C0pp3rhead wrote: »Nope, too easy to exploit. I could have a bunch of mats in my inventory, go afk, and just come back every 9 minutes to craft an iron dagger. Worse yet, I could have a bot take care of that for me. The only way this would work is if they cap CP per day. This would not be a viable solution because this system would not reward players who spend alotta time online.
C0pp3rhead wrote: »Nope, too easy to exploit. I could have a bunch of mats in my inventory, go afk, and just come back every 9 minutes to craft an iron dagger. Worse yet, I could have a bot take care of that for me. The only way this would work is if they cap CP per day. This would not be a viable solution because this system would not reward players who spend alotta time online.
Exactly my thoughts aswell.
I also think 1-3 hours of play should earn the daily maximum so if you actively play for x amount of time you earn y banked CP, that CP is awarded over a given time period (which continues to tick away while you're logged off).
C0pp3rhead wrote: »Nope, too easy to exploit. I could have a bunch of mats in my inventory, go afk, and just come back every 9 minutes to craft an iron dagger. Worse yet, I could have a bot take care of that for me. The only way this would work is if they cap CP per day. This would not be a viable solution because this system would not reward players who spend alotta time online.
Exactly my thoughts aswell.
What is it about you people ? Who cares if someone elploits it? What impact at all does someone else being lame and exploiting an exp generating mechanism have on you as a player? If they are so lame they want to idle around in town making daggers every 9 minutes to get exp (which by the way I would rather just see making 100 daggers adds a certain time to your banked time (maybe 30 seconds per dagger) so if I make 100 dagger then I get 50 min of banked exp..someone who plays a lot could bank unlimited CP time ...guess what when they go on a 3 week vacation the will be gaining CP the whole time. Banked CP is used at a fixed rate to prevent people from advancing too quickly.
Finally supposed you are sitting on a lot of banked CP...well you can go outside...or just play to have fun ...why do you need to have immediate reward for every last little thing you do and if someone else cheats for that same reward then its an injury to you?
If they cheat they are cheating themselves worrying about meaningless pixels ... Who cares? If they wanna spend money on dlc content to sit in a tavern and gain CP? Well its more money for the devs and its no skin off my back...I just wonder why they are wasting electricity on something to just sit around ???
C0pp3rhead wrote: »Nope, too easy to exploit. I could have a bunch of mats in my inventory, go afk, and just come back every 9 minutes to craft an iron dagger. Worse yet, I could have a bot take care of that for me. The only way this would work is if they cap CP per day. This would not be a viable solution because this system would not reward players who spend alotta time online.
Exactly my thoughts aswell.
What is it about you people ? Who cares if someone elploits it? What impact at all does someone else being lame and exploiting an exp generating mechanism have on you as a player? If they are so lame they want to idle around in town making daggers every 9 minutes to get exp (which by the way I would rather just see making 100 daggers adds a certain time to your banked time (maybe 30 seconds per dagger) so if I make 100 dagger then I get 50 min of banked exp..someone who plays a lot could bank unlimited CP time ...guess what when they go on a 3 week vacation the will be gaining CP the whole time. Banked CP is used at a fixed rate to prevent people from advancing too quickly.
Finally supposed you are sitting on a lot of banked CP...well you can go outside...or just play to have fun ...why do you need to have immediate reward for every last little thing you do and if someone else cheats for that same reward then its an injury to you?
If they cheat they are cheating themselves worrying about meaningless pixels ... Who cares? If they wanna spend money on dlc content to sit in a tavern and gain CP? Well its more money for the devs and its no skin off my back...I just wonder why they are wasting electricity on something to just sit around ???
