Would you think it would be a balanced update if Hardened Ward and other shields scaled off of health instead of magicka (Minus obsidian/sun)? Also if those shields were considered major buffs?
I lol'ed and stopped reading.sabresandiego_ESO wrote: »-The game is better balanced than ever.
sabresandiego_ESO wrote: »Would you think it would be a balanced update if Hardened Ward and other shields scaled off of health instead of magicka (Minus obsidian/sun)? Also if those shields were considered major buffs?
I suggested that conjured ward, annulment, obsidian shield, steadfast ward, and other shields should scale off of something other than magicka, just to prevent min-max magicka builds from having both the best offense and best defense and encouraging a little more build diversity. After more testing though, the way it is now isn't really that bad, because once you get through the shields you can almost one shot these min maxers.
I am not to sure on this overall balance you speak of in this patch lol I have yet to see it. Everyone keeps talking "sorcs OP in 1.6" and I have YET to see that lol OP compared to people who cant copy their characters, sure. OP to those who DID copy their character? oh god no, far from. Heck I even think that NBs got better (somewhat?) in this patch while sorcs just seem to fall short....again.
Who knows though, maybe they will actually pay attention to sorcs instead of giving us something we never wanted due to r3tarded AI
EDIT: OP please tell me what sorcs bring to the table with 1.6 and please dont say pets lol because pets still s!_!ck. Are they better than live? Oh yea. The horrible A.I. they have and faulty commands makes them a non viable choice. Couple that with taking up two slots to use them and you have a "no thank you I will choose this other sucky skill instead" situation
Me too and I have to disagree.sabresandiego_ESO wrote: »Join the herd of complainers. I for one have actually been testing various builds in PVP, with dozens of other people, and seeing all different types of builds and classes being extremely effective. Fact is, balance is significantly better than ever.
sabresandiego_ESO wrote: »I am not to sure on this overall balance you speak of in this patch lol I have yet to see it. Everyone keeps talking "sorcs OP in 1.6" and I have YET to see that lol OP compared to people who cant copy their characters, sure. OP to those who DID copy their character? oh god no, far from. Heck I even think that NBs got better (somewhat?) in this patch while sorcs just seem to fall short....again.
Who knows though, maybe they will actually pay attention to sorcs instead of giving us something we never wanted due to r3tarded AI
EDIT: OP please tell me what sorcs bring to the table with 1.6 and please dont say pets lol because pets still s!_!ck. Are they better than live? Oh yea. The horrible A.I. they have and faulty commands makes them a non viable choice. Couple that with taking up two slots to use them and you have a "no thank you I will choose this other sucky skill instead" situation
If you think sorcs are weak in 1.6, you arent using a good build. Sorcs are extremely competitive in 1.6, as is every other class. No class is weak, best balance Ive ever seen in an MMO with such a wide variety of skills choices and builds.
sabresandiego_ESO wrote: »I lol'ed and stopped reading.sabresandiego_ESO wrote: »-The game is better balanced than ever.
Join the herd of complainers. I for one have actually been testing various builds in PVP, with dozens of other people, and seeing all different types of builds and classes being extremely effective. Fact is, balance is significantly better than ever.
sabresandiego_ESO wrote: »This patch is so good, I can't even log back into live anymore. This is like ESO 2.0,
Would you think it would be a balanced update if Hardened Ward and other shields scaled off of health instead of magicka (Minus obsidian/sun)? Also if those shields were considered major buffs?
sabresandiego_ESO wrote: »I lol'ed and stopped reading.sabresandiego_ESO wrote: »-The game is better balanced than ever.
Join the herd of complainers. I for one have actually been testing various builds in PVP, with dozens of other people, and seeing all different types of builds and classes being extremely effective. Fact is, balance is significantly better than ever.
If anyone else had posted this I would be skeptical, but I've personally seen Sabre out dueling for hours. How many people complaining about balance have done a single duel on PTS? I've tried a ton of NB setups and found that I can actually duel competitively on a stamina build. That it is something I never would have tried in 1.5. I've seen a lot of 2H builds, hybrid builds, and stam builds all winning duels. Much more variety than on live.
And agree on the min/max shield builds pumping magicka. Defense should come at the cost of offense.
