sabresandiego_ESO wrote: »Stacking damage shields has been the PVP meta since the release of the game. Many people didn't know this, and the people who did were basically gods on the battlefield. Now everybody knows, and everybody does it, and it can make people near unkillable in small scale situations. I like the way the damage shield system works, it creates fun battles, but in 1.6 it has gone slightly overboard due to the removal of softcaps. The game is balanced for larger scale fights, and overall the way damage shields work is actually a very fun system that rewards skill and reaction speed.
Now although damage shield stacking is almost as strong on live as it is in 1.6, the issue has been compounded by the softcap removal and people are dumping nearly 100% of their attributes and enchants into one stat like magicka. This not only gives them the highest offense possible with their spells, but also the strongest damage shields possible. This is especially true for sorcerrors using hardened ward.
Should the game really reward min maxers with both the best offense and best defense by dumping everything into one stat? (magicka)
Solutions to The Shield Stacking Meta:
1. Make shields be affected by healing debuffs. If you have a 40% healing debuff, your recasted shields are 40% weaker. This may already be happening on 1.6 PTS as I noticed weak shields at one point, and if it is, great change!
2. Make shields scale off something other than magicka. Sun shield already scales off health. Perhaps annulment should scale off spell resist, conjured ward should scale off armor (making bound armor and lightning form more useful in pvp) and something similar for other damage shields.
3. Make a select few skills do increased damage to damage shields, but make sure they are not regular skills that people spam. It should require thought to see the damage shield and make the decision to use the skill. Execute skills would be perfect for this. Mages Fury, Impale, Reverse Slash, etc... should all do increased damage to damage shields. This would have the added effect of making the skills more useful outside of execute range.
Is it really intended that players run around with 100% uptime on a stacked shield that functions as a second health bar that prevents damage, ult gen (1.6), and grants 100% crit immunity?
Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
Um bro, are we being super cereal here?sabresandiego_ESO wrote: »3. Make a select few skills do increased damage to damage shields, but make sure they are not regular skills that people spam. It should require thought to see the damage shield and make the decision to use the skill. Execute skills would be perfect for this. Mages Fury, Impale, Reverse Slash, etc... should all do increased damage to damage shields. This would have the added effect of making the skills more useful outside of execute range.
Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
Interesting ideas, but consider this (sorry for the re-post from another thread):
I personally think the problem is not that shield stacking is a "new" meta, it has been around before. Neither is it necessarily overpowered because especially light armor users need the survivability due to the dramatic armor nerfs.
However, due to these nerfs and a much smaller health pool they seem to have become mandatory. Before it felt more like a choice, especially because we had soft caps. Then again, if shields scale with magicka you don't have to chose between damage or survivability, you are getting both. Also they are very few counters. That makes a shield stacking magicka build superior to many others what leads to this new (maybe new is not exactly the right word but I hope you know for what I am aiming here) meta.
And because it's superior and because it's mandatory people feel "forced" to adapt to this meta. Especially with a system that strongly limits your choices (2x5 skills on your bar) people perceive that as not ideal. Also because the patch forces a lot of things on the players in the state as it is right now.
The main problem is, if you go from here and try to "fix" it by for example making them vulnerable to heal debuffs, chances are you are actually making things worse.
Very complicated.
sabresandiego_ESO wrote: »
Tying all damage shields to a defensive attribute such as health, armor, spell resist...
sabresandiego_ESO wrote: »We have to remember that shield stacking is really only overpowered on characters who have extremely high magicka values, which happens to be the same stat used for offense.
Tying all damage shields to a defensive attribute such as health, armor, spell resist, healing taken, etc... would alleviate most of the issues with the extreme scaling of damage shields. This type of change will also allow stamina builds to use damage shields and be more competitive in PVP.
sabresandiego_ESO wrote: »
Tying all damage shields to a defensive attribute such as health, armor, spell resist...
It would also eliminate caster sorcs as a viable class in some contexts.
sabresandiego_ESO wrote: »Having annulment scale off of spell resist just makes logical sense too
Or Conjured Ward scale off armor
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »
Tying all damage shields to a defensive attribute such as health, armor, spell resist...
It would also eliminate caster sorcs as a viable class in some contexts.
No it wont, I play a sorc. Having both offense and defense tied to 1 stat, magicka, makes maxing that stat a no brainer. 95% of all sorcs I know who play at the highest level of PVP put every single point into magicka, ignoring health and stamina completely. They then either use cost reduction glyphs or something similar on jewelry. They have insane damage, endless magicka, and extreme survivability from being able to re-shield forever. Some even add immovable on top of it.