I could easily do real work and switch windows every 9 minutes. Like I said in my post - bragging rights is a huge deal for many players who engage in the most difficult end-game content. In many cases they are parents, spouses, students, working people, etc. who put alotta effort into the limited time they have online. Cheating is wrong. And before you say that not many people engage in this kind of play style, you're incorrect. More importantly, the people who are completing the most difficult content are usually also dedicated, loyal, and long-time subscribers. Allowing exploits and cheating is a way wreck your game, quickly losing those long-time subscribers.What is it about you people ? Who cares if someone elploits it? What impact at all does someone else being lame and exploiting an exp generating mechanism have on you as a player? If they are so lame they want to idle around in town making daggers every 9 minutes to get exp ...guess what when they go on a 3 week vacation the will be gaining CP the whole time.Exactly my thoughts aswell.C0pp3rhead wrote: »Nope, too easy to exploit. I could have a bunch of mats in my inventory, go afk, and just come back every 9 minutes to craft an iron dagger. Worse yet, I could have a bot take care of that for me. The only way this would work is if they cap CP per day. This would not be a viable solution because this system would not reward players who spend alotta time online.
You don't want people to gain CP too quickly? Presumably because they would be too powerful too soon? But it's ok to exploit to get CP? Your logic doesn't quite add up here.Banked CP is used at a fixed rate to prevent people from advancing too quickly.
See the above: i.e. glory & rewarding hard work. Also, cheating is wrong.Why do you need to have immediate reward for every last little thing you do and if someone else cheats for that same reward then its an injury to you?
So you mean that If I payed the plus fee, I would earn 10% more CP every day just because? You mean that I deserve CP simply because I bought the game? Even though I'm not contributing the the community, my guilds, or the economy I should earn CP anyway? What a silly and facile argument. If someone wants to put in the extra work for extra reward, why is that a problem? There are plenty of people with busy lives that make time for this game, or can only play for 3 hours every other day. They make time, they commit themselves, they work well with their teams, they're dependable, and guess what? They become skilled players with good gear. There are also gamers who play for 6 hours every single night, but don't accomplish anything. Wouldn't it be better to reward smart efficient players instead of rewarding someone who poses for screenshots for 2 hours?Rune_Relic wrote: »Errmm I think the idea is the 24/7 grinders could not run away with CP.
If you make it conditional on activity...you are basically just returning to Vet ranks based on experience (activity) and farming.
I propose how ultimate should be.
Stick it on a clock and nothing else.
That way it matters not one jot if you are grinder or casual...you progress at the same rate.
Those that have been with the game for 2 years have 2 years worth of CP.
But that CP will have less and less affect anyway.
You 1st years CP wil be just as valuable as years 2&3 combined.
This way newcomers arent left behind and vets still progress.
I dunno what you were expecting from an MMO.Say "No" to the grind!
C0pp3rhead wrote: »So you mean that If I payed the plus fee, I would earn 10% more CP every day just because? You mean that I deserve CP simply because I bought the game? Even though I'm not contributing the the community, my guilds, or the economy I should earn CP anyway? What a silly and facile argument. If someone wants to put in the extra work for extra reward, why is that a problem? There are plenty of people with busy lives that make time for this game, or can only play for 3 hours every other day. They make time, they commit themselves, they work well with their teams, they're dependable, and guess what? They become skilled players with good gear. There are also gamers who play for 6 hours every single night, but don't accomplish anything. Wouldn't it be better to reward smart efficient players instead of rewarding someone who poses for screenshots for 2 hours?Rune_Relic wrote: »Errmm I think the idea is the 24/7 grinders could not run away with CP.
If you make it conditional on activity...you are basically just returning to Vet ranks based on experience (activity) and farming.
I propose how ultimate should be.
Stick it on a clock and nothing else.
That way it matters not one jot if you are grinder or casual...you progress at the same rate.
Those that have been with the game for 2 years have 2 years worth of CP.
But that CP will have less and less affect anyway.
You 1st years CP wil be just as valuable as years 2&3 combined.
This way newcomers arent left behind and vets still progress.I dunno what you were expecting from an MMO.Say "No" to the grind!
