Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Do we need a taunt aoe now?

blackcom90
blackcom90
✭✭✭
Reading all the information about the 1.6 and having quite a lot of experience about the pve, one thought come to my mind... we will be able to tank without an aoe taunt?

Let's do an example... the zos said that in the 1.6 the light armored character will be easy to kill, plus we know that some really useful skills will be removed or are already not effective in zone like DSA vet and, always looking at dsa vet, the number of enemies are constantly increasing.

As someone that did dsa vet really a lot i know that the dps can cover for these problem if is high enough, but i find absurd that if you go with a class without a good cc skill lines or an average dps (high, but not on the 1.2k line) the tank has to go crazy spamming the taunt.

Obliviously the issue is merely the byproduct of an early idea of pve that now is left behind.

After the beta most dungeon were hard, but a tank had the possibility to take only the "bad" enemies and leave the other.

Now all the enemies are "bad" and can shot a character wearing a light armor (not the dk... that one is still brocken ;D).

Summing up... Having a taunt aoe now should be a must for the tank. Keeping in check the aggro on every enemy without having to spam again and again hopping to it every enemy is not what an end game pve should become.

share with me you thoughts ppls!XD
  • NotSo
    NotSo
    ✭✭✭✭
    I think it's a good idea but shouldn't last for more than a few seconds because might end up being a bit op in some encounters.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    Ever heard of Caltrops? You're welcome.
    P.S.: a real AoE-Taunt would make tanking too easy, i like that you have to prioritize the biggest threat and the DPS have to think, block and dodge regarding the trash. I like to call it "Noobfilter" c:
  • blackcom90
    blackcom90
    ✭✭✭
    The problem is right that. In curtains encounter the tank should show is skill with the single taunt, but in others is essential to have a taunt aoe. For example on the 7th stage of dsa vet the tank need or a dps with cc ora a taunt aoe. Even with 2k stamina and magicka taunting all the target 2 times is impossible.

    I think one of the changes that the zos need to do is giving a better taunt mechanics. Plus they have to choose if they want an end game pve were you need to keep only few strong enemies or you have to tank all the enemies... now they are in the middle and is not good.
  • blackcom90
    blackcom90
    ✭✭✭
    Yeah. i use caltrops. But be honest.... 1. the caltrops need a lot of pvp and some players should be able to play only pve if they like. 2. you don't take aggro, but manage to keep it only a litter longer with caltrops. 3. We don't know how really work the aggro mechanics. Is absurd that or the aoe dps is top tier or after a few aoe you will have to take back all the enemies.

    More than "noobfilter" is the sign that this game need to give the players and tank the proper instrument and a clear path to follow.
    Edited by blackcom90 on 17 January 2015 19:32
  • blackcom90
    blackcom90
    ✭✭✭
    @Yusuf on one thing i agree with you anyway... too many dps that can't dodge properly. But i think is bad to give only 1 class some proper cc skills.
    If you add that sometimes this game has a bad balancing of the enemies or is bugged a tank should work like an insurance for the others.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    As much as I loved aoe tanking in other games like WoW, I dont think we need an aoe taunt here. I'd rather see nightblades and templars get aoe roots (sorcs have encase and dk's have talons), as these tools are invaluable for allowing a tank to keep control of large numbers of enemies so they cant damage the group.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • blackcom90
    blackcom90
    ✭✭✭
    @Lynx7386‌ yep. How I said is "unfair" that only a class has a air cc and other useful skills. Obviously the ape taunt is only one way to resolve the problem, the other ways is what you said... Give other classes a useful cc skill.
    I had the "luck" to go on dsa vet with a dps template and a dps nb... I never felt the need of some good ccs or an aoe taunt like that time...
    I don't think they will be able to fit 1 or 2 cc in the NB or temp skill line.

    And putting it in a global skill line wold give an enormous advantage to sorc a dk in pvp...

    What do you think about it?
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think they should make the trapping webs ability for the undaunted into a PbAoE root, personally. That would offer something akin to talons/encase for everyone, and make a crap skill somewhat useful.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • blackcom90
    blackcom90
    ✭✭✭
    Indeed trapping webs could be heaps better. I can see it as an aoe root...
    But the cost is too high as it is right now.

    An aoe taunt can be too much on some fight but what if the give some skill with a morph for tanking?
    Like the one the shaman enhancement in wow had a long time ago.
    Skill with the effect of generating an high amount of aggro on the target without taunting it.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    no point, IMO, since we already have spammable single target taunts that ignore threat.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    In the interests of fairness and avoiding the lable 'OP', I for one would be prepared to sacrifice an Ult slot for a mass AoE taunt.
    An AoE taunt that can be used on every trash pull is a little ridiculous, one that has to be used sparingly and smartly, not to mention earnt on the other ha d would be cool.

    I have to admit that my first thought when Spell Crafting was announced was...
    I would love to make a magic based AoE taunt for my DK

    It doesn't have to be crazy, just usefull... let's face it... there are a few useless skills that it could replace and I think the Undaunted skill line is the right place for such a taunt.... funny that is the line without an ult.......?
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • blackcom90
    blackcom90
    ✭✭✭
    @Lynx7386‌ well, if the zos give us a way to keep track of the aggro of the various enemies, having aggro generating skill instead of plain taunts would be great in the action mmorpg spirit.