A full magicka sorc, or any other shield stacking class, will have to actually invest in health/armor/or spell resist in order to have decent damage shields if they fix things. You shouldnt be able to max offense and defense so simply by maxing one stat.
Having annulment scale off of spell resist just makes logical sense too
Or Conjured Ward scale off armor (making bound armor and lightning form more synergistic)
Or obsidian shield scale off healing taken... etc
sabresandiego_ESO wrote: »We have to remember that shield stacking is really only overpowered on characters who have extremely high magicka values, which happens to be the same stat used for offense.
Tying all damage shields to a defensive attribute such as health, armor, spell resist, healing taken, etc... would alleviate most of the issues with the extreme scaling of damage shields. This type of change will also allow stamina builds to use damage shields and be more competitive in PVP.
I've been proposing this for a while, but I'd just create a new stat called "Spell Healing", and make all heals & shields (including GDB & Blazing Shield) scale off from it.
This way, people would have to choose whether they want good defense or good offense, or if they want to be "average" on both & get both spell damage & healing.
This could require some changes however (e.g. more defensive abilities for pure dps characters), as well as overall increase in player health in PvP.
Having stamina builds also spam damage shields (some already do) is the last thing I'd want to see in PvP.
in 1.6 sorcs have lost their one and only class ability heal. and there is more or less no other option than resto staff from now on. healing ward being the most efficient and best option. the conjured ward is also a class ability and is very much used so we dont instantly die. most sorcs is still going close to full light armor in pts and is very squishy, and dies instantly without the ward.Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
I hear this argument a lot, but I still don't understand it.
Why would sorcs "instantly die" without shields?
I'm assuming you're talking about light armour magicka sorcs
I've played a medium armour "assassin" since beta, and I've never had problems playing without a dmg shield (or heal, even), even when I get jumped by 2-3 people.
Well, not until 1.4, when they totally broke cloak.
Sure, sorcs don't have an ability like cloak, but you've got bolt escape, which should function as a survivability tool.
I do believe more defensive abilities (outside heals & dmg shields) should be added to the game, however.
Black_Wolf88 wrote: »in 1.6 sorcs have lost their one and only class ability heal. and there is more or less no other option than resto staff from now on. healing ward being the most efficient and best option. the conjured ward is also a class ability and is very much used so we dont instantly die. most sorcs is still going close to full light armor in pts and is very squishy, and dies instantly without the ward.Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
I hear this argument a lot, but I still don't understand it.
Why would sorcs "instantly die" without shields?
I'm assuming you're talking about light armour magicka sorcs
I've played a medium armour "assassin" since beta, and I've never had problems playing without a dmg shield (or heal, even), even when I get jumped by 2-3 people.
Well, not until 1.4, when they totally broke cloak.
Sure, sorcs don't have an ability like cloak, but you've got bolt escape, which should function as a survivability tool.
I do believe more defensive abilities (outside heals & dmg shields) should be added to the game, however.
im not against balance, but nerfing shields like they have nerfed critical surge along with spell crit chance is way too much. do that and you can probably just delete the sorc class entirely so we dont have to waste time trying to make builds work without any way of protection and healing.
streak/bolt escape as you say isnt very much help either in pve. works good in pvp at times, but in dungeons, trials and more streak is useless as it wosnt work on bosses, and the mob groups is usually spread out so you need 3-4 streak at least. exhausting your magicka in no time.
Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
I hear this argument a lot, but I still don't understand it.
Why would sorcs "instantly die" without shields?
I'm assuming you're talking about light armour magicka sorcs
I've played a medium armour "assassin" since beta, and I've never had problems playing without a dmg shield (or heal, even), even when I get jumped by 2-3 people.
Well, not until 1.4, when they totally broke cloak.
Sure, sorcs don't have an ability like cloak, but you've got bolt escape, which should function as a survivability tool.
I do believe more defensive abilities (outside heals & dmg shields) should be added to the game, however.
Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
I hear this argument a lot, but I still don't understand it.
Why would sorcs "instantly die" without shields?
I'm assuming you're talking about light armour magicka sorcs
I've played a medium armour "assassin" since beta, and I've never had problems playing without a dmg shield (or heal, even), even when I get jumped by 2-3 people.