C0pp3rhead wrote: »So you mean that If I payed the plus fee, I would earn 10% more CP every day just because? You mean that I deserve CP simply because I bought the game? Even though I'm not contributing the the community, my guilds, or the economy I should earn CP anyway? What a silly and facile argument. If someone wants to put in the extra work for extra reward, why is that a problem? There are plenty of people with busy lives that make time for this game, or can only play for 3 hours every other day. They make time, they commit themselves, they work well with their teams, they're dependable, and guess what? They become skilled players with good gear. There are also gamers who play for 6 hours every single night, but don't accomplish anything. Wouldn't it be better to reward smart efficient players instead of rewarding someone who poses for screenshots for 2 hours?Rune_Relic wrote: »Errmm I think the idea is the 24/7 grinders could not run away with CP.
If you make it conditional on activity...you are basically just returning to Vet ranks based on experience (activity) and farming.
I propose how ultimate should be.
Stick it on a clock and nothing else.
That way it matters not one jot if you are grinder or casual...you progress at the same rate.
Those that have been with the game for 2 years have 2 years worth of CP.
But that CP will have less and less affect anyway.
You 1st years CP wil be just as valuable as years 2&3 combined.
This way newcomers arent left behind and vets still progress.I dunno what you were expecting from an MMO.Say "No" to the grind!
C0pp3rhead wrote: »Nope, too easy to exploit. I could have a bunch of mats in my inventory, go afk, and just come back every 9 minutes to craft an iron dagger. Worse yet, I could have a bot take care of that for me. The only way this would work is if they cap CP per day. This would not be a viable solution because this system would not reward players who spend alotta time online.
Exactly my thoughts aswell.
What is it about you people ? Who cares if someone elploits it? What impact at all does someone else being lame and exploiting an exp generating mechanism have on you as a player? If they are so lame they want to idle around in town making daggers every 9 minutes to get exp (which by the way I would rather just see making 100 daggers adds a certain time to your banked time (maybe 30 seconds per dagger) so if I make 100 dagger then I get 50 min of banked exp..someone who plays a lot could bank unlimited CP time ...guess what when they go on a 3 week vacation the will be gaining CP the whole time. Banked CP is used at a fixed rate to prevent people from advancing too quickly.
Finally supposed you are sitting on a lot of banked CP...well you can go outside...or just play to have fun ...why do you need to have immediate reward for every last little thing you do and if someone else cheats for that same reward then its an injury to you?
If they cheat they are cheating themselves worrying about meaningless pixels ... Who cares? If they wanna spend money on dlc content to sit in a tavern and gain CP? Well its more money for the devs and its no skin off my back...I just wonder why they are wasting electricity on something to just sit around ???
Rune_Relic wrote: »C0pp3rhead wrote: »So you mean that If I payed the plus fee, I would earn 10% more CP every day just because? You mean that I deserve CP simply because I bought the game? Even though I'm not contributing the the community, my guilds, or the economy I should earn CP anyway? What a silly and facile argument. If someone wants to put in the extra work for extra reward, why is that a problem? There are plenty of people with busy lives that make time for this game, or can only play for 3 hours every other day. They make time, they commit themselves, they work well with their teams, they're dependable, and guess what? They become skilled players with good gear. There are also gamers who play for 6 hours every single night, but don't accomplish anything. Wouldn't it be better to reward smart efficient players instead of rewarding someone who poses for screenshots for 2 hours?Rune_Relic wrote: »Errmm I think the idea is the 24/7 grinders could not run away with CP.
If you make it conditional on activity...you are basically just returning to Vet ranks based on experience (activity) and farming.
I propose how ultimate should be.
Stick it on a clock and nothing else.
That way it matters not one jot if you are grinder or casual...you progress at the same rate.
Those that have been with the game for 2 years have 2 years worth of CP.
But that CP will have less and less affect anyway.
You 1st years CP wil be just as valuable as years 2&3 combined.
This way newcomers arent left behind and vets still progress.I dunno what you were expecting from an MMO.Say "No" to the grind!
Err yeah...lol.
So those people who spent 6 hours of their time in the game role playing, exploring, questing or however they chose to spend their time is less valuable then 6 hours of your time ?