Joy_Division wrote: »Would you think it would be a balanced update if Hardened Ward and other shields scaled off of health instead of magicka (Minus obsidian/sun)? Also if those shields were considered major buffs?
Dislike because light armored magicka users are the ones most likely to use and need conjured ward. Also not sure how a shield can be cosnidered a major buff since it actually buffs nothing - your defenses are still the same (compare to something like the DK Volatile Armor for example).
sabresandiego_ESO wrote: »Most of what has been written here on the forums is about bugs, suggestions and complaints. I want to talk about what makes 1.6 the best update ever for this game, and by a huge margin. The focus of my comments will be on PVP, since I am primarily a PVP player.
-The game is better balanced than ever. For almost the entire history of ESO, wearing light armor and using a resto staff with one other weapon of your choice has been the best build in PVP for every class. Now, for the first time ever, all armor choices have benefits and drawbacks, and all weapon types are viable. Class balance is outstanding, and every class brings great things to the table.
-The champion system is fun, and allows long term semi vertical and sideways progression that will keep players interested, as long as they dont view it as some kind of grind.
-Zerg blobs are less effective because of magicka detonation and no AOE caps. A significant improvement over live.
-The change to impen and increased damage to everyone who is not in heavy armor has made the game tremendously more exciting. Burst damage is finally ending fights which used to be extremely boring stalemates. Pre 1.6 people could live forever with shield stacking and endless resources due to maxed out regens. Now, you WILL run out of resources, especially stamina, if you try to defend forever especially against multiple opponents. The game is far more fun to play.
-Similar to the last point I made, the faster time to kill for non heavy armor wearers has made the game significantly more exciting. Reaction speed and skill are now far more important in the game. If you miss that dodge roll, that block, or that recasting of your damage shield, you will be bursted down and explode very quickly. This greatly rewards skill, timing, and reaction speed far more than 1.5 where everyone could basically live forever.
-Consolodating all buffs into categories, and giving every area a piece of a pie (champion system, set bonuses, attributes, enchants, skills, etc) has allowed the devs to balance the game so much better than it was. They know exactly how strong a min maxed character can become, and exactly how strong a hybrid can become. This allows for far better balance than ever before, even without softcaps. From my testing so far, both min maxed characters and hybrids are viable in high end pvp.
-Different playstyles have different advantages and disadvantages. This game truly does allow people to play how they want... to an extent. Yes, you need either damage shields, heals, or a heavy armor tank build to be able to survive in pvp, but thats a good thing. You also need some kind of damage output to kill in pvp. There is still a great deal of variety in builds, classes, and skills available.
This patch is so good, I can't even log back into live anymore. This is like ESO 2.0, a whole new game with better balance and much more variety. I will continue to provide suggestions and feedback here on the forums, but I just wanted to write this to describe my feelings towards this patch, as well as many of my friends. See you on the PTS
-Sabre Ali
Would you think it would be a balanced update if Hardened Ward and other shields scaled off of health instead of magicka (Minus obsidian/sun)? Also if those shields were considered major buffs?
sabresandiego_ESO wrote: »Shield stacking is [...] a gigantic issue
dylanjaygrobbelaarb16_ESO wrote: »sabresandiego_ESO wrote: »Most of what has been written here on the forums is about bugs, suggestions and complaints. I want to talk about what makes 1.6 the best update ever for this game, and by a huge margin. The focus of my comments will be on PVP, since I am primarily a PVP player.
-The game is better balanced than ever. For almost the entire history of ESO, wearing light armor and using a resto staff with one other weapon of your choice has been the best build in PVP for every class. Now, for the first time ever, all armor choices have benefits and drawbacks, and all weapon types are viable. Class balance is outstanding, and every class brings great things to the table.
-The champion system is fun, and allows long term semi vertical and sideways progression that will keep players interested, as long as they dont view it as some kind of grind.
-Zerg blobs are less effective because of magicka detonation and no AOE caps. A significant improvement over live.
-The change to impen and increased damage to everyone who is not in heavy armor has made the game tremendously more exciting. Burst damage is finally ending fights which used to be extremely boring stalemates. Pre 1.6 people could live forever with shield stacking and endless resources due to maxed out regens. Now, you WILL run out of resources, especially stamina, if you try to defend forever especially against multiple opponents. The game is far more fun to play.