Well, not until 1.4, when they totally broke cloak.
Sure, sorcs don't have an ability like cloak, but you've got bolt escape, which should function as a survivability tool.
I do believe more defensive abilities (outside heals & dmg shields) should be added to the game, however.
This is complete and utter bullcrap. Sorry to be that harsh. The medium armor survivability does not come of cloak but from dodgerolls - something a light armor wearer has very limited access to, 3 times with no stamina allocated to be exact (dodgeroll is the best - but hardest to use - dmg mitigation in the game).
Also in terms of dmg mitigation cloak is infinitely better than bolt escape (bolt escape does not mitigate any dmg - hint hint).
Maybe when you don´t understand something (your words) you should not be judgemental about people telling you from their experience that does not match your imagination. Give it a try first.
Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
I hear this argument a lot, but I still don't understand it.
Why would sorcs "instantly die" without shields?
I'm assuming you're talking about light armour magicka sorcs
I've played a medium armour "assassin" since beta, and I've never had problems playing without a dmg shield (or heal, even), even when I get jumped by 2-3 people.
Well, not until 1.4, when they totally broke cloak.
Sure, sorcs don't have an ability like cloak, but you've got bolt escape, which should function as a survivability tool.
I do believe more defensive abilities (outside heals & dmg shields) should be added to the game, however.
This is complete and utter bullcrap. Sorry to be that harsh. The medium armor survivability does not come of cloak but from dodgerolls - something a light armor wearer has very limited access to, 3 times with no stamina allocated to be exact (dodgeroll is the best - but hardest to use - dmg mitigation in the game).
Also in terms of dmg mitigation cloak is infinitely better than bolt escape (bolt escape does not mitigate any dmg - hint hint).
Maybe when you don´t understand something (your words) you should not be judgemental about people telling you from their experience that does not match your imagination. Give it a try first.
Challenge accepted.
Leveling a sorcerer at the moment, I will be playing without shields or heals
And for the record: cloak doesn't mitigate anything atm, as it gets broken by everything
Dodge rolls alone don't save you against a shield/heal spammer or permablock people, I've found that out during the past couple of months.
Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
I hear this argument a lot, but I still don't understand it.
Why would sorcs "instantly die" without shields?
I'm assuming you're talking about light armour magicka sorcs
I've played a medium armour "assassin" since beta, and I've never had problems playing without a dmg shield (or heal, even), even when I get jumped by 2-3 people.
Well, not until 1.4, when they totally broke cloak.
Sure, sorcs don't have an ability like cloak, but you've got bolt escape, which should function as a survivability tool.
I do believe more defensive abilities (outside heals & dmg shields) should be added to the game, however.
Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
I hear this argument a lot, but I still don't understand it.
Why would sorcs "instantly die" without shields?
I'm assuming you're talking about light armour magicka sorcs
I've played a medium armour "assassin" since beta, and I've never had problems playing without a dmg shield (or heal, even), even when I get jumped by 2-3 people.
Well, not until 1.4, when they totally broke cloak.
Sure, sorcs don't have an ability like cloak, but you've got bolt escape, which should function as a survivability tool.
I do believe more defensive abilities (outside heals & dmg shields) should be added to the game, however.
This is complete and utter bullcrap. Sorry to be that harsh. The medium armor survivability does not come of cloak but from dodgerolls - something a light armor wearer has very limited access to, 3 times with no stamina allocated to be exact (dodgeroll is the best - but hardest to use - dmg mitigation in the game).
Also in terms of dmg mitigation cloak is infinitely better than bolt escape (bolt escape does not mitigate any dmg - hint hint).
Maybe when you don´t understand something (your words) you should not be judgemental about people telling you from their experience that does not match your imagination. Give it a try first.
Joy_Division wrote: »Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
I hear this argument a lot, but I still don't understand it.
Why would sorcs "instantly die" without shields?
I'm assuming you're talking about light armour magicka sorcs
I've played a medium armour "assassin" since beta, and I've never had problems playing without a dmg shield (or heal, even), even when I get jumped by 2-3 people.
Well, not until 1.4, when they totally broke cloak.
Sure, sorcs don't have an ability like cloak, but you've got bolt escape, which should function as a survivability tool.
I do believe more defensive abilities (outside heals & dmg shields) should be added to the game, however.
