Hey there folks,
Thanks for the feedback on this! You're also welcome to provide feedback using the /feedback command within the game. If you folks have any ideas on how to make drinks a more enticing choice, let us know those too!
Hey there folks,
Thanks for the feedback on this! You're also welcome to provide feedback using the /feedback command within the game. If you folks have any ideas on how to make drinks a more enticing choice, let us know those too!
Hey there folks,
Thanks for the feedback on this! You're also welcome to provide feedback using the /feedback command within the game. If you folks have any ideas on how to make drinks a more enticing choice, let us know those too!
Black_Wolf88 wrote: »its not just in 1.6. since the start food buffs has been the way to go since the beginning.especially since they dont stack.
I dont know anyone in game who have ever used drink buffs.
Here is my idea for making them useful. Introduce gold quality for both, maybe an additional additive, magical pixie dust(or whatever) will turn a purple into a gold with slightly better upgrade to it. Now allow people to use both drink and food buffs but the combination of the two can only be up to gold quality. Or purple and gold are considered "majors" and blue/green considered minor. So you good do a major food and minor drink or a minor food buff and a major drink buff?
1-green
2-blue
3-purple
4-gold
You can only have up to gold in food+drink. Thus you could have 1 blue food buff 1 blue drink buff. Or 1 green drink and 1 purple food buff or 1 green food 1 purple drink. Might still take a little balancing making greens a little better or green vet 10 version of drinks and vet 10 blue food/drink......
just my ideas,
I thought they were supposed to stack. Did you scrap that idea?Hey there folks,
Thanks for the feedback on this! You're also welcome to provide feedback using the /feedback command within the game. If you folks have any ideas on how to make drinks a more enticing choice, let us know those too!
Hey there folks,
Thanks for the feedback on this! You're also welcome to provide feedback using the /feedback command within the game. If you folks have any ideas on how to make drinks a more enticing choice, let us know those too!
We already did. We told ZoS repeatedly from launch to make them stack with Food and ZoS chose not to listen. Do YOU have a better idea than making the 2 stack? If so we're all ears.Hey there folks,
Thanks for the feedback on this! You're also welcome to provide feedback using the /feedback command within the game. If you folks have any ideas on how to make drinks a more enticing choice, let us know those too!
Hey there folks,
Thanks for the feedback on this! You're also welcome to provide feedback using the /feedback command within the game. If you folks have any ideas on how to make drinks a more enticing choice, let us know those too!
VERY GOOD POINT!Here's the problem, food indirectly provides other bonus' that drinks simply don't.
Food increases magika = more spell power
Food increases stam = more weapon power
Food increase HP = bigger shields
Drink increasing regen rates gives nothing but regen rates. I think ZOS needs to somehow incorporate regen rates to giving some indirect bonus like food buffs do right now. Maybe reduce the amount of weap / spell power / shield bonus gained by 50% and offset that by giving regen rates the same effect. Now when you increase your regen rate by X value for all three stats you also get side-effects.
If you don't want to give regen rates a side effect (like food buffs do) then I think you need to SIGNIFICANTLY increase the regen rates so they offset the indirect bonus' you get from food buffs.
Hey there folks,
Thanks for the feedback on this! You're also welcome to provide feedback using the /feedback command within the game. If you folks have any ideas on how to make drinks a more enticing choice, let us know those too!
Here's the problem, food indirectly provides other bonus' that drinks simply don't.
Food increases magika = more spell power
Food increases stam = more weapon power
Food increase HP = bigger shields
Drink increasing regen rates gives nothing but regen rates. I think ZOS needs to somehow incorporate regen rates to giving some indirect bonus like food buffs do right now. Maybe reduce the amount of weap / spell power / shield bonus gained by 50% and offset that by giving regen rates the same effect. Now when you increase your regen rate by X value for all three stats you also get side-effects.