    @PhatGrimReaper‌ an ultimate aoe taunt can be a way of solving the problem, but only for some seconds till you lose the aggro again.. Remember that the tank generate really slowly the ultimate points.
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭

    blackcom90 wrote: »
    @PhatGrimReaper‌ an ultimate aoe taunt can be a way of solving the problem, but only for some seconds till you lose the aggro again.. Remember that the tank generate really slowly the ultimate points.

    That's kind of the point.... Ult is not easy to come by as a tank, so the taunt won't be getting dropped on every pull and take all the skill out of tanking.

    I think of it like magma shell.... crazy strong, but you really only drop it when you need it most coz it's so hard to gain ult while tanking a single target.
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Helric
    Helric
    ✭✭✭
    Please, no aoe taunt, no way.... Let us keep tank job fun and dynamic out sh-it button like aoe taunt. Why not for only utlimate one.
    Edited by Helric on 18 January 2015 17:48
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    We've needed an aoe taunt since day one.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Sprinkles28
    Sprinkles28
    ✭✭✭
    There are times when an AoE taunt would make encounters so so much easier, but I don't think I want easier in that sense. The main issue has already been pointed out, why do we have 4 classes and only 2 can aoe CC? The Sorc and DK have a massive advantage over the other two classes with encase and talons. I agree they should add a similar skill in both the Templar and NB lines.
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    I kind of like the tanking in this game. I like that there is no aggro. That if an enemy is not actively taunted, who they attack is unpredictable. Players do not jump on high-health melee enemies and ignore healers and ranged, why should enemies all flock to tank and ignore healer and DPS? Having to prioritize what to taunt makes things kind of interesting. If it was just "AoE-taunt-everything, wear-heavy-armor, hold-block, repeat" that would be kind of boring.

    Nonetheless, adding an AoE CC to the 1H+S line would be nice. The whole 1H+S line is single target. If you are tanking single target it is almost certainly a boss, who will be immune to snares and roots and stuns and immobilizes and disorients and all that stuff. If that would mess up 1H+S in PvP, then add an AoE CC to the Undaunted skill line. Kind of how if your class has meh DPS, you can always pick up a Desto Staff and get decent DPS from Crushing Shock and Impulse. There should be a similar, all-access way to get decent CC.
  • Darkeus
    Darkeus
    ✭✭✭
    i asked about aoe taunt since launch... hell yeah! its about time to have 1 or 2 aoe taunts
  • Sukenlihol
    Sukenlihol
    ✭✭✭
    AoE taunts can be good. But, as previously stated, it must be "big cost guy" and limited time/radius. Otherwise, tanking may turn into child's play.
    Edited by Sukenlihol on 21 January 2015 13:13
  • Fornacis
    Fornacis
    ✭✭
    AoE taunt would be nice, but it would change the dynamics of tanking. Right now tanking is an art in ESO and I like it that way. It prevents anyone from strapping on heavy armor, sword and board and becoming a tank. I do know many characters that are versatile and can tank or dps, but they are skilled players. When you have a player that has dedicated thier build to tanking and is good at it, you can tell by the abilities used and play style. What ESO has done, imo, has created a need for a balance in builds in end game content. A player dedicated to tanking will be much superior than a player that can tank if needed. If you provide a AoE taunt guaranteed need for diversified roles will change. But I'm sure what I'm stating now will all change in 1.6
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    Targaryen wrote: »
    AoE taunt would be nice, but it would change the dynamics of tanking. Right now tanking is an art in ESO and I like it that way. It prevents anyone from strapping on heavy armor, sword and board and becoming a tank. I do know many characters that are versatile and can tank or dps, but they are skilled players. When you have a player that has dedicated thier build to tanking and is good at it, you can tell by the abilities used and play style. What ESO has done, imo, has created a need for a balance in builds in end game content. A player dedicated to tanking will be much superior than a player that can tank if needed. If you provide a AoE taunt guaranteed need for diversified roles will change. But I'm sure what I'm stating now will all change in 1.6

    2.0.9...... still want my AoE taunt ulti!!
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
    ✭✭✭✭✭
    Werewolves need an AoE taunt.
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Ive never had the need for an aoe taunt really... imo it might just be to boring with one.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    ThreadResurrection.jpg
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Ffastyl wrote: »
    ThreadResurrection.jpg

    still relevant thread.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Zsymon
    Zsymon
    ✭✭✭✭
    Lynx7386 wrote: »
    As much as I loved aoe tanking in other games like WoW, I dont think we need an aoe taunt here. I'd rather see nightblades and templars get aoe roots (sorcs have encase and dk's have talons), as these tools are invaluable for allowing a tank to keep control of large numbers of enemies so they cant damage the group.

    You could also ask one of your DPS to use a bow in difficult fights, since Bombard is a 20m aoe root, and any stamina build can use a bow. Even magicka builds could use it in a pinch.

    I think fights would get very boring with aoe taunts, DPS and even healer would have no work really, all they'd have to do is stand there and dps the boss/heal the tank.
    Edited by Zsymon on 25 May 2015 08:10
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    If you look back through the thread you'll see that one of the suggestions was for the AoE taunt to be an ultimate with high cost & limited duration... That way it won't be an ability you just drop on every pull, but rather something you hold in reserve for when the need arises.
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Varicite
    Varicite
    ✭✭✭✭✭
    blackcom90 wrote: »
    Yeah. i use caltrops. But be honest.... 1. the caltrops need a lot of pvp and some players should be able to play only pve if they like.

    Some of the best skills come from PvP.

    But then again, some of the best skills AND gear sets come from PvE.

    In this game, NO well-rounded character can get away w/ only doing 1 thing, imo.
Sign In or Register to comment.