You're saying we should ONLY reward people for grinding....not for their loyalty and free time that they sacrificed playing the game ?
I think what you mean is you have tonnes of spare time on your hands and you want to use it to give you as much of an advantage over everyone else as possible.....by grinding XP to get 3600 CP by any means necessary. You want your crutch. You want your power gap. You want to be a god among men.
Download skyrim...be the god you want to be.
RoamingRiverElk wrote: »C0pp3rhead wrote: »Nope, too easy to exploit. I could have a bunch of mats in my inventory, go afk, and just come back every 9 minutes to craft an iron dagger. Worse yet, I could have a bot take care of that for me. The only way this would work is if they cap CP per day. This would not be a viable solution because this system would not reward players who spend alotta time online.
Exactly my thoughts aswell.
What is it about you people ? Who cares if someone elploits it? What impact at all does someone else being lame and exploiting an exp generating mechanism have on you as a player? If they are so lame they want to idle around in town making daggers every 9 minutes to get exp (which by the way I would rather just see making 100 daggers adds a certain time to your banked time (maybe 30 seconds per dagger) so if I make 100 dagger then I get 50 min of banked exp..someone who plays a lot could bank unlimited CP time ...guess what when they go on a 3 week vacation the will be gaining CP the whole time. Banked CP is used at a fixed rate to prevent people from advancing too quickly.
Finally supposed you are sitting on a lot of banked CP...well you can go outside...or just play to have fun ...why do you need to have immediate reward for every last little thing you do and if someone else cheats for that same reward then its an injury to you?
If they cheat they are cheating themselves worrying about meaningless pixels ... Who cares? If they wanna spend money on dlc content to sit in a tavern and gain CP? Well its more money for the devs and its no skin off my back...I just wonder why they are wasting electricity on something to just sit around ???
I care because I PvP.
@Rune_Relic a time based system is fine IMHO...perhaps just link it to a login, if you login for 60 minutes or more (or whatever length is Deemed reasonable) on a given day then you receive the full CP for that day.
@C0pp3rhead what would you do if you only had to play for an hour (however you want to spend that hour) to achieve the maximum CP benefit for the day? I mean now you have 23 hours to do whatever you want. I think you're missing the point of games and entertainment entirely.
C0pp3rhead wrote: »
@C0pp3rhead what would you do if you only had to play for an hour (however you want to spend that hour) to achieve the maximum CP benefit for the day? I mean now you have 23 hours to do whatever you want. I think you're missing the point of games and entertainment entirely.
I think you're not realizing that there are many different reasons to play the game.
My point is this: If I want to spend 3 hours in-game, that's my business. If person A wants to spend only one hour, that's their business. If person B wants to stay up all night because they want to be the first person to 3600 CP, they're probably going to wreck me in Cyrodiil. They worked to become the strongest. Person B's character progression shouldn't be limited by the lowest common denominator. There's nothing wrong with wanting to be the best. Other players grind XP because they want to be valuable members of their team. Perhaps competition isn't your playstyle. That's fine. But please don't penalize others just because you're not pushing your character progression or because this game doesn't take priority in your life.
Let me pose it to you this way. I had a group of friends who were trying to do a training run in SO for 5 hours one evening last week. With a CP limit, they only get rewarded for 2-3 of those hours. For them, the system changes from time saved to time wasted. With a banking system, the payoff becomes deferred, and there's no reason to play for more than a few hours. If the limit is 3CP/day, the first person will achieve 3600 cp exactly 1200 days from now. While this certainly does achieve the stated goal: artificially evening out progression in the name of "fairness". What happens though, is it removes the ability to push your character and yourself in the name of progress.
I agree, grinding shouldn't be the way to get ahead. However, this problem is endemic to MMO's as a genre, and only tangentially related to CP. I agree with @Rune_Relic that questing and exploring should provide plenty of XP. But the arms race is how some people have fun. Fighting over a keep and declaring victory while standing atop the corpses of your enemies is FUN. If I can do it better, it's MORE FUN.