If you don't want to give regen rates a side effect (like food buffs do) then I think you need to SIGNIFICANTLY increase the regen rates so they offset the indirect bonus' you get from food buffs.
We already did. We told ZoS repeatedly from launch to make them stack with Food and ZoS chose not to listen. Do YOU have a better idea than making the 2 stack? If so we're all ears.Hey there folks,
Thanks for the feedback on this! You're also welcome to provide feedback using the /feedback command within the game. If you folks have any ideas on how to make drinks a more enticing choice, let us know those too!
Here is my idea for making them useful. Introduce gold quality for both, maybe an additional additive, magical pixie dust(or whatever) will turn a purple into a gold with slightly better upgrade to it. Now allow people to use both drink and food buffs but the combination of the two can only be up to gold quality. Or purple and gold are considered "majors" and blue/green considered minor. So you good do a major food and minor drink or a minor food buff and a major drink buff?
1-green
2-blue
3-purple
4-gold
You can only have up to gold in food+drink. Thus you could have 1 blue food buff 1 blue drink buff. Or 1 green drink and 1 purple food buff or 1 green food 1 purple drink. Might still take a little balancing making greens a little better or green vet 10 version of drinks and vet 10 blue food/drink......
just my ideas,
Here is my idea for making them useful. Introduce gold quality for both, maybe an additional additive, magical pixie dust(or whatever) will turn a purple into a gold with slightly better upgrade to it. Now allow people to use both drink and food buffs but the combination of the two can only be up to gold quality. Or purple and gold are considered "majors" and blue/green considered minor. So you good do a major food and minor drink or a minor food buff and a major drink buff?
1-green
2-blue
3-purple
4-gold
You can only have up to gold in food+drink. Thus you could have 1 blue food buff 1 blue drink buff. Or 1 green drink and 1 purple food buff or 1 green food 1 purple drink. Might still take a little balancing making greens a little better or green vet 10 version of drinks and vet 10 blue food/drink......
just my ideas,
The formula makes consuming choices unnecessarily complicated.Or 1 green drink and 1 purple food buff or 1 green food 1 purple drink. Might still take a little balancing making greens a little better or green vet 10 version of drinks and vet 10 blue food/drink......
That's a pretty good idea. There should definitely be some way to stack them. I think as is, drinks will see about the same amount of use (or non-use) as before.
Could you explain why the devs think stacking is a bad idea and continuously try to find another way? If we knew your reasons, it would help us come up with a solution. Right now all we see is ZOS asking for more feedback while ignoring the mountain of "please let them stack" feedback we already sent. It's puzzling.Hey there folks,
Thanks for the feedback on this! You're also welcome to provide feedback using the /feedback command within the game. If you folks have any ideas on how to make drinks a more enticing choice, let us know those too!
VERY GOOD POINT!Here's the problem, food indirectly provides other bonus' that drinks simply don't.
Food increases magika = more spell power
Food increases stam = more weapon power
Food increase HP = bigger shields
Drink increasing regen rates gives nothing but regen rates. I think ZOS needs to somehow incorporate regen rates to giving some indirect bonus like food buffs do right now. Maybe reduce the amount of weap / spell power / shield bonus gained by 50% and offset that by giving regen rates the same effect. Now when you increase your regen rate by X value for all three stats you also get side-effects.
If you don't want to give regen rates a side effect (like food buffs do) then I think you need to SIGNIFICANTLY increase the regen rates so they offset the indirect bonus' you get from food buffs.
If it helped with armour and spell resistance this would make me use it since my light armour is made of tissue paper now. Perhaps they could make drinks have a regen plus other effect? Some of the potions have great effects but they only last a short time. Maybe some of those effects would be useful if there was an option to have say:
"Increase health regen by X and armour by X for 1 hour"
"Increase spell resistance by X and magicka regen by X for 1 hour"
"Increase stamina regen by X and speed by X for 1 hour"
etc etc
Or give us ability to stack food and drink.