This is complete and utter bullcrap. Sorry to be that harsh. The medium armor survivability does not come of cloak but from dodgerolls - something a light armor wearer has very limited access to, 3 times with no stamina allocated to be exact (dodgeroll is the best - but hardest to use - dmg mitigation in the game).
Also in terms of dmg mitigation cloak is infinitely better than bolt escape (bolt escape does not mitigate any dmg - hint hint).
Maybe when you don´t understand something (your words) you should not be judgemental about people telling you from their experience that does not match your imagination. Give it a try first.
Don't bother you are wasting your breathe. This guy is a broken record. As it is very easy for a sorc to stay in the back lines and pick off low health targets that can't fight back and rack up ridiculous kill to death ratio. He will just post something like this, complain about damage shields, and proceed to tell everyone how good he is without using the skills that he personally finds distasteful.
No damage shields:
Joy_Division wrote: »Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
I hear this argument a lot, but I still don't understand it.
Why would sorcs "instantly die" without shields?
I'm assuming you're talking about light armour magicka sorcs
I've played a medium armour "assassin" since beta, and I've never had problems playing without a dmg shield (or heal, even), even when I get jumped by 2-3 people.
Well, not until 1.4, when they totally broke cloak.
Sure, sorcs don't have an ability like cloak, but you've got bolt escape, which should function as a survivability tool.
I do believe more defensive abilities (outside heals & dmg shields) should be added to the game, however.
This is complete and utter bullcrap. Sorry to be that harsh. The medium armor survivability does not come of cloak but from dodgerolls - something a light armor wearer has very limited access to, 3 times with no stamina allocated to be exact (dodgeroll is the best - but hardest to use - dmg mitigation in the game).
Also in terms of dmg mitigation cloak is infinitely better than bolt escape (bolt escape does not mitigate any dmg - hint hint).
Maybe when you don´t understand something (your words) you should not be judgemental about people telling you from their experience that does not match your imagination. Give it a try first.
Don't bother you are wasting your breathe. This guy is a broken record. As it is very easy for a sorc to stay in the back lines and pick off low health targets that can't fight back and rack up ridiculous kill to death ratio. He will just post something like this, complain about damage shields, and proceed to tell everyone how good he is without using the skills that he personally finds distasteful.
No damage shields:
Highlighted.
You just described every competitive stamina build out there (that isn't focused on dmg shield/GDB spam).
That's how the game is at the moment.
Of course, some people expect they should be able to tank 20 people in light armour (while stamina builds cannot do it either). I don't know what to tell these people...
Joy_Division wrote: »Joy_Division wrote: »Black_Wolf88 wrote: »just dont over nerf the shields. without conjured ward and healing ward sorcs will instantly die as its our only option now that critical surge is no longer viable to heal us due to nerf in both skill itself and spell crit chance.
I hear this argument a lot, but I still don't understand it.
Why would sorcs "instantly die" without shields?
I'm assuming you're talking about light armour magicka sorcs
I've played a medium armour "assassin" since beta, and I've never had problems playing without a dmg shield (or heal, even), even when I get jumped by 2-3 people.
Well, not until 1.4, when they totally broke cloak.
Sure, sorcs don't have an ability like cloak, but you've got bolt escape, which should function as a survivability tool.
I do believe more defensive abilities (outside heals & dmg shields) should be added to the game, however.
This is complete and utter bullcrap. Sorry to be that harsh. The medium armor survivability does not come of cloak but from dodgerolls - something a light armor wearer has very limited access to, 3 times with no stamina allocated to be exact (dodgeroll is the best - but hardest to use - dmg mitigation in the game).
Also in terms of dmg mitigation cloak is infinitely better than bolt escape (bolt escape does not mitigate any dmg - hint hint).
Maybe when you don´t understand something (your words) you should not be judgemental about people telling you from their experience that does not match your imagination. Give it a try first.
Don't bother you are wasting your breathe. This guy is a broken record. As it is very easy for a sorc to stay in the back lines and pick off low health targets that can't fight back and rack up ridiculous kill to death ratio. He will just post something like this, complain about damage shields, and proceed to tell everyone how good he is without using the skills that he personally finds distasteful.
No damage shields:
Highlighted.
You just described every competitive stamina build out there (that isn't focused on dmg shield/GDB spam).
That's how the game is at the moment.
Of course, some people expect they should be able to tank 20 people in light armour (while stamina builds cannot do it either). I don't know what to tell these people...
Strawman much? I have never seen a serious post on this forum from a player who said a light armour player should be able to tank 20 people...