sabresandiego_ESO wrote: »There are people on the PTS who can block nearly forever with 3+ people on them. Dovahkiin on ebonheart (the i's in his name are special characters) claims to have 78% block cost reduction, 50k health, and 21k stam on his dk. Although he didnt have much damage, he was able to hold block nearly forever with 3+ people banging on him.
shadesofkinb14_ESO wrote: »sabresandiego_ESO wrote: »There are people on the PTS who can block nearly forever with 3+ people on them. Dovahkiin on ebonheart (the i's in his name are special characters) claims to have 78% block cost reduction, 50k health, and 21k stam on his dk. Although he didnt have much damage, he was able to hold block nearly forever with 3+ people banging on him.
I'd be curious to see that.
Mark my words; this new damage shield spam/stack meta is going to be the death of PvP if it is not changed. People did not purchase ESO to be forced into a damage shield spam build just to survive.
I honestly expected more from the HA changes. It lost the extra break free reduction passive, constitution got bumped up to 4 seconds, and resource management is still outright garbage. I do not know why ZOS cant add in a passive reducing costs of both magic and stamina abilities by 10%. this would allow HA users to have a little better resource management, while LA and MA users that fully spec into stamina/magicka builds would still have superior resource management in those resource pools.
Idk, im not an MMO expert or anything like that, that is just my two cents. But you are right, this new truly ridiculous "hide behind more damage shields than everyone else" meta will make wearing HA pointless.
man, I expected more:(
ach, I should not say "hiding"
oh well, its already said:/
paulsimonps wrote: »I was at the time using 3 glyphs of shielding and 23 champion points into block cost reduction but that might be the point, that you have to spec into it a bit more than before.
sabresandiego_ESO wrote: »There are people on the PTS who can block nearly forever with 3+ people on them. Dovahkiin on ebonheart (the i's in his name are special characters) claims to have 78% block cost reduction, 50k health, and 21k stam on his dk. Although he didnt have much damage, he was able to hold block nearly forever with 3+ people banging on him.
sabresandiego_ESO wrote: »There are people on the PTS who can block nearly forever with 3+ people on them. Dovahkiin on ebonheart (the i's in his name are special characters) claims to have 78% block cost reduction, 50k health, and 21k stam on his dk. Although he didnt have much damage, he was able to hold block nearly forever with 3+ people banging on him.
This cannot be true... Running 50k health would force stamina to be ignored almost... 20k stamina is very hard to get to with health over 35000
I would like to see all Regen boosted by 20% or similar, as it is now it feels like starting a new toon with how quickly mana/stamina depletes. I'm sure I can adjust, but I'd like to see some kind of compromise here with the old and new resource regeneration numbers.
I just took my already very tanky Orc DK on the PTS and tanked him up even more with Champion Points and skill changes, all Heavy Armor, Sword 'n Board + Dual Wield. I tackled a World Boss 2 levels higher (the only one I could not solo on my Templar previously) and whipped it (+ 4 adds) easily. Resource management is tougher, you MUST use Heavy Attacks to restore Stamina, but I was never in any great danger, even after a couple screw ups on my part and getting hit with the Boss' unblocked heavy attack. It was perhaps the longest boss fight Ive done on ESO but it was definitely satisfying to do.
I would like to see all Regen boosted by 20% or similar, as it is now it feels like starting a new toon with how quickly mana/stamina depletes. I'm sure I can adjust, but I'd like to see some kind of compromise here with the old and new resource regeneration numbers.
I just took my already very tanky Orc DK on the PTS and tanked him up even more with Champion Points and skill changes, all Heavy Armor, Sword 'n Board + Dual Wield. I tackled a World Boss 2 levels higher (the only one I could not solo on my Templar previously) and whipped it (+ 4 adds) easily. Resource management is tougher, you MUST use Heavy Attacks to restore Stamina, but I was never in any great danger, even after a couple screw ups on my part and getting hit with the Boss' unblocked heavy attack. It was perhaps the longest boss fight Ive done on ESO but it was definitely satisfying to do.
I would like to see all Regen boosted by 20% or similar, as it is now it feels like starting a new toon with how quickly mana/stamina depletes. I'm sure I can adjust, but I'd like to see some kind of compromise here with the old and new resource regeneration numbers.
I take it you haven't tested this in PvP yet then? You generally don't stay alive long enough to use multiple heavy attacks in PvP against good players.
Costismaros wrote: »I just took my already very tanky Orc DK on the PTS and tanked him up even more with Champion Points and skill changes, all Heavy Armor, Sword 'n Board + Dual Wield. I tackled a World Boss 2 levels higher (the only one I could not solo on my Templar previously) and whipped it (+ 4 adds) easily. Resource management is tougher, you MUST use Heavy Attacks to restore Stamina, but I was never in any great danger, even after a couple screw ups on my part and getting hit with the Boss' unblocked heavy attack. It was perhaps the longest boss fight Ive done on ESO but it was definitely satisfying to do.
I would like to see all Regen boosted by 20% or similar, as it is now it feels like starting a new toon with how quickly mana/stamina depletes. I'm sure I can adjust, but I'd like to see some kind of compromise here with the old and new resource regeneration numbers.
I take it you haven't tested this in PvP yet then? You generally don't stay alive long enough to use multiple heavy attacks in PvP against good players.
He is talking about pve. Pvp is a different gameplay .
Blocking with a shield should cost less stamina and blocking should block more damage. It really doesn't make any sense why ZoS is so intent on making blocking with a shield cost so much and not defend you enough. IT's a shield! why wouldnt it not block 90% or 100% of the damage.