR6 Sorc... I was only able to hit 14K CF crits on my sorc by stacking CF Proc, Empower, Major Prophecy, and 45 champion points into magick damage with the Shadow Mundus stone. This was with full penetration against a naked character with no crit reduction while I was in a high spell power legendary set with 32K Magicka. I was able to get 10K Power overload attacks but those were crits and overload is easily countered.
Ball of Lightning doesn't absorb concealed weapon or Impale either. The issue about generating ult through shields is being addressed as mentioned earlier.
One thing I found on PTS is the skill level overall of the players is far greater than what you find in live. Hell half of the people I've seen on live I know as they are all good players and I don't really know anyone.