-Similar to the last point I made, the faster time to kill for non heavy armor wearers has made the game significantly more exciting. Reaction speed and skill are now far more important in the game. If you miss that dodge roll, that block, or that recasting of your damage shield, you will be bursted down and explode very quickly. This greatly rewards skill, timing, and reaction speed far more than 1.5 where everyone could basically live forever.
-Consolodating all buffs into categories, and giving every area a piece of a pie (champion system, set bonuses, attributes, enchants, skills, etc) has allowed the devs to balance the game so much better than it was. They know exactly how strong a min maxed character can become, and exactly how strong a hybrid can become. This allows for far better balance than ever before, even without softcaps. From my testing so far, both min maxed characters and hybrids are viable in high end pvp.
-Different playstyles have different advantages and disadvantages. This game truly does allow people to play how they want... to an extent. Yes, you need either damage shields, heals, or a heavy armor tank build to be able to survive in pvp, but thats a good thing. You also need some kind of damage output to kill in pvp. There is still a great deal of variety in builds, classes, and skills available.
This patch is so good, I can't even log back into live anymore. This is like ESO 2.0, a whole new game with better balance and much more variety. I will continue to provide suggestions and feedback here on the forums, but I just wanted to write this to describe my feelings towards this patch, as well as many of my friends. See you on the PTS
-Sabre Ali
I couldnt agree more. this is exactly how I feel. there are a lot of tweaks needed but the changes are looking really good. cant please everyone. the same people who complain about every fotm build and strategy will come on and complain about anything that effects their build to. most of us know to take complaints with a grain of salt.
anyone who has not gone on the pts and truly tested out lots of things, not just compare your fotm build to the new system, please refrain from judging until you do.
The only reason I will play live is to start preparing for my new builds, after 5 days I never want to go back.
also, in my opinion
the changes to health scaling helps more build variety; the changes to the scaling of set bonuses and jewelry bonuses paired with crit resist changes will also add more viable variety.
So to summarise your view: this is a great update for PVPers even if it destroys totally a lot of the PVE game.sabresandiego_ESO wrote: »This patch is so good, I can't even log back into live anymore. This is like ESO 2.0, a whole new game with better balance and much more variety. I will continue to provide suggestions and feedback here on the forums, but I just wanted to write this to describe my feelings towards this patch, as well as many of my friends. See you on the PTS
So to summarise your view: this is a great update for PVPers even if it destroys totally a lot of the PVE game.sabresandiego_ESO wrote: »This patch is so good, I can't even log back into live anymore. This is like ESO 2.0, a whole new game with better balance and much more variety. I will continue to provide suggestions and feedback here on the forums, but I just wanted to write this to describe my feelings towards this patch, as well as many of my friends. See you on the PTS
Amirite?
So to summarise your view: this is a great update for PVPers even if it destroys totally a lot of the PVE game.sabresandiego_ESO wrote: »This patch is so good, I can't even log back into live anymore. This is like ESO 2.0, a whole new game with better balance and much more variety. I will continue to provide suggestions and feedback here on the forums, but I just wanted to write this to describe my feelings towards this patch, as well as many of my friends. See you on the PTS
Amirite?
sabresandiego_ESO wrote: »Shield stacking is an important part of the game. It doesn't need to be stopped, just like dodge rolling, blocking, and healing dont need to be stopped. Shield stacking may be scaling slightly too high for min-maxed magicka builds, thats about it. This can be fixed in multiple ways, but its not a gigantic issue (although I did make a thread about it)
sabresandiego_ESO wrote: »Would you think it would be a balanced update if Hardened Ward and other shields scaled off of health instead of magicka (Minus obsidian/sun)? Also if those shields were considered major buffs?
I suggested that conjured ward, annulment, obsidian shield, steadfast ward, and other shields should scale off of something other than magicka, just to prevent min-max magicka builds from having both the best offense and best defense and encouraging a little more build diversity. After more testing though, the way it is now isn't really that bad, because once you get through the shields you can almost one shot these min maxers.