I don't agree that RP'ing should automatically give you XP. If you want to RP while clearing a dungeon, that's great. If you want to RP in a tavern, fine. But don't ask for XP hand-outs just because you're a warm body.That's like going into a coffee shop and asking to get paid because you're "lending to the atmosphere".
C0pp3rhead wrote: »
@C0pp3rhead what would you do if you only had to play for an hour (however you want to spend that hour) to achieve the maximum CP benefit for the day? I mean now you have 23 hours to do whatever you want. I think you're missing the point of games and entertainment entirely.
I think you're not realizing that there are many different reasons to play the game.
My point is this: If I want to spend 3 hours in-game, that's my business. If person A wants to spend only one hour, that's their business. If person B wants to stay up all night because they want to be the first person to 3600 CP, they're probably going to wreck me in Cyrodiil. They worked to become the strongest. Person B's character progression shouldn't be limited by the lowest common denominator. There's nothing wrong with wanting to be the best. Other players grind XP because they want to be valuable members of their team. Perhaps competition isn't your playstyle. That's fine. But please don't penalize others just because you're not pushing your character progression or because this game doesn't take priority in your life.
Let me pose it to you this way. I had a group of friends who were trying to do a training run in SO for 5 hours one evening last week. With a CP limit, they only get rewarded for 2-3 of those hours. For them, the system changes from time saved to time wasted. With a banking system, the payoff becomes deferred, and there's no reason to play for more than a few hours. If the limit is 3CP/day, the first person will achieve 3600 cp exactly 1200 days from now. While this certainly does achieve the stated goal: artificially evening out progression in the name of "fairness". What happens though, is it removes the ability to push your character and yourself in the name of progress.
I agree, grinding shouldn't be the way to get ahead. However, this problem is endemic to MMO's as a genre, and only tangentially related to CP. I agree with @Rune_Relic that questing and exploring should provide plenty of XP. But the arms race is how some people have fun. Fighting over a keep and declaring victory while standing atop the corpses of your enemies is FUN. If I can do it better, it's MORE FUN.
I don't agree that RP'ing should automatically give you XP. If you want to RP while clearing a dungeon, that's great. If you want to RP in a tavern, fine. But don't ask for XP hand-outs just because you're a warm body.That's like going into a coffee shop and asking to get paid because you're "lending to the atmosphere".
1. Why would you bring a knife to a knife fight if you know everyone else is going to have guns? That's like saying you're benching your best player because the other team's best player is injured.Rune_Relic wrote: »BUT... you want to do it because you have better stats, better gear, better weapons (through a grinding arms race).
Your way is to take a gun to a knife fight and see who wins.
My way is to take a knife to a knife fight and see who wins.
This doesn't make sense. Either we progress equally fast or we progress based on effort. To try to combine these is giving a crutch to some players and limiting others. This isn't Care-Bears the rpg. If I want to put in the effort, I ought to get the reward. That's why many people attain high crafting skills for themselves. Sure, you can find someone to do it for you, but some players want to be self-reliant, not hobbled by the schedules of others.I'm suggesting that you should have freedom to play how you want and still progress equally fast to everyone else for effort put in
If you spend 3 hours in a dungeon with a group, you get xp and maybe some loot. Maybe you all wipe and just get a little XP. If I want to endure 5 hours of mind-numbing boredom while killing a couple thousand atronachs in Craglorn, that's my choice. If you don't want to do it, you don't have to. If your vendetta is against grinding, I said previously that grinding as a viable game mechanic is endemic to MMO's. If you want grinding to stop, lend your voice to all of us who are begging for more content, like the Imperial City. We have to grind because we have no other option. We're competitive, and that's fun for us. Don't take that away by limiting our progression, by preventing us from reaching our full potential.does this include fishing, rp, crafting, collecting mounts, buying and selling items in guild stores, exploration, helping out newbies, administrating a guild, sorting the guild bank.....etc...all these activities should reward you equally to: griming, PvP, questing, trials etc?